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- Added 50 new games
. All downloads were scanned and confirmed virus-free before inclusion into the database.
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- Windows, Mac
|Jason Rohrer||Adventure||0.47 MB||Click here to download|
Passage is an experimental project by Jason Rohrer which attempts to represent life in the span of five minutes. The choices that a player makes is crucial, and there's no right way to play Passage or interpret it.
Use the arrow keys to move the character up, down, left and right. Press the F key to toggle fullscreen mode, and use the B key to adjust screen blow-up factor. Press the Q key to quit.
In Passage, players can search for and open treasure chests. Not every pursuit leads to a reward - most of them are empty. Over time, though, you can can learn which pursuits are likely to be rewarding. Each treasure chest is marked with a sequence of gems on its front, and this sequence indicates whether the chest contains a reward. During the course of the game, you can learn to read these sequences and only spend your precious time opening worthwhile treasure chests.
Passage represents life's challenges with a maze. The screen geometry only allows you to view a narrow slice of this maze at any given moment. You can see quite a distance out in front of you, but you can't see anything to the north or south. You may see a reward up ahead but not be able to see a clear path to it. After a bit of exploration, you may discover that a seemingly-nearby reward is in fact unreachable. As you go deeper into the maze to the south, the path becomes more convoluted, though an obstacle-free route is always available to the north. However, treasure chests are more and more common as you go deeper into the maze. You can spend your time in pursuit of these hard-to-reach rewards, or you can explore and enjoy the scenery that unfolds before you to the east. As you grow older, your view of the territory in front of you shrinks, and navigating new areas in life's maze becomes more difficult.
The world in Passage is infinite. As you head east, you'll find an endless expanse of constantly-changing landscape, and you are rewarded for your exploration. However, even if you spent your entire lifetime exploring, you'd never have a chance to see everything that there is to see. If you spend your time plumbing the depths of the maze, however, you will only see a tiny fraction of the scenery.
You have the option of joining up with a spouse on your journey. If you missed her, she's in the far north near your original starting point. Once you team up with her, however, you must travel together, and you are not as agile as you were when you were single. Some rewards deep in the maze will no longer be reachable if you're with your spouse. You simply cannot fit through narrow paths when you are walking side-by-side. In fact, you will sometimes find yourself standing right next to a treasure chest, yet unable to open it, and the only thing standing in your way will be your spouse. On the other hand, exploring the world is more enjoyable with a companion, and you'll reap a larger reward from exploration if she's along. When she dies, though, your grief will slow you down considerably.
The rewards in Passage come in the form of points added to your score, and you have two options for scoring points - treasure chests, which give 100 points for each hit, and exploration, which gives double-points if you walk with your spouse. There's a pretty tight balance between these two options, there's no optimal choice between the two.
|A House in California ||Jake Elliott, Cardboard Computer||Adventure||Browser||Click here to play|
A House in California is a surreal, narrative game about four characters who bring a house to life. These four characters are based the developer's relatives (two grandmothers and two great-grandmothers). The game is inspired aesthetically by Mystery House, developed in 1980 by Roberta and Ken Williams. But whereas Mystery House is a mystery story about greed and murder, A House in California is more like an Imagist poem about family and memory.
|White Butterfly ||Linley Henzell||Shoot 'em up||3.83 MB||Click here to download|
White Butterfly is a vertical shooter created by Linley Henzell, developer of the excellent Dungeon Crawl and Garden of Coloured Lights. Players begin the game by choosing one of the four available ships to pilot, with a fifth one only unlocked after you've completed the final stage.
Use the cursor keys to move, press the Z key to shoot, and hold the X key to fire your secondary weapon. A third attack can be executed by pressing the Z and X key together. Hold the left shift key to move your ship around at a lower speed. Use the escape key to access the pause and quit menu.
You would need to level up all three attacks for automatic weapon upgrades. Using just one type of shot throughout the game does not upgrade the weapon, even though it continues to gain a new level after repeated usage.
There are three long stages to play in total.
|1213 Episode 2 |
|Yahtzee||Adventure||4.66 MB||Click here to download|
Yahtzee continues to impress with 1213 Episode 2, a platformer made using the AGS engine. Our clueless protagonist can now be made to run by holding down the shift key, and the environment is no longer limited to a grayish shade.
There is some backtracking as 1213 can only carry one item at any moment, but fortunately less time is required to travel from place to place thanks to his newfound ability.
(mature content, nudity)
|cactus||Shoot 'em up||5.72 MB||Click here to download|
Seizuredome is a new remake of Unholy Stage, the arena shooter released by cactus back in 2007. The objective of the game is to stay away the edge of the screen, which can be rather complicated when enemies are attempting to push you off the suspended platform at every opportunity.
Use the cursor keys to move, and hold the left mouse button to shoot. Right click for an alternate firing method, applicable to all weapons available for acquisition from vanquished enemies.
|Star Guard |
- Windows, Mac
|Sparky||Action/Arcade||2.76 MB||Click here to download|
Star Guard is a 2D platformer in which you play as a spaceman on a mission to defeat an evil wizard, armed with only a gun that fires in the direction that you are facing. A quick trigger finger helps, because enemies have a tendency to spring out of nowhere and take you by surprise. Slow to react, and you'd end up back at the last checkpoint location or the beginning of the level you are on.
The game isn't particularly difficult to beat, considering that players have infinite lives to waste on getting shot at or springing traps. There are nine levels to play in total, and instructions on how to unlock an extra mode are given after completing the entire quest.
|1213 Episode 3 |
|Yahtzee||Adventure||4.66 MB||Click here to download|
As 1213's journey comes to an exciting conclusion, Yahtzee holds nothing back to deliver the promised end barely days after releasing the second episode.
To recap, 1213 Episode 3 is the third in a series of continuing stories about a mysterious amnesiac who seeks freedom from his imprisonment. The game does have a few shortcomings but overall it's an adventure not to be missed.
|Beneath a Steel Sky ||Revolution Games||Adventure||66.1 MB||Click here to download|
After releasing Lure of the Temptress, Revolution decided to explore a completely different setting with its second adventure game. A bleak vision of the future was imagined, where mind control and medical science combined forces to repress the populace. Beneath a Steel Sky was made available as a free download in August 2003, with the consent and full blessings from the original development studio.
|musagi ||DrPetter, Tomas Pettersson||Application||2.07 MB||Click here to download|
Musagi is a fairly sophisticated music editor and synthesizer which is more polished than most shareware or commercial products available in the market. The program comes with a broad range of instruments, from predefined retro sounds that can be customized to a MIDI interface and a WAV sampler.
Even if you're not a composer and do not hook up your musical instrument to record tunes on your PC or use the keyboard to play them, you can ignore the more advanced sound-editing features and start composing a nice melody right away.
Be sure to read the text file in the documentation folder, then check out the nicely written step-by-step tutorial that will guide you in composing your very first tune. - Lim-Dul
|Shade ||Andrew Plotkin||Adventure||Browser||Click here to play|
Shade is a short one room game set in a cramped apartment, written by Andrew Plotkin for the 6th Annual IF Competition in 2000. In it, players find themselves packing to leave for a trip to an arts festival, but must first complete a few house chores before setting off with the plane tickets in hand. The hint system has been cleverly disguised by the author as a to-do list, which can be referred to whenever you find yourself contemplating on what action to take next.
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