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- Added 50 new games
. All downloads were scanned and confirmed virus-free before inclusion into the database.
<< Prev [ First ] 2138 games found. Page 1 of 214. [ Last ] Next >>
|Archaist ||Michi||Shoot 'em up||9.25 MB||Click here to download|
Archaist could not be any more different than it's predecessor, yet manages to retain every defining element of the original. Your mission is basically to search each area of the map for artifacts in the shape of floppy disks and time capsules. These objects should then be deposited at a base or station in order to earn an advancement in your designated rank.
It takes a bit of effort to learn the controls, fortunately the difficulty level can be adjusted to your liking. Rather frustrating at times as well, due to the fact that the number of artifacts collected are halved if you lose a ship. There's no save game function though all these are just minor nitpicks.
A remake that even the original author would approve of. Includes a Pastfinder theme which can be selected from the main menu.
|Powder Game ||DAN-BALL||Application||Browser||Click here to open|
The Powder Game is an interesting web toy with no specific challenges or goals. The author has offered plenty of variables to experiment with, and continues to add to that number with every update.
Choose an object using the left or right mouse button, then click on the screen to place the selected item.
|DUOtris ||Binary Zoo||Puzzle||4.64 MB||Click here to download|
DUOtris is an excellent puzzler from Binary Zoo, makers of Mono and DUO. The name may be slightly misleading as the player is not required to make lines but instead link three or more blocks of the same color together to remove them from the screen.
Throw in the challenge of having two separate grids, requiring the player to shift and arrange two pieces at the same time and you have the makings of a fantastic game. You're allowed to swap pieces by pressing CTRL or space, although this option can only be used if none of the pieces has touched another block. The game ends if any of the accumulated stacks goes over the line at the top and bottom of the screen. Some blocks carry power-ups which, when destroyed, may help or hinder your progress.
|Jesse Venbrux||Platformer||4.01 MB||Click here to download|
Karoshi is a puzzle platformer by Jesse Venbrux, creator of the Wubly series and Frozzd. There are twenty-five levels in total, each presenting a different challenge to the player. Press the Z key to jump, and use the cursor keys to move the character around. Tap the X key to shoot once you've acquired a weapon.
|Mondo Medicals ||cactus||Action/Arcade||2.96 MB||Click here to download|
Mondo Medicals could be described as an illogical puzzle game played from a first person view, with plenty of bizarre elements. Most of the levels are designed to confuse you, and the solutions aren't always that easy to figure out. Move around with the arrow keys and press Z to interact with stuff. There are in game instructions, but they might not be that easy to interpret. There are eight levels total.
|Squid Yes, Not So Octopus 2: Squid Harder ||Oddbob||Shoot 'em up||16.7 MB||Click here to download|
Squid Yes, Not So Octopus 2: Squid Harder is an arena shooter created by Robert D. Fearon, featuring glowy graphics and eye candy that (at maximum setting) is guaranteed to push the limits of any computer setup you may have. A host of configuration options are included, allowing players to change screen size, toggle autofire, activate motion blur, or even enable the practice mode where novices could take the game for a spin without worrying about dodging bullets or colliding with enemies.
Joysticks and gamepads are automatically supported, although you could use the keyboard to play as well.
|Honeyblaster ||LowFuel||Shoot 'em up||2.77 MB||Click here to download|
Honeyblaster is the latest release from the low key game development team LowFuel, though they have been quite prolific in other areas such as the demo scene and design related work. This particular demo features three levels with a colored background option included for players who are not keen on playing the game in it's original black and white format.
Each stage has it's own setting and offers a variety of enemies to blast at, but undeniably the Doom tribute level was designed to impress the most.
|Nomltest FS ||keim, Kei Mesuda||Shoot 'em up||0.31 MB||Click here to download|
Nomltest FS is one of the best Space Invaders clone you'll ever play, although you won't think it likely from looking at the screenshot. Although the graphics are nothing special, what makes Nomltest FS unique and addictive are the cool gameplay modes. Best of these is the 'eat bullet' feature. You can 'eat' enemy bullets by capturing them, and holding down both shoot keys expands your eat radius (although slowing you down). Shooting bigger enemies are worth more points, but you can get huge bonus points from clearing whole waves of smaller enemy ships.
While the graphics is not much to look at, the gameplay is very fast and furious, and the music is quite catchy.
|Zugya DX ||Chinchilla Softhouse||Shoot 'em up||7.91 MB||Click here to download|
Zugya DX is an excellent shooter from Chinchilla Softhouse that can be described as Robotron: 2084 in space. Arrow keys control the ship's movement, and your shot direction is locked when you hold down the X key. Pressing the C key will activate your plasma charge, which is basically a short moment of invincibility.
Your main targets are the space stations which you have to destroy by shooting at it's core. It won't be easy as they're usually protected by substations equipped with all sorts of defensive weapons. Some of the substations carry power-ups which you can collect to boost your spread shot.
When the game starts, click on the joypad tab, input patch and the largest button to configure default keyboard controls.
- Windows, Mac
|Michael Mateas, Andrew Stern||Adventure||167 MB||Click here to download|
Facade is an artificial intelligence experiment by Michael Mateas and Andrew Stern, an attempt to move beyond traditional branching or hyper-linked narrative to create a fully-realized, one-act interactive drama. Within this architecture they have built a dramatically interesting, real-time 3D virtual world inhabited by computer-controlled characters, in which the player experiences a story from a first-person perspective.
The character you play is a longtime friend of Grace and Trip, an attractive and materially successful couple in their early thirties. During an evening get-together at their apartment that quickly turns ugly, you become entangled in the high-conflict dissolution of Grace and Tripfs marriage. No one is safe as the accusations fly, sides are taken and irreversible decisions are forced to be made. By the end of this intense one-act play you will have changed the course of Grace and Tripfs lives, motivating you to re-play the drama to find out how your interaction could make things turn out differently the next time.
Somewhere between a video game and a drama, Facade takes advantage of voice acting and a 3-D environment, as well as natural language processing and other advanced artificial intelligence routines to provide a robust interactive fiction experience. Using full typed sentences the player can coach the couple through their troubles or drive them to be more distant from each other.
This work is unlike hypertext narrative or interactive fiction to date in that the computer characters actively perform the story without waiting for you to click on a link or enter a command. Interaction is seamless as you converse in natural language and move and gesture freely within the first-person 3D world of Grace and Tripfs apartment. AI controls Grace and Tripfs personality and behavior, including emotive facial expressions, spoken voice and full-body animation. Furthermore, the AI intelligently chooses the next story 'beat' based on your moment-by-moment interaction, what story beats have happened so far, and the need to satisfy an overall dramatic arc.
The player can take an active role in the conversation, pushing the topic one way or another to provide an interactive stage-play. These stage-plays are saved as scripts which can be saved after the game is finished.
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