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- Added 50 new games
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|Cloud ||thatgamecompany||Action/Arcade||38.4 MB||Click here to download|
Cloud is a third-person computer puzzle game based on weather and atmospheric aesthetics. The game features distinctive hand-drawn art, as well as non-violent, whimsical play inspired by Keita Takahashi's Katamari Damacy.
The object of Cloud varies between the four missions presented in the game. In the early stages, the player is freely allowed to become accustomed to the controls in a type of tutorial. The player experiments with flight, which occurs on a 2D plane. Speed depends on the distance of the cursor from the player's avatar. 3D flight can be attained by holding the 3rd mouse button. There are three types of clouds in Cloud.
Neutral Clouds: Gray in color, these clouds do not respond to the player. If they come into contact with white clouds, they will be purified and turn into white clouds.
White Clouds: White in color, these clouds belong to the player and will follow the player in flight. If the player travels too quickly, however, these clouds will break away from the player's pull. A connection can be reestablished by flying close to the white clouds.
Dark Clouds: Black in color, these clouds can be considered the game's enemies. When the player flies into a collection of black clouds, the player's white clouds will combine with the dark clouds, eliminating both of them and forming rain. Numbers play an important role in this aspect of the gameplay. A large number of white clouds will more easily overpower a small number of dark clouds, and vice versa.
The shift key and left mouse button combination is utilized to gather white clouds inside the player, though there is a limit to this. If the player holds the control key while stationary, a single cloud will form that will increase in height. A short white cloud cannot purify a tall dark cloud, and so the white cloud must be made taller in order to conquer a large dark cloud.
If the control key and left mouse button combination is pressed while moving, individual white clouds will be released one by one along the flight path. This allows the player to draw intricate drawings in the air for both primary mission-based objectives and secondary puzzle levels.
|Transformice ||Tigrounette||Platformer||Browser||Click here to play|
Transformice is a multiplayer flash game, where you control a mouse whose goal is to try and return with the cheese faster than all of the other mice. You are assisted by a Shaman who has the ability to summon various physics-based objects to help the mice get the cheese and get back safely.
The Shaman is a mouse with the ability to summon physics objects, and in some cases must overcome an otherwise insurmountable obstacle to clear a path to the cheese for the other mice. The Shaman is separated from the other mice with various markings on his fur and a feather on his head. The array of objects the Shaman has access to varies from map to map; in some cases, the shaman can't do anything at all.
|Photopia ||Adam Cadre||Adventure||0.62 MB||Click here to download|
Photopia is a piece of literature by Adam Cadre rendered in the form of interactive fiction, and written in Inform. It is regarded as a pioneer in narrative-driven, rather than puzzle- or challenge-driven, interactive fiction, and is perhaps the most successful example of this genre to date. It won first place in the 1998 Interactive Fiction Competition.
Photopia has few puzzles and a linear structure, allowing the player no way to alter the eventual conclusion but maintaining the illusion of non-linearity. This gives weight to some of the story's motifs - questions of free will and determinism.
|Karateka Mania ||Krobon Station||Action/Arcade||13.9 MB||Click here to download|
Karatekamania is a music rhythm game created by the developers of Mogura 2, where players are rated based on the timing and accuracy of their key presses while a song is being played in the background. Inspired by Nintendo's Rhythm Tengoku, this fan made version features slightly updated graphics, customizable settings, and even comes with an editor to facilitate the sharing of user creations.
Use the enter key, left or right mouse button to control the actions of the martial arts practitioner. Tap the space key to punch at a thrown object. Hold the same button to assume a stance, then press the up arrow key to execute a roundhouse kick. Mouse and gamepad controls are also supported.
The current build (1st style 1.7a) contains only four default levels and two songs, although new stages created by other contributors can be downloaded from Krobon Station's message board. Simply click on a link to any zip file, unzip it into the music folder and the song should be available to play from the song selection menu.
- Windows, Mac
|Jenova Chen||Action/Arcade||10.7 MB||Click here to download|
flOw's play structure and aesthetic design are simple and intuitive. The player begins the game as a small, white, worm-like microorganism on a bright, two-dimensional plane. Using the mouse, the player can guide the worm. Clicking and holding down on the left mouse button accelerates the speed of the worm.
The objective of the game is to guide the worm to eat other microorganisms and evolve. While many of these microorganisms are defenseless, there are certain types of multicellular organisms that will attack the worm. To defeat these enemies, the player must guide the worm to eat the glowing cells that make up the bodies of the enemies. Different types of enemies have different ways of attacking the worm, so the player must determine a particular strategy to defeat each one.
Early on in the game, the worm swims in brighter, shallow waters. To progress into deeper waters, the worm must eat red microorganisms. Alternatively, blue microorganisms enable the player to backtrack. Players are capable of customizing the physical appearance of their organism based on the gameplay.
There are currently two creatures available to play. The first is the worm phase in which the player's avatar evolves into a multi-segmented worm. If the worm defeats the last, worm-like enemy on the final bottom level, the worm floats to the top, is reborn as an infant jellyfish creature and the background screen changes from blue to orange. If the jellyfish replays all levels it will return to the surface and begin life again as a worm but not before fighting a boss, which turns out to be the first worm-like creature you were previously.
|Winged Gear ||ZAP||Shoot 'em up||9.56 MB||Click here to download|
Winged Gear is another superb freeware title from Japan that could be described as a mix of Smash TV and SHMUP-type gameplay elements. The game is essentially a top down shooter where you have to guide a ship from room to room full of enemies to shoot at.
You're only allowed to exit a room once it has been cleared of every single hostile unit. There's a time limit that makes matter difficult, but it is usually replenished when you enter a new room.
Special items can be collected to increases your ship's firepower for a short while or replenish your bomb supply. The developers have also thrown in a two player mode as an added bonus.
|Cubes ||X-0ut||Action/Arcade||4.20 MB||Click here to download|
Cubes is a multiplayer-only game inspired by Nenad's Counterclockwise, which in turn was a remake of the ZX Spectrum's Knot in 3D. This version supports up to eight players simultaneously, and contains seven maps to choose from in total. Any players can host a server, while other players can find a running server using the inbuilt game browser.
The basic idea is simple, you fly forward automatically while leaving a trail behind you. Playing it for the first time can be very disorientating, since it allows only six degrees of freedom and every rotation creates a new frame of reference. The world also wraps around itself, so the entire area is quickly populated with multicoloured trails within seconds.
Destroy other players by making them crash into your trail or by shooting them down. Powerups can be collected to increase your weapon's firepower or to regain lost shield. Each game is split into rounds, and the last player left alive wins the round.
Use the W, A, S and D keys to move, and hold the right mouse button to center your view. Left click to shoot, and press the shift key to accelerate faster. Tap the Y key during a game to chat with other players.
|Small Worlds ||David Shute||Platformer||Browser||Click here to play|
Small Worlds is a 2D exploration game created by David Shute, where the controls for your character can be a bit frustrating at times but everything else about the effort shines through. Even if you take all the wrong paths, this adventure is still a rather short one that will only take roughly about fifteen minutes of your time to complete.
|Makibishi Comic ||Makibishi Inc.||Adventure||Browser||Click here to play|
Makibishi Comic is a bizarre adventure game by Makibishi Inc., in which players are assigned with the task of searching for ninjas who have hidden themselves in each of the five unique locations.
|Gravitron ||X-0ut||Shoot 'em up||6.65 MB||Currently unavailable|
X-0ut returns with a brand new shooter entitled Gravitron, though this one requires a little more tact as it is actually based on Thrust. Instead of transporting pods into the skies you now have to destroy reactors while saving any spacemen wandering on the surface of the planet.
Switch to mouse controls by pressing the tab key when the main menu is shown. Activate the shields next to a fuel pod to fill up your tank. Progress is saved using a pass phrase, plus the nifty level editor facilitate user creations quite well. Expect more content to be posted in the near future.
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