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Freeware Database - Retro Remakes

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0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z (Currently showing: ALL GAMES)

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22/01/2011 - Added 50 new games. All downloads were scanned and confirmed virus-free before inclusion into the database.
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ScreenshotNameDeveloperCategorySizeDownload
Captain Forever  
FarbsShoot 'em upBrowserClick here to play
(external link)

In Captain Forever, you're the captain of a ship named Nemesis, stranded in space without a single clue about your current whereabouts. Fortunately an info buoy is around to help, providing you with some information about the sector you are in and supplying repair modules to rebuild your ship.

By destroying enemy ships with your default laser weapon, you can cause them to drop ship parts that can be attached to your own ship. Additional ship plating, extra weapons and increased thruster power are just some of the benefits to be gained from salvaging intact modules.

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Bokorin  
IkikiAction/Arcade0.45 MBClick here to download

Bokorin is an addictive little action game made by Ikiki using MMF, in which players have to take out as many of his opponents as possible in under one minute. A control configuration option is included in the menu. Press the shift key to start a game. Use the same button to execute a jump. Tap the control key to attack, and hold the Z key to activate the slow motion mode.

Screenshots: 1 2
Noitu Love 2  
(demo)
Joakim SandbergPlatformer10.1 MBClick here to download

Noitu Love 2 is a platformer made by Joakim Sandberg, developer of Chalk and Tripline. In it, you take control of Xoda Rap as she embarks on a mission to uncover the cause of disturbances in her beloved city.

The trial version contains level one in it's entirety, and a third of the second level is playable as well.

Instructions/walkthrough

Screenshots: 1 2 3
Elements  
ZanzarinoStrategyBrowserClick here to play
(external link)

Elements is a strategy-based fantasy card game that features both single-player and online multiplayer modes, deck building options, and no micropayments needed for acquiring new cards.

There are twelve elements to specialize in, and you can customize your deck even further after winning matches and spinning for rare cards. The objective of the game is basically to reduce your opponent's hit points to zero and win the duel before he does the same to you. An elemental master can also lose the duel if he or she runs out of cards to play.

The tutorial does a great job of easing new players in quickly. You begin each round by placing pillars to generate quantums, which are then used to cast spells or summon creatures to do your bidding. A white bar will appear under the quantum cost of a card if you have enough quantums of the right colour to put the card into play.

Screenshots: 1 2 3 4 5
Streemerz Flash  
The Podunkian, Arthur LeePlatformerBrowserClick here to play
(external link)

Streemerz is a remake loosely based on an Action 52 game with the same name, featuring new art and music resources from Arthur Lee and Binbag McGraw. The story is now set sometime in the future, although the main character still uses streamers to scale walls or climb onto platforms. There are plenty of checkpoints for players to save their progress with, but they could be a few rooms apart by the time you're close to completing your mission.

Note that a load game option isn't available, so if you exit back to the main menu or quit the game you would have to replay the entire story mode from the beginning.

Instructions/walkthrough
Additional files/mirrors

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66
Shade  
Andrew PlotkinAdventureBrowserClick here to play
(external link)

Shade is a short one room game set in a cramped apartment, written by Andrew Plotkin for the 6th Annual IF Competition in 2000. In it, players find themselves packing to leave for a trip to an arts festival, but must first complete a few house chores before setting off with the plane tickets in hand. The hint system has been cleverly disguised by the author as a to-do list, which can be referred to whenever you find yourself contemplating on what action to take next.

Instructions/walkthrough
Additional files/mirrors

Passage  
- Windows, Mac
Jason RohrerAdventure0.47 MBClick here to download
(external link)

Passage is an experimental project by Jason Rohrer which attempts to represent life in the span of five minutes. The choices that a player makes is crucial, and there's no right way to play Passage or interpret it.

Use the arrow keys to move the character up, down, left and right. Press the F key to toggle fullscreen mode, and use the B key to adjust screen blow-up factor. Press the Q key to quit.

In Passage, players can search for and open treasure chests. Not every pursuit leads to a reward - most of them are empty. Over time, though, you can can learn which pursuits are likely to be rewarding. Each treasure chest is marked with a sequence of gems on its front, and this sequence indicates whether the chest contains a reward. During the course of the game, you can learn to read these sequences and only spend your precious time opening worthwhile treasure chests.

Passage represents life's challenges with a maze. The screen geometry only allows you to view a narrow slice of this maze at any given moment. You can see quite a distance out in front of you, but you can't see anything to the north or south. You may see a reward up ahead but not be able to see a clear path to it. After a bit of exploration, you may discover that a seemingly-nearby reward is in fact unreachable. As you go deeper into the maze to the south, the path becomes more convoluted, though an obstacle-free route is always available to the north. However, treasure chests are more and more common as you go deeper into the maze. You can spend your time in pursuit of these hard-to-reach rewards, or you can explore and enjoy the scenery that unfolds before you to the east. As you grow older, your view of the territory in front of you shrinks, and navigating new areas in life's maze becomes more difficult.

The world in Passage is infinite. As you head east, you'll find an endless expanse of constantly-changing landscape, and you are rewarded for your exploration. However, even if you spent your entire lifetime exploring, you'd never have a chance to see everything that there is to see. If you spend your time plumbing the depths of the maze, however, you will only see a tiny fraction of the scenery.

You have the option of joining up with a spouse on your journey. If you missed her, she's in the far north near your original starting point. Once you team up with her, however, you must travel together, and you are not as agile as you were when you were single. Some rewards deep in the maze will no longer be reachable if you're with your spouse. You simply cannot fit through narrow paths when you are walking side-by-side. In fact, you will sometimes find yourself standing right next to a treasure chest, yet unable to open it, and the only thing standing in your way will be your spouse. On the other hand, exploring the world is more enjoyable with a companion, and you'll reap a larger reward from exploration if she's along. When she dies, though, your grief will slow you down considerably.

The rewards in Passage come in the form of points added to your score, and you have two options for scoring points - treasure chests, which give 100 points for each hit, and exploration, which gives double-points if you walk with your spouse. There's a pretty tight balance between these two options, there's no optimal choice between the two.

Screenshots: 1
Miestas  
Teshla, JurgisAdventureBrowserClick here to play
(external link)

Miestas is a short adventure game featuring hand-drawn art and a jazzy soundtrack originally performed by Nat King Cole. Use the left and right arrow keys to move your character around, and press the space key to interact with the surreal objects you find on your journey.

The X key can be used to cancel any action. Press the left or right arrow key twice in succession to run.

Screenshots: 1
Small Worlds  
David ShutePlatformerBrowserClick here to play
(external link)

Small Worlds is a 2D exploration game created by David Shute, where the controls for your character can be a bit frustrating at times but everything else about the effort shines through. Even if you take all the wrong paths, this adventure is still a rather short one that will only take roughly about fifteen minutes of your time to complete.

Instructions/walkthrough
Additional files/mirrors

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Crimzon Clover  
YotsubaneShoot 'em up139 MBClick here to download
(external link)

Crimzon Clover is truly a wet dream for shoot 'em up fans. Though labeled as a trial version, this vertical 2D shooter sports a generous three full levels to play, jaw-dropping graphics, a limited shop section for unlockables, and the obligatory yet awe-inspiring boss fights.

In addition to your primary weapon, you can hold down the second shot button to target enemy ships, then release the key to fire homing beams at them. Collecting stars increases your special gauge, and when you press the C key it will either activate the bomb or your ship's break mode, depending on how much of the bar has been filled.

Note that the continues that you purchase from the shop can only be used once.

Instructions/walkthrough

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13

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