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- Added 50 new games
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|Storm Assault ||Storm Project||Shoot 'em up||27.2 MB||Click here to download|
Storm Assault is a horizontal shooter created by the Storm Project development team as a tribute to Konami's early Gradius series. Everything from the classic power meter, upgrade capsules, and boss ships with specific weak points have been transferred and updated with slight changes for this loose remake.
There are two stages to play in version 0.2 and upwards. The second level features battles with Moai statues, which was originally never included in earlier releases. Joystick and gamepads are automatically detected, but you can use the keyboard to control your ship as well.
|Shift ||Antony Lavelle||Platformer||Browser||Click here to play|
Shift is a platformer with puzzle elements based on the idea of shifting dimensions, not unlike one of Nitrome's controversial release from last year. Use the cursor keys to move your character, and press the space key to jump. The left shift key can be used to switch positions.
The game is rather short, but an online high score table which tracks players with the quickest completion time has been included to increase replayability by a small measure.
|Push Push Penguin ||Army of Trolls||Action/Arcade||1.07 MB||Click here to download|
Out of the many Pengo remakes released in recent years, Push Push Penguin by Tomaz Kac still stands as the best one available with minor changes made to vary gameplay. Among some of it's improvements include a simultaneous two player mode using joysticks or a single keyboard, a new freeze move and additional bonus items to collect.
This particular effort may not impress the current generation of gamers but anyone who fondly remembers the arcade classic won't be disappointed one bit.
|L' Abbaye des Morts ||Locomalito||Platformer||1.39 MB||Click here to download|
L' Abbaye des Morts (The Abbey of the Dead) is another excellent game from the creator of Hydorah and 8-Bit Killer, a 2D platformer that draws inspiration from classics such as Manic Miner and Jet Set Willy. Here you play as Jean Raymond, a preacher who escapes to an abandoned church after being chased by a group of crusaders. Following the instructions on parchments left behind by past occupants of the building, Jean must seek out and collect the twelve cathar crosses before he can escape from his pursuers.
Each of the twenty-three rooms have a different name to label the location, and some of the short descriptive text may even provide clues on how to solve a puzzle or two. Jean does not carry a weapon nor will he acquire one during his adventure, and the cursor keys are the only controls you ever need to use in this game from start to end.
L' Abbaye des Morts can be beaten in a single afternoon, although it is unlikely that you will complete the quest on your first try.
|Every Extend ||OMEGA||Shoot 'em up||9.76 MB||Click here to download|
OMEGA's Every Extend is quite the departure from standard shoot 'em ups. The objective of the game is to detonate your ship in the midst of your adversaries. Enemies appear in random patterns, hence positioning and timing are both important in setting off a huge chain reaction and earning a healthy combo bonus. Every time this ability is used, one extend is deducted from your total although it's possible to replenish this counter by getting high scores for each detonation.
|Specter Spelunker Shrinks ||Ken Grafals||Platformer||Browser||Click here to play|
Specter Spelunker Shrinks is a Unity-based platformer in which you overcome obstacles and challenges by growing or shrinking the size of the main character. There are regular checkpoints scattered around the level to save your progress from time to time, although players won't be utilizing them too much as the entire adventure can be completed in half an hour or less.
|War Bus |
|Oddbob||Shoot 'em up||5.84 MB||Click here to download|
Warning: Contains strong language and flashing images which may cause photosensitive epileptic seizures.
War Bus is a frantic arena shooter by Oddbob that presents the player with a choice: shoot or be shot. With just the one life at your disposal and the odds stacked against you both in the number of enemies and with the eye-popping visuals, you'll need all your wits to survive.
Battle double decker busses, diggers and handbags unleashed by the alien hordes, all armed to the teeth with laser beams and raging with beastly intent of killing the player. Invoke the spirit of light entertainment by shooting sad clouds to clear the arena and earn yourself some space to breathe.
Use the cursor keys to move, and hold the Z key to shoot. Bullets and laser beams should be avoided at all costs. Destroy a cloud at the right time to activate the Brucey bonus.
(mature content, nudity)
|Fox Eye||Platformer||0.71 MB||Click here to download|
Holdover is a puzzle platformer in the style of the old Metroid series, where you are in control of a girl named Marie who had just woken up from a deep slumber inside an abandoned research complex. A holographic image of Marie's father informs her that she was involved in an accident many years ago, and had to be kept inside a medical treatment capsule for some time so that her organs could be regenerated by scientific means. After listening to her father's advice, she sets out to explore the complex and recover her motor skills which were impaired by her long sleep in the life chamber.
The research facility is a labyrinth of corridors, platforms and underwater sections, presumably caused by flooding in the lower levels of the building. Since you can't swim nor jump very high at the start of the game, the time in which you spent underwater will be limited to how long you can hold your breath. This is indicated by the bubble shown at the top left part of the screen, and Marie will drown when this counter reaches zero. Collecting enough blue hearts, and the ability to hold her breath underwater will improve.
Players can save their progress at any time by using the quick save slot, while maps and hints in Japanese can be accessed by clicking on the capture button at the official site. To download the game, just click on the blue button at the upper right part of the web page and a link to the zip file will appear. Take note that Holdover does have some blood and nudity in it.
- Windows, Mac
|Jason Rohrer||Adventure||0.47 MB||Click here to download|
Passage is an experimental project by Jason Rohrer which attempts to represent life in the span of five minutes. The choices that a player makes is crucial, and there's no right way to play Passage or interpret it.
Use the arrow keys to move the character up, down, left and right. Press the F key to toggle fullscreen mode, and use the B key to adjust screen blow-up factor. Press the Q key to quit.
In Passage, players can search for and open treasure chests. Not every pursuit leads to a reward - most of them are empty. Over time, though, you can can learn which pursuits are likely to be rewarding. Each treasure chest is marked with a sequence of gems on its front, and this sequence indicates whether the chest contains a reward. During the course of the game, you can learn to read these sequences and only spend your precious time opening worthwhile treasure chests.
Passage represents life's challenges with a maze. The screen geometry only allows you to view a narrow slice of this maze at any given moment. You can see quite a distance out in front of you, but you can't see anything to the north or south. You may see a reward up ahead but not be able to see a clear path to it. After a bit of exploration, you may discover that a seemingly-nearby reward is in fact unreachable. As you go deeper into the maze to the south, the path becomes more convoluted, though an obstacle-free route is always available to the north. However, treasure chests are more and more common as you go deeper into the maze. You can spend your time in pursuit of these hard-to-reach rewards, or you can explore and enjoy the scenery that unfolds before you to the east. As you grow older, your view of the territory in front of you shrinks, and navigating new areas in life's maze becomes more difficult.
The world in Passage is infinite. As you head east, you'll find an endless expanse of constantly-changing landscape, and you are rewarded for your exploration. However, even if you spent your entire lifetime exploring, you'd never have a chance to see everything that there is to see. If you spend your time plumbing the depths of the maze, however, you will only see a tiny fraction of the scenery.
You have the option of joining up with a spouse on your journey. If you missed her, she's in the far north near your original starting point. Once you team up with her, however, you must travel together, and you are not as agile as you were when you were single. Some rewards deep in the maze will no longer be reachable if you're with your spouse. You simply cannot fit through narrow paths when you are walking side-by-side. In fact, you will sometimes find yourself standing right next to a treasure chest, yet unable to open it, and the only thing standing in your way will be your spouse. On the other hand, exploring the world is more enjoyable with a companion, and you'll reap a larger reward from exploration if she's along. When she dies, though, your grief will slow you down considerably.
The rewards in Passage come in the form of points added to your score, and you have two options for scoring points - treasure chests, which give 100 points for each hit, and exploration, which gives double-points if you walk with your spouse. There's a pretty tight balance between these two options, there's no optimal choice between the two.
|Nobody Shooter ||0rel||Shoot 'em up||0.10 MB||Click here to download|
Nobody Shooter is a remake of Jonathan Mak's Everyday Shooter, where players would have to collect coins from the enemies they've defeated to acquire enough points for an entry in the high score table. Hold the W, A, S or D key to shoot in any direction, and use the cursor keys to move your ship around.
There is only one level to play. Your final score is submitted online automatically once the song ends, as indicated by a progress bar at the bottom of the screen. The game window can be moved around by dragging the uppermost area where a title bar should be located at.
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