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22/01/2011 - Added 50 new games. All downloads were scanned and confirmed virus-free before inclusion into the database.
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ScreenshotNameDeveloperCategorySizeDownload
Mighty Jill Off  
(mature content)
dessgeegaPlatformer28.8 MBClick here to download

Mighty Jill Off is dessgeega's tribute to the fantastic Bomb Jack series, created with collaborative efforts from James Harvey and Andrew Toups. Players jump with the Z key, and can cancel this action at any time by pressing the same button again for a smaller leap. Tap the Z key rapidly to reduce the speed of descent while in mid-air.

The game can be finished in roughly ten or twenty minutes with the first try.

Screenshots: 1 2 3 4 5
3D Starstrike  
Urban InteractiveShoot 'em up24.4 MBClick here to download

Uncle's remake of 3D Starstrike is essentially a rail shooter first released on the Sinclair ZX Spectrum over two decades ago, which in turn was inspired by Star Wars arcade cabinets put out by Atari to cash in on the popularity of the franchise.

The first level involves shooting at enemy ships and the plasma bolts that they will fire at you, while the second requires some fancy dodging skills as you strive to avoid collision with turrets and towers attempting to gun you down. In stage three, you'll need to navigate around catwalks and destroy the two purple pipes at the end of the trench to enter the reactor. Blow up all six reactors pods in the final area to destroy the Battlestar and start all over again, albeit with a higher difficulty.

Screenshots: 1 2 3
Rockman 7-FC  
MendPlatformer4.09 MBClick here to download

Rockman 7-FC is a remake of the similarly-titled SNES release with a style that closely resembles the prequels instead of an updated look made popular by the portable console versions. Tap the X key rapidly to shoot, hold the same button to charge up for a special attack, and press the Z key to jump. Hold the down cursor key and the jump button at the same time to slide.

Use the Q key to access your inventory and swap abilities, or press the R key to reset back to the introductory screen at any time. Abilities can be switched using the A and S keys as well. Players start out with Rush Coil, the robotic dog which can be called upon to launch you higher than your normal jumps.

The configuration file can be used to change window size. Press the print screen button on the keyboard to capture a screenshot at any time, which is then saved as a new bitmap file in the game folder automatically. This feature can be very useful when typing in your password to resume your progress.

Screenshots: 1 2 3 4 5 6 7 8 9 10
Passage  
- Windows, Mac
Jason RohrerAdventure0.47 MBClick here to download
(external link)

Passage is an experimental project by Jason Rohrer which attempts to represent life in the span of five minutes. The choices that a player makes is crucial, and there's no right way to play Passage or interpret it.

Use the arrow keys to move the character up, down, left and right. Press the F key to toggle fullscreen mode, and use the B key to adjust screen blow-up factor. Press the Q key to quit.

In Passage, players can search for and open treasure chests. Not every pursuit leads to a reward - most of them are empty. Over time, though, you can can learn which pursuits are likely to be rewarding. Each treasure chest is marked with a sequence of gems on its front, and this sequence indicates whether the chest contains a reward. During the course of the game, you can learn to read these sequences and only spend your precious time opening worthwhile treasure chests.

Passage represents life's challenges with a maze. The screen geometry only allows you to view a narrow slice of this maze at any given moment. You can see quite a distance out in front of you, but you can't see anything to the north or south. You may see a reward up ahead but not be able to see a clear path to it. After a bit of exploration, you may discover that a seemingly-nearby reward is in fact unreachable. As you go deeper into the maze to the south, the path becomes more convoluted, though an obstacle-free route is always available to the north. However, treasure chests are more and more common as you go deeper into the maze. You can spend your time in pursuit of these hard-to-reach rewards, or you can explore and enjoy the scenery that unfolds before you to the east. As you grow older, your view of the territory in front of you shrinks, and navigating new areas in life's maze becomes more difficult.

The world in Passage is infinite. As you head east, you'll find an endless expanse of constantly-changing landscape, and you are rewarded for your exploration. However, even if you spent your entire lifetime exploring, you'd never have a chance to see everything that there is to see. If you spend your time plumbing the depths of the maze, however, you will only see a tiny fraction of the scenery.

You have the option of joining up with a spouse on your journey. If you missed her, she's in the far north near your original starting point. Once you team up with her, however, you must travel together, and you are not as agile as you were when you were single. Some rewards deep in the maze will no longer be reachable if you're with your spouse. You simply cannot fit through narrow paths when you are walking side-by-side. In fact, you will sometimes find yourself standing right next to a treasure chest, yet unable to open it, and the only thing standing in your way will be your spouse. On the other hand, exploring the world is more enjoyable with a companion, and you'll reap a larger reward from exploration if she's along. When she dies, though, your grief will slow you down considerably.

The rewards in Passage come in the form of points added to your score, and you have two options for scoring points - treasure chests, which give 100 points for each hit, and exploration, which gives double-points if you walk with your spouse. There's a pretty tight balance between these two options, there's no optimal choice between the two.

Screenshots: 1
Every Day the Same Dream  
Paolo Pedercini, MolleindustriaAdventureBrowserClick here to play
(external link)

In Molleindustria's Every Day the Same Dream, you play as a white-collar worker who goes through the same routine of driving to the office daily, but deep down inside his soul he harbours a yearning to take the path less travelled. This is where the story begins, as players try to figure out ways to break away from the monotony of adulthood life.

Made in under a week for the Experimental Gameplay's art game theme, Every Day the Same Dream is a short game that can be completed in under fifteen minutes or less.

Additional files/mirrors

Screenshots: 1 2 3 4 5 6 7 8 9
Excavatorrr  
Hempuli, Arvi TeikariPlatformer1.34 MBClick here to download

In Excavatorrr you play as an adventurer who is searching for rare treasures in an unexplored network of caves, equipped with only a pickaxe and some starting items strewn on the floor. Maps are procedurally generated every time you start a new game, and you can only replenish items or offload treasures for cash back at the shop (press up at the entrance) on the surface.

An online high score submission feature is included, although you would need to add the game executable to your firewall exception list before your best scores can be submitted online.

Instructions/walkthrough

Screenshots: 1 2 3 4 5 6 7
Samorost  
Amanita DesignAdventureBrowserClick here to play
(external link)

In Samorost, the player interacts with the world with simple mouse clicks directing a small, white-clad humanoid with a little cap and brown boots. The object of the game is to avert a collision of the gnome's world and an incoming world.

Spyman  
IkikiPlatformer0.54 MBClick here to download
(external link)

Spyman (spyman.zip) is a 2D platformer that puts players in the shoes of a secret agent who has to infiltrate the enemy's base and plant a bomb that'll blow the entire place sky high. Your equipment consists of an army knife and a grappling hook that can be used to swing from one location to another.

The game features a password system that you can use to access any levels previously beaten, and even when your the main character is killed he'll just respawn back at the starting point of the same area. There are five levels to beat in Spyman.

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
rhacp  
CrostarAction/Arcade8.13 MBClick here to download

rhacp is a brilliant variation of Snake by Crostar, a regular 3Punge competition participant and also the creator of Round and Round. This particular effort uses 3D models, but retains much of the gameplay elements from the original.

The objective of the game is basically to swallow other enemies which resemble shorter versions of your creature. If any of them touches other parts of your snake's body besides the head, mines will begin to appear from the end of it's tail. Touching these mines causes the current game to end instantly.

The number of enemies to eliminate in order to progress is shown at the upper left side of the screen. Collecting all round objects will make every mine in the vicinity disappear, clearing your way when the area is getting a little too crowded.

Only the arrow keys are used to control movement. Press the Z key to start from any level. Continues are unlimited.

Screenshots: 1
Bloxorz  
Damien ClarkePuzzleBrowserClick here to play
(external link)

Bloxorz is a puzzle game which involves shuffling a piece of block across a suspended maze. The objective is basically to get the block to fall through a square hole at the end of each stage, all the while trying to avoid falling off the edges.

The player will be introduced to switches, bridges, tiles which responds to different pressures and even teleporters to complicate matters. Later on, smaller blocks are introduced to increase the overall difficulty of each puzzle.

There are thirty-three stages to complete.

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