(Currently showing: ALL GAMES)
|Amanita Design||Adventure||31.6 MB||Click here to download|
Machinarium is a 2D adventure game set in strange rusty metallic place populated only by robots. The story is about a little robot named Josef who has been unjustly thrown out to the scrap yard behind the city. In the game he returns to the town where he meets the bad guys from Black Cap Brotherhood - they are just preparing a bomb attack on the central tower where the town ruler has residence in. Of course our hero must stop them and also rescue his friend robot-girl.
|Mad Energy||Gensai||Action/Arcade||0.57 MB||Click here to download|
In Mad Energy, players take control of a protagonist with the ability to command a ball of energy by using the left mouse button to send it away or to recall it at your command. Life drains whenever your character does not have the ball in possession. Retrieve the ball by holding down the right mouse button to walk towards it.
The exit is revealed only when the room is cleared of all enemies, click on the word next which appears shortly after this happens to advance a level.
|Felix Wiesner||Action/Arcade||Browser||Click here to play|
Mad Monday is a new action game from Felix Wiesner, developer of the seafaring adventure Treasure Seas Incorporated. You can use your Mustang to drive other vehicles off the road when bullets aren't enough to get them out of your way. Weapons and medikits can be collected during the chase to upgrade your guns or restore health.
Use the cursor keys to change lanes, and hold the A key to shoot. Press the space key to activate your flamethrowers when acquired. The game ends when you've arrived at your destination in Mexico.
|Made in Wired||Isshiki||Shoot 'em up||1.22 MB||Click here to download|
Made in Wired is a WarioWare-type game created by Junpei Isshiki, in which players are given only a few seconds to achieve the objective shown before the start of each stage. Mosts of the tasks are derived from basic and classic shooters, though there are some odd challenges included as well.
Mode 1 has the additional feature of a boss encounter in every tenth stage. Use the cursor keys to move your ship, and press the Z key to shoot. The type of weapon your ship is equipped with for a particular challenge is indicated at the bottom right of the screen.
|Madness||hmp||RPG||1.58 MB||Click here to download|
Madness is a seven-day project that explores the theme of insanity in a roguelike very well, where players take on the role of an adventurer who has to descend ten dungeon floors and defeat the evil Dungeon Master who resides at the lowest level. Your sanity meter counts down after every couple of moves, but you can replenish it by drinking a potion of sanity if you have one in your possession. Weapons and armor can be equipped, and you will need to light torches and lamps regularly to illuminate your surroundings.
When your sanity is low, you will begin to imagine things. Instead of fighting the usual array of rats, goblins and dragons, players may have to do battle with odd creatures like butterflies, flying spaghetti monsters and unicorns (both pink and robotic varieties). Occasionally you may even come across one of your brethen, but the state of their mind is more likely to cause concern rather than bring a sense of comfort.
|Madris||Gary Dahl, Sugar Pill Studios||Puzzle||9.34 MB||Click here to download|
Madris is a puzzle game that plays like a variation of Tetris, where each block is either a room or a corridor for you to arrange somewhere on the screen. Some of the rooms will have occupants in them, and your task here is to join up rooms or corridors so that these people can get to the amenities that they desire.
Every time an occupant reaches a room indicated by his bubble thought, all interconnecting rooms linked to his destination are removed from the field as well. You can use the down arrow key to make a tile reach the bottom faster, and holding down the same button after a block is placed also speeds up the character's walking animation.
|Magic Planet Snack||Elephant Kiss||Action/Arcade||8.80 MB||Click here to download|
In Magic Planet Snack you are a wizard who turned himself into a worm by accident, and has to travel through the cosmos to devour wizards on other worlds for points. Gathering orbs will power up your hyper gauge, and once that is full all edible objects on screen are transformed into confectionery for your worm to chew on. This effect only lasts for a couple of seconds, but it should be enough time to score some bonuses that will edge you closer to a bonus life. Things like trolls, lava and satellites should be avoided.
|Magic Touch||Nitrome||Action/Arcade||Browser||Click here to play|
Magic Touch is a simple action game in which enemies are falling out of the sky with balloons tied to their backs. Your objective is to draw the diagrams shown on each balloon to pop them by moving the mouse cursor around while the left button is held down.
A gauge shown at the bottom left of the screen indicates your drawing time for each line, though it replenishes rather quickly when nothing is being drawn for a few seconds.
|First Step||Shoot 'em up||25.3 MB||Click here to download|
Magical Amber has the same contents as Tobi Tsukihime, and there's not much difference except for the addition of a new menu.
To play, select the cat, choose your difficulty setting and stage by using the arrow keys, then press the Z key when the joypad twinkles. Holding down the primary shot button will allow you to fire rapidly. A small target indicating your hit point will be shown as well when you have the shot button depressed.
|Magical Cannon Girl|
|KIT-Station||Shoot 'em up||31.1 MB||Click here to download|
Magical Cannon Girl is a vertical shooter developed by KIT Station which features decent 3D graphics and two playable levels in this trial version. Your character has a very basic shot which can be upgraded by collecting red gems, though bosses do take a while to beat especially when your weapons are only capable of inflicting minimal damage.
A life gauge indicates her current health, and the number of hits an enemy can take before going down is shown with a counter that appears every time a bullet connects.
Hold the Z key to shoot, and tap the S key to absorb coins or collectibles. The X and A keys can be used to turn your character around. The special beam will begin to charge when the S key is depressed for a prolonged period.
Can be rather taxing to play at times due to the ineffectiveness of power-up items. The game is also slightly buggy when all options are turned on.