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- Added 50 new games
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|Torus Trooper ||Kenta Cho, ABA Games||Shoot 'em up||6.02 MB||Click here to download|
In Torus Trooper, you pilot a ship through a tunnel chasing after other enemy pilots in a race against time. Every level is split into two sections, and progress can only be made after defeating a number of ships and one mid-level boss.
As mentioned earlier, there's a strict time limit and the only way to replenish it is by defeating bosses or reaching certain scores. It's a good idea to keep pressing the up arrow key to accelerate, because your shot strength increases as you go faster.
Enemy bullets might seem a little difficult to dodge compared to other Kenta Cho's efforts, but this is where he tops himself again. You can slow down with nice grinding effects by pressing the X key. Holding down this button actually charges your special shot that can be unleashed to absorb harmful projectiles, destroy enemy ships in it's path and gain more bonuses as well.
|Legend of Princess, The ||Joakim Sandberg||Platformer||9.56 MB||Click here to download|
The Legend of Princess is a 2D platformer created by the developer of Chalk and the Noitu Love series, where players get to step into the shoes of a tunic-wearing hero on a quest to rescue a kidnapped princess. As with most of Joakim's releases, there are plenty of memorable boss encounters to be had here.
Note that the game has only one playable level, although arcade veterans could technically replay the entire adventure at a higher difficulty setting by choosing a different set of starting equipment with each new try. Also, the chances of getting a rare blue or red gem increases if you defeat more enemies and avoid getting hurt too frequently.
|Paroxysm ||Tom Vine||Platformer||1.72 MB||Click here to download|
Paroxysm is a platformer by Tom Vine which is reminiscent of the early Prince of Persia series. Guide an unnamed explorer deeper into a dangerous maze, as he seeks to find an exit among the traps and dangers laid out with the intent to end the adventures of many brave explorers.
Slightly frustrating at times but the difficulty can be adjusted to your liking.
|Captain Forever ||Farbs||Shoot 'em up||Browser||Click here to play|
In Captain Forever, you're the captain of a ship named Nemesis, stranded in space without a single clue about your current whereabouts. Fortunately an info buoy is around to help, providing you with some information about the sector you are in and supplying repair modules to rebuild your ship.
By destroying enemy ships with your default laser weapon, you can cause them to drop ship parts that can be attached to your own ship. Additional ship plating, extra weapons and increased thruster power are just some of the benefits to be gained from salvaging intact modules.
|Cloud ||thatgamecompany||Action/Arcade||38.4 MB||Click here to download|
Cloud is a third-person computer puzzle game based on weather and atmospheric aesthetics. The game features distinctive hand-drawn art, as well as non-violent, whimsical play inspired by Keita Takahashi's Katamari Damacy.
The object of Cloud varies between the four missions presented in the game. In the early stages, the player is freely allowed to become accustomed to the controls in a type of tutorial. The player experiments with flight, which occurs on a 2D plane. Speed depends on the distance of the cursor from the player's avatar. 3D flight can be attained by holding the 3rd mouse button. There are three types of clouds in Cloud.
Neutral Clouds: Gray in color, these clouds do not respond to the player. If they come into contact with white clouds, they will be purified and turn into white clouds.
White Clouds: White in color, these clouds belong to the player and will follow the player in flight. If the player travels too quickly, however, these clouds will break away from the player's pull. A connection can be reestablished by flying close to the white clouds.
Dark Clouds: Black in color, these clouds can be considered the game's enemies. When the player flies into a collection of black clouds, the player's white clouds will combine with the dark clouds, eliminating both of them and forming rain. Numbers play an important role in this aspect of the gameplay. A large number of white clouds will more easily overpower a small number of dark clouds, and vice versa.
The shift key and left mouse button combination is utilized to gather white clouds inside the player, though there is a limit to this. If the player holds the control key while stationary, a single cloud will form that will increase in height. A short white cloud cannot purify a tall dark cloud, and so the white cloud must be made taller in order to conquer a large dark cloud.
If the control key and left mouse button combination is pressed while moving, individual white clouds will be released one by one along the flight path. This allows the player to draw intricate drawings in the air for both primary mission-based objectives and secondary puzzle levels.
|Underside, The ||The Podunkian, Arthur Lee||Platformer||7.76 MB||Click here to download|
The Underside is an exploration-based action platformer in the vein of games like Castlevania, Metroid, and Cave Story. However, unlike most other games in this genre, the gameplay is driven more by plot than by free-roaming exploration.
Graphics and engine are completely original. The plot revolves around a character named Ip who must escape from the underside, and prevent the world from being destroyed while he's at it. Characters, plot strands, and dialogue are heavily inspired by Earthbound, and are quirky, whimsical, and sometimes a little strange as well.
|Teppoman 2 ||Ikiki||Platformer||1.57 MB||Click here to download|
Teppoman 2 is a 2D action platformer that puts you in control of a caped assassin with a craving for bananas, specifically the brown-coloured ones which can only be found inside a heavily-fortified base under the command of a white-hooded man.
Our trained killer has a number of specialized skills that could be used to navigate around traps and silence unsuspecting enemies, plus he can also utilize all manner of ranged weapons when the situation calls for it. Players have to learn how to execute dash, wall jumps, reverse jumps, glide, body surf, and more if they plan to make it further into the enemy's fortress.
There is a boss battle in every fifth stage, and you're only allowed to continue playing after beating the boss challenge if you manage to meet the banana collection requirements. For example, to pass the fifth level you would need to have five bananas in your possession, and playing level eleven and onwards require a minimum of fifteen bananas.
|Journey to the Center of the Earth ||Dot Zo Games||Platformer||12.8 MB||Click here to download|
Journey to the Center of the Earth is an exploration platform game in which you play the role of a treasure hunter, out to retrieve forty pieces of relics from the ruins of an ancient civilization. You carry an unlimited number of bombs that can be used to hurt enemies or launch yourself higher into the air. A treasure map showing location hints and relics collected is accessible by pressing the A key at any time.
The game runs at a resolution of 1280 by 720 pixels, but you can also play it in full screen mode by pressing the F4 function key. There is no progress save feature, so you will have to spend about half an hour or more to complete the entire adventure in one go.
|Swarm Racer |
- Windows, Mac
|Joseph White, lexaloffle||Action/Arcade||0.74 MB||Click here to download|
Swarm Racer is another Ludum Dare competition entry by lexaloffle, creator of Zen Puzzle Garden and Neko Puzzle. The objective of the game is to guide a swarm of bugs to collect all gems in each level. This is achieved by using the cursor keys for directional movement and the Z or X key to change bug formation.
Get all gems before the time limit expires to progress. Certain tiles have different characteristics, all conveniently outlined with sparse but fairly complete instructions found in the main menu.
|rhacp ||Crostar||Action/Arcade||8.13 MB||Click here to download|
rhacp is a brilliant variation of Snake by Crostar, a regular 3Punge competition participant and also the creator of Round and Round. This particular effort uses 3D models, but retains much of the gameplay elements from the original.
The objective of the game is basically to swallow other enemies which resemble shorter versions of your creature. If any of them touches other parts of your snake's body besides the head, mines will begin to appear from the end of it's tail. Touching these mines causes the current game to end instantly.
The number of enemies to eliminate in order to progress is shown at the upper left side of the screen. Collecting all round objects will make every mine in the vicinity disappear, clearing your way when the area is getting a little too crowded.
Only the arrow keys are used to control movement. Press the Z key to start from any level. Continues are unlimited.
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