(Currently showing: ALL GAMES)
|Sumotori Dreams ||Peter Sotesz||Action/Arcade||0.17 MB||Click here to download|
In Sumotori Dreams, each bout starts when both players touch the ground with their hands and ends when a player falls to the ground or steps outside the circle. A cube of the winner's color is then thrown in to signal the end of a round.
To win a game you need to have two points more than your opponent, and a total of at least five. Use the enter or backspace key to push, or press the arrow keys to move your character around the circle and change the camera angle view. Hold the down arrow key to touch the ground. A hidden mode can be unlocked during the main menu display by breaking one of the walls on the far right.
|Icy Tower ||Free Lunch Design||Action/Arcade||5.26 MB||Click here to download|
Icy Tower is another excellent release from Free Lunch Design. The story is about a homeboy named Harold, who discovers a mysterious tower that he feels strangely compelled to climb all the way to the top by jumping from platform to platform.
Movements are limited to left, right or jump. Execute a higher jump by running in one direction to gain momentum before pressing space. Chain double or triple jumps to activate combo mode and multiply your score. The screen will move upward constantly, and the game ends if you run out of platforms to land on.
The game can be customized by downloading additional characters to use from the site. Replays can be saved and shared among other players. Simple in design but extremely difficult to master.
|Anika's Odyssey ||Trickysheep||Adventure||Browser||Click here to play|
Anika's Odyssey is a short adventure game by Jeff Nusz, and features art by Tom Robinson. The story begins with a simple task of fetching water from the nearby water pump, but quickly becomes a magical journey involving encounters with strange creatures of the forest as you attempt to recover one of your lost belongings.
|Grid Wars |
- Windows, Mac, Linux
|Mark Incitti||Shoot 'em up||2.98 MB||Click here to download|
GridWars is basically a PC version of the popular Xbox 360 game, Geometry Wars. Made by Mark Incitti, this release features less special effects compared to the original but also new controls to cater for players who do not own a dual analog joypad.
The hybrid option control allows a player to use both mouse and keyboard for ship movement as well as aiming their shots. There's a Mac version as well.
|Sandbox of God, The ||Vertigo Games, Mr. Chubigans||Puzzle||7.45 MB||Click here to download|
The Sandbox of god is a puzzle at heart, where every decision you make affects your outcome in the end.
You can use each godly power only once. Heavily inspired by GROW, you have many different choices so there really isn't a set path to follow.
|Archaist ||Michi||Shoot 'em up||9.25 MB||Click here to download|
Archaist could not be any more different than it's predecessor, yet manages to retain every defining element of the original. Your mission is basically to search each area of the map for artifacts in the shape of floppy disks and time capsules. These objects should then be deposited at a base or station in order to earn an advancement in your designated rank.
It takes a bit of effort to learn the controls, fortunately the difficulty level can be adjusted to your liking. Rather frustrating at times as well, due to the fact that the number of artifacts collected are halved if you lose a ship. There's no save game function though all these are just minor nitpicks.
A remake that even the original author would approve of. Includes a Pastfinder theme which can be selected from the main menu.
|Epsilon ||EON||Puzzle||Browser||Click here to play|
Epsilon is a puzzle game which requires the act of manipulating time and space to solve each level. Your main objective is to collect all tokens to activate the exit portal, achieved by guiding the energized orb around the stage using two handy wormholes.
The first five modules basically serve as a helpful tutorial on changing the position of wormholes, pausing the game to plan your next move, turning back time using the X key, utilizing gravity fields to change the direction of the orb, and even employing ghost rooms to determine the outcome of every act of teleportation. There are fifteen stages to complete in the final module.
|Karoshi: Suicide Salaryman |
|Jesse Venbrux||Platformer||Browser||Click here to play|
Karoshi: Suicide Salaryman is the third sequel to Jesse Venbrux's platformer series, where players must once again find unorthodox methods to assist the suit-wearing main character commit suicide.
Use the cursor keys to move or jump, and press the space key to shoot once a gun is acquired. The R key can be used to restart a level at any time. Progress is saved automatically, and there are fifty levels to play in total.
|Stair Dismount |
- Windows, Mac, Linux
|Jetro Lauha||Action/Arcade||2.19 MB||Click here to download|
Stair Dismount is a computer game made by Jetro Lauha of tAAt. It is a physics game where the goal is maximising the damage done to a 3D stick figure. The player causes damage by briefly applying a force to the figure to make it fall down a staircase.
The stick figure's falls are accompanied by various sound effects - cracks, wails and groans - as it makes its way to the bottom. Stair Dismount uses ragdoll physics, so the figure is very floppy as it falls, like a ragdoll.
The game was first published in Assembly 2002, where it won the first prize in the game development competition. The newest version, 1.0.3, is available for Microsoft Windows, Mac OS X and Linux.
- Windows, Mac
|Terry Cavanagh, distractionware||Platformer||13.5 MB||Click here to download|
VVVVVV is designed around one really simple mechanic: zero gravity jumping. Whenever you jump, you take off into the air and donft stop until you hit a ceiling. Then you can walk around a bit, and jump back down. In VVVVVV, itfs not a gimmick; itfs the basic mechanic - every single jump reverses your gravity. Itfs the starting point.
The game is set in a big open world, with lots to explore. As well as that, the game has a number of smaller, linear levels set in this - the idea is that they contain gameplay elements not found anywhere else. As a result, you can tackle these 'dungeons' in any order you find them in.