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- Added 50 new games
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|Rockman 7-FC ||Mend||Platformer||4.09 MB||Click here to download|
Rockman 7-FC is a remake of the similarly-titled SNES release with a style that closely resembles the prequels instead of an updated look made popular by the portable console versions. Tap the X key rapidly to shoot, hold the same button to charge up for a special attack, and press the Z key to jump. Hold the down cursor key and the jump button at the same time to slide.
Use the Q key to access your inventory and swap abilities, or press the R key to reset back to the introductory screen at any time. Abilities can be switched using the A and S keys as well. Players start out with Rush Coil, the robotic dog which can be called upon to launch you higher than your normal jumps.
The configuration file can be used to change window size. Press the print screen button on the keyboard to capture a screenshot at any time, which is then saved as a new bitmap file in the game folder automatically. This feature can be very useful when typing in your password to resume your progress.
|DUOtris ||Binary Zoo||Puzzle||4.64 MB||Click here to download|
DUOtris is an excellent puzzler from Binary Zoo, makers of Mono and DUO. The name may be slightly misleading as the player is not required to make lines but instead link three or more blocks of the same color together to remove them from the screen.
Throw in the challenge of having two separate grids, requiring the player to shift and arrange two pieces at the same time and you have the makings of a fantastic game. You're allowed to swap pieces by pressing CTRL or space, although this option can only be used if none of the pieces has touched another block. The game ends if any of the accumulated stacks goes over the line at the top and bottom of the screen. Some blocks carry power-ups which, when destroyed, may help or hinder your progress.
|Under the Garden ||Paul Greasley||Platformer||10.4 MB||Click here to download|
Under the Garden is a sandbox-style exploration game set in a harsh winter environment, where supplies are limited and resources such as food and lumber for your fireplace have to be gathered from the land. Here you'll learn how to hunt, mine for valuable items, cut down trees for wood, and construct buildings or bridges out of bricks and boxes.
You can use a fireplace to save your game, but to do so you'd have to keep it lit with more firewood from the forest. There are quite a few safehouses to find in the wilderness, and many of them have their own individual fireplaces that you can utilize as checkpoint locations. Standing next to a fireplace also restores any stamina lost through constant exposure to bad weather conditions or injuries.
|The Hive ||Vanni del Moral||Platformer||4.78 MB||Click here to download|
In The Hive you play as Alex Rig, a reporter who was investigating a missing persons case when he discovers a heavily-fortified research facility while snooping around for clues. Similar to Iji, Prince of Persia and Flashback, Alex will be doing a lot of climbing up platforms and crawling through air vents to find ammunition or health-replenishing items that he can keep in his inventory for later use.
The taser he carries is effective enough against guards at close range, but only rifles and shotguns can protect him from being overwhelmed by chasing mutants that are more resilient to bullet damage. Both the protagonist's health and his weapons can be upgraded in small increments, provided that you manage to locate the special items required to level up their stats.
The controls might feel clunky and unresponsive at first, but if you give the game a chance to impress it could even suprise you with its high production values in just about every other area. This 2D platformer was created by Vanni del Moral as his entry for submission to the YoYo Games' 'Discovery' competition.
|Return to Sector 9 ||Pug Fugly Games, Chris Roper||Shoot 'em up||10.9 MB||Click here to download|
Return to Sector 9 is the long awaited sequel to Ambush in Sector 9. Featuring nine game modes, fifteen ships to pilot, plenty of weaponry, and plenty of aliens to use it on.
Each of the fifteen ships has its own special weapon. Once you have unlocked the ships and their weapons, learn which game modes they're best suited to.
|Kingdom of Loathing ||Asymmetric Publications||RPG||Browser||Click here to play|
Unlike some of the popular multiplayer RPGs these days, Jick (real name Zack Johnson) first created Kingdom of Loathing as a simple game that had stick figures for character illustrations, seemingly random items and odd combat encounters with inhabitants of the land. KoL now boasts over a hundred thousand active users - an amazing achievement for a game which looks and plays exactly the same way as when it started out five years ago.
- Windows, Mac
|Jason Rohrer||Adventure||0.47 MB||Click here to download|
Passage is an experimental project by Jason Rohrer which attempts to represent life in the span of five minutes. The choices that a player makes is crucial, and there's no right way to play Passage or interpret it.
Use the arrow keys to move the character up, down, left and right. Press the F key to toggle fullscreen mode, and use the B key to adjust screen blow-up factor. Press the Q key to quit.
In Passage, players can search for and open treasure chests. Not every pursuit leads to a reward - most of them are empty. Over time, though, you can can learn which pursuits are likely to be rewarding. Each treasure chest is marked with a sequence of gems on its front, and this sequence indicates whether the chest contains a reward. During the course of the game, you can learn to read these sequences and only spend your precious time opening worthwhile treasure chests.
Passage represents life's challenges with a maze. The screen geometry only allows you to view a narrow slice of this maze at any given moment. You can see quite a distance out in front of you, but you can't see anything to the north or south. You may see a reward up ahead but not be able to see a clear path to it. After a bit of exploration, you may discover that a seemingly-nearby reward is in fact unreachable. As you go deeper into the maze to the south, the path becomes more convoluted, though an obstacle-free route is always available to the north. However, treasure chests are more and more common as you go deeper into the maze. You can spend your time in pursuit of these hard-to-reach rewards, or you can explore and enjoy the scenery that unfolds before you to the east. As you grow older, your view of the territory in front of you shrinks, and navigating new areas in life's maze becomes more difficult.
The world in Passage is infinite. As you head east, you'll find an endless expanse of constantly-changing landscape, and you are rewarded for your exploration. However, even if you spent your entire lifetime exploring, you'd never have a chance to see everything that there is to see. If you spend your time plumbing the depths of the maze, however, you will only see a tiny fraction of the scenery.
You have the option of joining up with a spouse on your journey. If you missed her, she's in the far north near your original starting point. Once you team up with her, however, you must travel together, and you are not as agile as you were when you were single. Some rewards deep in the maze will no longer be reachable if you're with your spouse. You simply cannot fit through narrow paths when you are walking side-by-side. In fact, you will sometimes find yourself standing right next to a treasure chest, yet unable to open it, and the only thing standing in your way will be your spouse. On the other hand, exploring the world is more enjoyable with a companion, and you'll reap a larger reward from exploration if she's along. When she dies, though, your grief will slow you down considerably.
The rewards in Passage come in the form of points added to your score, and you have two options for scoring points - treasure chests, which give 100 points for each hit, and exploration, which gives double-points if you walk with your spouse. There's a pretty tight balance between these two options, there's no optimal choice between the two.
|Houkaimura ||Peposoft||Platformer||20.9 MB||Click here to download|
Houkaimura (Breaking Town) is an action platformer that plays similarly to the Ghosts 'n Goblins series, where you have to guide an eggplant-headed character through eight levels packed with enemies, traps and boss encounters.
There are a large selection of weapons that you can find and collect, although players are limited to the use of just one type of weapon at any time. Not an easy game, but completely beatable in under an hour or less with repeated tries. You can also switch between windowed and full screen mode by pressing the Left Alt and Enter key.
|Transformice ||Tigrounette||Platformer||Browser||Click here to play|
Transformice is a multiplayer flash game, where you control a mouse whose goal is to try and return with the cheese faster than all of the other mice. You are assisted by a Shaman who has the ability to summon various physics-based objects to help the mice get the cheese and get back safely.
The Shaman is a mouse with the ability to summon physics objects, and in some cases must overcome an otherwise insurmountable obstacle to clear a path to the cheese for the other mice. The Shaman is separated from the other mice with various markings on his fur and a feather on his head. The array of objects the Shaman has access to varies from map to map; in some cases, the shaman can't do anything at all.
|Little Wheel ||OneClickDog||Adventure||Browser||Click here to play|
Little Wheel is a point-and-click adventure game which tells the story of a community of robots who had their power shut down due to a minor mishap. By chance a guard robot was brought back to life after getting struck by lightning, and it is up to the player to assist our mechanical friend as it tries to restore power back to the city.
Cutscenes are well-animated, puzzles are easy enough to solve without referring to a walkthrough, and all hot spots are marked clearly with either a gray or white circle. The only real fault to be found here is the length of the game, but even that is possibly down to how entertaining it is to play from start to end.
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