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- Added 50 new games
. All downloads were scanned and confirmed virus-free before inclusion into the database.
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|Zen Bondage ||Moppi Productions||Puzzle||23.2 MB||Click here to download|
Zen Bondage is an untimed, unscored puzzle game in which you must wrap a long cord along a variety of 3D shapes such as a turtle, snake, and rabbit. The rope itself emits a dye that colors the object. The goal is to completely change the color of the entire object, though the only reward is the gameplay itself.
|Every Extend ||OMEGA||Shoot 'em up||9.76 MB||Click here to download|
OMEGA's Every Extend is quite the departure from standard shoot 'em ups. The objective of the game is to detonate your ship in the midst of your adversaries. Enemies appear in random patterns, hence positioning and timing are both important in setting off a huge chain reaction and earning a healthy combo bonus. Every time this ability is used, one extend is deducted from your total although it's possible to replenish this counter by getting high scores for each detonation.
|Cave Story |
- Windows, Mac, Linux
|Pixel||Platformer||0.88 MB||Click here to download|
Cave Story is a freeware sidescrolling platformer title created by Daisuke Amaya, art-name Pixel. You control a cute little amnesiac who runs around helping out these rabbit-ish creatures called Mimigas while trying to find your way out of the giant cave inside the floating island which makes up the game's setting.
You can expand your health meter by collecting Life Capsules in similar fashion to Metroid games, while you can get stronger by collecting energy to boost your firearms' output. Each weapon can be built up to the maximum level fairly quickly, but taking damage will drain energy from its experience meter, sometimes causing it to level down. Given how quickly they power up this only tends to be an issue during boss fights, and even then there's usually plenty of opportunities for collecting more weapon energy.
The game has loads of secrets, too. For a freeware Japanese platformer, it's fairly lengthy and has quite a large amount of text. We're also talking three very different endings, plenty of plot, and quite a cast of charming characters. It really is a superb little gem.
|Teshla, Jurgis||Adventure||Browser||Click here to play|
Menulis is the prequel to the surreal adventure game Miestas, though the puzzles here are much simpler and players do not need a walkthrough as well since the entire journey is only several screens long.
Use the left or right arrow keys to move your character around, and press the space key to interact with other objects. Push the X key to cancel your current action.
|Cursor10 2nd Session ||Yoshio Ishii, Nekogames||Action/Arcade||Browser||Click here to play|
Cursor*10 (2nd Session) is a new follow-up to Yoshio Ishii's popular mouse click game, where players have to once again collect all pyramids in each of the sixteen floors with only the ten cursors they're allowed to use as lives. You will direct the action of every cursor, one at a time, with events beginning to loop once the allocated time for that cursor runs out.
The game is largely similar to its predecessor, but contains enough subtle additions to warrant a second play.
|3D Starstrike ||Urban Interactive||Shoot 'em up||24.4 MB||Click here to download|
Uncle's remake of 3D Starstrike is essentially a rail shooter first released on the Sinclair ZX Spectrum over two decades ago, which in turn was inspired by Star Wars arcade cabinets put out by Atari to cash in on the popularity of the franchise.
The first level involves shooting at enemy ships and the plasma bolts that they will fire at you, while the second requires some fancy dodging skills as you strive to avoid collision with turrets and towers attempting to gun you down. In stage three, you'll need to navigate around catwalks and destroy the two purple pipes at the end of the trench to enter the reactor. Blow up all six reactors pods in the final area to destroy the Battlestar and start all over again, albeit with a higher difficulty.
|Seiklus ||cly5m||Platformer||2.58 MB||Click here to download|
Seiklus is a puzzle platformer with an emphasis on exploration. There is no dialogue or literary exposition of the plot. The game consists of loosely connected areas that the player has to explore, collecting both items to help on the way and floating wisps of various colours, which should optimally be all obtained. Seiklus has no weapons and no violence. There are various hostile lifeforms in some areas, but at worst they only set you back a little. It is impossible to lose or get stuck.
|Goo ||PillowFort||Action/Arcade||32.6 MB||Click here to download|
Goo is a soft body fluid physics game which can only be played using an Xbox360 wired controller. The goal of Goo is to surround enemy goos using your goos. When you surround a piece of enemy goo, you'll assimilate its mass and earn points. Like oil and water, goos don't mix, but they can be pulled and pushed around to surround or cut through each other.
You control a goo via the cursor called a Pilot. This Pilot can move around in 2D by using the left or right analogue stick. Moving the pilot around the Goo slightly perturbs the liquid near it. By pressing the right or left trigger, your Pilot will suck nearby goo, creating a dense patch of goo.
|Torque ||Jesse Venbrux||Shoot 'em up||9.14 MB||Click here to download|
Torque is a new arena shooter by the developer of Frozzd and the Karoshi series, where players assume control of a rotating ship engaged in an intergalactic war with a nameless alien race. Use the cursor keys to move, hold the Z key to concentrate your fire in one direction, and press the space key to pause. The F4 function key can be used to switch between windowed and full screen mode.
Note that the multiplier resets back to one whenever you lose a ship.
- Windows, Mac
|Jason Rohrer||Adventure||0.47 MB||Click here to download|
Passage is an experimental project by Jason Rohrer which attempts to represent life in the span of five minutes. The choices that a player makes is crucial, and there's no right way to play Passage or interpret it.
Use the arrow keys to move the character up, down, left and right. Press the F key to toggle fullscreen mode, and use the B key to adjust screen blow-up factor. Press the Q key to quit.
In Passage, players can search for and open treasure chests. Not every pursuit leads to a reward - most of them are empty. Over time, though, you can can learn which pursuits are likely to be rewarding. Each treasure chest is marked with a sequence of gems on its front, and this sequence indicates whether the chest contains a reward. During the course of the game, you can learn to read these sequences and only spend your precious time opening worthwhile treasure chests.
Passage represents life's challenges with a maze. The screen geometry only allows you to view a narrow slice of this maze at any given moment. You can see quite a distance out in front of you, but you can't see anything to the north or south. You may see a reward up ahead but not be able to see a clear path to it. After a bit of exploration, you may discover that a seemingly-nearby reward is in fact unreachable. As you go deeper into the maze to the south, the path becomes more convoluted, though an obstacle-free route is always available to the north. However, treasure chests are more and more common as you go deeper into the maze. You can spend your time in pursuit of these hard-to-reach rewards, or you can explore and enjoy the scenery that unfolds before you to the east. As you grow older, your view of the territory in front of you shrinks, and navigating new areas in life's maze becomes more difficult.
The world in Passage is infinite. As you head east, you'll find an endless expanse of constantly-changing landscape, and you are rewarded for your exploration. However, even if you spent your entire lifetime exploring, you'd never have a chance to see everything that there is to see. If you spend your time plumbing the depths of the maze, however, you will only see a tiny fraction of the scenery.
You have the option of joining up with a spouse on your journey. If you missed her, she's in the far north near your original starting point. Once you team up with her, however, you must travel together, and you are not as agile as you were when you were single. Some rewards deep in the maze will no longer be reachable if you're with your spouse. You simply cannot fit through narrow paths when you are walking side-by-side. In fact, you will sometimes find yourself standing right next to a treasure chest, yet unable to open it, and the only thing standing in your way will be your spouse. On the other hand, exploring the world is more enjoyable with a companion, and you'll reap a larger reward from exploration if she's along. When she dies, though, your grief will slow you down considerably.
The rewards in Passage come in the form of points added to your score, and you have two options for scoring points - treasure chests, which give 100 points for each hit, and exploration, which gives double-points if you walk with your spouse. There's a pretty tight balance between these two options, there's no optimal choice between the two.
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