(Currently showing: ALL GAMES)
|Spyman ||Ikiki||Platformer||0.54 MB||Click here to download|
Spyman (spyman.zip) is a 2D platformer that puts players in the shoes of a secret agent who has to infiltrate the enemy's base and plant a bomb that'll blow the entire place sky high. Your equipment consists of an army knife and a grappling hook that can be used to swing from one location to another.
The game features a password system that you can use to access any levels previously beaten, and even when your the main character is killed he'll just respawn back at the starting point of the same area. There are five levels to beat in Spyman.
|Minimal Yahtzee ||Gary Warne||Puzzle||0.04 MB||Click here to download|
The objective of Minimal Yahtzee is to score the most points by rolling five dice to make certain combinations. The dice can be rolled up to three times in a turn to try to make one of the thirteen possible scoring combinations.
A game of Yahtzee consists of thirteen rounds during which the player chooses which scoring combination is to be used in that round. Once a combination has been used in the game, it cannot be used again.
Each of the scoring combinations has a different point value, some of which are fixed values and others of which have the cumulative value of the dice. A Yahtzee is a five-of-a-kind and holds the game's highest point value of 50.
|Knytt ||Nifflas||Platformer||18.1 MB||Click here to download|
Knytt is a 2D platformer created by Nifflas, the developer who gained much fame after the release of Within a Deep Forest.
The story begins with an abduction and a crash landing on some unfamiliar planet, which means plenty of land to explore although there's hardly any interaction with other creatures. Save points are easily accessible, Knytt will glow red when in danger, and the shining beam of light will assist your search for the necessary repair items.
There's about sixty screens worth of adventure which equals to roughly an hour or two of play. Of course, This isn't a Nifflas production without several unlockables and secrets to reward the curious.
|Hoshi Saga ||Yoshio Ishii, Nekogames||Puzzle||Browser||Click here to play|
Hoshi Saga is a brain teaser consisting of thirty-six stages in total, each with the same objective of discovering stars which are cleverly hidden by the author. No instructions are given, and players are expected to solve puzzles by experimenting with the elements found in every stage.
|Small Worlds ||David Shute||Platformer||Browser||Click here to play|
Small Worlds is a 2D exploration game created by David Shute, where the controls for your character can be a bit frustrating at times but everything else about the effort shines through. Even if you take all the wrong paths, this adventure is still a rather short one that will only take roughly about fifteen minutes of your time to complete.
|Squid and Let Die ||Oddbob||Action/Arcade||15.1 MB||Click here to download|
Squid and Let Die is a fast-paced arcade game in which players have to collect all dots on screen to progress to the next level. Cannons will try to home in on your position and fire a shot at you, but you can dodge them with ease if you move quickly enough.
The key to advancing in this game is to trick those cannons into shooting, since the cannons are immobilized while their shots still remain on the grid. The controls will take some getting used to, but players with a fondness for classic gaming will certainly want to add Oddbob's latest to their collection.
|Zub ||Richard Jordan||Action/Arcade||3.07 MB||Click here to download|
The plot of Zub involves navigating through ten different planets to find the lost Eye of Zub. Each planet is connected to some others by a system of teleports. You start on planet 1 and must get to planet 10 and back.
There are platforms on each screen, when you stand on one you can move it by crouching and pushing left or right. Use the platforms to get up to the three teleports at the top, your destination depending on which you choose. There is always at least one alien on screen at any one time, which descends from the top and attempts to knock you off the platforms.
|Nanobots ||Erin Robinson||Adventure||9.68 MB||Click here to download|
Nanobots is a point and click adventure game that lets you control six different robots as they race to save themselves from being turned into scrap metal by an evil professor. Players will only get to control one robot at a time, but can switch between them by clicking on the row of icons at the bottom of the screen.
The game includes a handy tutorial, while helpful suggestions on solving puzzles can be acquired by using Audbot to converse with other characters.
|Guru Logic Champs ||Ian Price||Puzzle||0.56 MB||Click here to download|
Guru Logic Champs is originally a puzzler developed by Compile for the Game Boy Advance, which was also remade by PopCap under the name of Pixelus. There are usually several white spaces and immovable blocks in each stage. These blocks are the only objects which can stop the movement of the pieces that you shoot out of your cannon.
The main objective is to place these pieces on the designated areas indicated by the white squares. Pieces shot out of a cannon will continue sliding until they hit another block. Some tile manipulation skills are required as the number of blocks assigned to you is just enough to complete each level.
These pieces can be retrieved at any time by pressing the down arrow key, providing that the route is clear to do so. The board can be rotated by pressing the Z or X key. Use the page up and page down keys to browse puzzle sets when the puzzle selection screen is shown.
Only eighty puzzles are accessible in this version. The game was developed using BlitzMax, but will work under both XP and Vista operating systems.
|Opera Omnia |
- Windows, Mac
|Stephen Lavelle, increpare||Puzzle||4.58 MB||Click here to download|
In Opera Omnia you play a state historian who is charged by his politician friend to come up with convenient theories about migration in the past. Basically, you have to think backwards: if people were in this city during a plague, and if plagues reduce population, that means that they had to have had a lot of people in order to survive that plague: thus, plagues actually increase population if you work backwards in time.
The challenge of each level is that you're given something to prove -- such as prove that 300,000 people lived in this city a long time ago -- and you adjust migration patterns that will show how 300,000 people could have lived in that city a long time ago.
The gameplay may be a bit hard to "get" at first, and a lot of the people I've recommended the game to had a hard time wrapping their mind around the concept, but if you do manage to do it you'll find it a clever gameplay mechanic and some interesting challenges unlike most other games. There's also a pretty well-written story over the span of its 20 levels. - Paul Eres