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Freeware Database - Retro Remakes

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0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z (Currently showing: Action/Arcade category. Show all)

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22/01/2011 - Added 50 new games. All downloads were scanned and confirmed virus-free before inclusion into the database.
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ScreenshotNameDeveloperCategorySizeDownload
Ikachan  
PixelAction/Arcade0.15 MBClick here to download

Ikachan has been largely ignored by many due to the Japanese text, but finally a proper English version was recently released and made available for download. This translation is much better than the one that has been making it's rounds, with most of the storyline kept intact and understandable.

The game itself is a nice little underwater exploration number that won't take more than an hour or two to solve. Fans of Cave Story certainly wouldn't be disappointed with one of Pixel's earlier work.

Squid Yes! Not So Octopus!  
OddbobShoot 'em up6.24 MBClick here to download

Squid Yes! Not So Octopus! is an arena shooter created by the developer of War Bus and the Tempest-inspired G-Force. Alien robots from the planet Thwip are invading the home of a mutated radioactive squid, so you must assume control over this deadly creature and drive back the invasion with your patented beams of electro death.

You earn a point for every minute you survive in the game. The enemy assault last a whole eight minutes, and if you manage to make it past that point then the aliens will concede defeat and return to their homeworld, allowing you to have your cup of tea in peace and serenity once again.

Screenshots: 1 2 3
Desktop Dungeons  
Rodain JoubertRPG3.22 MBClick here to download

Desktop Dungeon is a puzzle-based roguelike with an emphasis on resource management, where the health of your adventurer is restored by walking into unexplored rooms or corridors. You can choose to engage an enemy immediately upon finding them, or save the tougher encounters for later after you've gained some battle experience with weaker inhabitants of the dungeon first. That is basically the gist of the game, yet once you've spent about an hour or two with it you'd realize that Desktop Dungeon has plenty of complexity to offer anyone who is willing to learn the advanced strategies, bonuses and random elements that Nandrew has implemented in this gem of a time sink.

There is only one floor to play and a boss character is hiding somewhere in the area, although you can retire from your quest at any time and have the final score tabulated based on your actions and achievements. Players can switch between windowed and full screen mode using the F4 function key.

Instructions/walkthrough
Additional files/mirrors

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13 14
Shift 3  
Antony LavellePlatformerBrowserClick here to play
(external link)

Shift 3 is a new sequel to the series of platformers created by Antony Lavelle, featuring more twisted puzzles based on the idea of shifting dimensions. Use the cursor keys to move your character, and press the space key to jump. The left shift key can be used to switch positions.

The story starts off with a feeling of familiarity but quickly turns into an open-ended adventure with multiple paths to explore. Expect to find a couple of secret passages and areas during your attempt to escape from the laboratory. You will also need to collect all four newspaper clippings to acquire the best ending.

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Samorost  
Amanita DesignAdventureBrowserClick here to play
(external link)

In Samorost, the player interacts with the world with simple mouse clicks directing a small, white-clad humanoid with a little cap and brown boots. The object of the game is to avert a collision of the gnome's world and an incoming world.

Zub  
Richard JordanAction/Arcade3.07 MBClick here to download
(external link)

The plot of Zub involves navigating through ten different planets to find the lost Eye of Zub. Each planet is connected to some others by a system of teleports. You start on planet 1 and must get to planet 10 and back.

There are platforms on each screen, when you stand on one you can move it by crouching and pushing left or right. Use the platforms to get up to the three teleports at the top, your destination depending on which you choose. There is always at least one alien on screen at any one time, which descends from the top and attempts to knock you off the platforms.

Screenshots: 1 2 3 4
flOw  
- Windows, Mac
Jenova ChenAction/Arcade10.7 MBClick here to download

flOw's play structure and aesthetic design are simple and intuitive. The player begins the game as a small, white, worm-like microorganism on a bright, two-dimensional plane. Using the mouse, the player can guide the worm. Clicking and holding down on the left mouse button accelerates the speed of the worm.

The objective of the game is to guide the worm to eat other microorganisms and evolve. While many of these microorganisms are defenseless, there are certain types of multicellular organisms that will attack the worm. To defeat these enemies, the player must guide the worm to eat the glowing cells that make up the bodies of the enemies. Different types of enemies have different ways of attacking the worm, so the player must determine a particular strategy to defeat each one.

Early on in the game, the worm swims in brighter, shallow waters. To progress into deeper waters, the worm must eat red microorganisms. Alternatively, blue microorganisms enable the player to backtrack. Players are capable of customizing the physical appearance of their organism based on the gameplay.

There are currently two creatures available to play. The first is the worm phase in which the player's avatar evolves into a multi-segmented worm. If the worm defeats the last, worm-like enemy on the final bottom level, the worm floats to the top, is reborn as an infant jellyfish creature and the background screen changes from blue to orange. If the jellyfish replays all levels it will return to the surface and begin life again as a worm but not before fighting a boss, which turns out to be the first worm-like creature you were previously.

Instructions/walkthrough

Acidbomb 2: Rearmed  
Vertigo Games, Mr. ChubigansPuzzle24.6 MBClick here to download
(external link)

Acidbomb 2: Rearmed is the latest puzzler by Mr. Chubigans, developer of Vivid Conceptions and Sandbox of God. Much like it's prequel, your objective is to defuse bombs in multiple locations by using advanced deduction skills and quick thinking.

Beams of light can be moved around to reveal the number of pistons underneath each line of tiles. Just like Minesweeper, you can left click to mark a tile as safe or right click to designate one as a piston. The number of pistons in each level is displayed on the top right of the screen. Press the enter key to reduce the countdown to ten seconds.

It is recommended to play the original Acidbomb before attempting it's successor. Made with the intention to distribute over the Playstation Network via Playstation 3.

Additional files/mirrors

Screenshots: 1 2
Excellent Bifurcation  
Linley HenzellShoot 'em up0.96 MBClick here to download

In Excellent Bifurcation, the aliens have attacked and their ability to exist in either or both of their world and ours has given them an almost unsurpassable advantage. Take command of a special fighter craft capable of existing in both realities at once and drive them back!

The form your fighter takes on the left has double fast-firing cannons and can charge to release up to eight seekers. It is ideal for destroying small and weak but numerous enemies. The right-hand form has a single powerful cannon which fires slowly but does far more damage, and is more suited to taking out larger enemies. It can charge up to release a wave which passes through things, damaging them as it goes. You can switch them between the worlds depending on what kind of firepower you need where.

The only vulnerable parts of your ship are the white parts at the centre. This means that the small form is much better at dodging than the large one. The only dangerous parts of bullets are the brightest (yellow or white) parts. Also, if you are shot down the form which was hit emits a green shockwave instead of a yellow one.

Press the Z key to shoot, X key to charge the special weapon, and C key to switch between two forms. Use the A key to activate autofire. You can change settings, like windowed vs fullscreen and whether it uses vsync, by editing the init.txt file.

Screenshots: 1
Sonic Ironstorm: Fatal Attack  
DHCShoot 'em up11.3 MBClick here to download
(external link)

Sonic Ironstorm: Fatal Attack is an updated version of DHC's earlier 3Punge competition entry. Hold the Z key to shoot, and press the X key to launch a missile. The secondary weapon can be used repeatedly without any penalties.

Collectibles marked S increases your shield count, while acquiring items marked P upgrades your firepower in small increments. There are six stages to explore, though one is marked as a secret and players are only allowed to take on a maximum of three missions in each game.

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12

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