(Currently showing: ALL GAMES)
|Houkaimura ||Peposoft||Platformer||20.9 MB||Click here to download|
Houkaimura (Breaking Town) is an action platformer that plays similarly to the Ghosts 'n Goblins series, where you have to guide an eggplant-headed character through eight levels packed with enemies, traps and boss encounters.
There are a large selection of weapons that you can find and collect, although players are limited to the use of just one type of weapon at any time. Not an easy game, but completely beatable in under an hour or less with repeated tries. You can also switch between windowed and full screen mode by pressing the Left Alt and Enter key.
|rhacp ||Crostar||Action/Arcade||8.13 MB||Click here to download|
rhacp is a brilliant variation of Snake by Crostar, a regular 3Punge competition participant and also the creator of Round and Round. This particular effort uses 3D models, but retains much of the gameplay elements from the original.
The objective of the game is basically to swallow other enemies which resemble shorter versions of your creature. If any of them touches other parts of your snake's body besides the head, mines will begin to appear from the end of it's tail. Touching these mines causes the current game to end instantly.
The number of enemies to eliminate in order to progress is shown at the upper left side of the screen. Collecting all round objects will make every mine in the vicinity disappear, clearing your way when the area is getting a little too crowded.
Only the arrow keys are used to control movement. Press the Z key to start from any level. Continues are unlimited.
|kdice ||Ryan Dewsbury||Strategy||Browser||Click here to play|
A browser-based multiplayer strategy game for seven players, kdice was originally based on Taro Ito's Dice Wars. Gameplay is similar to Risk with the primary goal of the game being to control every territory on the map.
kdice is played on a randomly-selected map with twenty-eight to thirty-one territories. At the start of a game, territories are randomly divided among the players and a random number of dice representing armies are stacked on each territory. A player is then randomly selected to go first.
The objective is to control every territory on the map, accomplished by attacking other players' territories. Players can only attack territories that are adjacent to their own. When an attack is started, the game will roll the dice of each territory and compare the results. If the attacking player has the higher number, he wins control of the territory. All but one of the dice from the attacking territory are then moved to the defeated territory. Otherwise, the attacker does not gain control and the number of dice in his stack will reduce to one.
At the end of the turn, the player receives a number of dice equal to the largest number of contiguous territories he controls, and the dice are placed randomly throughout the player's territories. A scoring system ranks users based on dominance throughout the game in addition to place.
|Vacuum, The |
|David Proctor||Adventure||4.14 MB||Click here to download|
The Vacuum is a sci-fi adventure game which tells the story of a couple traveling home inside a cargo ship when a pair of explosions set off a chain of events that will forever change both of their lives. The final outcome is influenced by key decisions made by you during the course of your investigation, though most of the endings contain only minor variations in comparison.
Use the tab key to display or hide your objectives. There is an option to skip walk animations with the space key in the settings menu.
|A House in California ||Jake Elliott, Cardboard Computer||Adventure||Browser||Click here to play|
A House in California is a surreal, narrative game about four characters who bring a house to life. These four characters are based the developer's relatives (two grandmothers and two great-grandmothers). The game is inspired aesthetically by Mystery House, developed in 1980 by Roberta and Ken Williams. But whereas Mystery House is a mystery story about greed and murder, A House in California is more like an Imagist poem about family and memory.
|The Spirit Engine 2 ||Mark Pay||RPG||209 MB||Click here to download|
The Spirit Engine 2 is the follow up to the freeware game The Spirit Engine, first released in November 2003. Set in a new world, with new characters, new graphics and a rewritten game engine, TSE-2 improves upon the game experience of the original in every possible way.
The story is about three citizens who discovered their paths crossing in an act of charity one dark night, finding themselves burdened with the responsibilty of not only defending the nation but deciding whether to save civilization as they know it. TSE-2 offers an updated real-time combat system with greater control over characters, combat speed options and action synchronisation controls to make battles more tactical and more fun.
|Prototype II ||X-0ut||Shoot 'em up||54.2 MB||Click here to download|
Prototype II is X-0ut's new horizontal shooter with a nod to the R-Type series in particular. Shaders can be disabled from the configuration menu if the game doesn't run when this option is turned on. Hold the Z key to shoot or press the X key to manipulate the pod. The A and S keys can be used to change your ship's speed.
|NaaC ||Bloody Monkey||Action/Arcade||10.6 MB||Click here to download|
NaaC is a pretty good Smash TV clone with all the action focused in one room for the entire game. Aliens will barge through walls from the top of the screen, then left and right. Fortunately better weapons occasionally appear out of thin air, although ammo conservation is vital since they run out pretty fast.
|Frozzd ||Jesse Venbrux||Action/Arcade||5.72 MB||Click here to download|
In Frozzd, you take the role of an astronaut tasked with the mission of freeing orange-colored creatures named Mubblies from their frozen state. You begin each level with King Mubbly as your companion, who has the ability to unfreeze his subjects or attack the Frozzds with a tap of the space key. Drink coffee to increase your suit's temperature, and use the points you've acquired to unlock new stages.
Each of the twelve levels introduces a different enemy, and points acquired from previous stages can be used to unlock new ones.
|Protoganda: Strings ||cactus||Shoot 'em up||2.74 MB||Click here to download|
Players start out with three minutes of play time in Protoganda. Defeating a boss awards an extra fifteen seconds, while getting your ship blown up deducts forty. If the timer reaches zero, you lose.
In Shield mode, press the Z and X key to repel bullets. A charge shot can be used by holding the X key, and targeting is automatic.
Absorb mode is a replica of Ikaruga's gameplay mechanics. Switch colors to turn invulnerable agains bullets of the same color. Touch a bullet to absorb it, and increase the destructive power of your charge shot while replenishing a bit of time in the process. More damage is done if your bullets of the opposite color connect with the enemy. Press the C key to release a charged shot.
There are two separate online highscore tables for both modes. The bosses name are selected from a list of fifty most common Russian family names.
Press the F1 function key to change resolution to 640x480 for a larger gameplay window display, and use the R key during a game to restart immediately without returning to the main menu.