(Currently showing: ALL GAMES)
|MSOIDS ||cactus||Shoot 'em up||2.78 MB||Click here to download|
MSOIDS is a simple arcade shooter with the mouse and keyboard implemented as part of it's control scheme. Rapid fire is activated by holding down the left mouse button, though this is only temporary as shot frequency begins to whittle down when used for a prolonged period of time. Press the enter key to start a game, and tap the space key to change colors. The W, A, S and D keys can be used to move your craft around. An online high score submission feature is included.
|Black Heart, The |
|Andrés Borghi||Action/Arcade||142 MB||Click here to download|
The Black Heart is a versus fighting game which took Argentine developer Andrés Borghi seven years to create using Elecbyte's M.U.G.E.N. engine. There are six playable characters to choose from, each with their own set of special moves that can be executed using simple key press combinations. In addition to the basic attacks, players can also charge up their energy gauge and perform a powerful fatal move to finish a duel in style.
The game also features a couple of gameplay modes separate from the main story campaign, with support for hotseat multiplayer also included.
- Windows, Mac, Linux
|Joseph Larson||Platformer||10.2 MB||Click here to download|
In ASCIIpOrtal you can fire up to two portals with your hand-held portal device, then enter through one before coming out of the other for some mind-bending teleportation effect. Some of the puzzles in this 2D remake of Valve's Portal include manipulating switches using blocks, placing portals on the other side of chain links, dodging boulders before they crush you, and avoiding laser fields that will burn your flesh instantly on contact.
Links to binaries for Windows, Mac and Linux operating systems all available from the Cymon's Games site.
|Karoshi 2 |
|Jesse Venbrux||Platformer||8.72 MB||Click here to download|
Karoshi 2 is the sequel to the similarly titled platformer by Jesse Venbrux, creator of the Wubly series and Frozzd. The game consists of over fifty short levels in which you have to figure out the correct method to help the main character commit suicide. Use the cursor keys to move your character. Press the Z key to jump. R key restarts, and the escape key quits.
The developer had also included a level editor and Karoshi 1 speed run mode, where players would have to complete close to thirty stages from the original in under seven minutes. Hold the R key in stage fourteen to access the secret room.
|Titanion ||Kenta Cho, ABA Games||Shoot 'em up||5.29 MB||Click here to download|
In Titanion, the ship you pilot has a capture beam that can be used to coax enemy craft to your side. These deserters will form a line formation and act as options, increasing your firepower in the process.
There is a standard level progression implemented, with all captured enemies retained from one stage to the next.
|Tekkyuuman ||Ikiki||Action/Arcade||1.03 MB||Click here to download|
Tekkyuuman is a new release by prolific Japanese developer Ikiki, famous for a number of controversial games featuring ninjas, bloodbath and outrageous violence.
You must make your way towards the green spiky object in each level and smash it with the flail. Use the control key to swing your weapon and tap the left shift key to jump. A wall jump can also be executed by pressing the same shift key when scaling up walls.
Red switches can be activated either by touch or hitting them with your flail. An extra life is awarded after every boss fight.
|A House in California ||Jake Elliott, Cardboard Computer||Adventure||Browser||Click here to play|
A House in California is a surreal, narrative game about four characters who bring a house to life. These four characters are based the developer's relatives (two grandmothers and two great-grandmothers). The game is inspired aesthetically by Mystery House, developed in 1980 by Roberta and Ken Williams. But whereas Mystery House is a mystery story about greed and murder, A House in California is more like an Imagist poem about family and memory.
|Shotgun Ninja ||cactus||Platformer||1.60 MB||Click here to download|
Shotgun Ninja is a 2D platformer created by cactus, in which the developer limits himself to a C64 palette for background, object and sprite colors.
Use the cursor keys for movement, and press Z key to shoot. You can only fire when your assassin's feet is touching the ground. Tap the X key to lob a grenade. Hold the down arrow key to view the floor below you.
There are numerous ways to earn points in this game, from reaching the exit in the quickest time possible to eliminating all the enemies in each level. Proficiency with the wall jump technique is a prerequisite skill.
|Nanosmiles ||Yaruhara||Shoot 'em up||12.5 MB||Click here to download|
In Yaruhara's arena shooter Nanosmiles, players have to collect inactive options scattered around each area and use them to inflict damage on the enemies. Hold the Z key to activate your targeting system. Your weapons will automatically fire at targeted enemies if the same button is held down. Press the X key to make your ship travel quicker.
This new version features sixteen levels, twelve more than the original demo released shortly before Comiket 73.
|Photopia ||Adam Cadre||Adventure||0.62 MB||Click here to download|
Photopia is a piece of literature by Adam Cadre rendered in the form of interactive fiction, and written in Inform. It is regarded as a pioneer in narrative-driven, rather than puzzle- or challenge-driven, interactive fiction, and is perhaps the most successful example of this genre to date. It won first place in the 1998 Interactive Fiction Competition.
Photopia has few puzzles and a linear structure, allowing the player no way to alter the eventual conclusion but maintaining the illusion of non-linearity. This gives weight to some of the story's motifs - questions of free will and determinism.