|Demolition Gunner: In Search and Destroy ||DHC||Shoot 'em up||10.8 MB||Click here to download|
Think Under Defeat, but with 2D sprites. Demolition Gunner: In Search and Destroy was originally developed for a three minute gameplay competition, then turned into a complete production featuring seven stages and obligatory boss encounters.
These battles last only twenty seconds each, so there won't be much of a struggle beating them assuming that you're good at dodging an insane number of bullets. Press the Z key to shoot, or hold the X key for a few seconds before releasing the button to launch a napalm bomb. Click on the first link after the title to download.
|Bullet Time ||Terry Cavanagh, distractionware||Shoot 'em up||Browser||Click here to play|
In Bullet Time, the goal of the game is to survive as long as you can. If things get too hectic, you can activate Bullet Time, which slows down enemy bullets long enough for you to navigate to safety. The highest rank is 'Martha', which requires you to survive for three whole minutes.
|Oddbob||Shoot 'em up||11.1 MB||Click here to download|
G-Force is a brilliant remake that plays very much like a flat 2D Tempest, in which enemies rain down from the top of the screen in an attempt to crash into your ship. Press the Z or Y key to shoot, and tap the X key to activate the special weapon.
Only two directional arrow keys are ever needed, and use of the superzapper is only allowed once in each level. Playing hints can be found in the same forum thread, though simple strategies can be formulated after a few plays. Highly recommended for a quick fix.
|Little Master Cricket ||Benzido, Ben Foddy||Action/Arcade||Browser||Click here to play|
Little Master Cricket is a physics-based action game which involves using a bat to keep balls headed your way from touching the stumps. Strike rate is calculated by dividing the points you've acquired with the number of balls you've managed to hit out of the area. Getting balls to touch a high risk zone awards more runs.
|Seiklus ||cly5m||Platformer||2.58 MB||Click here to download|
Seiklus is a puzzle platformer with an emphasis on exploration. There is no dialogue or literary exposition of the plot. The game consists of loosely connected areas that the player has to explore, collecting both items to help on the way and floating wisps of various colours, which should optimally be all obtained. Seiklus has no weapons and no violence. There are various hostile lifeforms in some areas, but at worst they only set you back a little. It is impossible to lose or get stuck.
|Photopia ||Adam Cadre||Adventure||0.62 MB||Click here to download|
Photopia is a piece of literature by Adam Cadre rendered in the form of interactive fiction, and written in Inform. It is regarded as a pioneer in narrative-driven, rather than puzzle- or challenge-driven, interactive fiction, and is perhaps the most successful example of this genre to date. It won first place in the 1998 Interactive Fiction Competition.
Photopia has few puzzles and a linear structure, allowing the player no way to alter the eventual conclusion but maintaining the illusion of non-linearity. This gives weight to some of the story's motifs - questions of free will and determinism.
|Goo ||PillowFort||Action/Arcade||32.6 MB||Click here to download|
Goo is a soft body fluid physics game which can only be played using an Xbox360 wired controller. The goal of Goo is to surround enemy goos using your goos. When you surround a piece of enemy goo, you'll assimilate its mass and earn points. Like oil and water, goos don't mix, but they can be pulled and pushed around to surround or cut through each other.
You control a goo via the cursor called a Pilot. This Pilot can move around in 2D by using the left or right analogue stick. Moving the pilot around the Goo slightly perturbs the liquid near it. By pressing the right or left trigger, your Pilot will suck nearby goo, creating a dense patch of goo.
|Veck Special Edition ||Ayden Wolf||Shoot 'em up||1.67 MB||Click here to download|
Veck Special Edition is the latest in a line of Geometry Wars clone for the PC. Graphics are great, the effects are mesmerizing, plus the enemy ships have their own specific behaviors and attack patterns.
Using directional firing is advised, although a joypad is still the best choice for these sort of games. You can guide your ship towards a corner to survive for the first five minutes, but it's not such a safe haven when the portals begin to appear.
A new type of enemy is introduced every minute, and your ship gets a weapon upgrade when that happens. You will be rewarded with the ability to fire hundreds of bullets per second for lasting at least ten minutes in the game. Shields automatically regenerate over time.
|Mubbly Tower ||Jesse Venbrux||Strategy||10.6 MB||Click here to download|
Mubbly Tower is basically a tower defense game built around the concept of making your structure as tall as you possibly can to please the king's increasing demands. The game ends when the tower does not reach the line for a certain amount of time, as indicated by the king's happiness gauge shown at the top left of the screen. To compound to your troubles, Wobbly creatures will attempt to topple the tower with all manners of attacks and projectiles in their arsenal.
Money gained from defeating Wobbly creatures can be used to hire mubblies to defend your tower. Mubbly Tower also comes with an online high score table, four unlockable modes and a bonus platformer game.
|Nest of Moai ||SKT||Action/Arcade||Browser||Click here to play|
Japanese developers are pretty obsessed with Moai statues. Nest of Moai is basically an entire game based on the objective of touching these strange structures with your mouse cursor.
Move your cursor over as many statues as possible in thirty seconds, although these tiny little guys will attempt to make matters difficult by popping up in odd places. Large statues require some rubbing, but they do contribute quite a bit to your score.