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|Typhoon 2001 ||Thorsten Kuphaldt||Shoot 'em up||3.09 MB||Click here to download|
Anyone familiar with Tempest would definitely be interested in Thorsten's Typhoon 2001. Use the left and right arrow keys to move the ship around the stage, and hold the space key to shoot. A superzapper can be used by pressing the enter key. Avoid spikes when warping to the next level.
Not a standard vertical or horizontal shooter but quite simply one of the best freeware Tempest remake yet. Ace, indeed.
|Soup ver 0.9 ||Yaruhara||Adventure||7.72 MB||Click here to download|
Soup ver 0.9 is a production loosely based on LSD, a trippy dream recollection available only on the Playstation console. Choose the first option to play in full screen mode. A different part of the adventure is unlocked for each new game attempted by the player.
Hold the left shift key to look around, and touch a wall to exit any room. Describing the game any further is equivalent to providing possible spoilers.
|A House in California ||Jake Elliott, Cardboard Computer||Adventure||Browser||Click here to play|
A House in California is a surreal, narrative game about four characters who bring a house to life. These four characters are based the developer's relatives (two grandmothers and two great-grandmothers). The game is inspired aesthetically by Mystery House, developed in 1980 by Roberta and Ken Williams. But whereas Mystery House is a mystery story about greed and murder, A House in California is more like an Imagist poem about family and memory.
|Chalk ||Joakim Sandberg||Action/Arcade||3.85 MB||Click here to download|
Chalk is a unique action game by Joakim Sandberg which places emphasis on drawing to solve problems that the player will face in each of the six levels.
The right mouse button controls movement, while the left is used to draw lines. Only one line of a certain length can be on screen at any time, determined by a gauge shown at the top of the window display.
Geometric shapes can be removed by drawing lines across each of the green dots on them. Enemies are destroyed by drawing a line from a purple bullet to a ship. Blue shapes can be picked up and thrown around.
Beating all six levels with A ratings unlocks the endurance challenge.
|Specter Spelunker Shrinks ||Ken Grafals||Platformer||Browser||Click here to play|
Specter Spelunker Shrinks is a Unity-based platformer in which you overcome obstacles and challenges by growing or shrinking the size of the main character. There are regular checkpoints scattered around the level to save your progress from time to time, although players won't be utilizing them too much as the entire adventure can be completed in half an hour or less.
|Vacant Ark ||Buster||Shoot 'em up||9.83 MB||Click here to download|
Vacant Ark is a strange departure from standard horizontal shooters, featuring excellent sprite designs by Buster but employing a slightly awkward gameplay system. You can only store and use up to six bullets at any time, although this supply can be replenished by collecting blue gems from vanquished enemies.
You lose all your energy stock if an enemy bullet grazes your on-screen character. A life is lost if you have no energy left when receiving damage. Your pod can also turn enemy bullets into gems when not in use for a few seconds.
Each end level boss requires a different strategy to beat. Some weapons are more effective in certain situations. You can only progress to the next zone if none of the bosses escape.
|BrainSplode! ||Richard Edwards, Rust Red Games||Puzzle||14.5 MB||Click here to download|
BrainSplode! is a physics-based puzzle game which puts you in control of a rocket launcher that can be used to fire missiles at pink-coloured brains. The objective here is to destroy all of the brains in the area (marked as green squares on the mini-map) so that you may progress to the next stage, where more brains await for their eventual annihilation at your hands.
You can use the marker in the red box to move the turret around, then click on the launch button to fire a missile. Projectiles bounce off yellow pads, and players can utilize rocket components like thrusters and parachutes to guide their missiles with more precision in latter stages.
|Elements ||Zanzarino||Strategy||Browser||Click here to play|
Elements is a strategy-based fantasy card game that features both single-player and online multiplayer modes, deck building options, and no micropayments needed for acquiring new cards.
There are twelve elements to specialize in, and you can customize your deck even further after winning matches and spinning for rare cards. The objective of the game is basically to reduce your opponent's hit points to zero and win the duel before he does the same to you. An elemental master can also lose the duel if he or she runs out of cards to play.
The tutorial does a great job of easing new players in quickly. You begin each round by placing pillars to generate quantums, which are then used to cast spells or summon creatures to do your bidding. A white bar will appear under the quantum cost of a card if you have enough quantums of the right colour to put the card into play.
|Karoshi Factory |
|Jesse Venbrux||Platformer||7.62 MB||Click here to download|
Karoshi Factory is a new sequel to Jesse Venbrux's suicidal platformer series, where players must find unorthodox methods to kill all suits on screen in order to progress from one stage to the next. Use the Z key to jump, press the X key to shoot once a gun is acquired, and tap the space key to switch characters.
Press the R key to restart a level at any time. The F4 function key can be used to toggle between full screen and windowed modes. Note that touching the blue button causes a random effect, one of which is disabling the character switch function.
|Fish Face ||Beau Blyth, Teknogames||Action/Arcade||3.36 MB||Click here to download|
Fish Face is a one-button arcade game with three levels to play, each taking roughly five to ten minutes to complete. Here you play as a fish that uses its buoyancy to move in and out of the water, avoiding walls or enemies that will hurt our aquatic friend on impact.
Red loops can be collected for points, while the blue ones act as checkpoint locations that you can return to when your fish crashes into a solid object.