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0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z (Currently showing: ALL GAMES)

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ScreenshotNameDeveloperCategorySizeDownload
6 Differences
CasePuzzleBrowserClick here to play
(external link)

6 Differences is a sequel to the popular spot the difference game where pictures come alive with all sorts of animation or movement, and players would have to find half a dozen discrepancies in each pair of photos in order to progress. A hint feature can be accessed once per level by pressing the H key. There are fourteen stages in total.

Screenshots: 1 2 3 4 5 6 7 8
60s to Save the Queen
Ozzie MercadoPlatformerBrowserClick here to play
(external link)

60s to Save the Queen is a single-screen 2D platformer with seventeen levels to play, in which you take on the role of a monarch who must save his queen from a castle that is on the verge of collapse. As the main title suggests, the sort of ending that you will get upon completion is dependent on how long it took you to beat the entire game.

It is quite unlikely that you can achieve that in under a minute on your first playthrough, but thanks to a scene selection feature you won't have to replay all of the challenges in sequence just to improve your best time for a better ending.

Screenshots: 1 2 3 4 5 6 7 8 9 10
99 Bricks
WeirdBeard GamesPuzzleBrowserClick here to play
(external link)

99 Bricks is a physics-based variation of Tetris created by WeirdBeard Games, where the objective is to build the highest tower possible out of ninety-nine tetromino shapes. Use the cursor keys to rotate and place blocks, or press the C key to discard a brick currently in play. Hold the Z key to zoom out and get a complete view of the tower, and press the P key to pause the game at any time.

Only registered Kongregate members are allowed to access and submit their scores to the online high score table.

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13
A House in California  
Jake Elliott, Cardboard ComputerAdventureBrowserClick here to play
(external link)

A House in California is a surreal, narrative game about four characters who bring a house to life. These four characters are based the developer's relatives (two grandmothers and two great-grandmothers). The game is inspired aesthetically by Mystery House, developed in 1980 by Roberta and Ken Williams. But whereas Mystery House is a mystery story about greed and murder, A House in California is more like an Imagist poem about family and memory.

A Typical Wednesday Afternoon
Ali MaunderShoot 'em upBrowserClick here to play
(external link)

A Typical Wednesday Afternoon is a score-based vertical shooter with plenty of bullets to dodge and enemies to shoot at. Destroy enough enemy ships, and your weapon gets an automatic upgrade. Bombs can be used to clear a small area on screen for temporary invulnerability, but use sparingly as there are only three bombs available to you for the duration of the entire game.

The M key can be used to turn off music at any time.

Screenshots: 1 2
Abrupt Goodbye, The
Pocketwatch GamesAdventureBrowserClick here to play
(external link)

The Abrupt Goodbye is an interesting experiment by Andy Schatz of Pocketwatch Games, made using a combination of simple SQL and PHP coding. Participants can choose to play either side of a conversation, with new responses added every minute by other players.

Screenshots: 1 2
Abstract Sea
Ali MaunderShoot 'em upBrowserClick here to play
(external link)

Abstract Sea is an alright arena shooter featuring ships made out of abstract shapes. Use the W, A, S and D keys to move your boat around, and hold the left mouse button to shoot.

Adventures of Cagney, The
Rey OrtegaAdventureBrowserClick here to play
(external link)

The Adventures of Cagney is a short 'Choose Your Own Adventure' novel playable online with plenty of images to accompany each turn of the page.

Exploring every single scene won't take longer than fifteen minutes, though the author had included additional bonus content to reward adventurers brave enough to survive until the very end.

Screenshots: 1
After Doomsday
Kenshiro, TectecRPGBrowserClick here to play
(external link)

After Doomsday is a new browser-based multiplayer RPG which was created by a team of two developers using a combination of PHP and MySQL. The game bears many resemblances to the popular Kingdom of Loathing and Twilight Heroes, is free to play, and requires only a simple registration process for account activation.

Stats can be increased temporarily by using item modifiers, or permanently by training and increasing your character's level. Weapons and armor can be purchased from a shop, though the game does emphasize on player versus player encounters to earn experience points. Other methods of gaining experience includes committing crime and heading downtown to defend the city. Many of these tasks can only be done a certain number of times every day, but the counter does reset once the clock strikes midnight.

The search tab can be used to find another player to attack. Most street games are relatively safe to play for additional money without being sent to the hospital, although you still run the risk of losing cash. Other cities are unlocked once you've successfully increased your character level to five or upwards. Players are advised to use the game guide as necessary for further instructions, explanation and tips on making the most out of limited resources.

Instructions/walkthrough

Against All Odds
UNHCRAdventureBrowserClick here to play
(external link)

Against All Odds is a Flash game created as an attempt to educate players about refugees in general, and also indirectly provide information on the work that UNHCR does.

There are twelve scenes in total, with each act consisting of a small game, but no reward is offered when all three chapters are completed. More than half of these consists of multiple choice questions or trial and error situations, where players have to guess answers to a series of questions correctly to proceed.

The third act can be a little tricky to solve, because escape is only possible once you've found the man indicated by a green dot, hiding in one of the alleys near the heavily guarded exit.

Screenshots: 1 2

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