(Currently showing: ALL GAMES)
|Fedora Spade Episode 3 ||Orchard-L||Adventure||26.6 MB||Click here to download|
Fedora Spade Episode 3 is a new chapter in the continuing adventures of our favorite sleuth, and as usual the returning cast of Baldie, Daphne, Theo and Jules provides much humor to this investigative series. This release features a new fast forward option. Players can now skip portions of a conversation by holding down the C key.
|Ikachan ||Pixel||Action/Arcade||0.15 MB||Click here to download|
Ikachan has been largely ignored by many due to the Japanese text, but finally a proper English version was recently released and made available for download. This translation is much better than the one that has been making it's rounds, with most of the storyline kept intact and understandable.
The game itself is a nice little underwater exploration number that won't take more than an hour or two to solve. Fans of Cave Story certainly wouldn't be disappointed with one of Pixel's earlier work.
|Lyle in Cube Sector ||Bogosoft||Platformer||1.44 MB||Click here to download|
Lyle in Cube Sector is a platformer that is reminiscent of the classic Metroid series in more than a few ways. Exploration is a key element in this game, as you seek out the culprit responsible for the kidnapping of Lyle's lovable kitten.
The protagonist starts off with no possession or special skills, but will soon acquire the ability to pick up blocks and use it to eliminate enemies or jump twice as high. Things begin to unravel pretty quickly once you have learnt a trick or two, plus there are many rooms to explore and secrets to discover.
Don't be put off by the retro graphics, this is one quality effort that fans of classic platform games should not miss.
|Anika's Odyssey ||Trickysheep||Adventure||Browser||Click here to play|
Anika's Odyssey is a short adventure game by Jeff Nusz, and features art by Tom Robinson. The story begins with a simple task of fetching water from the nearby water pump, but quickly becomes a magical journey involving encounters with strange creatures of the forest as you attempt to recover one of your lost belongings.
|Mogura 2 ||Krobon Station||Shoot 'em up||15.8 MB||Click here to download|
Mogura 2 is an excellent horizontal shooter created by Krobon Station, featuring two characters with different abilities and weapons. Both gets a standard shield which can be activated using the X key. Hold the Z key to shoot, and tap the C key to initiate a special attack. Press the left control key to change the way your weapon operates.
A tutorial can be accessed from the main menu by selecting the third option. The second offers a difficulty setting. After picking a character, you can choose to either start from the first level or continue from the last stage attempted.
Installation can be a bit of a hassle but the effort is worth it. Rename the largest executable and cca file to the same name, then repeat for the smallest file. For example mogura2.exe, mogura2.cca, config.exe and config.cca.
|Small Worlds ||David Shute||Platformer||Browser||Click here to play|
Small Worlds is a 2D exploration game created by David Shute, where the controls for your character can be a bit frustrating at times but everything else about the effort shines through. Even if you take all the wrong paths, this adventure is still a rather short one that will only take roughly about fifteen minutes of your time to complete.
|Noitu Love 2 |
|Joakim Sandberg||Platformer||10.1 MB||Click here to download|
Noitu Love 2 is a platformer made by Joakim Sandberg, developer of Chalk and Tripline. In it, you take control of Xoda Rap as she embarks on a mission to uncover the cause of disturbances in her beloved city.
The trial version contains level one in it's entirety, and a third of the second level is playable as well.
|Veck Special Edition ||Ayden Wolf||Shoot 'em up||1.67 MB||Click here to download|
Veck Special Edition is the latest in a line of Geometry Wars clone for the PC. Graphics are great, the effects are mesmerizing, plus the enemy ships have their own specific behaviors and attack patterns.
Using directional firing is advised, although a joypad is still the best choice for these sort of games. You can guide your ship towards a corner to survive for the first five minutes, but it's not such a safe haven when the portals begin to appear.
A new type of enemy is introduced every minute, and your ship gets a weapon upgrade when that happens. You will be rewarded with the ability to fire hundreds of bullets per second for lasting at least ten minutes in the game. Shields automatically regenerate over time.
|Dungeon Crawl |
- Windows, Linux
|Linley Henzell||RPG||3.44 MB||Click here to download|
Linley's Dungeon Crawl is a roguelike game originally programmed by Linley Henzell in 1995. Crawl starts with the player's choice of one of twenty-six races: five different types of elves, two types of dwarves, humans, ogres, centaurs, merfolk and other beings. Racial selection sets base attributes, future skill advancement, and physical characteristics such as movement, resistances, and special abilities.
The player next chooses a character class from among twenty-eight selections. Together, class and race determine base equipment and skill training, though characters may later attempt to acquire any in-game skill. The Crawl skill system covers most abilities upon which adventurers might call, while training occurs through repetition of skill-related actions.
The goal of Crawl is to recover the Orb of Zot, hidden deep within a dungeon complex. To achieve this objective, characters must visit various dungeon branches, such as the Orcish Mines or The Lair, which often branch further in to additional areas, like the Elven Halls or The Swamp. Dungeon maps in Crawl persist as the player moves between levels.
|Little Master Cricket ||Benzido, Ben Foddy||Action/Arcade||Browser||Click here to play|
Little Master Cricket is a physics-based action game which involves using a bat to keep balls headed your way from touching the stumps. Strike rate is calculated by dividing the points you've acquired with the number of balls you've managed to hit out of the area. Getting balls to touch a high risk zone awards more runs.