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- Added 50 new games
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|8bit killer ||Locomalito||Action/Arcade||15.5 MB||Click here to download|
8bit killer is a 3D FPS with blocky graphics, in which players must attempt to complete four stages with three mini-areas each, culminating in a final battle with the Master Brain itself. Use the mouse to look around, and hold the left mouse button or control key to shoot. Press the right mouse button or alternate key to open doors. Access your inventory by using the space key, then move the mouse cursor and left click on a weapon to equip yourself with it. The enter key can be used to increase or decrease the window size.
|Sword of Fargoal ||Jeff McCord, Paul Pridham, Elias Pschernig||RPG||0.75 MB||Click here to download|
Sword of Fargoal is a roguelike game, with the player controlling an adventurous warrior attempting to reclaim the titular sword from the depths of a monster-infested, randomly-generated dungeon. The sword is placed randomly somewhere between the fifteenth and twentieth dungeon level.
|Within a Deep Forest ||Nifflas||Platformer||20.1 MB||Click here to download|
Within a Deep Forest is a rather difficult platformer by Nicklas, not helped by the unfamiliar character controls. Most times you control a bouncing ball made out of different materials, always in perpetual motion throughout the entire game.
Starting off with the basic blue, your jump height will change depending on the type of ball in use. A comprehensive tutorial provides all the information you need, while solutions to most puzzles can be found in the forums. Being likened to the legendary Seiklus is the highest praise that anyone can give. Press F1 to play in full screen mode.
|Glum Buster ||Justin Leingang||Platformer||12.8 MB||Click here to download|
Glum Buster is a puzzle adventure game which took CosMind four years to create with the Game Maker engine. Comparisons to Seiklus are likely, since both share more than a couple of similarities in terms of sparseness in storytelling efforts and a heavy emphasis on exploration.
The solutions to most puzzles are usually contained in the same room, although some locations may span several screens long and wide. Besides using the cursor keys for movement, you would need to interact with objects scattered around the environment quite frequently using either or both mouse buttons. Holding the left mouse button fires a red shot at whatever it is that you're pointing at, while pressing the right mouse button allows you to activate certain objects or attract them towards you.
|rhacp ||Crostar||Action/Arcade||8.13 MB||Click here to download|
rhacp is a brilliant variation of Snake by Crostar, a regular 3Punge competition participant and also the creator of Round and Round. This particular effort uses 3D models, but retains much of the gameplay elements from the original.
The objective of the game is basically to swallow other enemies which resemble shorter versions of your creature. If any of them touches other parts of your snake's body besides the head, mines will begin to appear from the end of it's tail. Touching these mines causes the current game to end instantly.
The number of enemies to eliminate in order to progress is shown at the upper left side of the screen. Collecting all round objects will make every mine in the vicinity disappear, clearing your way when the area is getting a little too crowded.
Only the arrow keys are used to control movement. Press the Z key to start from any level. Continues are unlimited.
|Zub ||Richard Jordan||Action/Arcade||3.07 MB||Click here to download|
The plot of Zub involves navigating through ten different planets to find the lost Eye of Zub. Each planet is connected to some others by a system of teleports. You start on planet 1 and must get to planet 10 and back.
There are platforms on each screen, when you stand on one you can move it by crouching and pushing left or right. Use the platforms to get up to the three teleports at the top, your destination depending on which you choose. There is always at least one alien on screen at any one time, which descends from the top and attempts to knock you off the platforms.
|Protoganda: Strings ||cactus||Shoot 'em up||2.74 MB||Click here to download|
Players start out with three minutes of play time in Protoganda. Defeating a boss awards an extra fifteen seconds, while getting your ship blown up deducts forty. If the timer reaches zero, you lose.
In Shield mode, press the Z and X key to repel bullets. A charge shot can be used by holding the X key, and targeting is automatic.
Absorb mode is a replica of Ikaruga's gameplay mechanics. Switch colors to turn invulnerable agains bullets of the same color. Touch a bullet to absorb it, and increase the destructive power of your charge shot while replenishing a bit of time in the process. More damage is done if your bullets of the opposite color connect with the enemy. Press the C key to release a charged shot.
There are two separate online highscore tables for both modes. The bosses name are selected from a list of fifty most common Russian family names.
Press the F1 function key to change resolution to 640x480 for a larger gameplay window display, and use the R key during a game to restart immediately without returning to the main menu.
|Solar Plexus ||Joakim Sandberg||Platformer||11.8 MB||Click here to download|
Solar Plexus is a puzzle platformer created by the developer of the Noitu Love series, where you are in control of a female protagonist sent to investigate the sudden communication silence from a certain space colony. Most of the challenges in the game require the player to manipulate blocks using the mouse and navigate around obstacles placed deliberately to hinder their progress forward.
Weapon ammo is limited to just fifty shells as well, but you can replenish this stock by left-clicking on ammunition blocks resting somewhere in most levels. Some doors will only open after you've placed purple blocks in specially marked areas, while other locations are only accessible by creating your own platforms with the blocks.
This is an unfinished version of the full game, containing nine levels to play in total. Joakim has no plans to continue developing it, and is considering the project an abandoned one.
|White Butterfly ||Linley Henzell||Shoot 'em up||3.83 MB||Click here to download|
White Butterfly is a vertical shooter created by Linley Henzell, developer of the excellent Dungeon Crawl and Garden of Coloured Lights. Players begin the game by choosing one of the four available ships to pilot, with a fifth one only unlocked after you've completed the final stage.
Use the cursor keys to move, press the Z key to shoot, and hold the X key to fire your secondary weapon. A third attack can be executed by pressing the Z and X key together. Hold the left shift key to move your ship around at a lower speed. Use the escape key to access the pause and quit menu.
You would need to level up all three attacks for automatic weapon upgrades. Using just one type of shot throughout the game does not upgrade the weapon, even though it continues to gain a new level after repeated usage.
There are three long stages to play in total.
|Typhoon 2001 ||Thorsten Kuphaldt||Shoot 'em up||3.09 MB||Click here to download|
Anyone familiar with Tempest would definitely be interested in Thorsten's Typhoon 2001. Use the left and right arrow keys to move the ship around the stage, and hold the space key to shoot. A superzapper can be used by pressing the enter key. Avoid spikes when warping to the next level.
Not a standard vertical or horizontal shooter but quite simply one of the best freeware Tempest remake yet. Ace, indeed.
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