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22/01/2011 - Added 50 new games. All downloads were scanned and confirmed virus-free before inclusion into the database.
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Nobody Shooter  
0relShoot 'em up0.10 MBClick here to download

Nobody Shooter is a remake of Jonathan Mak's Everyday Shooter, where players would have to collect coins from the enemies they've defeated to acquire enough points for an entry in the high score table. Hold the W, A, S or D key to shoot in any direction, and use the cursor keys to move your ship around.

There is only one level to play. Your final score is submitted online automatically once the song ends, as indicated by a progress bar at the bottom of the screen. The game window can be moved around by dragging the uppermost area where a title bar should be located at.


Screenshots: 1 2 3 4
Fedora Spade Episode 4  
Orchard-LAdventure26.6 MBClick here to download

Fedora Spade Episode 4: The Last Job brings closure to the four part adventures of the suave detective, where more is revealed about his mysterious past as Daphne seeks the truth behind the loss of his brother and Spade's ex-partner.

Additional files/mirrors

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Pasta Master  
(mature content)
Jinxtengu, Jacob Waldemar BuczynskiShoot 'em up6.53 MBClick here to download

Pasta Master is a freeware arena shooter created by Jacob Waldemar Buczynski, where players assume control of an amateur magician who goes by the name of Mr. Mingo. Besides performing tricks and magic, he is also the owner of a well-known restaurant which just happens to be chosen by demons as the perfect location for a gateway connecting earth and the netherworld. Being slightly aggravated by the whole situation, you put on your magic hat and jump right into the portal on a mission to seal this unholy passage and send the demons back to where they rightfully belong.

Use the cursor keys to move, and hold the left mouse button to shoot. Firing your lasers will drain energy quickly, shown as a numerical counter at the bottom right of the screen. Simply let go of the shoot button to replenish ammunition automatically, or grab a bottle of ketchup to increase it drastically. Shields can also be acquired to allow temporary invulnerability against one hit.

A secret game can be found by left clicking on the exposed part of the ceiling.

Additional files/mirrors

Screenshots: 1 2 3 4
Andrew PlotkinAdventureBrowserClick here to play
(external link)

Shade is a short one room game set in a cramped apartment, written by Andrew Plotkin for the 6th Annual IF Competition in 2000. In it, players find themselves packing to leave for a trip to an arts festival, but must first complete a few house chores before setting off with the plane tickets in hand. The hint system has been cleverly disguised by the author as a to-do list, which can be referred to whenever you find yourself contemplating on what action to take next.

Additional files/mirrors

Kenta Cho, ABA GamesShoot 'em up8.94 MBClick here to download

Noiz2sa is another excellent shooter from Kenta Cho that features abstract shapes to shoot at. It doesn't sound particularly interesting at first but once you dig in you'll find that it is just as addictive to play as the rest of his games.

The red dot located inside your ship is the object that you need to protect from an endless barrage of bullets. Each stage consists of ten sections, and your current progress is conveniently displayed on the top right. A boss awaits at the end of each level if you manage to survive that long.

Screenshots: 1 2
Warlock Bentspine  
Lazrool, LazraelPlatformer8.12 MBClick here to download

Warlock Bentspine is a 2D platformer that features four stages to beat, each with a set of randomized stages for you to play in whichever direction you decide to tackle a level. At the start of a game you're presented with exits on the left and right side of the room, and if you keep going in one direction you'll face the boss of that stage in the tenth room.

Similar to the Megaman series, players will gain a new weapon to use once they've beaten a stage boss. Besides being able to shoot horizontally and vertically, Mr. Bentspine can also execute double jumps and dash for a short distance.

One thing to note is that the game doesn't automatically save your progress, although a three-digit combination code will be shown at the stage selection menu. This code can be used at the title screen to restore a game from a certain state.


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Push Push Penguin  
Army of TrollsAction/Arcade1.07 MBClick here to download

Out of the many Pengo remakes released in recent years, Push Push Penguin by Tomaz Kac still stands as the best one available with minor changes made to vary gameplay. Among some of it's improvements include a simultaneous two player mode using joysticks or a single keyboard, a new freeze move and additional bonus items to collect.

This particular effort may not impress the current generation of gamers but anyone who fondly remembers the arcade classic won't be disappointed one bit.

Opera Omnia  
- Windows, Mac
Stephen Lavelle, increparePuzzle4.58 MBClick here to download

In Opera Omnia you play a state historian who is charged by his politician friend to come up with convenient theories about migration in the past. Basically, you have to think backwards: if people were in this city during a plague, and if plagues reduce population, that means that they had to have had a lot of people in order to survive that plague: thus, plagues actually increase population if you work backwards in time.

The challenge of each level is that you're given something to prove -- such as prove that 300,000 people lived in this city a long time ago -- and you adjust migration patterns that will show how 300,000 people could have lived in that city a long time ago.

The gameplay may be a bit hard to "get" at first, and a lot of the people I've recommended the game to had a hard time wrapping their mind around the concept, but if you do manage to do it you'll find it a clever gameplay mechanic and some interesting challenges unlike most other games. There's also a pretty well-written story over the span of its 20 levels. - Paul Eres

Journey to the Center of the Earth  
Dot Zo GamesPlatformer12.8 MBClick here to download

Journey to the Center of the Earth is an exploration platform game in which you play the role of a treasure hunter, out to retrieve forty pieces of relics from the ruins of an ancient civilization. You carry an unlimited number of bombs that can be used to hurt enemies or launch yourself higher into the air. A treasure map showing location hints and relics collected is accessible by pressing the A key at any time.

The game runs at a resolution of 1280 by 720 pixels, but you can also play it in full screen mode by pressing the F4 function key. There is no progress save feature, so you will have to spend about half an hour or more to complete the entire adventure in one go.

Additional files/mirrors

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- Windows, Mac
(mature content)
Michael Mateas, Andrew SternAdventure167 MBClick here to download
(external link)

Facade is an artificial intelligence experiment by Michael Mateas and Andrew Stern, an attempt to move beyond traditional branching or hyper-linked narrative to create a fully-realized, one-act interactive drama. Within this architecture they have built a dramatically interesting, real-time 3D virtual world inhabited by computer-controlled characters, in which the player experiences a story from a first-person perspective.

The character you play is a longtime friend of Grace and Trip, an attractive and materially successful couple in their early thirties. During an evening get-together at their apartment that quickly turns ugly, you become entangled in the high-conflict dissolution of Grace and Tripfs marriage. No one is safe as the accusations fly, sides are taken and irreversible decisions are forced to be made. By the end of this intense one-act play you will have changed the course of Grace and Tripfs lives, motivating you to re-play the drama to find out how your interaction could make things turn out differently the next time.

Somewhere between a video game and a drama, Facade takes advantage of voice acting and a 3-D environment, as well as natural language processing and other advanced artificial intelligence routines to provide a robust interactive fiction experience. Using full typed sentences the player can coach the couple through their troubles or drive them to be more distant from each other.

This work is unlike hypertext narrative or interactive fiction to date in that the computer characters actively perform the story without waiting for you to click on a link or enter a command. Interaction is seamless as you converse in natural language and move and gesture freely within the first-person 3D world of Grace and Tripfs apartment. AI controls Grace and Tripfs personality and behavior, including emotive facial expressions, spoken voice and full-body animation. Furthermore, the AI intelligently chooses the next story 'beat' based on your moment-by-moment interaction, what story beats have happened so far, and the need to satisfy an overall dramatic arc.

The player can take an active role in the conversation, pushing the topic one way or another to provide an interactive stage-play. These stage-plays are saved as scripts which can be saved after the game is finished.

Screenshots: 1 2 3 4

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