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Freeware Database - Retro Remakes

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0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z (Currently showing: ALL GAMES)

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22/01/2011 - Added 50 new games. All downloads were scanned and confirmed virus-free before inclusion into the database.
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ScreenshotNameDeveloperCategorySizeDownload
Continuity  
Ragtime GamesPuzzleBrowserClick here to play
(external link)

Continuity is a puzzle platformer in which you have to arrange pieces of a level while playing to reach the key that will unlock the exit door. You can switch between sliding tiles and moving your character around at any time (by pressing the space key), although players won't be allowed to pass from one card to another if the corridors going out of each don't match.

There are roughly thirty levels to figure out in total.

Additional files/mirrors

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41
Mogura 2  
Krobon StationShoot 'em up15.8 MBClick here to download
(external link)

Mogura 2 is an excellent horizontal shooter created by Krobon Station, featuring two characters with different abilities and weapons. Both gets a standard shield which can be activated using the X key. Hold the Z key to shoot, and tap the C key to initiate a special attack. Press the left control key to change the way your weapon operates.

A tutorial can be accessed from the main menu by selecting the third option. The second offers a difficulty setting. After picking a character, you can choose to either start from the first level or continue from the last stage attempted.

Installation can be a bit of a hassle but the effort is worth it. Rename the largest executable and cca file to the same name, then repeat for the smallest file. For example mogura2.exe, mogura2.cca, config.exe and config.cca.

Screenshots: 1
War Bus  
(mature content)
OddbobShoot 'em up5.84 MBClick here to download

Warning: Contains strong language and flashing images which may cause photosensitive epileptic seizures.

War Bus is a frantic arena shooter by Oddbob that presents the player with a choice: shoot or be shot. With just the one life at your disposal and the odds stacked against you both in the number of enemies and with the eye-popping visuals, you'll need all your wits to survive.

Battle double decker busses, diggers and handbags unleashed by the alien hordes, all armed to the teeth with laser beams and raging with beastly intent of killing the player. Invoke the spirit of light entertainment by shooting sad clouds to clear the arena and earn yourself some space to breathe.

Use the cursor keys to move, and hold the Z key to shoot. Bullets and laser beams should be avoided at all costs. Destroy a cloud at the right time to activate the Brucey bonus.

Additional files/mirrors

Screenshots: 1 2 3 4
Mondo Medicals  
cactusAction/Arcade2.96 MBClick here to download

Mondo Medicals could be described as an illogical puzzle game played from a first person view, with plenty of bizarre elements. Most of the levels are designed to confuse you, and the solutions aren't always that easy to figure out. Move around with the arrow keys and press Z to interact with stuff. There are in game instructions, but they might not be that easy to interpret. There are eight levels total.

Instructions/walkthrough
Additional files/mirrors

Screenshots: 1 2
Immortal Defense  
(demo)
RPGCreationsStrategy18.1 MBClick here to download

Immortal Defense is a tower defense game from RPGCreations which features an original soundtrack, twenty-six different enemy types and eleven different Points to place when defending the pathspace.

Additional files/mirrors

Screenshots: 1 2 3 4 5
Space Funeral  
thecatamitesRPG45.8 MBClick here to download
(external link)

A departure from his usual AGS offerings, Stephen's Space Funeral is a role-playing game created using the RPG Maker engine. The story is about a man named Phillip, who is on a journey to reach a place called the City of Forms.

You get to recruit only one travelling companion during the entire adventure, meaning that there is very little party management and individual character stats to worry about here. The exercise of grinding for experience is also kept to a minimum, and you can beat the final boss even before either of your party members reach level twenty or above.

The game takes about two hours to play from start to end, but you have to remind yourself to save often because there are no inns or checkpoints to record your progress for you. Should the random encounters becomes tedious over time, players can also use the auto option to have battles resolved for them automatically.

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42
Samorost  
Amanita DesignAdventureBrowserClick here to play
(external link)

In Samorost, the player interacts with the world with simple mouse clicks directing a small, white-clad humanoid with a little cap and brown boots. The object of the game is to avert a collision of the gnome's world and an incoming world.

Little Wheel  
OneClickDogAdventureBrowserClick here to play
(external link)

Little Wheel is a point-and-click adventure game which tells the story of a community of robots who had their power shut down due to a minor mishap. By chance a guard robot was brought back to life after getting struck by lightning, and it is up to the player to assist our mechanical friend as it tries to restore power back to the city.

Cutscenes are well-animated, puzzles are easy enough to solve without referring to a walkthrough, and all hot spots are marked clearly with either a gray or white circle. The only real fault to be found here is the length of the game, but even that is possibly down to how entertaining it is to play from start to end.

Screenshots: 1 2 3 4 5 6
Streemerz Flash  
The Podunkian, Arthur LeePlatformerBrowserClick here to play
(external link)

Streemerz is a remake loosely based on an Action 52 game with the same name, featuring new art and music resources from Arthur Lee and Binbag McGraw. The story is now set sometime in the future, although the main character still uses streamers to scale walls or climb onto platforms. There are plenty of checkpoints for players to save their progress with, but they could be a few rooms apart by the time you're close to completing your mission.

Note that a load game option isn't available, so if you exit back to the main menu or quit the game you would have to replay the entire story mode from the beginning.

Instructions/walkthrough
Additional files/mirrors

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66
Cloud  
thatgamecompanyAction/Arcade38.4 MBClick here to download
(external link)

Cloud is a third-person computer puzzle game based on weather and atmospheric aesthetics. The game features distinctive hand-drawn art, as well as non-violent, whimsical play inspired by Keita Takahashi's Katamari Damacy.

The object of Cloud varies between the four missions presented in the game. In the early stages, the player is freely allowed to become accustomed to the controls in a type of tutorial. The player experiments with flight, which occurs on a 2D plane. Speed depends on the distance of the cursor from the player's avatar. 3D flight can be attained by holding the 3rd mouse button. There are three types of clouds in Cloud.

Neutral Clouds: Gray in color, these clouds do not respond to the player. If they come into contact with white clouds, they will be purified and turn into white clouds.

White Clouds: White in color, these clouds belong to the player and will follow the player in flight. If the player travels too quickly, however, these clouds will break away from the player's pull. A connection can be reestablished by flying close to the white clouds.

Dark Clouds: Black in color, these clouds can be considered the game's enemies. When the player flies into a collection of black clouds, the player's white clouds will combine with the dark clouds, eliminating both of them and forming rain. Numbers play an important role in this aspect of the gameplay. A large number of white clouds will more easily overpower a small number of dark clouds, and vice versa.

The shift key and left mouse button combination is utilized to gather white clouds inside the player, though there is a limit to this. If the player holds the control key while stationary, a single cloud will form that will increase in height. A short white cloud cannot purify a tall dark cloud, and so the white cloud must be made taller in order to conquer a large dark cloud.

If the control key and left mouse button combination is pressed while moving, individual white clouds will be released one by one along the flight path. This allows the player to draw intricate drawings in the air for both primary mission-based objectives and secondary puzzle levels.

Additional files/mirrors

Screenshots: 1 2 3 4 5 6 7 8 9 10

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