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- Added 50 new games
. All downloads were scanned and confirmed virus-free before inclusion into the database.
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|Mighty Jill Off |
|dessgeega||Platformer||28.8 MB||Click here to download|
Mighty Jill Off is dessgeega's tribute to the fantastic Bomb Jack series, created with collaborative efforts from James Harvey and Andrew Toups. Players jump with the Z key, and can cancel this action at any time by pressing the same button again for a smaller leap. Tap the Z key rapidly to reduce the speed of descent while in mid-air.
The game can be finished in roughly ten or twenty minutes with the first try.
|Epsilon ||EON||Puzzle||Browser||Click here to play|
Epsilon is a puzzle game which requires the act of manipulating time and space to solve each level. Your main objective is to collect all tokens to activate the exit portal, achieved by guiding the energized orb around the stage using two handy wormholes.
The first five modules basically serve as a helpful tutorial on changing the position of wormholes, pausing the game to plan your next move, turning back time using the X key, utilizing gravity fields to change the direction of the orb, and even employing ghost rooms to determine the outcome of every act of teleportation. There are fifteen stages to complete in the final module.
|Lyle in Cube Sector ||Bogosoft||Platformer||1.44 MB||Click here to download|
Lyle in Cube Sector is a platformer that is reminiscent of the classic Metroid series in more than a few ways. Exploration is a key element in this game, as you seek out the culprit responsible for the kidnapping of Lyle's lovable kitten.
The protagonist starts off with no possession or special skills, but will soon acquire the ability to pick up blocks and use it to eliminate enemies or jump twice as high. Things begin to unravel pretty quickly once you have learnt a trick or two, plus there are many rooms to explore and secrets to discover.
Don't be put off by the retro graphics, this is one quality effort that fans of classic platform games should not miss.
- Windows, Mac
|Jason Rohrer||Adventure||0.47 MB||Click here to download|
Passage is an experimental project by Jason Rohrer which attempts to represent life in the span of five minutes. The choices that a player makes is crucial, and there's no right way to play Passage or interpret it.
Use the arrow keys to move the character up, down, left and right. Press the F key to toggle fullscreen mode, and use the B key to adjust screen blow-up factor. Press the Q key to quit.
In Passage, players can search for and open treasure chests. Not every pursuit leads to a reward - most of them are empty. Over time, though, you can can learn which pursuits are likely to be rewarding. Each treasure chest is marked with a sequence of gems on its front, and this sequence indicates whether the chest contains a reward. During the course of the game, you can learn to read these sequences and only spend your precious time opening worthwhile treasure chests.
Passage represents life's challenges with a maze. The screen geometry only allows you to view a narrow slice of this maze at any given moment. You can see quite a distance out in front of you, but you can't see anything to the north or south. You may see a reward up ahead but not be able to see a clear path to it. After a bit of exploration, you may discover that a seemingly-nearby reward is in fact unreachable. As you go deeper into the maze to the south, the path becomes more convoluted, though an obstacle-free route is always available to the north. However, treasure chests are more and more common as you go deeper into the maze. You can spend your time in pursuit of these hard-to-reach rewards, or you can explore and enjoy the scenery that unfolds before you to the east. As you grow older, your view of the territory in front of you shrinks, and navigating new areas in life's maze becomes more difficult.
The world in Passage is infinite. As you head east, you'll find an endless expanse of constantly-changing landscape, and you are rewarded for your exploration. However, even if you spent your entire lifetime exploring, you'd never have a chance to see everything that there is to see. If you spend your time plumbing the depths of the maze, however, you will only see a tiny fraction of the scenery.
You have the option of joining up with a spouse on your journey. If you missed her, she's in the far north near your original starting point. Once you team up with her, however, you must travel together, and you are not as agile as you were when you were single. Some rewards deep in the maze will no longer be reachable if you're with your spouse. You simply cannot fit through narrow paths when you are walking side-by-side. In fact, you will sometimes find yourself standing right next to a treasure chest, yet unable to open it, and the only thing standing in your way will be your spouse. On the other hand, exploring the world is more enjoyable with a companion, and you'll reap a larger reward from exploration if she's along. When she dies, though, your grief will slow you down considerably.
The rewards in Passage come in the form of points added to your score, and you have two options for scoring points - treasure chests, which give 100 points for each hit, and exploration, which gives double-points if you walk with your spouse. There's a pretty tight balance between these two options, there's no optimal choice between the two.
|Oddbob||Shoot 'em up||11.1 MB||Click here to download|
G-Force is a brilliant remake that plays very much like a flat 2D Tempest, in which enemies rain down from the top of the screen in an attempt to crash into your ship. Press the Z or Y key to shoot, and tap the X key to activate the special weapon.
Only two directional arrow keys are ever needed, and use of the superzapper is only allowed once in each level. Playing hints can be found in the same forum thread, though simple strategies can be formulated after a few plays. Highly recommended for a quick fix.
|Makibishi Comic ||Makibishi Inc.||Adventure||Browser||Click here to play|
Makibishi Comic is a bizarre adventure game by Makibishi Inc., in which players are assigned with the task of searching for ninjas who have hidden themselves in each of the five unique locations.
|Bokorin ||Ikiki||Action/Arcade||0.45 MB||Click here to download|
Bokorin is an addictive little action game made by Ikiki using MMF, in which players have to take out as many of his opponents as possible in under one minute. A control configuration option is included in the menu. Press the shift key to start a game. Use the same button to execute a jump. Tap the control key to attack, and hold the Z key to activate the slow motion mode.
|Action Fist ||Beau Blyth, Teknogames||Action/Arcade||5.53 MB||Click here to download|
Action Fist is a 2D action platformer that features both single and two-player co-op gameplay modes, multiple weapon power-ups, frequent checkpoint locations, and the usual array of boss fights that require some thought and strategy to defeat. Switching weapons and the wall jumping ability does take a bit of getting used to, but once you've played past the first level these actions should come just as naturally as shooting and jumping in the game.
Though an easy mode exists in Action Fist, you definitely won't feel challenged at all by anything other than the Normal and Hero difficulty settings.
|Underside, The ||The Podunkian, Arthur Lee||Platformer||7.76 MB||Click here to download|
The Underside is an exploration-based action platformer in the vein of games like Castlevania, Metroid, and Cave Story. However, unlike most other games in this genre, the gameplay is driven more by plot than by free-roaming exploration.
Graphics and engine are completely original. The plot revolves around a character named Ip who must escape from the underside, and prevent the world from being destroyed while he's at it. Characters, plot strands, and dialogue are heavily inspired by Earthbound, and are quirky, whimsical, and sometimes a little strange as well.
|Elements ||Zanzarino||Strategy||Browser||Click here to play|
Elements is a strategy-based fantasy card game that features both single-player and online multiplayer modes, deck building options, and no micropayments needed for acquiring new cards.
There are twelve elements to specialize in, and you can customize your deck even further after winning matches and spinning for rare cards. The objective of the game is basically to reduce your opponent's hit points to zero and win the duel before he does the same to you. An elemental master can also lose the duel if he or she runs out of cards to play.
The tutorial does a great job of easing new players in quickly. You begin each round by placing pillars to generate quantums, which are then used to cast spells or summon creatures to do your bidding. A white bar will appear under the quantum cost of a card if you have enough quantums of the right colour to put the card into play.
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