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- Added 50 new games
. All downloads were scanned and confirmed virus-free before inclusion into the database.
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|Spooks ||Erin Robinson||Adventure||6.67 MB||Click here to download|
Spooks is an excellent AGS adventure by Erin Robinson, where most of the sprites and backgrounds were drawn using MSPaint and nine shades of gray. The story begins as Mortia finds herself in possession of a goldfish on a day out at the carnival. The prize she won from a game of darts is the catalyst of her adventure to seek the meaning of life.
The writing stands out and most of the music employed doesn't disappoint, although puzzles can be slightly perplexing at times. A small drawback to an otherwise amazing achievement, considering that it's a first effort and a sign of things to come.
- Windows, Mac, Linux
|The Freecol Team||Strategy||22.9 MB||Click here to download|
FreeCol is an open version of Colonization, a Civilization-like game in which the player has to conquer the new world.
You start the game with one vessel and two colonists. In the beginning you'll be able to send ships back to Europe in order to sell the goods you've produced or to bring back some colonists. Getting colonists into the new world is an important aspect of the game as each turn takes one year and later on even one season and as a result colonies don't grow as rapidly as they do in Civilization. You can pay colonists to come to the new world or you can attempt to persuade them with the religious freedom of your people in which case they will hop on your vessels for no money at all.
Another important aspect is trade, the source of all income apart from Inca and Aztec gold. In a land filled with precious resources it is important to build your colonies at the right location and to place crafstmen where they belong. This is not only to have an income but also to be able to live off the land when you can no longer count on the support of Europe.
Through all this you'll have to decide whether or not you want to live next to the native americans peacefully. They can teach your colonists new skills that cannot be taught anywhere else and they will offer you goods in case you choose to treat them as your friends. On the other hand, their villages can be attacked and their valuable goods can be taken from them and sold in Europe.
Other European forces are also busy occupying their piece of the new world. Should their borders go too far then take over some of their colonies by force because they wouldn't hesitate to do the same thing to you.
The object of Colonization is to declare your independence and survive an attack of the King's forces. Before declaring your independence you need to have the majority of the people behind you. This can be done by promoting free speech and by providing a strong governmental system.
|Spewer ||Edmund McMillen, Eli Piilonen||Platformer||12.6 MB||Click here to download|
Spewer is a new physics-based platformer created by the prolific Edmund McMillen and Eli Piilonen, featuring music by Gravity Hook and Meat Boy music composer Daniel Baranowsky. You are in control of a test subject named Spewer, who must escape from the clutches of a scientist by surviving all fifty-five rooms inside a maze-like laboratory, one level at a time.
Spewer's ability to regurgigate and consume bodily fluid will be called upon frequently, as you attempt to make it past the traps and obstacles that had been placed cleverly to halt your escape. The first few stages also act as sort of a tutorial, where you will be put through your paces under the watchful eye of your observator. Note that there is a limit to how much fluid your body can store and spew out, so if you empty the tank completely then you'll have to eat food or even your own vomit before being allowed to regurgigate any further.
Due to the heavy use of liquid physics, the game might probably run a bit slow on some browsers. To counter this problem, Edmund has included a link to the download version on the title screen which should work better on older machines.
A secret chapter with additional stages is unlocked automatically once you've completed the original five story chapters. The game also features a map editor that can be used to create and share new levels of your own design with other players.
|Captain Forever ||Farbs||Shoot 'em up||Browser||Click here to play|
In Captain Forever, you're the captain of a ship named Nemesis, stranded in space without a single clue about your current whereabouts. Fortunately an info buoy is around to help, providing you with some information about the sector you are in and supplying repair modules to rebuild your ship.
By destroying enemy ships with your default laser weapon, you can cause them to drop ship parts that can be attached to your own ship. Additional ship plating, extra weapons and increased thruster power are just some of the benefits to be gained from salvaging intact modules.
|Entanglement ||Gopherwood Studios||Puzzle||Browser||Click here to play|
In Entanglement your goal is to place hexagon tiles so as to create the longest line possible without running into a wall. The more segments your line has, the higher the score you can achieve.
Use the arrow keys or the mouse scroll-wheel to rotate your tile. Click with the mouse or press the spacebar to place your tile and watch your line grow. Once you have placed as many tiles as you are able, your game will end.
|L' Abbaye des Morts ||Locomalito||Platformer||1.39 MB||Click here to download|
L' Abbaye des Morts (The Abbey of the Dead) is another excellent game from the creator of Hydorah and 8-Bit Killer, a 2D platformer that draws inspiration from classics such as Manic Miner and Jet Set Willy. Here you play as Jean Raymond, a preacher who escapes to an abandoned church after being chased by a group of crusaders. Following the instructions on parchments left behind by past occupants of the building, Jean must seek out and collect the twelve cathar crosses before he can escape from his pursuers.
Each of the twenty-three rooms have a different name to label the location, and some of the short descriptive text may even provide clues on how to solve a puzzle or two. Jean does not carry a weapon nor will he acquire one during his adventure, and the cursor keys are the only controls you ever need to use in this game from start to end.
L' Abbaye des Morts can be beaten in a single afternoon, although it is unlikely that you will complete the quest on your first try.
|Cursor10 ||Yoshio Ishii, Nekogames||Action/Arcade||Browser||Click here to play|
Cursor10 is a puzzler which involves directing the actions of all ten cursors and clicks, one at a time. Events will loop, but it will take at least a couple of tries to figure out a solution for all sixteen floors.
|Akuchizoku ||cactus||Shoot 'em up||8.53 MB||Click here to download|
Akuchizoku is a horizontal shooter created by cactus, featuring three playable levels, two difficulty settings, three different pilots and two gameplay modes. The difficulty setting adjusts the number of bosses and enemies you would have to face in battle.
Hold the Z key to shoot, and press the X key to launch a missile. Tap the C key to activate your special weapon, though this move is limited to one use per ship.
Only one pilot is available in story mode, but any level and pilot can be selected in free play mode.
- Windows, Mac
|Jenova Chen||Action/Arcade||10.7 MB||Click here to download|
flOw's play structure and aesthetic design are simple and intuitive. The player begins the game as a small, white, worm-like microorganism on a bright, two-dimensional plane. Using the mouse, the player can guide the worm. Clicking and holding down on the left mouse button accelerates the speed of the worm.
The objective of the game is to guide the worm to eat other microorganisms and evolve. While many of these microorganisms are defenseless, there are certain types of multicellular organisms that will attack the worm. To defeat these enemies, the player must guide the worm to eat the glowing cells that make up the bodies of the enemies. Different types of enemies have different ways of attacking the worm, so the player must determine a particular strategy to defeat each one.
Early on in the game, the worm swims in brighter, shallow waters. To progress into deeper waters, the worm must eat red microorganisms. Alternatively, blue microorganisms enable the player to backtrack. Players are capable of customizing the physical appearance of their organism based on the gameplay.
There are currently two creatures available to play. The first is the worm phase in which the player's avatar evolves into a multi-segmented worm. If the worm defeats the last, worm-like enemy on the final bottom level, the worm floats to the top, is reborn as an infant jellyfish creature and the background screen changes from blue to orange. If the jellyfish replays all levels it will return to the surface and begin life again as a worm but not before fighting a boss, which turns out to be the first worm-like creature you were previously.
|Goo ||PillowFort||Action/Arcade||32.6 MB||Click here to download|
Goo is a soft body fluid physics game which can only be played using an Xbox360 wired controller. The goal of Goo is to surround enemy goos using your goos. When you surround a piece of enemy goo, you'll assimilate its mass and earn points. Like oil and water, goos don't mix, but they can be pulled and pushed around to surround or cut through each other.
You control a goo via the cursor called a Pilot. This Pilot can move around in 2D by using the left or right analogue stick. Moving the pilot around the Goo slightly perturbs the liquid near it. By pressing the right or left trigger, your Pilot will suck nearby goo, creating a dense patch of goo.
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