(Currently showing: ALL GAMES)
22/01/2011Follow us on Twitter at @weetim and @retroremakes. If you love us and want to keep this site alive, you can help us by donating or buying our games. Thanks in advance!
- Added 50 new games
. All downloads were scanned and confirmed virus-free before inclusion into the database.
<< Prev [ First ] 2138 games found. Page 1 of 214. [ Last ] Next >>
|Powder Game ||DAN-BALL||Application||Browser||Click here to open|
The Powder Game is an interesting web toy with no specific challenges or goals. The author has offered plenty of variables to experiment with, and continues to add to that number with every update.
Choose an object using the left or right mouse button, then click on the screen to place the selected item.
|Every Day the Same Dream ||Paolo Pedercini, Molleindustria||Adventure||Browser||Click here to play|
In Molleindustria's Every Day the Same Dream, you play as a white-collar worker who goes through the same routine of driving to the office daily, but deep down inside his soul he harbours a yearning to take the path less travelled. This is where the story begins, as players try to figure out ways to break away from the monotony of adulthood life.
Made in under a week for the Experimental Gameplay's art game theme, Every Day the Same Dream is a short game that can be completed in under fifteen minutes or less.
- Windows, Mac
|Michael Mateas, Andrew Stern||Adventure||167 MB||Click here to download|
Facade is an artificial intelligence experiment by Michael Mateas and Andrew Stern, an attempt to move beyond traditional branching or hyper-linked narrative to create a fully-realized, one-act interactive drama. Within this architecture they have built a dramatically interesting, real-time 3D virtual world inhabited by computer-controlled characters, in which the player experiences a story from a first-person perspective.
The character you play is a longtime friend of Grace and Trip, an attractive and materially successful couple in their early thirties. During an evening get-together at their apartment that quickly turns ugly, you become entangled in the high-conflict dissolution of Grace and Tripfs marriage. No one is safe as the accusations fly, sides are taken and irreversible decisions are forced to be made. By the end of this intense one-act play you will have changed the course of Grace and Tripfs lives, motivating you to re-play the drama to find out how your interaction could make things turn out differently the next time.
Somewhere between a video game and a drama, Facade takes advantage of voice acting and a 3-D environment, as well as natural language processing and other advanced artificial intelligence routines to provide a robust interactive fiction experience. Using full typed sentences the player can coach the couple through their troubles or drive them to be more distant from each other.
This work is unlike hypertext narrative or interactive fiction to date in that the computer characters actively perform the story without waiting for you to click on a link or enter a command. Interaction is seamless as you converse in natural language and move and gesture freely within the first-person 3D world of Grace and Tripfs apartment. AI controls Grace and Tripfs personality and behavior, including emotive facial expressions, spoken voice and full-body animation. Furthermore, the AI intelligently chooses the next story 'beat' based on your moment-by-moment interaction, what story beats have happened so far, and the need to satisfy an overall dramatic arc.
The player can take an active role in the conversation, pushing the topic one way or another to provide an interactive stage-play. These stage-plays are saved as scripts which can be saved after the game is finished.
|Redder ||dessgeega||Platformer||Browser||Click here to play|
In Redder you play as an astronaut forced to make an emergency landing on an alien planet after finding out that she has run out of crystals to power her ship. This 2D platformer features a world map, regular checkpoint locations, and an unlimited number of retries to assist players who are unaccustomed to difficult challenges. The game takes about an hour to play through.
|Flywrench ||Messhof, Mark Essen||Action/Arcade||16.4 MB||Click here to download|
Flywrench is a short action game by Mark Essen which involves using the cursor keys to navigate around mazes. Tap the up arrow key repeatedly to fly upwards, or hold the down arrow key to row. Use the left and right arrow keys to direct your ship's direction.
Certain obstacles can only be passed through by holding down an arrow key. Later levels include moving obstacles or switches, but restarts are quick so very little time is spent on waiting for your ship to respawn.
|TUMIKI Fighters ||Kenta Cho, ABA Games||Shoot 'em up||5.03 MB||Click here to download|
Tumiki Fighters is a shooter by Kenta Cho that is quite different compared to his other efforts. Just about all the objects in the game are made out of colorful blocks, including your own fighter plane.
Enemy ships that have been destroyed will break into pieces. These parts can be collected by simply touching them, and they will act as extensions to your own fighter plane. Your attack strength increases with each part you collect, although they will fall apart if an enemy bullet hits it.
You can retract the enemy ship parts by holding down the X key, although no further parts can be picked up until you release the button.
|The Hive ||Vanni del Moral||Platformer||4.78 MB||Click here to download|
In The Hive you play as Alex Rig, a reporter who was investigating a missing persons case when he discovers a heavily-fortified research facility while snooping around for clues. Similar to Iji, Prince of Persia and Flashback, Alex will be doing a lot of climbing up platforms and crawling through air vents to find ammunition or health-replenishing items that he can keep in his inventory for later use.
The taser he carries is effective enough against guards at close range, but only rifles and shotguns can protect him from being overwhelmed by chasing mutants that are more resilient to bullet damage. Both the protagonist's health and his weapons can be upgraded in small increments, provided that you manage to locate the special items required to level up their stats.
The controls might feel clunky and unresponsive at first, but if you give the game a chance to impress it could even suprise you with its high production values in just about every other area. This 2D platformer was created by Vanni del Moral as his entry for submission to the YoYo Games' 'Discovery' competition.
|rRootage ||Kenta Cho, ABA Games||Shoot 'em up||4.21 MB||Click here to download|
rRootage is an abstract scrolling shooter game created by Kenta Cho, with Mac, Linux, and PSP ports also available. The game features four modes, each one based on a different shooter.
Normal Mode: This mode is similar to most standard shooter games. The player has three bombs that cause the enemy's bullets to dissolve. The ship also slows down while firing its beam.
PSY Mode: Based on the game Psyvariar, this mode is probably the oddest of all four of them. First off, the player gets powered by scratching enemy projectiles, the player moves at a slower speed while firing and when the player's powerbar is full, the player's ship becomes invincible for a short amount of time. The player can also spin the ship which causes the area around the ship where bullets are scratched to increase, but the ship slows down.
IKA Mode: Based on the game Ikaruga, this mode allows the player to switch between white and black. When your ship turns white, similarly-colored projectiles reflect at the enemy, and vice versa with black. This mode tends to be the easiest of the four because you only have to dodge half the enemy's bullets at any given time, and also because the half that you don't have to dodge end up doing extra damage when you collide with them.
GW Mode: Based on the game Giga Wing, this mode gives the player a shield that reflects shots fired by the enemy and protects the player, but it has a lengthy charge time.
The game has the player fight a large boss. The boss changes form each stage, and there are five stages for each of forty levels per game mode. Stages cannot be played separately, but any level in any mode may be played without playing the lower-sequenced levels.
|TowerClimb ||Davioware||Platformer||18.4 MB||Click here to download|
TowerClimb is a procedurally-generated 2D platformer created for Game Jolt's Rogue Contest, in which you play as a random explorer trying to reach the highest point of an endless tower. There is only one action button to use in addition to standard character movement controls, but when holding the X key down you can jump off platforms, scale walls and even climb ceilings.
Besides the items that you carry in your inventory, you can also trade orange berries with shady merchants for more equipment to use. Purple berries bestow the power to double jump, but try not to consume too much or you'll have a rather upset stomach to contend with.
|W*H*B ||Bob Smith||Puzzle||0.02 MB||Click here to download|
W*H*B is a puzzler that resembles Damien Clarke's Bloxorz in many ways, although this version features configurable button settings, great chiptunes and lovely retro graphics that the original had never offered. The game also doesn't punish you as severely for making mistakes, with the screen flashing red if your next move could cause the block to fall off the map.
An emulator may be required to play W*H*B, assuming that you don't own a working ZX Spectrum anywhere around the house. ZX Spin is a free emulator that works well enough with the game. It is also recommended that players reconfigure the key settings to their preferences before starting the first puzzle, since buttons are placed too far away in the default configuration for one hand to handle.
There are forty levels to play in total.
<< Prev [ First ] 2138 games found, page 1 of 214. [ Last ] Next >>