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Freeware Database - Retro Remakes

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0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z (Currently showing: Action/Arcade category. Show all)

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22/01/2011 - Added 50 new games. All downloads were scanned and confirmed virus-free before inclusion into the database.
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ScreenshotNameDeveloperCategorySizeDownload
Small Worlds  
David ShutePlatformerBrowserClick here to play
(external link)

Small Worlds is a 2D exploration game created by David Shute, where the controls for your character can be a bit frustrating at times but everything else about the effort shines through. Even if you take all the wrong paths, this adventure is still a rather short one that will only take roughly about fifteen minutes of your time to complete.

Instructions/walkthrough
Additional files/mirrors

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Honeyblaster  
LowFuelShoot 'em up2.77 MBClick here to download

Honeyblaster is the latest release from the low key game development team LowFuel, though they have been quite prolific in other areas such as the demo scene and design related work. This particular demo features three levels with a colored background option included for players who are not keen on playing the game in it's original black and white format.

Each stage has it's own setting and offers a variety of enemies to blast at, but undeniably the Doom tribute level was designed to impress the most.

Screenshots: 1
Menulis  
(mature content)
Teshla, JurgisAdventureBrowserClick here to play
(external link)

Menulis is the prequel to the surreal adventure game Miestas, though the puzzles here are much simpler and players do not need a walkthrough as well since the entire journey is only several screens long.

Use the left or right arrow keys to move your character around, and press the space key to interact with other objects. Push the X key to cancel your current action.

Screenshots: 1
Nobody Shooter  
0relShoot 'em up0.10 MBClick here to download

Nobody Shooter is a remake of Jonathan Mak's Everyday Shooter, where players would have to collect coins from the enemies they've defeated to acquire enough points for an entry in the high score table. Hold the W, A, S or D key to shoot in any direction, and use the cursor keys to move your ship around.

There is only one level to play. Your final score is submitted online automatically once the song ends, as indicated by a progress bar at the bottom of the screen. The game window can be moved around by dragging the uppermost area where a title bar should be located at.

Instructions/walkthrough

Screenshots: 1 2 3 4
Akuchizoku  
cactusShoot 'em up8.53 MBClick here to download

Akuchizoku is a horizontal shooter created by cactus, featuring three playable levels, two difficulty settings, three different pilots and two gameplay modes. The difficulty setting adjusts the number of bosses and enemies you would have to face in battle.

Hold the Z key to shoot, and press the X key to launch a missile. Tap the C key to activate your special weapon, though this move is limited to one use per ship.

Only one pilot is available in story mode, but any level and pilot can be selected in free play mode.

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Flywrench  
Messhof, Mark EssenAction/Arcade16.4 MBClick here to download

Flywrench is a short action game by Mark Essen which involves using the cursor keys to navigate around mazes. Tap the up arrow key repeatedly to fly upwards, or hold the down arrow key to row. Use the left and right arrow keys to direct your ship's direction.

Certain obstacles can only be passed through by holding down an arrow key. Later levels include moving obstacles or switches, but restarts are quick so very little time is spent on waiting for your ship to respawn.

Additional files/mirrors

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Return to Sector 9  
Pug Fugly Games, Chris RoperShoot 'em up10.9 MBClick here to download

Return to Sector 9 is the long awaited sequel to Ambush in Sector 9. Featuring nine game modes, fifteen ships to pilot, plenty of weaponry, and plenty of aliens to use it on.

Each of the fifteen ships has its own special weapon. Once you have unlocked the ships and their weapons, learn which game modes they're best suited to.

Screenshots: 1 2
VVVVVV  
- Windows, Mac
(demo)
Terry Cavanagh, distractionwarePlatformer13.5 MBClick here to download
(external link)

VVVVVV is designed around one really simple mechanic: zero gravity jumping. Whenever you jump, you take off into the air and donft stop until you hit a ceiling. Then you can walk around a bit, and jump back down. In VVVVVV, itfs not a gimmick; itfs the basic mechanic - every single jump reverses your gravity. Itfs the starting point.

The game is set in a big open world, with lots to explore. As well as that, the game has a number of smaller, linear levels set in this - the idea is that they contain gameplay elements not found anywhere else. As a result, you can tackle these 'dungeons' in any order you find them in.

Instructions/walkthrough
Additional files/mirrors

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51
Dungeon Crawl  
- Windows, Linux
Linley HenzellRPG3.44 MBClick here to download
(external link)

Linley's Dungeon Crawl is a roguelike game originally programmed by Linley Henzell in 1995. Crawl starts with the player's choice of one of twenty-six races: five different types of elves, two types of dwarves, humans, ogres, centaurs, merfolk and other beings. Racial selection sets base attributes, future skill advancement, and physical characteristics such as movement, resistances, and special abilities.

The player next chooses a character class from among twenty-eight selections. Together, class and race determine base equipment and skill training, though characters may later attempt to acquire any in-game skill. The Crawl skill system covers most abilities upon which adventurers might call, while training occurs through repetition of skill-related actions.

The goal of Crawl is to recover the Orb of Zot, hidden deep within a dungeon complex. To achieve this objective, characters must visit various dungeon branches, such as the Orcish Mines or The Lair, which often branch further in to additional areas, like the Elven Halls or The Swamp. Dungeon maps in Crawl persist as the player moves between levels.

Instructions/walkthrough

1213 Episode 2  
(mature content)
YahtzeeAdventure4.66 MBClick here to download

Yahtzee continues to impress with 1213 Episode 2, a platformer made using the AGS engine. Our clueless protagonist can now be made to run by holding down the shift key, and the environment is no longer limited to a grayish shade.

There is some backtracking as 1213 can only carry one item at any moment, but fortunately less time is required to travel from place to place thanks to his newfound ability.

Additional files/mirrors

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