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- Added 50 new games
. All downloads were scanned and confirmed virus-free before inclusion into the database.
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|Zugya DX ||Chinchilla Softhouse||Shoot 'em up||7.91 MB||Click here to download|
Zugya DX is an excellent shooter from Chinchilla Softhouse that can be described as Robotron: 2084 in space. Arrow keys control the ship's movement, and your shot direction is locked when you hold down the X key. Pressing the C key will activate your plasma charge, which is basically a short moment of invincibility.
Your main targets are the space stations which you have to destroy by shooting at it's core. It won't be easy as they're usually protected by substations equipped with all sorts of defensive weapons. Some of the substations carry power-ups which you can collect to boost your spread shot.
When the game starts, click on the joypad tab, input patch and the largest button to configure default keyboard controls.
|Thrustburst ||Umlautgames||Action/Arcade||2.98 MB||Click here to download|
Thrustburst is basically a remake of an old arcade game which involves navigating treacherous caverns by activating your thrusters using the W, A, D or cursor keys. Energy can be increased by lightly grazing the cavern walls and ceilings, preferably with the tail end of your ship. Activate the Energy Shield by pressing the shift or tab key, and press space or the left control key to fire the Defender Cannon. Use the F1 function key or hold the left alternate and enter key to toggle fullscreen.
To destroy the asteroid's core, simply approach it with maximum energy. The Energy Shield and Defender Cannon must not be used during this final approach. The regular difficulty setting is only fifty kilometers long, but there are two additional gameplay modes to unlock by completing the game. Thrustburst also supports both analog and wired Xbox 360 controllers.
|Saintrooper ||Yamoto||Action/Arcade||2.14 MB||Click here to download|
Saintrooper is a challenging exploration platform game that takes place mostly under water, where your character has to swim up for air often or collect oxygen tanks to prevent from losing valuable hearts. The game ends if you run out of lives, but players can always continue playing from the last level attempted by using the stage select option shown after the control selection menu.
One key feature of the game is that you have the ability to grab on to walls and climb upwards by jumping off a vertical surface. You can shoot in four different directions, and acquiring the special power-up item will temporary increase your firepower and oxygen reserves. By firing downwards during a freefall, it is even possible to reduce the falling speed and soften the impact of your landing.
There is an exit to be found somewhere in each level, but to get there you would first have to find a set of keys and unlock the doors that prevent you from reaching them easily. Leaving treasures uncollected might not be a good idea either, since extra lives are given out generously whenever you've scored a certain amount of points during your rescue mission.
- Windows, Mac
|Michael Mateas, Andrew Stern||Adventure||167 MB||Click here to download|
Facade is an artificial intelligence experiment by Michael Mateas and Andrew Stern, an attempt to move beyond traditional branching or hyper-linked narrative to create a fully-realized, one-act interactive drama. Within this architecture they have built a dramatically interesting, real-time 3D virtual world inhabited by computer-controlled characters, in which the player experiences a story from a first-person perspective.
The character you play is a longtime friend of Grace and Trip, an attractive and materially successful couple in their early thirties. During an evening get-together at their apartment that quickly turns ugly, you become entangled in the high-conflict dissolution of Grace and Tripfs marriage. No one is safe as the accusations fly, sides are taken and irreversible decisions are forced to be made. By the end of this intense one-act play you will have changed the course of Grace and Tripfs lives, motivating you to re-play the drama to find out how your interaction could make things turn out differently the next time.
Somewhere between a video game and a drama, Facade takes advantage of voice acting and a 3-D environment, as well as natural language processing and other advanced artificial intelligence routines to provide a robust interactive fiction experience. Using full typed sentences the player can coach the couple through their troubles or drive them to be more distant from each other.
This work is unlike hypertext narrative or interactive fiction to date in that the computer characters actively perform the story without waiting for you to click on a link or enter a command. Interaction is seamless as you converse in natural language and move and gesture freely within the first-person 3D world of Grace and Tripfs apartment. AI controls Grace and Tripfs personality and behavior, including emotive facial expressions, spoken voice and full-body animation. Furthermore, the AI intelligently chooses the next story 'beat' based on your moment-by-moment interaction, what story beats have happened so far, and the need to satisfy an overall dramatic arc.
The player can take an active role in the conversation, pushing the topic one way or another to provide an interactive stage-play. These stage-plays are saved as scripts which can be saved after the game is finished.
|Cactus Arcade 2.0 |
(mature content, nudity)
|cactus||Action/Arcade||44.8 MB||Click here to download|
Cactus Arcade 2.0 is a compilation of cactus' games, released to accompany the first Cactus Arcade pack. This collection includes Ad Nauseam 2, Blockon, Evac, Krebswelte, Kryzta, Ping Pong, Precision, Protoganda II, Retro 4, Silent Chain, Vicious Cycle, Stallions in America, Stench Mechanics, This is Infinity, Ultra Mission, Xoldiers, Gamma 4 and Norrland.
|Too Many Ninjas ||Benzido, Ben Foddy||Action/Arcade||Browser||Click here to play|
Too Many Ninjas is a decent flash game in which the player has to rack up a killer score by knocking down ninjas or deflecting throwing stars. Hold the arrow key to swing your sword in any of the six directions available.
|DUO ||Binary Zoo||Shoot 'em up||5.37 MB||Click here to download|
DUO is an excellent shooter by Binary Zoo, makers of DUOtris and Mono. Your mission is simple, destroy every sphere thrown at you in each level to progress to the next. Much like Pang, spheres will break into smaller pieces when shot. This complicate matters as they're much harder to hit every time.
Fortunately power-ups can be collected to upgrade your ship's firepower. Features a hundred levels with varying difficulty to test casual gamers and shooter veterans alike.
|Tobioriya ||Ikiki||Action/Arcade||0.38 MB||Click here to download|
Tobioriya is a new action game by Ikiki, author of Tekkyuuman, Nikujin and Bokorin. In it, you play an archer with the mission of shooting as many suicidal jumpers as possible in under one minute. The calculation of your final score is based on the number of hits, misses and accuracy percentage. Press the F2 function key to restart at any time.
|Photopia ||Adam Cadre||Adventure||0.62 MB||Click here to download|
Photopia is a piece of literature by Adam Cadre rendered in the form of interactive fiction, and written in Inform. It is regarded as a pioneer in narrative-driven, rather than puzzle- or challenge-driven, interactive fiction, and is perhaps the most successful example of this genre to date. It won first place in the 1998 Interactive Fiction Competition.
Photopia has few puzzles and a linear structure, allowing the player no way to alter the eventual conclusion but maintaining the illusion of non-linearity. This gives weight to some of the story's motifs - questions of free will and determinism.
|Desktop Dungeons ||Rodain Joubert||RPG||3.22 MB||Click here to download|
Desktop Dungeon is a puzzle-based roguelike with an emphasis on resource management, where the health of your adventurer is restored by walking into unexplored rooms or corridors. You can choose to engage an enemy immediately upon finding them, or save the tougher encounters for later after you've gained some battle experience with weaker inhabitants of the dungeon first. That is basically the gist of the game, yet once you've spent about an hour or two with it you'd realize that Desktop Dungeon has plenty of complexity to offer anyone who is willing to learn the advanced strategies, bonuses and random elements that Nandrew has implemented in this gem of a time sink.
There is only one floor to play and a boss character is hiding somewhere in the area, although you can retire from your quest at any time and have the final score tabulated based on your actions and achievements. Players can switch between windowed and full screen mode using the F4 function key.
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