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22/01/2011 - Added 50 new games. All downloads were scanned and confirmed virus-free before inclusion into the database.
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Invisible Vision  
keim, Kei MesudaShoot 'em up1.79 MBClick here to download
(external link)

Invisible Vision is a 3D arena shooter set at sea, where players get to engage in naval battles with enemy submarines while surviving the occasional boss encounter or two. Wireframes are used to replicate the surroundings of a dark ocean, and with careful observation you can easily detect enemy ships based on the ripples caused by their movements.

The arrow keys can be used to move your ship around. To launch a torpedo, just press the Z key. Every missed shot costs three seconds, and the game is over when you run out of time or lives.

If green is not your favorite color, there are two other executables to start the game in gray or blue.

Screenshots: 1 2 3 4 5
1213 Episode 3  
(mature content)
YahtzeeAdventure4.66 MBClick here to download

As 1213's journey comes to an exciting conclusion, Yahtzee holds nothing back to deliver the promised end barely days after releasing the second episode.

To recap, 1213 Episode 3 is the third in a series of continuing stories about a mysterious amnesiac who seeks freedom from his imprisonment. The game does have a few shortcomings but overall it's an adventure not to be missed.

Additional files/mirrors

Shift 3  
Antony LavellePlatformerBrowserClick here to play
(external link)

Shift 3 is a new sequel to the series of platformers created by Antony Lavelle, featuring more twisted puzzles based on the idea of shifting dimensions. Use the cursor keys to move your character, and press the space key to jump. The left shift key can be used to switch positions.

The story starts off with a feeling of familiarity but quickly turns into an open-ended adventure with multiple paths to explore. Expect to find a couple of secret passages and areas during your attempt to escape from the laboratory. You will also need to collect all four newspaper clippings to acquire the best ending.

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
cactusShoot 'em up8.53 MBClick here to download

Akuchizoku is a horizontal shooter created by cactus, featuring three playable levels, two difficulty settings, three different pilots and two gameplay modes. The difficulty setting adjusts the number of bosses and enemies you would have to face in battle.

Hold the Z key to shoot, and press the X key to launch a missile. Tap the C key to activate your special weapon, though this move is limited to one use per ship.

Only one pilot is available in story mode, but any level and pilot can be selected in free play mode.

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
- Windows, Mac
Jason RohrerAdventure0.47 MBClick here to download
(external link)

Passage is an experimental project by Jason Rohrer which attempts to represent life in the span of five minutes. The choices that a player makes is crucial, and there's no right way to play Passage or interpret it.

Use the arrow keys to move the character up, down, left and right. Press the F key to toggle fullscreen mode, and use the B key to adjust screen blow-up factor. Press the Q key to quit.

In Passage, players can search for and open treasure chests. Not every pursuit leads to a reward - most of them are empty. Over time, though, you can can learn which pursuits are likely to be rewarding. Each treasure chest is marked with a sequence of gems on its front, and this sequence indicates whether the chest contains a reward. During the course of the game, you can learn to read these sequences and only spend your precious time opening worthwhile treasure chests.

Passage represents life's challenges with a maze. The screen geometry only allows you to view a narrow slice of this maze at any given moment. You can see quite a distance out in front of you, but you can't see anything to the north or south. You may see a reward up ahead but not be able to see a clear path to it. After a bit of exploration, you may discover that a seemingly-nearby reward is in fact unreachable. As you go deeper into the maze to the south, the path becomes more convoluted, though an obstacle-free route is always available to the north. However, treasure chests are more and more common as you go deeper into the maze. You can spend your time in pursuit of these hard-to-reach rewards, or you can explore and enjoy the scenery that unfolds before you to the east. As you grow older, your view of the territory in front of you shrinks, and navigating new areas in life's maze becomes more difficult.

The world in Passage is infinite. As you head east, you'll find an endless expanse of constantly-changing landscape, and you are rewarded for your exploration. However, even if you spent your entire lifetime exploring, you'd never have a chance to see everything that there is to see. If you spend your time plumbing the depths of the maze, however, you will only see a tiny fraction of the scenery.

You have the option of joining up with a spouse on your journey. If you missed her, she's in the far north near your original starting point. Once you team up with her, however, you must travel together, and you are not as agile as you were when you were single. Some rewards deep in the maze will no longer be reachable if you're with your spouse. You simply cannot fit through narrow paths when you are walking side-by-side. In fact, you will sometimes find yourself standing right next to a treasure chest, yet unable to open it, and the only thing standing in your way will be your spouse. On the other hand, exploring the world is more enjoyable with a companion, and you'll reap a larger reward from exploration if she's along. When she dies, though, your grief will slow you down considerably.

The rewards in Passage come in the form of points added to your score, and you have two options for scoring points - treasure chests, which give 100 points for each hit, and exploration, which gives double-points if you walk with your spouse. There's a pretty tight balance between these two options, there's no optimal choice between the two.

Screenshots: 1
LowFuelShoot 'em up2.77 MBClick here to download

Honeyblaster is the latest release from the low key game development team LowFuel, though they have been quite prolific in other areas such as the demo scene and design related work. This particular demo features three levels with a colored background option included for players who are not keen on playing the game in it's original black and white format.

Each stage has it's own setting and offers a variety of enemies to blast at, but undeniably the Doom tribute level was designed to impress the most.

Screenshots: 1
Glum Buster  
Justin LeingangPlatformer12.8 MBClick here to download

Glum Buster is a puzzle adventure game which took CosMind four years to create with the Game Maker engine. Comparisons to Seiklus are likely, since both share more than a couple of similarities in terms of sparseness in storytelling efforts and a heavy emphasis on exploration.

The solutions to most puzzles are usually contained in the same room, although some locations may span several screens long and wide. Besides using the cursor keys for movement, you would need to interact with objects scattered around the environment quite frequently using either or both mouse buttons. Holding the left mouse button fires a red shot at whatever it is that you're pointing at, while pressing the right mouse button allows you to activate certain objects or attract them towards you.

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52
- Windows, Mac, Linux
DrPetter, Tomas PetterssonApplication0.05 MBClick here to download

Possibly one of the most useful application that a game developer could have. sfxr is a program written by DrPetter which randomly generates a sound effect based on selected options and slider settings. The results can then be saved as .wav files, ready for use in any projects.

Additional files/mirrors

Screenshots: 1
Pug Fugly Games, Chris RoperAction/Arcade1.90 MBClick here to download

Destructivator is a retro-style platform shooter by Chris Roper, developer of The Pyramid and Return to Sector 9. The objective of the game is to clear an entire screen of enemies to progress from one stage to the next.

Players can duck enemy bullets or shoot while clinging to a ladder, but your weapon cannot be fired when the main character is in midair. There are twenty levels included in total, which will take some time to beat as the game does not allow continues.

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Shift 2  
Antony LavellePlatformerBrowserClick here to play
(external link)

Shift 2 is a platformer with puzzle elements based on the idea of shifting dimensions. Use the cursor keys to move your character, and press the space key to jump. The left shift key can be used to switch positions.

The game is rather short, but achievements and medals have been included in this sequel to extend replay value by a small measure.

Screenshots: 1 2

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