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- Added 50 new games
. All downloads were scanned and confirmed virus-free before inclusion into the database.
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|Guxt ||Pixel||Shoot 'em up||0.31 MB||Click here to download|
Guxt is a new vertical shooter by Pixel, the famed creator of Cave Story and Ikachan.
Click on the first text to download. Use the arrow keys to move your ship, and tap the left control key repeatedly to shoot. Screen size can be adjusted by selecting the menu tab. A key configuration option is included as well.
Power-ups can only be collected after you've destroyed their protective shells. Autofire is possible once your ship gains it's first weapon upgrade.
|7 Days a Skeptic |
|Yahtzee||Adventure||1.35 MB||Click here to download|
7 Days a Skeptic is an adventure game by Ben Croshaw with a horror mystery theme, and serves as a sequel to 5 Days a Stranger.
You play as Dr. Jonathan Somerset, a psychiatrist on a spaceship named The Mephistopheles. The crew discovers an unknown object floating unprotected in deep space during an assignment, and duly transported it into the ship under orders of the captain. This sets the wheels in motion for a disturbing tale with lots of turns and twists before the suspenseful end is revealed.
7 Days a Skeptic contains fewer puzzles and more action elements than its predecessor, and is also made with the AGS engine.
|Prototype ||X-0ut||Shoot 'em up||19.1 MB||Click here to download|
Don't be misled by the name, Prototype is no half-finished effort. Featuring a pod that you can use to direct your shots, the game only showcases one level but it's long enough satisfy most shooter veterans.
There are quite a number of power-ups to collect, which is always an added bonus.
- Windows, Mac, Linux
|The Freecol Team||Strategy||22.9 MB||Click here to download|
FreeCol is an open version of Colonization, a Civilization-like game in which the player has to conquer the new world.
You start the game with one vessel and two colonists. In the beginning you'll be able to send ships back to Europe in order to sell the goods you've produced or to bring back some colonists. Getting colonists into the new world is an important aspect of the game as each turn takes one year and later on even one season and as a result colonies don't grow as rapidly as they do in Civilization. You can pay colonists to come to the new world or you can attempt to persuade them with the religious freedom of your people in which case they will hop on your vessels for no money at all.
Another important aspect is trade, the source of all income apart from Inca and Aztec gold. In a land filled with precious resources it is important to build your colonies at the right location and to place crafstmen where they belong. This is not only to have an income but also to be able to live off the land when you can no longer count on the support of Europe.
Through all this you'll have to decide whether or not you want to live next to the native americans peacefully. They can teach your colonists new skills that cannot be taught anywhere else and they will offer you goods in case you choose to treat them as your friends. On the other hand, their villages can be attacked and their valuable goods can be taken from them and sold in Europe.
Other European forces are also busy occupying their piece of the new world. Should their borders go too far then take over some of their colonies by force because they wouldn't hesitate to do the same thing to you.
The object of Colonization is to declare your independence and survive an attack of the King's forces. Before declaring your independence you need to have the majority of the people behind you. This can be done by promoting free speech and by providing a strong governmental system.
|Excellent Bifurcation ||Linley Henzell||Shoot 'em up||0.96 MB||Click here to download|
In Excellent Bifurcation, the aliens have attacked and their ability to exist in either or both of their world and ours has given them an almost unsurpassable advantage. Take command of a special fighter craft capable of existing in both realities at once and drive them back!
The form your fighter takes on the left has double fast-firing cannons and can charge to release up to eight seekers. It is ideal for destroying small and weak but numerous enemies. The right-hand form has a single powerful cannon which fires slowly but does far more damage, and is more suited to taking out larger enemies. It can charge up to release a wave which passes through things, damaging them as it goes. You can switch them between the worlds depending on what kind of firepower you need where.
The only vulnerable parts of your ship are the white parts at the centre. This means that the small form is much better at dodging than the large one. The only dangerous parts of bullets are the brightest (yellow or white) parts. Also, if you are shot down the form which was hit emits a green shockwave instead of a yellow one.
Press the Z key to shoot, X key to charge the special weapon, and C key to switch between two forms. Use the A key to activate autofire. You can change settings, like windowed vs fullscreen and whether it uses vsync, by editing the init.txt file.
|kdice ||Ryan Dewsbury||Strategy||Browser||Click here to play|
A browser-based multiplayer strategy game for seven players, kdice was originally based on Taro Ito's Dice Wars. Gameplay is similar to Risk with the primary goal of the game being to control every territory on the map.
kdice is played on a randomly-selected map with twenty-eight to thirty-one territories. At the start of a game, territories are randomly divided among the players and a random number of dice representing armies are stacked on each territory. A player is then randomly selected to go first.
The objective is to control every territory on the map, accomplished by attacking other players' territories. Players can only attack territories that are adjacent to their own. When an attack is started, the game will roll the dice of each territory and compare the results. If the attacking player has the higher number, he wins control of the territory. All but one of the dice from the attacking territory are then moved to the defeated territory. Otherwise, the attacker does not gain control and the number of dice in his stack will reduce to one.
At the end of the turn, the player receives a number of dice equal to the largest number of contiguous territories he controls, and the dice are placed randomly throughout the player's territories. A scoring system ranks users based on dominance throughout the game in addition to place.
|Nest of Moai 2 ||SKT||Action/Arcade||Browser||Click here to play|
Nest of Moai 2 is basically an entire game based on the objective of touching these strange structures with your mouse cursor.
Move your cursor over as many statues as possible in thirty seconds, although these tiny little guys will attempt to make matters difficult by popping up in odd places. Large statues require some rubbing, but they do contribute quite a bit to your score.
Use the left mouse button or scroll wheel to zoom in for more hidden statues.
|Virtual Silence ||Virtanen Games||Action/Arcade||2.80 MB||Click here to download|
Virtual Silence is an action game where the player takes control of a young boy named Jason, who has to sit through a series of experimental tests in a virtual world under the watchful eyes of his caring mother and an unnamed doctor. Use the cursor keys to move, and hold the X key to shoot. Press the Z key to change the scenery, and tap the enter key to skip dialogue. The game has multiple endings.
|Seiklus ||cly5m||Platformer||2.58 MB||Click here to download|
Seiklus is a puzzle platformer with an emphasis on exploration. There is no dialogue or literary exposition of the plot. The game consists of loosely connected areas that the player has to explore, collecting both items to help on the way and floating wisps of various colours, which should optimally be all obtained. Seiklus has no weapons and no violence. There are various hostile lifeforms in some areas, but at worst they only set you back a little. It is impossible to lose or get stuck.
|Photopia ||Adam Cadre||Adventure||0.62 MB||Click here to download|
Photopia is a piece of literature by Adam Cadre rendered in the form of interactive fiction, and written in Inform. It is regarded as a pioneer in narrative-driven, rather than puzzle- or challenge-driven, interactive fiction, and is perhaps the most successful example of this genre to date. It won first place in the 1998 Interactive Fiction Competition.
Photopia has few puzzles and a linear structure, allowing the player no way to alter the eventual conclusion but maintaining the illusion of non-linearity. This gives weight to some of the story's motifs - questions of free will and determinism.
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