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- Added 50 new games
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|Little Wheel ||OneClickDog||Adventure||Browser||Click here to play|
Little Wheel is a point-and-click adventure game which tells the story of a community of robots who had their power shut down due to a minor mishap. By chance a guard robot was brought back to life after getting struck by lightning, and it is up to the player to assist our mechanical friend as it tries to restore power back to the city.
Cutscenes are well-animated, puzzles are easy enough to solve without referring to a walkthrough, and all hot spots are marked clearly with either a gray or white circle. The only real fault to be found here is the length of the game, but even that is possibly down to how entertaining it is to play from start to end.
- Windows, Mac
|Terry Cavanagh, distractionware||Platformer||13.5 MB||Click here to download|
VVVVVV is designed around one really simple mechanic: zero gravity jumping. Whenever you jump, you take off into the air and donft stop until you hit a ceiling. Then you can walk around a bit, and jump back down. In VVVVVV, itfs not a gimmick; itfs the basic mechanic - every single jump reverses your gravity. Itfs the starting point.
The game is set in a big open world, with lots to explore. As well as that, the game has a number of smaller, linear levels set in this - the idea is that they contain gameplay elements not found anywhere else. As a result, you can tackle these 'dungeons' in any order you find them in.
|Fish Face ||Beau Blyth, Teknogames||Action/Arcade||3.36 MB||Click here to download|
Fish Face is a one-button arcade game with three levels to play, each taking roughly five to ten minutes to complete. Here you play as a fish that uses its buoyancy to move in and out of the water, avoiding walls or enemies that will hurt our aquatic friend on impact.
Red loops can be collected for points, while the blue ones act as checkpoint locations that you can return to when your fish crashes into a solid object.
|Cave Story |
- Windows, Mac, Linux
|Pixel||Platformer||0.88 MB||Click here to download|
Cave Story is a freeware sidescrolling platformer title created by Daisuke Amaya, art-name Pixel. You control a cute little amnesiac who runs around helping out these rabbit-ish creatures called Mimigas while trying to find your way out of the giant cave inside the floating island which makes up the game's setting.
You can expand your health meter by collecting Life Capsules in similar fashion to Metroid games, while you can get stronger by collecting energy to boost your firearms' output. Each weapon can be built up to the maximum level fairly quickly, but taking damage will drain energy from its experience meter, sometimes causing it to level down. Given how quickly they power up this only tends to be an issue during boss fights, and even then there's usually plenty of opportunities for collecting more weapon energy.
The game has loads of secrets, too. For a freeware Japanese platformer, it's fairly lengthy and has quite a large amount of text. We're also talking three very different endings, plenty of plot, and quite a cast of charming characters. It really is a superb little gem.
|Excellent Bifurcation ||Linley Henzell||Shoot 'em up||0.96 MB||Click here to download|
In Excellent Bifurcation, the aliens have attacked and their ability to exist in either or both of their world and ours has given them an almost unsurpassable advantage. Take command of a special fighter craft capable of existing in both realities at once and drive them back!
The form your fighter takes on the left has double fast-firing cannons and can charge to release up to eight seekers. It is ideal for destroying small and weak but numerous enemies. The right-hand form has a single powerful cannon which fires slowly but does far more damage, and is more suited to taking out larger enemies. It can charge up to release a wave which passes through things, damaging them as it goes. You can switch them between the worlds depending on what kind of firepower you need where.
The only vulnerable parts of your ship are the white parts at the centre. This means that the small form is much better at dodging than the large one. The only dangerous parts of bullets are the brightest (yellow or white) parts. Also, if you are shot down the form which was hit emits a green shockwave instead of a yellow one.
Press the Z key to shoot, X key to charge the special weapon, and C key to switch between two forms. Use the A key to activate autofire. You can change settings, like windowed vs fullscreen and whether it uses vsync, by editing the init.txt file.
|Dungeon Crawl |
- Windows, Linux
|Linley Henzell||RPG||3.44 MB||Click here to download|
Linley's Dungeon Crawl is a roguelike game originally programmed by Linley Henzell in 1995. Crawl starts with the player's choice of one of twenty-six races: five different types of elves, two types of dwarves, humans, ogres, centaurs, merfolk and other beings. Racial selection sets base attributes, future skill advancement, and physical characteristics such as movement, resistances, and special abilities.
The player next chooses a character class from among twenty-eight selections. Together, class and race determine base equipment and skill training, though characters may later attempt to acquire any in-game skill. The Crawl skill system covers most abilities upon which adventurers might call, while training occurs through repetition of skill-related actions.
The goal of Crawl is to recover the Orb of Zot, hidden deep within a dungeon complex. To achieve this objective, characters must visit various dungeon branches, such as the Orcish Mines or The Lair, which often branch further in to additional areas, like the Elven Halls or The Swamp. Dungeon maps in Crawl persist as the player moves between levels.
(mature content, nudity)
|cactus||Shoot 'em up||5.72 MB||Click here to download|
Seizuredome is a new remake of Unholy Stage, the arena shooter released by cactus back in 2007. The objective of the game is to stay away the edge of the screen, which can be rather complicated when enemies are attempting to push you off the suspended platform at every opportunity.
Use the cursor keys to move, and hold the left mouse button to shoot. Right click for an alternate firing method, applicable to all weapons available for acquisition from vanquished enemies.
|Poyo ||Lazrool, Lazrael||Platformer||4.22 MB||Click here to download|
From the wonderful world of Game Maker comes Poyo, a new platforming adventure which took Lazrael only one month to complete. You control the main character using the arrow keys, but most of the puzzles in the game can only be solved by figuring out the proper way to utilize your warp ability. Tap the X key to jump and use the Z key in conjunction with a directional arrow key to dash past traps or activate switches.
Press the down arrow key while standing in front of another creature to start a conversation. Instructions are printed on a text file which can be found in the zip package.
The F4 key can be used to switch between windowed and full screen mode. Features forty-five levels and six boss encounters.
|A House in California ||Jake Elliott, Cardboard Computer||Adventure||Browser||Click here to play|
A House in California is a surreal, narrative game about four characters who bring a house to life. These four characters are based the developer's relatives (two grandmothers and two great-grandmothers). The game is inspired aesthetically by Mystery House, developed in 1980 by Roberta and Ken Williams. But whereas Mystery House is a mystery story about greed and murder, A House in California is more like an Imagist poem about family and memory.
|Teppoman 2 ||Ikiki||Platformer||1.57 MB||Click here to download|
Teppoman 2 is a 2D action platformer that puts you in control of a caped assassin with a craving for bananas, specifically the brown-coloured ones which can only be found inside a heavily-fortified base under the command of a white-hooded man.
Our trained killer has a number of specialized skills that could be used to navigate around traps and silence unsuspecting enemies, plus he can also utilize all manner of ranged weapons when the situation calls for it. Players have to learn how to execute dash, wall jumps, reverse jumps, glide, body surf, and more if they plan to make it further into the enemy's fortress.
There is a boss battle in every fifth stage, and you're only allowed to continue playing after beating the boss challenge if you manage to meet the banana collection requirements. For example, to pass the fifth level you would need to have five bananas in your possession, and playing level eleven and onwards require a minimum of fifteen bananas.
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