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- Added 50 new games
. All downloads were scanned and confirmed virus-free before inclusion into the database.
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|W*H*B ||Bob Smith||Puzzle||0.02 MB||Click here to download|
W*H*B is a puzzler that resembles Damien Clarke's Bloxorz in many ways, although this version features configurable button settings, great chiptunes and lovely retro graphics that the original had never offered. The game also doesn't punish you as severely for making mistakes, with the screen flashing red if your next move could cause the block to fall off the map.
An emulator may be required to play W*H*B, assuming that you don't own a working ZX Spectrum anywhere around the house. ZX Spin is a free emulator that works well enough with the game. It is also recommended that players reconfigure the key settings to their preferences before starting the first puzzle, since buttons are placed too far away in the default configuration for one hand to handle.
There are forty levels to play in total.
|Star Guard |
- Windows, Mac
|Sparky||Action/Arcade||2.76 MB||Click here to download|
Star Guard is a 2D platformer in which you play as a spaceman on a mission to defeat an evil wizard, armed with only a gun that fires in the direction that you are facing. A quick trigger finger helps, because enemies have a tendency to spring out of nowhere and take you by surprise. Slow to react, and you'd end up back at the last checkpoint location or the beginning of the level you are on.
The game isn't particularly difficult to beat, considering that players have infinite lives to waste on getting shot at or springing traps. There are nine levels to play in total, and instructions on how to unlock an extra mode are given after completing the entire quest.
|Samorost ||Amanita Design||Adventure||Browser||Click here to play|
In Samorost, the player interacts with the world with simple mouse clicks directing a small, white-clad humanoid with a little cap and brown boots. The object of the game is to avert a collision of the gnome's world and an incoming world.
- Windows, Mac
|namako team||Action/Arcade||1.27 MB||Click here to download|
dive is a small action game in which players are given the chance to venture into the sea for a bit underwater exploration. Communicate with friendly blue creatures by pressing the Z key to acquire more air. You will lose a small amount of air if you touch any of the dangerous creatures.
Press the plus or minus key to change window size, and use the alt and enter key to enter full screen mode. The game has a proper ending.
|The Journey Down, Chapter 1: Over the Edge ||Theodor Waern||Adventure||122 MB||Click here to download|
The Journey Down, Chapter 1: Over the Edge is a point-and-click adventure game that tells the story of Bwana and his friend Kito, two individuals who run a gas station but were forced to find other means of making money when the power company threatens to cut their electrical supply off. Fortunately at about the same time a young woman arrives at your doorstep looking for a book, and she willing to reward you handsomely should you be able to help her out with an errand.
Anyone familiar with classic LucasArts games should feel right at home with the controls here. Left clicking on any interactive object examines or operates it, inventory items are located at the bottom of the screen, and moving your cursor towards the top of the window displays the options menu.
You can press the period ('.') key to skip parts of a dialogue quickly, or use the escape key to end an in-game cutscene immediately. Note that there is only one save slot to use, and you might need to fiddle with the setup.exe file a bit to get the game looking as gorgeous as the screenshots posted at the official site.
|Samurai Railroad Mansion ||Lurk||Action/Arcade||19.1 MB||Click here to download|
Samurai Railroad Mansion is an action game developed by Lurk using Mark Overmars' Game Maker engine, and has more than a passing resemblance to Nintendo's light gun classic Hogan's Alley. A simple tutorial shown before the start of each level explains the type of enemies a player will encounter, though the advice on offer can be rather vague at times.
Hold the left or right cursor key before pressing the attack button to swing your blade in either directions. Your samurai's face will appear above the section in which he will strike at when the Z key is held. Press the F4 function key to switch between full screen and windowed mode.
Honor is lost when you hit a maiden or an opponent who has submitted to you, but can be restored by one rank for every ten thousand points you acquire. Timing is a crucial element in this game, as certain enemies can only be attacked after a few seconds, while others have to be sliced at the moment they appear on screen. There are only eight stages to play in total.
|Stargirl and the Thief from the Exploded Moon ||Bernie||Platformer||2.59 MB||Click here to download|
Stargirl and the Thief from the Exploded Moon is a new platformer by Bernie, developer of Darkside Adventures and Reactor 9. The game features plenty of secrets, hidden items and occasional boss battles as well.
Press the C key to jump, or hold the V key to increase running speed when available. The same button can also be used to grab and throw objects found in all levels. Press the return key to pause at any time.
|Sword of Fargoal ||Jeff McCord, Paul Pridham, Elias Pschernig||RPG||0.75 MB||Click here to download|
Sword of Fargoal is a roguelike game, with the player controlling an adventurous warrior attempting to reclaim the titular sword from the depths of a monster-infested, randomly-generated dungeon. The sword is placed randomly somewhere between the fifteenth and twentieth dungeon level.
|Feign ||Ian Snyder||Puzzle||Browser||Click here to play|
Feign is a clever maze game that is similar to Mike Inel's Where and Hazard: The Journey of Life, in which players are instructed to find the nine missing people who have hid themselves inside a network of rooms and corridors. If you lose count of how many people you have found, standing still in one spot will cause a text that displays your current progress to appear on screen.
- Windows, Mac
|Jason Rohrer||Adventure||0.47 MB||Click here to download|
Passage is an experimental project by Jason Rohrer which attempts to represent life in the span of five minutes. The choices that a player makes is crucial, and there's no right way to play Passage or interpret it.
Use the arrow keys to move the character up, down, left and right. Press the F key to toggle fullscreen mode, and use the B key to adjust screen blow-up factor. Press the Q key to quit.
In Passage, players can search for and open treasure chests. Not every pursuit leads to a reward - most of them are empty. Over time, though, you can can learn which pursuits are likely to be rewarding. Each treasure chest is marked with a sequence of gems on its front, and this sequence indicates whether the chest contains a reward. During the course of the game, you can learn to read these sequences and only spend your precious time opening worthwhile treasure chests.
Passage represents life's challenges with a maze. The screen geometry only allows you to view a narrow slice of this maze at any given moment. You can see quite a distance out in front of you, but you can't see anything to the north or south. You may see a reward up ahead but not be able to see a clear path to it. After a bit of exploration, you may discover that a seemingly-nearby reward is in fact unreachable. As you go deeper into the maze to the south, the path becomes more convoluted, though an obstacle-free route is always available to the north. However, treasure chests are more and more common as you go deeper into the maze. You can spend your time in pursuit of these hard-to-reach rewards, or you can explore and enjoy the scenery that unfolds before you to the east. As you grow older, your view of the territory in front of you shrinks, and navigating new areas in life's maze becomes more difficult.
The world in Passage is infinite. As you head east, you'll find an endless expanse of constantly-changing landscape, and you are rewarded for your exploration. However, even if you spent your entire lifetime exploring, you'd never have a chance to see everything that there is to see. If you spend your time plumbing the depths of the maze, however, you will only see a tiny fraction of the scenery.
You have the option of joining up with a spouse on your journey. If you missed her, she's in the far north near your original starting point. Once you team up with her, however, you must travel together, and you are not as agile as you were when you were single. Some rewards deep in the maze will no longer be reachable if you're with your spouse. You simply cannot fit through narrow paths when you are walking side-by-side. In fact, you will sometimes find yourself standing right next to a treasure chest, yet unable to open it, and the only thing standing in your way will be your spouse. On the other hand, exploring the world is more enjoyable with a companion, and you'll reap a larger reward from exploration if she's along. When she dies, though, your grief will slow you down considerably.
The rewards in Passage come in the form of points added to your score, and you have two options for scoring points - treasure chests, which give 100 points for each hit, and exploration, which gives double-points if you walk with your spouse. There's a pretty tight balance between these two options, there's no optimal choice between the two.
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