|I Was in the War||Bisse||Action/Arcade||1.27 MB||Click here to download|
I Was in the War is a short action game where players are subjected to relentless enemy attacks from all fronts, but can jump or flip to avoid serious injuries. Use the cursor keys to move, press the A key to leap, and tap the S key to switch positions.
The soldier grows in size when moving forward, but shrinks when remaining stationary or colliding with another object. A proper ending is included.
(mature content, nudity)
|Thompsonsoft||Action/Arcade||12.8 MB||Click here to download|
Warning: Contains strong language and graphic scenes.
I'm O.K. is an effort which came about after a couple of designers had read Jack Thompson's proposal for a violent videogame as a charity benefit. Based on the draft that Thompson had written, the story of Osaki Kim (O.K.) can now be experienced by gamers around the world courtesy of Thompsonsoft.
Players get to control O.K. as he seeks vengeance for the death of his son by annihilating every single game designer alive. Gameplay is similar to SNK's Metal Slug series, with the violence taken to an extreme level.
The list of usable weapons include uzis, shotguns, rocket launchers, machetes, molotov cocktails and a baseball bat. Weapons can be purchased from a shop at the end of each stage. To purchase items, the player has to earn coins in the bonus stage by shooting at shop customers.
There's a lot of references to classic games of yesteryear which are fun to spot, though none will be revealed here for fear of spoiling the playing experience. Graphics do not disappoint, which isn't much of a surprise considering that Derek Yu of Eternal Daughter fame is the team's lead sprite artist.
|Icarus Proudbottom in: The Curse of the Chocolate Fountain|
- Windows, Mac
|1-2-3 Blast On!||Action/Arcade||19.6 MB||Click here to download|
Icarus Proudbottom in: The Curse of the Chocolate Fountain tell the story of our titular hero who is trying to find a way to stop himself from spurting out a limitless supply of brown chocolate from one of his orifices. After dodging a couple of birds at the start of the game, you will receive a katana blade from your spirit animal which can be used to slice any adversaries that you encounter during your adventure.
A unique code is given at the start of every area (excluding the first) that you can use at the main menu screen to skip levels. There are four stages to play through in Icarus Proudbottom.
|Icy Tower ||Free Lunch Design||Action/Arcade||5.26 MB||Click here to download|
Icy Tower is another excellent release from Free Lunch Design. The story is about a homeboy named Harold, who discovers a mysterious tower that he feels strangely compelled to climb all the way to the top by jumping from platform to platform.
Movements are limited to left, right or jump. Execute a higher jump by running in one direction to gain momentum before pressing space. Chain double or triple jumps to activate combo mode and multiply your score. The screen will move upward constantly, and the game ends if you run out of platforms to land on.
The game can be customized by downloading additional characters to use from the site. Replays can be saved and shared among other players. Simple in design but extremely difficult to master.
|Iji ||Daniel Remar||Action/Arcade||28.0 MB||Click here to download|
Iji is an action platformer which took Daniel Remar four years to make, where players assume control of the titular character as she learns how to cope with waking up to find her world taken over by an alien race. Guided by her brother who speaks through the research complex's loudspeaker system, she has to find a way to convince an alien leader to retreat and save humankind from total annihilation.
Iji's skills can be upgraded by acquiring nanofields left behind by the aliens, then spent on cyborg stations to increase any of her seven basic stats. You can only acquire a maximum of five nano points per sector, and one nano point is awarded whenever your nano gauge reaches its limit.
Progress is saved automatically after the completion of each Sector, but not before boss fights. This is also one of the very few games which offers multiple storyline paths in relation to how much the player resorts to violence when dealing with the adversities they face. There are ten sectors to play through in total, not inclusive of the secret levels which can only be unlocked once certain requirements have been fulfilled.
|Ikachan ||Pixel||Action/Arcade||0.15 MB||Click here to download|
Ikachan has been largely ignored by many due to the Japanese text, but finally a proper English version was recently released and made available for download. This translation is much better than the one that has been making it's rounds, with most of the storyline kept intact and understandable.
The game itself is a nice little underwater exploration number that won't take more than an hour or two to solve. Fans of Cave Story certainly wouldn't be disappointed with one of Pixel's earlier work.
|Illegal Communication||cactus||Action/Arcade||1.32 MB||Click here to download|
Illegal Communication is an excellent effort by cactus which takes the mouse cursor gameplay to the next level. The first few screens consist of fairly standard obstacles, but as you get further more ingenious elements begin to make their appearances.
No two challenges are the same, although it's quite important to note that you will be returning to the first screen in order to collect the battery later. Don't be fooled by the misleading screenshot, this is much better than it looks especially in the latter stages.
|Illuminator||Logan Ames||Action/Arcade||7.18 MB||Click here to download|
Illuminator is a 2D action game which tells the story of a boy who has to rescue his kidnapped sister, captured by ghouls that travel from house to house by tearing through the fabric of space. Your objective here is to find the hole in each house, then kill enough monsters to weaken the stitches on the portal that prevent you from using it to travel to the next house.
The flashlight in your possession can be used to dispel the ghouls, but only when you turn it off for a second or two to charge up the special attack. Press the C key when the yellow gauge at the top left corner of the screen starts to flash, and any enemies hit by the light will start to burn and dissipate. You can also pick up light fixtures and plug them into wall sockets to illuminate a room or corridor. Any ghouls that walk past them will cast a shadow, hence notifying you of their approach before it is too late to react.
Occasionally you will find energy drinks that increase your health by a little, or keys from dispatched enemies which are useful for opening doors.
|Illusion of the Tower|
(mature content, nudity)
|Mike Inel||Action/Arcade||9.30 MB||Click here to download|
The Illusion of the Tower preview is a short technical demo with only one corridor to explore. There's a couple of fancy options to tinker around with in this release but no real gameplay elements incorporated yet.
A GPU which supports vertex and pixel shader version 2.0 is required to run this demo.
|IMA||maxmoosa||Action/Arcade||5.00 MB||Click here to download|
In IMA, the player's objective is to collect pulsating stars by guiding a multicolored ball towards it. This is achieved by hovering the circle around any of the selectable objects. Your ball will then float towards it at a high speed, and with a little practice the velocity from a swing can even be used to reach stars at isolated locations.
A chosen object will glow differently, and no mouse clicks are ever required. A work in progress.