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- Added 50 new games
. All downloads were scanned and confirmed virus-free before inclusion into the database.
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|Unblade Senki ||uepom||Platformer||17.9 MB||Click here to download|
Unblade (Record of War) is a 2D platformer in which you play as a frog carrying an indestructible umbrella, on a quest to find a kidnapped princess and rescue her from the clutches of an evil minion. Along the way you can collect power-up items that could be used to destroy floors or walls, replenish health, bombs that help you jump higher, and even the occasional invincibility spell or two to help you through a tricky section in a level.
There are seven stages to play through in total. You may have to rename the executable files to get the game working on PCs that do not have native Japanese text support installed.
|Nezumiman ||Fishman||Platformer||18.1 MB||Click here to download|
Nezumi man (Rat man) is a 2D platformer created in the same style as early Megaman games, where you are in control of a rodent who has to defeat the evil Dr. Gyoniku and his henchmen. Ratman can jump, shoot, slide, and earn special abilities by beating the boss characters in each of the eight levels included.
A hidden bonus chapter can also be unlocked once you've completed the entire game, although it doesn't really take more than two hours to achieve that feat if you're already accustomed to playing difficult platformers by now. The save feature will come in handy if you need a short break or two between sessions as well. You can resize the application window by using the configuration file included in the game folder.
|Guru Logic Champs ||Ian Price||Puzzle||0.56 MB||Click here to download|
Guru Logic Champs is originally a puzzler developed by Compile for the Game Boy Advance, which was also remade by PopCap under the name of Pixelus. There are usually several white spaces and immovable blocks in each stage. These blocks are the only objects which can stop the movement of the pieces that you shoot out of your cannon.
The main objective is to place these pieces on the designated areas indicated by the white squares. Pieces shot out of a cannon will continue sliding until they hit another block. Some tile manipulation skills are required as the number of blocks assigned to you is just enough to complete each level.
These pieces can be retrieved at any time by pressing the down arrow key, providing that the route is clear to do so. The board can be rotated by pressing the Z or X key. Use the page up and page down keys to browse puzzle sets when the puzzle selection screen is shown.
Only eighty puzzles are accessible in this version. The game was developed using BlitzMax, but will work under both XP and Vista operating systems.
|Grid Wars |
- Windows, Mac, Linux
|Mark Incitti||Shoot 'em up||2.98 MB||Click here to download|
GridWars is basically a PC version of the popular Xbox 360 game, Geometry Wars. Made by Mark Incitti, this release features less special effects compared to the original but also new controls to cater for players who do not own a dual analog joypad.
The hybrid option control allows a player to use both mouse and keyboard for ship movement as well as aiming their shots. There's a Mac version as well.
|War Bus |
|Oddbob||Shoot 'em up||5.84 MB||Click here to download|
Warning: Contains strong language and flashing images which may cause photosensitive epileptic seizures.
War Bus is a frantic arena shooter by Oddbob that presents the player with a choice: shoot or be shot. With just the one life at your disposal and the odds stacked against you both in the number of enemies and with the eye-popping visuals, you'll need all your wits to survive.
Battle double decker busses, diggers and handbags unleashed by the alien hordes, all armed to the teeth with laser beams and raging with beastly intent of killing the player. Invoke the spirit of light entertainment by shooting sad clouds to clear the arena and earn yourself some space to breathe.
Use the cursor keys to move, and hold the Z key to shoot. Bullets and laser beams should be avoided at all costs. Destroy a cloud at the right time to activate the Brucey bonus.
|Shift 3 ||Antony Lavelle||Platformer||Browser||Click here to play|
Shift 3 is a new sequel to the series of platformers created by Antony Lavelle, featuring more twisted puzzles based on the idea of shifting dimensions. Use the cursor keys to move your character, and press the space key to jump. The left shift key can be used to switch positions.
The story starts off with a feeling of familiarity but quickly turns into an open-ended adventure with multiple paths to explore. Expect to find a couple of secret passages and areas during your attempt to escape from the laboratory. You will also need to collect all four newspaper clippings to acquire the best ending.
- Windows, Mac
|Jason Rohrer||Adventure||0.47 MB||Click here to download|
Passage is an experimental project by Jason Rohrer which attempts to represent life in the span of five minutes. The choices that a player makes is crucial, and there's no right way to play Passage or interpret it.
Use the arrow keys to move the character up, down, left and right. Press the F key to toggle fullscreen mode, and use the B key to adjust screen blow-up factor. Press the Q key to quit.
In Passage, players can search for and open treasure chests. Not every pursuit leads to a reward - most of them are empty. Over time, though, you can can learn which pursuits are likely to be rewarding. Each treasure chest is marked with a sequence of gems on its front, and this sequence indicates whether the chest contains a reward. During the course of the game, you can learn to read these sequences and only spend your precious time opening worthwhile treasure chests.
Passage represents life's challenges with a maze. The screen geometry only allows you to view a narrow slice of this maze at any given moment. You can see quite a distance out in front of you, but you can't see anything to the north or south. You may see a reward up ahead but not be able to see a clear path to it. After a bit of exploration, you may discover that a seemingly-nearby reward is in fact unreachable. As you go deeper into the maze to the south, the path becomes more convoluted, though an obstacle-free route is always available to the north. However, treasure chests are more and more common as you go deeper into the maze. You can spend your time in pursuit of these hard-to-reach rewards, or you can explore and enjoy the scenery that unfolds before you to the east. As you grow older, your view of the territory in front of you shrinks, and navigating new areas in life's maze becomes more difficult.
The world in Passage is infinite. As you head east, you'll find an endless expanse of constantly-changing landscape, and you are rewarded for your exploration. However, even if you spent your entire lifetime exploring, you'd never have a chance to see everything that there is to see. If you spend your time plumbing the depths of the maze, however, you will only see a tiny fraction of the scenery.
You have the option of joining up with a spouse on your journey. If you missed her, she's in the far north near your original starting point. Once you team up with her, however, you must travel together, and you are not as agile as you were when you were single. Some rewards deep in the maze will no longer be reachable if you're with your spouse. You simply cannot fit through narrow paths when you are walking side-by-side. In fact, you will sometimes find yourself standing right next to a treasure chest, yet unable to open it, and the only thing standing in your way will be your spouse. On the other hand, exploring the world is more enjoyable with a companion, and you'll reap a larger reward from exploration if she's along. When she dies, though, your grief will slow you down considerably.
The rewards in Passage come in the form of points added to your score, and you have two options for scoring points - treasure chests, which give 100 points for each hit, and exploration, which gives double-points if you walk with your spouse. There's a pretty tight balance between these two options, there's no optimal choice between the two.
|Cloud ||thatgamecompany||Action/Arcade||38.4 MB||Click here to download|
Cloud is a third-person computer puzzle game based on weather and atmospheric aesthetics. The game features distinctive hand-drawn art, as well as non-violent, whimsical play inspired by Keita Takahashi's Katamari Damacy.
The object of Cloud varies between the four missions presented in the game. In the early stages, the player is freely allowed to become accustomed to the controls in a type of tutorial. The player experiments with flight, which occurs on a 2D plane. Speed depends on the distance of the cursor from the player's avatar. 3D flight can be attained by holding the 3rd mouse button. There are three types of clouds in Cloud.
Neutral Clouds: Gray in color, these clouds do not respond to the player. If they come into contact with white clouds, they will be purified and turn into white clouds.
White Clouds: White in color, these clouds belong to the player and will follow the player in flight. If the player travels too quickly, however, these clouds will break away from the player's pull. A connection can be reestablished by flying close to the white clouds.
Dark Clouds: Black in color, these clouds can be considered the game's enemies. When the player flies into a collection of black clouds, the player's white clouds will combine with the dark clouds, eliminating both of them and forming rain. Numbers play an important role in this aspect of the gameplay. A large number of white clouds will more easily overpower a small number of dark clouds, and vice versa.
The shift key and left mouse button combination is utilized to gather white clouds inside the player, though there is a limit to this. If the player holds the control key while stationary, a single cloud will form that will increase in height. A short white cloud cannot purify a tall dark cloud, and so the white cloud must be made taller in order to conquer a large dark cloud.
If the control key and left mouse button combination is pressed while moving, individual white clouds will be released one by one along the flight path. This allows the player to draw intricate drawings in the air for both primary mission-based objectives and secondary puzzle levels.
|Seiklus ||cly5m||Platformer||2.58 MB||Click here to download|
Seiklus is a puzzle platformer with an emphasis on exploration. There is no dialogue or literary exposition of the plot. The game consists of loosely connected areas that the player has to explore, collecting both items to help on the way and floating wisps of various colours, which should optimally be all obtained. Seiklus has no weapons and no violence. There are various hostile lifeforms in some areas, but at worst they only set you back a little. It is impossible to lose or get stuck.
|Hydorah ||Locomalito||Shoot 'em up||82.0 MB||Click here to download|
Hydorah is a Gradius-style horizontal shooter that features sixteen different levels to beat, a wide variety of weapons to unlock, and a handful of secrets that can only be found by space pilots who dare travel off the beaten path. There is a progress save option that'll come in handy for practicing and mastering difficult stages, although players aren't allowed to use it more than three times during the entire mission.
Both primary and secondary weapons are mapped to the same key, while the ship's loadout is decided by the player before the start of each stage. Upgrades carry over from the last level, but lose a ship and your weapons will be weakened considerably.
The lack of a difficulty setting is going to irk some players, but shmup fans who had been yearning for a decent 2D side-scrolling shooter will be more than delighted with this gem of a game.
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