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22/01/2011 - Added 50 new games. All downloads were scanned and confirmed virus-free before inclusion into the database.
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ScreenshotNameDeveloperCategorySizeDownload
Passage  
- Windows, Mac
Jason RohrerAdventure0.47 MBClick here to download
(external link)

Passage is an experimental project by Jason Rohrer which attempts to represent life in the span of five minutes. The choices that a player makes is crucial, and there's no right way to play Passage or interpret it.

Use the arrow keys to move the character up, down, left and right. Press the F key to toggle fullscreen mode, and use the B key to adjust screen blow-up factor. Press the Q key to quit.

In Passage, players can search for and open treasure chests. Not every pursuit leads to a reward - most of them are empty. Over time, though, you can can learn which pursuits are likely to be rewarding. Each treasure chest is marked with a sequence of gems on its front, and this sequence indicates whether the chest contains a reward. During the course of the game, you can learn to read these sequences and only spend your precious time opening worthwhile treasure chests.

Passage represents life's challenges with a maze. The screen geometry only allows you to view a narrow slice of this maze at any given moment. You can see quite a distance out in front of you, but you can't see anything to the north or south. You may see a reward up ahead but not be able to see a clear path to it. After a bit of exploration, you may discover that a seemingly-nearby reward is in fact unreachable. As you go deeper into the maze to the south, the path becomes more convoluted, though an obstacle-free route is always available to the north. However, treasure chests are more and more common as you go deeper into the maze. You can spend your time in pursuit of these hard-to-reach rewards, or you can explore and enjoy the scenery that unfolds before you to the east. As you grow older, your view of the territory in front of you shrinks, and navigating new areas in life's maze becomes more difficult.

The world in Passage is infinite. As you head east, you'll find an endless expanse of constantly-changing landscape, and you are rewarded for your exploration. However, even if you spent your entire lifetime exploring, you'd never have a chance to see everything that there is to see. If you spend your time plumbing the depths of the maze, however, you will only see a tiny fraction of the scenery.

You have the option of joining up with a spouse on your journey. If you missed her, she's in the far north near your original starting point. Once you team up with her, however, you must travel together, and you are not as agile as you were when you were single. Some rewards deep in the maze will no longer be reachable if you're with your spouse. You simply cannot fit through narrow paths when you are walking side-by-side. In fact, you will sometimes find yourself standing right next to a treasure chest, yet unable to open it, and the only thing standing in your way will be your spouse. On the other hand, exploring the world is more enjoyable with a companion, and you'll reap a larger reward from exploration if she's along. When she dies, though, your grief will slow you down considerably.

The rewards in Passage come in the form of points added to your score, and you have two options for scoring points - treasure chests, which give 100 points for each hit, and exploration, which gives double-points if you walk with your spouse. There's a pretty tight balance between these two options, there's no optimal choice between the two.

Screenshots: 1
Paroxysm  
Tom VinePlatformer1.72 MBClick here to download

Paroxysm is a platformer by Tom Vine which is reminiscent of the early Prince of Persia series. Guide an unnamed explorer deeper into a dangerous maze, as he seeks to find an exit among the traps and dangers laid out with the intent to end the adventures of many brave explorers.

Slightly frustrating at times but the difficulty can be adjusted to your liking.

Additional files/mirrors

Screenshots: 1 2 3 4 5 6 7 8 9
Noitu Love and the Army of Grinning Darns  
Joakim SandbergPlatformer7.59 MBClick here to download

With a quirky name which is actually evolution spelled backwards, Noitu Love and the Army of Grinning Darns is quickly gaining widespread recognition for it's classic platforming goodness.

Controls are stripped down to basics, featuring the standard punch and jump plus two more attack variations assigned to both the left control and shift key. Much like Capcom's Mega Man series, you get to utilize certain devices to change form and access special powers. The first few levels may seem repetitive but the game does get better after the second stage.

Most of the highlights occur during boss battles, where each leader has to be defeated using different strategies. The final boss encounter is simply amazing, even when compared to other platformers freeware or otherwise. A word of advice, you'll miss out on quite a bit if the easy difficulty setting is chosen. Press alt-Enter to play in full screen mode.

Screenshots: 1 2 3
Tobioriya  
IkikiAction/Arcade0.38 MBClick here to download

Tobioriya is a new action game by Ikiki, author of Tekkyuuman, Nikujin and Bokorin. In it, you play an archer with the mission of shooting as many suicidal jumpers as possible in under one minute. The calculation of your final score is based on the number of hits, misses and accuracy percentage. Press the F2 function key to restart at any time.

Screenshots: 1 2
Epsilon  
EONPuzzleBrowserClick here to play
(external link)

Epsilon is a puzzle game which requires the act of manipulating time and space to solve each level. Your main objective is to collect all tokens to activate the exit portal, achieved by guiding the energized orb around the stage using two handy wormholes.

The first five modules basically serve as a helpful tutorial on changing the position of wormholes, pausing the game to plan your next move, turning back time using the X key, utilizing gravity fields to change the direction of the orb, and even employing ghost rooms to determine the outcome of every act of teleportation. There are fifteen stages to complete in the final module.

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12
Facade  
- Windows, Mac
(mature content)
Michael Mateas, Andrew SternAdventure167 MBClick here to download
(external link)

Facade is an artificial intelligence experiment by Michael Mateas and Andrew Stern, an attempt to move beyond traditional branching or hyper-linked narrative to create a fully-realized, one-act interactive drama. Within this architecture they have built a dramatically interesting, real-time 3D virtual world inhabited by computer-controlled characters, in which the player experiences a story from a first-person perspective.

The character you play is a longtime friend of Grace and Trip, an attractive and materially successful couple in their early thirties. During an evening get-together at their apartment that quickly turns ugly, you become entangled in the high-conflict dissolution of Grace and Tripfs marriage. No one is safe as the accusations fly, sides are taken and irreversible decisions are forced to be made. By the end of this intense one-act play you will have changed the course of Grace and Tripfs lives, motivating you to re-play the drama to find out how your interaction could make things turn out differently the next time.

Somewhere between a video game and a drama, Facade takes advantage of voice acting and a 3-D environment, as well as natural language processing and other advanced artificial intelligence routines to provide a robust interactive fiction experience. Using full typed sentences the player can coach the couple through their troubles or drive them to be more distant from each other.

This work is unlike hypertext narrative or interactive fiction to date in that the computer characters actively perform the story without waiting for you to click on a link or enter a command. Interaction is seamless as you converse in natural language and move and gesture freely within the first-person 3D world of Grace and Tripfs apartment. AI controls Grace and Tripfs personality and behavior, including emotive facial expressions, spoken voice and full-body animation. Furthermore, the AI intelligently chooses the next story 'beat' based on your moment-by-moment interaction, what story beats have happened so far, and the need to satisfy an overall dramatic arc.

The player can take an active role in the conversation, pushing the topic one way or another to provide an interactive stage-play. These stage-plays are saved as scripts which can be saved after the game is finished.

Screenshots: 1 2 3 4
Hydorah  
LocomalitoShoot 'em up82.0 MBClick here to download

Hydorah is a Gradius-style horizontal shooter that features sixteen different levels to beat, a wide variety of weapons to unlock, and a handful of secrets that can only be found by space pilots who dare travel off the beaten path. There is a progress save option that'll come in handy for practicing and mastering difficult stages, although players aren't allowed to use it more than three times during the entire mission.

Both primary and secondary weapons are mapped to the same key, while the ship's loadout is decided by the player before the start of each stage. Upgrades carry over from the last level, but lose a ship and your weapons will be weakened considerably.

The lack of a difficulty setting is going to irk some players, but shmup fans who had been yearning for a decent 2D side-scrolling shooter will be more than delighted with this gem of a game.

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34
Arachnos  
BootansoftShoot 'em up7.27 MBClick here to download
(external link)

Arachnos is an effort by BootanSoft that is reminiscent of arcade shmups from the early 80's. I could not get this to work full screen, but changing to a lower desktop resolution helps. Controls are shown under the configuration menu. Set BLT scale to double for a larger game display window.

The graphics may appear to be bland but does improve after the second level. Several weapons most commonly found in Konami's classic shooters make their appearance here, such as ripple lasers and options to name but two. Your ship does not explode immediately when hit, allowing options to be recovered after the loss of a life.

End level bosses have several attack patterns, guaranteed to test your bullet dodging skills. The asteroids in stage two can actually be used as a temporary shield during the boss battle, assuming that you don't crash into any of them.

MSOIDS Flash  
cactusShoot 'em upBrowserClick here to play
(external link)

MSOIDS Flash is a simple arcade shooter with the mouse and keyboard implemented as part of it's control scheme. Use the W, A, S and D keys to move. Rapid fire is activated by holding down the left mouse button, though this is only temporary as shot frequency begins to whittle down when used for a prolonged period of time. Press the space key to change colors. An online high score submission feature is included.

Instructions/walkthrough

Screenshots: 1
Journey to the Center of the Earth  
Dot Zo GamesPlatformer12.8 MBClick here to download

Journey to the Center of the Earth is an exploration platform game in which you play the role of a treasure hunter, out to retrieve forty pieces of relics from the ruins of an ancient civilization. You carry an unlimited number of bombs that can be used to hurt enemies or launch yourself higher into the air. A treasure map showing location hints and relics collected is accessible by pressing the A key at any time.

The game runs at a resolution of 1280 by 720 pixels, but you can also play it in full screen mode by pressing the F4 function key. There is no progress save feature, so you will have to spend about half an hour or more to complete the entire adventure in one go.

Instructions/walkthrough
Additional files/mirrors

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33

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