(Currently showing: ALL GAMES)
|Shade ||Andrew Plotkin||Adventure||Browser||Click here to play|
Shade is a short one room game set in a cramped apartment, written by Andrew Plotkin for the 6th Annual IF Competition in 2000. In it, players find themselves packing to leave for a trip to an arts festival, but must first complete a few house chores before setting off with the plane tickets in hand. The hint system has been cleverly disguised by the author as a to-do list, which can be referred to whenever you find yourself contemplating on what action to take next.
|Lethal Application ||Daisessen||Action/Arcade||148 MB||Click here to download|
Lethal Application is a 2D action game that introduces a unique gameplay system for moving your character around each stage. Instead of a jump button that most players are accustomed to, we have here a weapon so strong that its recoil effect can propel the protagonist in the opposite of her shot direction.
Using the weapon does deplete your energy resources, which fortunately can be replenished by collecting items marked 'E' scattered around the area. Press the Z key to shoot and the X key to activate your special move. You can swap special moves by pressing the C key but only after acquiring its corresponding power-ups.
The game was originally sold as a commercial doujin title, but was later released as a free download on the developer's official site. There are ten stages to play in total, although this count doesn't include the boss battles that await the player after every one or two normal levels beaten. You might also need to have the Japanese language pack installed on your Windows operating system to be able to run this game.
|Castle of Elite ||Daniel Remar||Puzzle||1.59 MB||Click here to download|
Castle of Elite is an excellent puzzle platformer by Daniel Remar that has the distinction of using both keyboard and mouse for controls. The game eases you in slowly with easy-to-follow tutorials for the first quarter of the adventure, offering hints as needed with the press of a key.
Pick up blocks resembling Tetris shapes and place them using the mouse to create new platforms. Beat devious traps and perform death-defying jumps.
NES-related tributes and unlockables exist as well, making this a definite keeper.
|The Hive ||Vanni del Moral||Platformer||4.78 MB||Click here to download|
In The Hive you play as Alex Rig, a reporter who was investigating a missing persons case when he discovers a heavily-fortified research facility while snooping around for clues. Similar to Iji, Prince of Persia and Flashback, Alex will be doing a lot of climbing up platforms and crawling through air vents to find ammunition or health-replenishing items that he can keep in his inventory for later use.
The taser he carries is effective enough against guards at close range, but only rifles and shotguns can protect him from being overwhelmed by chasing mutants that are more resilient to bullet damage. Both the protagonist's health and his weapons can be upgraded in small increments, provided that you manage to locate the special items required to level up their stats.
The controls might feel clunky and unresponsive at first, but if you give the game a chance to impress it could even suprise you with its high production values in just about every other area. This 2D platformer was created by Vanni del Moral as his entry for submission to the YoYo Games' 'Discovery' competition.
|Nanaca Crash ||SU-503||Action/Arcade||Browser||Click here to play|
Many had proclaimed that Nanaca Crash to be the most addictive browser game of all time, and they just might be right. There is something very enticing about crashing into the main character, sending her sky high and attempting to get her to land as far as possible from her starting point - only to have it repeated at the whim of the player for their amusement and betterment of their previous best effort.
The game remains popular until this day, and no proper list of the best browser games can should even come close to excluding this gem of a time waster.
|NaaC ||Bloody Monkey||Action/Arcade||10.6 MB||Click here to download|
NaaC is a pretty good Smash TV clone with all the action focused in one room for the entire game. Aliens will barge through walls from the top of the screen, then left and right. Fortunately better weapons occasionally appear out of thin air, although ammo conservation is vital since they run out pretty fast.
|Archaist ||Michi||Shoot 'em up||9.25 MB||Click here to download|
Archaist could not be any more different than it's predecessor, yet manages to retain every defining element of the original. Your mission is basically to search each area of the map for artifacts in the shape of floppy disks and time capsules. These objects should then be deposited at a base or station in order to earn an advancement in your designated rank.
It takes a bit of effort to learn the controls, fortunately the difficulty level can be adjusted to your liking. Rather frustrating at times as well, due to the fact that the number of artifacts collected are halved if you lose a ship. There's no save game function though all these are just minor nitpicks.
A remake that even the original author would approve of. Includes a Pastfinder theme which can be selected from the main menu.
- Windows, Mac
|Terry Cavanagh, distractionware||Platformer||13.5 MB||Click here to download|
VVVVVV is designed around one really simple mechanic: zero gravity jumping. Whenever you jump, you take off into the air and donft stop until you hit a ceiling. Then you can walk around a bit, and jump back down. In VVVVVV, itfs not a gimmick; itfs the basic mechanic - every single jump reverses your gravity. Itfs the starting point.
The game is set in a big open world, with lots to explore. As well as that, the game has a number of smaller, linear levels set in this - the idea is that they contain gameplay elements not found anywhere else. As a result, you can tackle these 'dungeons' in any order you find them in.
|Honeyblaster ||LowFuel||Shoot 'em up||2.77 MB||Click here to download|
Honeyblaster is the latest release from the low key game development team LowFuel, though they have been quite prolific in other areas such as the demo scene and design related work. This particular demo features three levels with a colored background option included for players who are not keen on playing the game in it's original black and white format.
Each stage has it's own setting and offers a variety of enemies to blast at, but undeniably the Doom tribute level was designed to impress the most.
- Windows, Mac
|Michael Mateas, Andrew Stern||Adventure||167 MB||Click here to download|
Facade is an artificial intelligence experiment by Michael Mateas and Andrew Stern, an attempt to move beyond traditional branching or hyper-linked narrative to create a fully-realized, one-act interactive drama. Within this architecture they have built a dramatically interesting, real-time 3D virtual world inhabited by computer-controlled characters, in which the player experiences a story from a first-person perspective.
The character you play is a longtime friend of Grace and Trip, an attractive and materially successful couple in their early thirties. During an evening get-together at their apartment that quickly turns ugly, you become entangled in the high-conflict dissolution of Grace and Tripfs marriage. No one is safe as the accusations fly, sides are taken and irreversible decisions are forced to be made. By the end of this intense one-act play you will have changed the course of Grace and Tripfs lives, motivating you to re-play the drama to find out how your interaction could make things turn out differently the next time.
Somewhere between a video game and a drama, Facade takes advantage of voice acting and a 3-D environment, as well as natural language processing and other advanced artificial intelligence routines to provide a robust interactive fiction experience. Using full typed sentences the player can coach the couple through their troubles or drive them to be more distant from each other.
This work is unlike hypertext narrative or interactive fiction to date in that the computer characters actively perform the story without waiting for you to click on a link or enter a command. Interaction is seamless as you converse in natural language and move and gesture freely within the first-person 3D world of Grace and Tripfs apartment. AI controls Grace and Tripfs personality and behavior, including emotive facial expressions, spoken voice and full-body animation. Furthermore, the AI intelligently chooses the next story 'beat' based on your moment-by-moment interaction, what story beats have happened so far, and the need to satisfy an overall dramatic arc.
The player can take an active role in the conversation, pushing the topic one way or another to provide an interactive stage-play. These stage-plays are saved as scripts which can be saved after the game is finished.