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0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z (Currently showing: ALL GAMES)

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22/01/2011 - Added 50 new games. All downloads were scanned and confirmed virus-free before inclusion into the database.
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ScreenshotNameDeveloperCategorySizeDownload
Blocksum  
Circle infotechPuzzle32.1 MBClick here to download

Blocksum is a puzzler with simple rules but addictive gameplay. Join a number of tiles together by using the Z key, and their corresponding number increases. Gather a large group of blocks with the same number to make them disappear. Grey orbs can be used to remove all blocks with the same number on the field simply by connecting it to a tile.

Hold the X key to move the tiles upward. Press the C key to access a pause menu. Requires the latest DirectX version to run.

Puzzle veterans will love the possibilites of chaining up combos with this one. Highly recommended.

Screenshots: 1 2 3 4
Canabalt  
Adam Atomic, Daniel Baranowsky, Adam SaltsmanAction/ArcadeBrowserClick here to play
(external link)

Canabalt is a simple one-button action game where you are in control of a well-dressed man who can't stop running, leaping from the top of one building to another as the city is being attacked by giant robots and futuristic-looking ships.

You can control the height of your jumps by holding down the button for a longer or shorter period. Running into obstacles will slow you down, and they could be dangerous to crash into if you need all the speed you can get to clear a long gap between buildings.

Canabalt was created by Adam Saltsman for Experimental Gameplay Project's August theme, 'Bare Minimum'.

Instructions/walkthrough
Additional files/mirrors

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Dear Agent  
(mature content, nudity)
cactusAction/Arcade1.79 MBClick here to download

Dear Agent is a short 2D platformer with a unique concept. The objective here is to neutralize the terrorists and destroy all of their equipment before you're allowed to the next level, but players never have enough ammunition or explosives to complete their tasks. The solution here is to use the surroundings and terrain to their advantage, for example blasting away the containing area of a lava and letting the fiery liquid flow towards your enemies, hence killing them instantly and saving you from needlessly using your limited starting equipment.

Screenshots: 1 2 3 4 5 6 7 8 9 10 11
Goo  
PillowFortAction/Arcade32.6 MBClick here to download

Goo is a soft body fluid physics game which can only be played using an Xbox360 wired controller. The goal of Goo is to surround enemy goos using your goos. When you surround a piece of enemy goo, you'll assimilate its mass and earn points. Like oil and water, goos don't mix, but they can be pulled and pushed around to surround or cut through each other.

You control a goo via the cursor called a Pilot. This Pilot can move around in 2D by using the left or right analogue stick. Moving the pilot around the Goo slightly perturbs the liquid near it. By pressing the right or left trigger, your Pilot will suck nearby goo, creating a dense patch of goo.

Screenshots: 1 2 3 4
flOw  
- Windows, Mac
Jenova ChenAction/Arcade10.7 MBClick here to download

flOw's play structure and aesthetic design are simple and intuitive. The player begins the game as a small, white, worm-like microorganism on a bright, two-dimensional plane. Using the mouse, the player can guide the worm. Clicking and holding down on the left mouse button accelerates the speed of the worm.

The objective of the game is to guide the worm to eat other microorganisms and evolve. While many of these microorganisms are defenseless, there are certain types of multicellular organisms that will attack the worm. To defeat these enemies, the player must guide the worm to eat the glowing cells that make up the bodies of the enemies. Different types of enemies have different ways of attacking the worm, so the player must determine a particular strategy to defeat each one.

Early on in the game, the worm swims in brighter, shallow waters. To progress into deeper waters, the worm must eat red microorganisms. Alternatively, blue microorganisms enable the player to backtrack. Players are capable of customizing the physical appearance of their organism based on the gameplay.

There are currently two creatures available to play. The first is the worm phase in which the player's avatar evolves into a multi-segmented worm. If the worm defeats the last, worm-like enemy on the final bottom level, the worm floats to the top, is reborn as an infant jellyfish creature and the background screen changes from blue to orange. If the jellyfish replays all levels it will return to the surface and begin life again as a worm but not before fighting a boss, which turns out to be the first worm-like creature you were previously.

Instructions/walkthrough

Fishie Fishie  
- Windows, Linux
FarbsAction/Arcade3.73 MBClick here to download

Fishie Fishie is a new release from the creator of Polychromatic Funk Monkey, in which players only require the use of a single button to play. The aim of the game is basically to grab all the fishes in each level to progress, and a checkpoint is placed in every fifth stage.

Hold the space key to turn in one direction, or tap it rapidly to swim forward. An addictive little one-switch effort, though extremely challenging towards the end.

Star Guard  
- Windows, Mac
SparkyAction/Arcade2.76 MBClick here to download
(external link)

Star Guard is a 2D platformer in which you play as a spaceman on a mission to defeat an evil wizard, armed with only a gun that fires in the direction that you are facing. A quick trigger finger helps, because enemies have a tendency to spring out of nowhere and take you by surprise. Slow to react, and you'd end up back at the last checkpoint location or the beginning of the level you are on.

The game isn't particularly difficult to beat, considering that players have infinite lives to waste on getting shot at or springing traps. There are nine levels to play in total, and instructions on how to unlock an extra mode are given after completing the entire quest.

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53
Excavatorrr  
Hempuli, Arvi TeikariPlatformer1.34 MBClick here to download

In Excavatorrr you play as an adventurer who is searching for rare treasures in an unexplored network of caves, equipped with only a pickaxe and some starting items strewn on the floor. Maps are procedurally generated every time you start a new game, and you can only replenish items or offload treasures for cash back at the shop (press up at the entrance) on the surface.

An online high score submission feature is included, although you would need to add the game executable to your firewall exception list before your best scores can be submitted online.

Instructions/walkthrough

Screenshots: 1 2 3 4 5 6 7
Little Master Cricket  
Benzido, Ben FoddyAction/ArcadeBrowserClick here to play
(external link)

Little Master Cricket is a physics-based action game which involves using a bat to keep balls headed your way from touching the stumps. Strike rate is calculated by dividing the points you've acquired with the number of balls you've managed to hit out of the area. Getting balls to touch a high risk zone awards more runs.

Screenshots: 1 2 3 4
Teppoman 2  
IkikiPlatformer1.57 MBClick here to download
(external link)

Teppoman 2 is a 2D action platformer that puts you in control of a caped assassin with a craving for bananas, specifically the brown-coloured ones which can only be found inside a heavily-fortified base under the command of a white-hooded man.

Our trained killer has a number of specialized skills that could be used to navigate around traps and silence unsuspecting enemies, plus he can also utilize all manner of ranged weapons when the situation calls for it. Players have to learn how to execute dash, wall jumps, reverse jumps, glide, body surf, and more if they plan to make it further into the enemy's fortress.

There is a boss battle in every fifth stage, and you're only allowed to continue playing after beating the boss challenge if you manage to meet the banana collection requirements. For example, to pass the fifth level you would need to have five bananas in your possession, and playing level eleven and onwards require a minimum of fifteen bananas.

Additional files/mirrors

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50

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