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- Added 50 new games
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|Shift 4 ||Antony Lavelle||Platformer||Browser||Click here to play|
In Shift 4 you're in control of an astronaut whose ship was attacked by a giant squid, forcing our protagonist to make an emergency landing at the closest planet. Waking up to find your family members missing, you decide to explore a deserted facility nearby and search for clues about their current whereabouts.
This particular episode is a little more challenging than previous releases, since players are required to switch between two or more characters often to solve some of the harder puzzles. New gameplay elements such as gravity and contact-sensitive switches are introduced at a steady pace, which is a boon considering that the map is a lot less linear and there is a bit of backtracking to do as well.
|Stair Dismount |
- Windows, Mac, Linux
|Jetro Lauha||Action/Arcade||2.19 MB||Click here to download|
Stair Dismount is a computer game made by Jetro Lauha of tAAt. It is a physics game where the goal is maximising the damage done to a 3D stick figure. The player causes damage by briefly applying a force to the figure to make it fall down a staircase.
The stick figure's falls are accompanied by various sound effects - cracks, wails and groans - as it makes its way to the bottom. Stair Dismount uses ragdoll physics, so the figure is very floppy as it falls, like a ragdoll.
The game was first published in Assembly 2002, where it won the first prize in the game development competition. The newest version, 1.0.3, is available for Microsoft Windows, Mac OS X and Linux.
|Fraxy ||mon||Shoot 'em up||1.68 MB||Click here to download|
Fraxy is an arena shooter featuring a collection of boss fights, with an editor included to facilitate user creation as well. Use the cursor keys to operate your ship, hold the left mouse button to shoot or press the right mouse button for a temporary speed boost. The left shift key or mouse wheel can be used to swap weapons.
Energy is deducted whenever a shot is fired or the speed boost is activated. Without energy, your ship will explode. Up to five weapon slots can be fitted with your choice of arsenal using the config.exe file, with an explanation for each found in an english text manual in the same folder.
An undocumented item is the Over Soll Power boost, which can be acquired by staying in the core of a power-up item for a couple of seconds. Much like Cho Ren Sha 68k, though this upgrade is a temporary one and useful only when the ship is at full strength.
A specially designed Try mode is available for players to experience preset challenges, while the Free Play mode offers a random run or unlimited practice for experimentation.
- Windows, Mac
|Terry Cavanagh, distractionware||Platformer||13.5 MB||Click here to download|
VVVVVV is designed around one really simple mechanic: zero gravity jumping. Whenever you jump, you take off into the air and donft stop until you hit a ceiling. Then you can walk around a bit, and jump back down. In VVVVVV, itfs not a gimmick; itfs the basic mechanic - every single jump reverses your gravity. Itfs the starting point.
The game is set in a big open world, with lots to explore. As well as that, the game has a number of smaller, linear levels set in this - the idea is that they contain gameplay elements not found anywhere else. As a result, you can tackle these 'dungeons' in any order you find them in.
|Shoot First ||Beau Blyth, Teknogames||Action/Arcade||3.60 MB||Click here to download|
Shoot First is an action game with roguelike elements, featuring procedurally generated levels, an automap system, two-player co-op mode, an online high score table, and even AI-controlled companions to help you out during heated gunfights with denizens of the dungeon. Your character can only carry one weapon at a time, and three other equipment that you acquire during your adventure. Weapons are upgraded automatically after a prolonged period of use, but the bonuses don't carry over when you switch to another gun.
Like any roguelike, your objective here is to descend the staircase that leads to the next level. Sometimes the staircase is blocked by a locked door, so you must first find the yellow key hidden somewhere in the dungeon before proceeding to the exit.
Red potions can be quaffed to restore a tiny bit of health, and rescuing damsels in distress also have the same effect on your hero. There's no button to drop an item in your inventory, but you can swap them out when the inventory slots are full by picking up an object on the ground.
|Escape from the Underworld ||Banov||Platformer||12.0 MB||Click here to download|
Escape from the Underworld is an exploration platformer originally created by Banov for the friendly Indie Kombat competition against his fellow developer, Andrew Brophy. You play as a fallen angel who must explore the underworld and retrieve abilities, items, and health upgrades before returning to the surface.
- Windows, Mac
|Jason Rohrer||Adventure||0.47 MB||Click here to download|
Passage is an experimental project by Jason Rohrer which attempts to represent life in the span of five minutes. The choices that a player makes is crucial, and there's no right way to play Passage or interpret it.
Use the arrow keys to move the character up, down, left and right. Press the F key to toggle fullscreen mode, and use the B key to adjust screen blow-up factor. Press the Q key to quit.
In Passage, players can search for and open treasure chests. Not every pursuit leads to a reward - most of them are empty. Over time, though, you can can learn which pursuits are likely to be rewarding. Each treasure chest is marked with a sequence of gems on its front, and this sequence indicates whether the chest contains a reward. During the course of the game, you can learn to read these sequences and only spend your precious time opening worthwhile treasure chests.
Passage represents life's challenges with a maze. The screen geometry only allows you to view a narrow slice of this maze at any given moment. You can see quite a distance out in front of you, but you can't see anything to the north or south. You may see a reward up ahead but not be able to see a clear path to it. After a bit of exploration, you may discover that a seemingly-nearby reward is in fact unreachable. As you go deeper into the maze to the south, the path becomes more convoluted, though an obstacle-free route is always available to the north. However, treasure chests are more and more common as you go deeper into the maze. You can spend your time in pursuit of these hard-to-reach rewards, or you can explore and enjoy the scenery that unfolds before you to the east. As you grow older, your view of the territory in front of you shrinks, and navigating new areas in life's maze becomes more difficult.
The world in Passage is infinite. As you head east, you'll find an endless expanse of constantly-changing landscape, and you are rewarded for your exploration. However, even if you spent your entire lifetime exploring, you'd never have a chance to see everything that there is to see. If you spend your time plumbing the depths of the maze, however, you will only see a tiny fraction of the scenery.
You have the option of joining up with a spouse on your journey. If you missed her, she's in the far north near your original starting point. Once you team up with her, however, you must travel together, and you are not as agile as you were when you were single. Some rewards deep in the maze will no longer be reachable if you're with your spouse. You simply cannot fit through narrow paths when you are walking side-by-side. In fact, you will sometimes find yourself standing right next to a treasure chest, yet unable to open it, and the only thing standing in your way will be your spouse. On the other hand, exploring the world is more enjoyable with a companion, and you'll reap a larger reward from exploration if she's along. When she dies, though, your grief will slow you down considerably.
The rewards in Passage come in the form of points added to your score, and you have two options for scoring points - treasure chests, which give 100 points for each hit, and exploration, which gives double-points if you walk with your spouse. There's a pretty tight balance between these two options, there's no optimal choice between the two.
|Squid Yes! Not So Octopus! ||Oddbob||Shoot 'em up||6.24 MB||Click here to download|
Squid Yes! Not So Octopus! is an arena shooter created by the developer of War Bus and the Tempest-inspired G-Force. Alien robots from the planet Thwip are invading the home of a mutated radioactive squid, so you must assume control over this deadly creature and drive back the invasion with your patented beams of electro death.
You earn a point for every minute you survive in the game. The enemy assault last a whole eight minutes, and if you manage to make it past that point then the aliens will concede defeat and return to their homeworld, allowing you to have your cup of tea in peace and serenity once again.
|Houkaimura ||Peposoft||Platformer||20.9 MB||Click here to download|
Houkaimura (Breaking Town) is an action platformer that plays similarly to the Ghosts 'n Goblins series, where you have to guide an eggplant-headed character through eight levels packed with enemies, traps and boss encounters.
There are a large selection of weapons that you can find and collect, although players are limited to the use of just one type of weapon at any time. Not an easy game, but completely beatable in under an hour or less with repeated tries. You can also switch between windowed and full screen mode by pressing the Left Alt and Enter key.
|Spewer ||Edmund McMillen, Eli Piilonen||Platformer||12.6 MB||Click here to download|
Spewer is a new physics-based platformer created by the prolific Edmund McMillen and Eli Piilonen, featuring music by Gravity Hook and Meat Boy music composer Daniel Baranowsky. You are in control of a test subject named Spewer, who must escape from the clutches of a scientist by surviving all fifty-five rooms inside a maze-like laboratory, one level at a time.
Spewer's ability to regurgigate and consume bodily fluid will be called upon frequently, as you attempt to make it past the traps and obstacles that had been placed cleverly to halt your escape. The first few stages also act as sort of a tutorial, where you will be put through your paces under the watchful eye of your observator. Note that there is a limit to how much fluid your body can store and spew out, so if you empty the tank completely then you'll have to eat food or even your own vomit before being allowed to regurgigate any further.
Due to the heavy use of liquid physics, the game might probably run a bit slow on some browsers. To counter this problem, Edmund has included a link to the download version on the title screen which should work better on older machines.
A secret chapter with additional stages is unlocked automatically once you've completed the original five story chapters. The game also features a map editor that can be used to create and share new levels of your own design with other players.
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