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Freeware Database - Retro Remakes

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0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z (Currently showing: Adventure category. Show all)

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22/01/2011 - Added 50 new games. All downloads were scanned and confirmed virus-free before inclusion into the database.
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ScreenshotNameDeveloperCategorySizeDownload
Blocksum  
Circle infotechPuzzle32.1 MBClick here to download

Blocksum is a puzzler with simple rules but addictive gameplay. Join a number of tiles together by using the Z key, and their corresponding number increases. Gather a large group of blocks with the same number to make them disappear. Grey orbs can be used to remove all blocks with the same number on the field simply by connecting it to a tile.

Hold the X key to move the tiles upward. Press the C key to access a pause menu. Requires the latest DirectX version to run.

Puzzle veterans will love the possibilites of chaining up combos with this one. Highly recommended.

Screenshots: 1 2 3 4
Icy Tower  
Free Lunch DesignAction/Arcade5.26 MBClick here to download
(external link)

Icy Tower is another excellent release from Free Lunch Design. The story is about a homeboy named Harold, who discovers a mysterious tower that he feels strangely compelled to climb all the way to the top by jumping from platform to platform.

Movements are limited to left, right or jump. Execute a higher jump by running in one direction to gain momentum before pressing space. Chain double or triple jumps to activate combo mode and multiply your score. The screen will move upward constantly, and the game ends if you run out of platforms to land on.

The game can be customized by downloading additional characters to use from the site. Replays can be saved and shared among other players. Simple in design but extremely difficult to master.

Screenshots: 1 2 3
Cure for the Common Cold, A  
MashPotatoAdventure3.89 MBClick here to download

A Cure for the Common Cold is a short AGS adventure game by Marina Siu-Chong, also currently developing The Hatmaker's Tale.

The story. After spending years as a starving artist, you've managed to catch the eye of a influential gallery director. He wants to see some new work, and you've got a terrible cold that is draining your creativity. You'd better find a cure for the common cold, and fast!

This game uses a Broken Sword point-and-click interface. Left-click to interact with a hotspot, or right-click to examine objects. Click on items in your inventory and then click on other objects to use them together.

Move the cursor to the top of the screen and click on the pop-up menu to access the save or load function. If you need a reminder of the game objectives, these can be found by clicking on 'The Cure', also on the pop-up menu.

Photopia  
Adam CadreAdventure0.62 MBClick here to download

Photopia is a piece of literature by Adam Cadre rendered in the form of interactive fiction, and written in Inform. It is regarded as a pioneer in narrative-driven, rather than puzzle- or challenge-driven, interactive fiction, and is perhaps the most successful example of this genre to date. It won first place in the 1998 Interactive Fiction Competition.

Photopia has few puzzles and a linear structure, allowing the player no way to alter the eventual conclusion but maintaining the illusion of non-linearity. This gives weight to some of the story's motifs - questions of free will and determinism.

Action Fist  
Beau Blyth, TeknogamesAction/Arcade5.53 MBClick here to download

Action Fist is a 2D action platformer that features both single and two-player co-op gameplay modes, multiple weapon power-ups, frequent checkpoint locations, and the usual array of boss fights that require some thought and strategy to defeat. Switching weapons and the wall jumping ability does take a bit of getting used to, but once you've played past the first level these actions should come just as naturally as shooting and jumping in the game.

Though an easy mode exists in Action Fist, you definitely won't feel challenged at all by anything other than the Normal and Hero difficulty settings.

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
8bit killer  
LocomalitoAction/Arcade15.5 MBClick here to download

8bit killer is a 3D FPS with blocky graphics, in which players must attempt to complete four stages with three mini-areas each, culminating in a final battle with the Master Brain itself. Use the mouse to look around, and hold the left mouse button or control key to shoot. Press the right mouse button or alternate key to open doors. Access your inventory by using the space key, then move the mouse cursor and left click on a weapon to equip yourself with it. The enter key can be used to increase or decrease the window size.

Screenshots: 1 2 3 4 5
Within a Deep Forest  
NifflasPlatformer20.1 MBClick here to download

Within a Deep Forest is a rather difficult platformer by Nicklas, not helped by the unfamiliar character controls. Most times you control a bouncing ball made out of different materials, always in perpetual motion throughout the entire game.

Starting off with the basic blue, your jump height will change depending on the type of ball in use. A comprehensive tutorial provides all the information you need, while solutions to most puzzles can be found in the forums. Being likened to the legendary Seiklus is the highest praise that anyone can give. Press F1 to play in full screen mode.

Screenshots: 1 2 3 4 5 6 7 8 9
Saintrooper  
YamotoAction/Arcade2.14 MBClick here to download

Saintrooper is a challenging exploration platform game that takes place mostly under water, where your character has to swim up for air often or collect oxygen tanks to prevent from losing valuable hearts. The game ends if you run out of lives, but players can always continue playing from the last level attempted by using the stage select option shown after the control selection menu.

One key feature of the game is that you have the ability to grab on to walls and climb upwards by jumping off a vertical surface. You can shoot in four different directions, and acquiring the special power-up item will temporary increase your firepower and oxygen reserves. By firing downwards during a freefall, it is even possible to reduce the falling speed and soften the impact of your landing.

There is an exit to be found somewhere in each level, but to get there you would first have to find a set of keys and unlock the doors that prevent you from reaching them easily. Leaving treasures uncollected might not be a good idea either, since extra lives are given out generously whenever you've scored a certain amount of points during your rescue mission.

Instructions/walkthrough
Additional files/mirrors

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33
Typhoon 2001  
Thorsten KuphaldtShoot 'em up3.09 MBClick here to download
(external link)

Anyone familiar with Tempest would definitely be interested in Thorsten's Typhoon 2001. Use the left and right arrow keys to move the ship around the stage, and hold the space key to shoot. A superzapper can be used by pressing the enter key. Avoid spikes when warping to the next level.

Not a standard vertical or horizontal shooter but quite simply one of the best freeware Tempest remake yet. Ace, indeed.

flOw  
- Windows, Mac
Jenova ChenAction/Arcade10.7 MBClick here to download

flOw's play structure and aesthetic design are simple and intuitive. The player begins the game as a small, white, worm-like microorganism on a bright, two-dimensional plane. Using the mouse, the player can guide the worm. Clicking and holding down on the left mouse button accelerates the speed of the worm.

The objective of the game is to guide the worm to eat other microorganisms and evolve. While many of these microorganisms are defenseless, there are certain types of multicellular organisms that will attack the worm. To defeat these enemies, the player must guide the worm to eat the glowing cells that make up the bodies of the enemies. Different types of enemies have different ways of attacking the worm, so the player must determine a particular strategy to defeat each one.

Early on in the game, the worm swims in brighter, shallow waters. To progress into deeper waters, the worm must eat red microorganisms. Alternatively, blue microorganisms enable the player to backtrack. Players are capable of customizing the physical appearance of their organism based on the gameplay.

There are currently two creatures available to play. The first is the worm phase in which the player's avatar evolves into a multi-segmented worm. If the worm defeats the last, worm-like enemy on the final bottom level, the worm floats to the top, is reborn as an infant jellyfish creature and the background screen changes from blue to orange. If the jellyfish replays all levels it will return to the surface and begin life again as a worm but not before fighting a boss, which turns out to be the first worm-like creature you were previously.

Instructions/walkthrough

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