(Currently showing: Action/Arcade category. Show all)
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- Added 50 new games
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- Windows, Mac
|Jason Rohrer||Adventure||0.47 MB||Click here to download|
Passage is an experimental project by Jason Rohrer which attempts to represent life in the span of five minutes. The choices that a player makes is crucial, and there's no right way to play Passage or interpret it.
Use the arrow keys to move the character up, down, left and right. Press the F key to toggle fullscreen mode, and use the B key to adjust screen blow-up factor. Press the Q key to quit.
In Passage, players can search for and open treasure chests. Not every pursuit leads to a reward - most of them are empty. Over time, though, you can can learn which pursuits are likely to be rewarding. Each treasure chest is marked with a sequence of gems on its front, and this sequence indicates whether the chest contains a reward. During the course of the game, you can learn to read these sequences and only spend your precious time opening worthwhile treasure chests.
Passage represents life's challenges with a maze. The screen geometry only allows you to view a narrow slice of this maze at any given moment. You can see quite a distance out in front of you, but you can't see anything to the north or south. You may see a reward up ahead but not be able to see a clear path to it. After a bit of exploration, you may discover that a seemingly-nearby reward is in fact unreachable. As you go deeper into the maze to the south, the path becomes more convoluted, though an obstacle-free route is always available to the north. However, treasure chests are more and more common as you go deeper into the maze. You can spend your time in pursuit of these hard-to-reach rewards, or you can explore and enjoy the scenery that unfolds before you to the east. As you grow older, your view of the territory in front of you shrinks, and navigating new areas in life's maze becomes more difficult.
The world in Passage is infinite. As you head east, you'll find an endless expanse of constantly-changing landscape, and you are rewarded for your exploration. However, even if you spent your entire lifetime exploring, you'd never have a chance to see everything that there is to see. If you spend your time plumbing the depths of the maze, however, you will only see a tiny fraction of the scenery.
You have the option of joining up with a spouse on your journey. If you missed her, she's in the far north near your original starting point. Once you team up with her, however, you must travel together, and you are not as agile as you were when you were single. Some rewards deep in the maze will no longer be reachable if you're with your spouse. You simply cannot fit through narrow paths when you are walking side-by-side. In fact, you will sometimes find yourself standing right next to a treasure chest, yet unable to open it, and the only thing standing in your way will be your spouse. On the other hand, exploring the world is more enjoyable with a companion, and you'll reap a larger reward from exploration if she's along. When she dies, though, your grief will slow you down considerably.
The rewards in Passage come in the form of points added to your score, and you have two options for scoring points - treasure chests, which give 100 points for each hit, and exploration, which gives double-points if you walk with your spouse. There's a pretty tight balance between these two options, there's no optimal choice between the two.
|Goo ||PillowFort||Action/Arcade||32.6 MB||Click here to download|
Goo is a soft body fluid physics game which can only be played using an Xbox360 wired controller. The goal of Goo is to surround enemy goos using your goos. When you surround a piece of enemy goo, you'll assimilate its mass and earn points. Like oil and water, goos don't mix, but they can be pulled and pushed around to surround or cut through each other.
You control a goo via the cursor called a Pilot. This Pilot can move around in 2D by using the left or right analogue stick. Moving the pilot around the Goo slightly perturbs the liquid near it. By pressing the right or left trigger, your Pilot will suck nearby goo, creating a dense patch of goo.
|Arcanacra Black Label ||keim, Kei Mesuda||Shoot 'em up||Browser||Click here to play|
Kei Mesuda's Arcanacra Black Label is an update of his earlier browser-based vertical shooter release. Another Mode can now be accessed right from the start, and replays of any level by the top ranked players can be watched even if you have not attempted that particular stage yet. Bomb stock is also increased from three to five.
Click on the screen to add credits. Press the Z key to shoot and hold the shift key to target enemies with your ship's homing lasers. Switch between rapid and spread shot by holding either one or both shoot buttons. The boss of each stage can be beaten easily once your ship has a persistent lock on it, especially when the lock weapon has been upgraded.
Push the right arrow key when the main menu is displayed to view the high score table.
|Bullet Time ||Terry Cavanagh, distractionware||Shoot 'em up||Browser||Click here to play|
In Bullet Time, the goal of the game is to survive as long as you can. If things get too hectic, you can activate Bullet Time, which slows down enemy bullets long enough for you to navigate to safety. The highest rank is 'Martha', which requires you to survive for three whole minutes.
|Soul of Dracula, The ||bunaguchi||Platformer||1.58 MB||Click here to download|
The Soul of Dracula is a 2D platformer inspired by the Castlevania series, featuring appearances from mainstays such as Death and the Count himself in the role of level bosses. You play as a vampire hunter who must venture into the Dark Prince's castle and defeat him using only your whip and the familiar array of magical weapons at your disposal.
Though many of the enemies had appeared in monsieur Belmont's adventures before, the developer of this tribute project had included a couple of twists and surprises that will please even the most hardcore of Castlevania fans out there.
|Cactus Arcade 2.0 |
(mature content, nudity)
|cactus||Action/Arcade||44.8 MB||Click here to download|
Cactus Arcade 2.0 is a compilation of cactus' games, released to accompany the first Cactus Arcade pack. This collection includes Ad Nauseam 2, Blockon, Evac, Krebswelte, Kryzta, Ping Pong, Precision, Protoganda II, Retro 4, Silent Chain, Vicious Cycle, Stallions in America, Stench Mechanics, This is Infinity, Ultra Mission, Xoldiers, Gamma 4 and Norrland.
|Opera Omnia |
- Windows, Mac
|Stephen Lavelle, increpare||Puzzle||4.58 MB||Click here to download|
In Opera Omnia you play a state historian who is charged by his politician friend to come up with convenient theories about migration in the past. Basically, you have to think backwards: if people were in this city during a plague, and if plagues reduce population, that means that they had to have had a lot of people in order to survive that plague: thus, plagues actually increase population if you work backwards in time.
The challenge of each level is that you're given something to prove -- such as prove that 300,000 people lived in this city a long time ago -- and you adjust migration patterns that will show how 300,000 people could have lived in that city a long time ago.
The gameplay may be a bit hard to "get" at first, and a lot of the people I've recommended the game to had a hard time wrapping their mind around the concept, but if you do manage to do it you'll find it a clever gameplay mechanic and some interesting challenges unlike most other games. There's also a pretty well-written story over the span of its 20 levels. - Paul Eres
|Super Karoshi |
|Jesse Venbrux||Platformer||Browser||Click here to play|
Jesse Venbrux is back with the fifth chapter in the popular Karoshi series, and his second Flash browser game to feature everyone's favorite protagonist with the trademark blue suit. In Super Karoshi you not only have to figure out ways to commit suicide but occasionally assist other similarly-looking characters to do the same as well.
Unlike Karoshi Suicide Salaryman, nearly all of the puzzles to be found in this release are original and have never been featured in previous iterations. There are roughly sixty stages to play in total.
|Truck Dismount ||Jetro Lauha||Action/Arcade||2.03 MB||Click here to download|
Truck Dismount is a computer game made by Jetro Lauha of tAAt. The game has no other aim but to cause as much damage to the ragdoll physics man as possible. The figure can interact with ramps, a truck and a wall.
Players can sit the man in the truck, on the cabin, on the very top, or stand him in front of it. The player sets the speed of the truck and where the ramps are located, then simply lets the action unfold. Players are given points dependent on how much damage they inflict on the stick figure.
|Action Fist ||Beau Blyth, Teknogames||Action/Arcade||5.53 MB||Click here to download|
Action Fist is a 2D action platformer that features both single and two-player co-op gameplay modes, multiple weapon power-ups, frequent checkpoint locations, and the usual array of boss fights that require some thought and strategy to defeat. Switching weapons and the wall jumping ability does take a bit of getting used to, but once you've played past the first level these actions should come just as naturally as shooting and jumping in the game.
Though an easy mode exists in Action Fist, you definitely won't feel challenged at all by anything other than the Normal and Hero difficulty settings.
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