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0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z (Currently showing: ALL GAMES)

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22/01/2011 - Added 50 new games. All downloads were scanned and confirmed virus-free before inclusion into the database.
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ScreenshotNameDeveloperCategorySizeDownload
Noitu Love 2  
(demo)
Joakim SandbergPlatformer10.1 MBClick here to download

Noitu Love 2 is a platformer made by Joakim Sandberg, developer of Chalk and Tripline. In it, you take control of Xoda Rap as she embarks on a mission to uncover the cause of disturbances in her beloved city.

The trial version contains level one in it's entirety, and a third of the second level is playable as well.

Instructions/walkthrough

Screenshots: 1 2 3
Warning Forever  
HikwareShoot 'em up0.7 MBClick here to download

Warning Forever is a decent shooter by Hikoza T Ohkubo which has remained as his most popular work to date.

The objective of the game is to defeat a seemingly endless number of huge motherships, with every successive boss encounter harder than the previous. Surviving each battle will net you an additional thirty seconds to add to your initial three minutes of play time.

Screenshots: 1 2 3 4 5 6
Sumotori Dreams  
Peter SoteszAction/Arcade0.17 MBClick here to download

In Sumotori Dreams, each bout starts when both players touch the ground with their hands and ends when a player falls to the ground or steps outside the circle. A cube of the winner's color is then thrown in to signal the end of a round.

To win a game you need to have two points more than your opponent, and a total of at least five. Use the enter or backspace key to push, or press the arrow keys to move your character around the circle and change the camera angle view. Hold the down arrow key to touch the ground. A hidden mode can be unlocked during the main menu display by breaking one of the walls on the far right.

Nanaca Crash  
SU-503Action/ArcadeBrowserClick here to play
(external link)

Many had proclaimed that Nanaca Crash to be the most addictive browser game of all time, and they just might be right. There is something very enticing about crashing into the main character, sending her sky high and attempting to get her to land as far as possible from her starting point - only to have it repeated at the whim of the player for their amusement and betterment of their previous best effort.

The game remains popular until this day, and no proper list of the best browser games can should even come close to excluding this gem of a time waster.

Screenshots: 1 2
Escape from the Underworld  
BanovPlatformer12.0 MBClick here to download
(external link)

Escape from the Underworld is an exploration platformer originally created by Banov for the friendly Indie Kombat competition against his fellow developer, Andrew Brophy. You play as a fallen angel who must explore the underworld and retrieve abilities, items, and health upgrades before returning to the surface.

Instructions/walkthrough
Additional files/mirrors

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Teppoman 2  
IkikiPlatformer1.57 MBClick here to download
(external link)

Teppoman 2 is a 2D action platformer that puts you in control of a caped assassin with a craving for bananas, specifically the brown-coloured ones which can only be found inside a heavily-fortified base under the command of a white-hooded man.

Our trained killer has a number of specialized skills that could be used to navigate around traps and silence unsuspecting enemies, plus he can also utilize all manner of ranged weapons when the situation calls for it. Players have to learn how to execute dash, wall jumps, reverse jumps, glide, body surf, and more if they plan to make it further into the enemy's fortress.

There is a boss battle in every fifth stage, and you're only allowed to continue playing after beating the boss challenge if you manage to meet the banana collection requirements. For example, to pass the fifth level you would need to have five bananas in your possession, and playing level eleven and onwards require a minimum of fifteen bananas.

Additional files/mirrors

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
Hoshi Saga  
Yoshio Ishii, NekogamesPuzzleBrowserClick here to play
(external link)

Hoshi Saga is a brain teaser consisting of thirty-six stages in total, each with the same objective of discovering stars which are cleverly hidden by the author. No instructions are given, and players are expected to solve puzzles by experimenting with the elements found in every stage.

Opera Omnia  
- Windows, Mac
Stephen Lavelle, increparePuzzle4.58 MBClick here to download

In Opera Omnia you play a state historian who is charged by his politician friend to come up with convenient theories about migration in the past. Basically, you have to think backwards: if people were in this city during a plague, and if plagues reduce population, that means that they had to have had a lot of people in order to survive that plague: thus, plagues actually increase population if you work backwards in time.

The challenge of each level is that you're given something to prove -- such as prove that 300,000 people lived in this city a long time ago -- and you adjust migration patterns that will show how 300,000 people could have lived in that city a long time ago.

The gameplay may be a bit hard to "get" at first, and a lot of the people I've recommended the game to had a hard time wrapping their mind around the concept, but if you do manage to do it you'll find it a clever gameplay mechanic and some interesting challenges unlike most other games. There's also a pretty well-written story over the span of its 20 levels. - Paul Eres

Facade  
- Windows, Mac
(mature content)
Michael Mateas, Andrew SternAdventure167 MBClick here to download
(external link)

Facade is an artificial intelligence experiment by Michael Mateas and Andrew Stern, an attempt to move beyond traditional branching or hyper-linked narrative to create a fully-realized, one-act interactive drama. Within this architecture they have built a dramatically interesting, real-time 3D virtual world inhabited by computer-controlled characters, in which the player experiences a story from a first-person perspective.

The character you play is a longtime friend of Grace and Trip, an attractive and materially successful couple in their early thirties. During an evening get-together at their apartment that quickly turns ugly, you become entangled in the high-conflict dissolution of Grace and Tripfs marriage. No one is safe as the accusations fly, sides are taken and irreversible decisions are forced to be made. By the end of this intense one-act play you will have changed the course of Grace and Tripfs lives, motivating you to re-play the drama to find out how your interaction could make things turn out differently the next time.

Somewhere between a video game and a drama, Facade takes advantage of voice acting and a 3-D environment, as well as natural language processing and other advanced artificial intelligence routines to provide a robust interactive fiction experience. Using full typed sentences the player can coach the couple through their troubles or drive them to be more distant from each other.

This work is unlike hypertext narrative or interactive fiction to date in that the computer characters actively perform the story without waiting for you to click on a link or enter a command. Interaction is seamless as you converse in natural language and move and gesture freely within the first-person 3D world of Grace and Tripfs apartment. AI controls Grace and Tripfs personality and behavior, including emotive facial expressions, spoken voice and full-body animation. Furthermore, the AI intelligently chooses the next story 'beat' based on your moment-by-moment interaction, what story beats have happened so far, and the need to satisfy an overall dramatic arc.

The player can take an active role in the conversation, pushing the topic one way or another to provide an interactive stage-play. These stage-plays are saved as scripts which can be saved after the game is finished.

Screenshots: 1 2 3 4
Gravity Hook HD  
Adam Atomic, Daniel Baranowsky, Adam SaltsmanAction/ArcadeBrowserClick here to play
(external link)

Gravity Hook HD is an updated remake of the original Gravity Hook game, featuring artwork designed for higher screen resolutions, gameplay rebalancing, new elements, Twitter support, and remixes of the original soundtrack plus new songs by partner Danny Baranowsky.

Reaching the 500m goal to unlock the first Gravity Hook build is easily attainable, but the game does get pretty hard past that point as just about every mine is placed even more sporadically than in the lower levels.

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

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