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|xWUNG Flash ||cactus||Action/Arcade||Browser||Click here to play|
This version of xWUNG is a port of cactus' earlier release, originally created using the Game Maker engine. You play by moving the mouse to swing a ball. The ball is attached to a wire, and both of them eliminate enemies on contact. Debris will destroy your ship, so avoid them whenever possible.
There are bosses that appear with regular intervals, and new enemies are introduced as the game progresses. The single power-up found in the game allows you to nullify certain enemy projectiles. Good scores can be achieved by making successive combos.
|A House in California ||Jake Elliott, Cardboard Computer||Adventure||Browser||Click here to play|
A House in California is a surreal, narrative game about four characters who bring a house to life. These four characters are based the developer's relatives (two grandmothers and two great-grandmothers). The game is inspired aesthetically by Mystery House, developed in 1980 by Roberta and Ken Williams. But whereas Mystery House is a mystery story about greed and murder, A House in California is more like an Imagist poem about family and memory.
|Excellent Bifurcation ||Linley Henzell||Shoot 'em up||0.96 MB||Click here to download|
In Excellent Bifurcation, the aliens have attacked and their ability to exist in either or both of their world and ours has given them an almost unsurpassable advantage. Take command of a special fighter craft capable of existing in both realities at once and drive them back!
The form your fighter takes on the left has double fast-firing cannons and can charge to release up to eight seekers. It is ideal for destroying small and weak but numerous enemies. The right-hand form has a single powerful cannon which fires slowly but does far more damage, and is more suited to taking out larger enemies. It can charge up to release a wave which passes through things, damaging them as it goes. You can switch them between the worlds depending on what kind of firepower you need where.
The only vulnerable parts of your ship are the white parts at the centre. This means that the small form is much better at dodging than the large one. The only dangerous parts of bullets are the brightest (yellow or white) parts. Also, if you are shot down the form which was hit emits a green shockwave instead of a yellow one.
Press the Z key to shoot, X key to charge the special weapon, and C key to switch between two forms. Use the A key to activate autofire. You can change settings, like windowed vs fullscreen and whether it uses vsync, by editing the init.txt file.
|Captain Forever ||Farbs||Shoot 'em up||Browser||Click here to play|
In Captain Forever, you're the captain of a ship named Nemesis, stranded in space without a single clue about your current whereabouts. Fortunately an info buoy is around to help, providing you with some information about the sector you are in and supplying repair modules to rebuild your ship.
By destroying enemy ships with your default laser weapon, you can cause them to drop ship parts that can be attached to your own ship. Additional ship plating, extra weapons and increased thruster power are just some of the benefits to be gained from salvaging intact modules.
- Windows, Mac
|Terry Cavanagh, distractionware||Platformer||13.5 MB||Click here to download|
VVVVVV is designed around one really simple mechanic: zero gravity jumping. Whenever you jump, you take off into the air and donft stop until you hit a ceiling. Then you can walk around a bit, and jump back down. In VVVVVV, itfs not a gimmick; itfs the basic mechanic - every single jump reverses your gravity. Itfs the starting point.
The game is set in a big open world, with lots to explore. As well as that, the game has a number of smaller, linear levels set in this - the idea is that they contain gameplay elements not found anywhere else. As a result, you can tackle these 'dungeons' in any order you find them in.
|Mogura 2 ||Krobon Station||Shoot 'em up||15.8 MB||Click here to download|
Mogura 2 is an excellent horizontal shooter created by Krobon Station, featuring two characters with different abilities and weapons. Both gets a standard shield which can be activated using the X key. Hold the Z key to shoot, and tap the C key to initiate a special attack. Press the left control key to change the way your weapon operates.
A tutorial can be accessed from the main menu by selecting the third option. The second offers a difficulty setting. After picking a character, you can choose to either start from the first level or continue from the last stage attempted.
Installation can be a bit of a hassle but the effort is worth it. Rename the largest executable and cca file to the same name, then repeat for the smallest file. For example mogura2.exe, mogura2.cca, config.exe and config.cca.
|Small Worlds ||David Shute||Platformer||Browser||Click here to play|
Small Worlds is a 2D exploration game created by David Shute, where the controls for your character can be a bit frustrating at times but everything else about the effort shines through. Even if you take all the wrong paths, this adventure is still a rather short one that will only take roughly about fifteen minutes of your time to complete.
|Clockwiser ||Ishisoft||Puzzle||4.45 MB||Click here to download|
The objective of Clockwiser is basically to rotate blocks belonging to the section on the left so that they match the ones shown on the right. This can only be done by drawing rectangles and moving them along it's edges, with the pull of gravity in effect at all times.
Special blocks will be introduced at a steady pace, and there are just enough configurable options to please both geniuses and beginners. An unlimited undo feature has been included, plus the doodle city is a blast to play around with.
|PARSEC47 ||Kenta Cho, ABA Games||Shoot 'em up||4.56 MB||Click here to download|
PARSEC47 is an attempt by Kenta Cho to recreate the addictive gameplay of classic arcade shmups with his own spin. Select either a lock or roll special weapon from the main menu by pressing the X key. Holding down the same key in Lock mode activates the ship's lasers which will home in on the enemy vessels in your sights. You're basically presented with a charged shot in Roll mode.
Progress is automatically saved every tenth level. Neat.
|Tower of Heaven Flash ||Askiisoft, Tadakuni Amano, Dave Zhang, Miroslav Malešević||Platformer||Browser||Click here to play|
Tower of Heaven is a monochromatic 2D platformer that features eleven levels to play through, originally released by Askiisoft in 2009 as a Windows-only game. This Flash port contains new musical arrangements, achievements, and a level creation system that unfortunately can only be accessed after you've beaten the game once (first-time players are allowed to import levels though).
There are now three secret locations to find (the original had two), and discovering all of them will reward you with a slightly extended ending to watch.