|Photopia ||Adam Cadre||Adventure||0.62 MB||Click here to download|
Photopia is a piece of literature by Adam Cadre rendered in the form of interactive fiction, and written in Inform. It is regarded as a pioneer in narrative-driven, rather than puzzle- or challenge-driven, interactive fiction, and is perhaps the most successful example of this genre to date. It won first place in the 1998 Interactive Fiction Competition.
Photopia has few puzzles and a linear structure, allowing the player no way to alter the eventual conclusion but maintaining the illusion of non-linearity. This gives weight to some of the story's motifs - questions of free will and determinism.
(mature content, nudity)
|cactus||Shoot 'em up||5.72 MB||Click here to download|
Seizuredome is a new remake of Unholy Stage, the arena shooter released by cactus back in 2007. The objective of the game is to stay away the edge of the screen, which can be rather complicated when enemies are attempting to push you off the suspended platform at every opportunity.
Use the cursor keys to move, and hold the left mouse button to shoot. Right click for an alternate firing method, applicable to all weapons available for acquisition from vanquished enemies.
|Anika's Odyssey ||Trickysheep||Adventure||Browser||Click here to play|
Anika's Odyssey is a short adventure game by Jeff Nusz, and features art by Tom Robinson. The story begins with a simple task of fetching water from the nearby water pump, but quickly becomes a magical journey involving encounters with strange creatures of the forest as you attempt to recover one of your lost belongings.
|Destructivator ||Pug Fugly Games, Chris Roper||Action/Arcade||1.90 MB||Click here to download|
Destructivator is a retro-style platform shooter by Chris Roper, developer of The Pyramid and Return to Sector 9. The objective of the game is to clear an entire screen of enemies to progress from one stage to the next.
Players can duck enemy bullets or shoot while clinging to a ladder, but your weapon cannot be fired when the main character is in midair. There are twenty levels included in total, which will take some time to beat as the game does not allow continues.
|Hoshi Saga 3 ||Yoshio Ishii, Nekogames||Puzzle||Browser||Click here to play|
Hoshi Saga 3 is a new collection of puzzles designed by Yoshio Ishii, where the objective of the game is to search for stars hidden in each of the thirty levels included. Practically no instructions are given, and players are expected to solve puzzles by experimenting with random elements found in every stage.
|Grid Wars |
- Windows, Mac, Linux
|Mark Incitti||Shoot 'em up||2.98 MB||Click here to download|
GridWars is basically a PC version of the popular Xbox 360 game, Geometry Wars. Made by Mark Incitti, this release features less special effects compared to the original but also new controls to cater for players who do not own a dual analog joypad.
The hybrid option control allows a player to use both mouse and keyboard for ship movement as well as aiming their shots. There's a Mac version as well.
|Arachnos ||Bootansoft||Shoot 'em up||7.27 MB||Click here to download|
Arachnos is an effort by BootanSoft that is reminiscent of arcade shmups from the early 80's. I could not get this to work full screen, but changing to a lower desktop resolution helps. Controls are shown under the configuration menu. Set BLT scale to double for a larger game display window.
The graphics may appear to be bland but does improve after the second level. Several weapons most commonly found in Konami's classic shooters make their appearance here, such as ripple lasers and options to name but two. Your ship does not explode immediately when hit, allowing options to be recovered after the loss of a life.
End level bosses have several attack patterns, guaranteed to test your bullet dodging skills. The asteroids in stage two can actually be used as a temporary shield during the boss battle, assuming that you don't crash into any of them.
|Saintrooper ||Yamoto||Action/Arcade||2.14 MB||Click here to download|
Saintrooper is a challenging exploration platform game that takes place mostly under water, where your character has to swim up for air often or collect oxygen tanks to prevent from losing valuable hearts. The game ends if you run out of lives, but players can always continue playing from the last level attempted by using the stage select option shown after the control selection menu.
One key feature of the game is that you have the ability to grab on to walls and climb upwards by jumping off a vertical surface. You can shoot in four different directions, and acquiring the special power-up item will temporary increase your firepower and oxygen reserves. By firing downwards during a freefall, it is even possible to reduce the falling speed and soften the impact of your landing.
There is an exit to be found somewhere in each level, but to get there you would first have to find a set of keys and unlock the doors that prevent you from reaching them easily. Leaving treasures uncollected might not be a good idea either, since extra lives are given out generously whenever you've scored a certain amount of points during your rescue mission.
|A House in California ||Jake Elliott, Cardboard Computer||Adventure||Browser||Click here to play|
A House in California is a surreal, narrative game about four characters who bring a house to life. These four characters are based the developer's relatives (two grandmothers and two great-grandmothers). The game is inspired aesthetically by Mystery House, developed in 1980 by Roberta and Ken Williams. But whereas Mystery House is a mystery story about greed and murder, A House in California is more like an Imagist poem about family and memory.
|Nest of Moai ||SKT||Action/Arcade||Browser||Click here to play|
Japanese developers are pretty obsessed with Moai statues. Nest of Moai is basically an entire game based on the objective of touching these strange structures with your mouse cursor.
Move your cursor over as many statues as possible in thirty seconds, although these tiny little guys will attempt to make matters difficult by popping up in odd places. Large statues require some rubbing, but they do contribute quite a bit to your score.