(Currently showing: ALL GAMES) 22/01/2011 - Added 50 new games. All downloads were scanned and confirmed virus-free before inclusion into the database. Follow us on Twitter at @weetim and @retroremakes. If you love us and want to keep this site alive, you can help us by donating or buying our games. Thanks in advance!
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| Screenshot | Name | Developer | Category | Size | Download |
 | Cure for the Common Cold, A 
| MashPotato | Adventure | 3.89 MB | Click here to download |
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A Cure for the Common Cold is a short AGS adventure game by Marina Siu-Chong, also currently developing The Hatmaker's Tale.
The story. After spending years as a starving artist, you've managed to catch the eye of a influential gallery director. He wants to see some new work, and you've got a terrible cold that is draining your creativity. You'd better find a cure for the common cold, and fast!
This game uses a Broken Sword point-and-click interface. Left-click to interact with a hotspot, or right-click to examine objects. Click on items in your inventory and then click on other objects to use them together.
Move the cursor to the top of the screen and click on the pop-up menu to access the save or load function. If you need a reminder of the game objectives, these can be found by clicking on 'The Cure', also on the pop-up menu.
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 | Shade 
| Andrew Plotkin | Adventure | Browser | Click here to play (external link) |
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Shade is a short one room game set in a cramped apartment, written by Andrew Plotkin for the 6th Annual IF Competition in 2000. In it, players find themselves packing to leave for a trip to an arts festival, but must first complete a few house chores before setting off with the plane tickets in hand. The hint system has been cleverly disguised by the author as a to-do list, which can be referred to whenever you find yourself contemplating on what action to take next.
Instructions/walkthrough Additional files/mirrors
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 | Photopia 
| Adam Cadre | Adventure | 0.62 MB | Click here to download |
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Photopia is a piece of literature by Adam Cadre rendered in the form of interactive fiction, and written in Inform. It is regarded as a pioneer in narrative-driven, rather than puzzle- or challenge-driven, interactive fiction, and is perhaps the most successful example of this genre to date. It won first place in the 1998 Interactive Fiction Competition.
Photopia has few puzzles and a linear structure, allowing the player no way to alter the eventual conclusion but maintaining the illusion of non-linearity. This gives weight to some of the story's motifs - questions of free will and determinism.
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 | Black Market  (demo) | Big Block Games | Strategy | Browser | Click here to play (external link) |
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Black Market is a space trading game in which you play as the pilot of a spacecraft, transporting goods for a quick profit and earning the experience needed to access other planets around the system you're in. At each port you're usually given the options of trading at the commodities market, installing new weapons or ship parts, talk to patrons at the local watering hole, or purchasing a bigger ship in exchange for the old one if your budget allows for it.
Occasionally pirates or law enforcement ships will harass you on your travels, and you can decide whether to surrender your belongings to them or fight it out and take what's theirs instead.
Screenshots: |
 | Spewer 
| Edmund McMillen, Eli Piilonen | Platformer | 12.6 MB | Click here to download |
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Spewer is a new physics-based platformer created by the prolific Edmund McMillen and Eli Piilonen, featuring music by Gravity Hook and Meat Boy music composer Daniel Baranowsky. You are in control of a test subject named Spewer, who must escape from the clutches of a scientist by surviving all fifty-five rooms inside a maze-like laboratory, one level at a time.
Spewer's ability to regurgigate and consume bodily fluid will be called upon frequently, as you attempt to make it past the traps and obstacles that had been placed cleverly to halt your escape. The first few stages also act as sort of a tutorial, where you will be put through your paces under the watchful eye of your observator. Note that there is a limit to how much fluid your body can store and spew out, so if you empty the tank completely then you'll have to eat food or even your own vomit before being allowed to regurgigate any further.
Due to the heavy use of liquid physics, the game might probably run a bit slow on some browsers. To counter this problem, Edmund has included a link to the download version on the title screen which should work better on older machines.
A secret chapter with additional stages is unlocked automatically once you've completed the original five story chapters. The game also features a map editor that can be used to create and share new levels of your own design with other players.
Instructions/walkthrough
Screenshots: |
 | Immortal Defense  (demo) | RPGCreations | Strategy | 18.1 MB | Click here to download |
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Immortal Defense is a tower defense game from RPGCreations which features an original soundtrack, twenty-six different enemy types and eleven different Points to place when defending the pathspace.
Additional files/mirrors
Screenshots: |
 | A Game with a Kitty 2: Darkside Adventures 
| Bernie | Platformer | 14.7 MB | Click here to download |
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In A Game with a Kitty 2: Darkside Adventures, you take on the role of an Arch-Chancellor on a quest to retrieve the lost crown, which equates to plenty of jumping and throwing stuff around.
The protagonist of the story can use the stars collected as weapons, but his inventory capacity will only allow up to thirty of them to be stuffed into his deep pockets. Special skills are awarded for surviving boss encounters, though certain jumps are pretty difficult to execute properly. The game consists of only four major locations in total, with an average of four to five short levels assigned to each.
There are several tough puzzles to figure out but nothing too perplexing with a bit of thought. Needless to say, a recommended download for fans of classic NES titles especially the Mario series.
Screenshots: |
 | Acidbomb 2: Rearmed 
| Vertigo Games, Mr. Chubigans | Puzzle | 24.6 MB | Click here to download (external link) |
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Acidbomb 2: Rearmed is the latest puzzler by Mr. Chubigans, developer of Vivid Conceptions and Sandbox of God. Much like it's prequel, your objective is to defuse bombs in multiple locations by using advanced deduction skills and quick thinking.
Beams of light can be moved around to reveal the number of pistons underneath each line of tiles. Just like Minesweeper, you can left click to mark a tile as safe or right click to designate one as a piston. The number of pistons in each level is displayed on the top right of the screen. Press the enter key to reduce the countdown to ten seconds.
It is recommended to play the original Acidbomb before attempting it's successor. Made with the intention to distribute over the Playstation Network via Playstation 3.
Additional files/mirrors
Screenshots: |
 | PARSEC47 
| Kenta Cho, ABA Games | Shoot 'em up | 4.56 MB | Click here to download |
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PARSEC47 is an attempt by Kenta Cho to recreate the addictive gameplay of classic arcade shmups with his own spin. Select either a lock or roll special weapon from the main menu by pressing the X key. Holding down the same key in Lock mode activates the ship's lasers which will home in on the enemy vessels in your sights. You're basically presented with a charged shot in Roll mode.
Progress is automatically saved every tenth level. Neat.
Screenshots: |
 | Legend of Princess, The 
| Joakim Sandberg | Platformer | 9.56 MB | Click here to download |
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The Legend of Princess is a 2D platformer created by the developer of Chalk and the Noitu Love series, where players get to step into the shoes of a tunic-wearing hero on a quest to rescue a kidnapped princess. As with most of Joakim's releases, there are plenty of memorable boss encounters to be had here.
Note that the game has only one playable level, although arcade veterans could technically replay the entire adventure at a higher difficulty setting by choosing a different set of starting equipment with each new try. Also, the chances of getting a rare blue or red gem increases if you defeat more enemies and avoid getting hurt too frequently.
Screenshots: |
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