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- Added 50 new games
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|Iji ||Daniel Remar||Action/Arcade||28.0 MB||Click here to download|
Iji is an action platformer which took Daniel Remar four years to make, where players assume control of the titular character as she learns how to cope with waking up to find her world taken over by an alien race. Guided by her brother who speaks through the research complex's loudspeaker system, she has to find a way to convince an alien leader to retreat and save humankind from total annihilation.
Iji's skills can be upgraded by acquiring nanofields left behind by the aliens, then spent on cyborg stations to increase any of her seven basic stats. You can only acquire a maximum of five nano points per sector, and one nano point is awarded whenever your nano gauge reaches its limit.
Progress is saved automatically after the completion of each Sector, but not before boss fights. This is also one of the very few games which offers multiple storyline paths in relation to how much the player resorts to violence when dealing with the adversities they face. There are ten sectors to play through in total, not inclusive of the secret levels which can only be unlocked once certain requirements have been fulfilled.
|Vacuum, The |
|David Proctor||Adventure||4.14 MB||Click here to download|
The Vacuum is a sci-fi adventure game which tells the story of a couple traveling home inside a cargo ship when a pair of explosions set off a chain of events that will forever change both of their lives. The final outcome is influenced by key decisions made by you during the course of your investigation, though most of the endings contain only minor variations in comparison.
Use the tab key to display or hide your objectives. There is an option to skip walk animations with the space key in the settings menu.
|Glum Buster ||Justin Leingang||Platformer||12.8 MB||Click here to download|
Glum Buster is a puzzle adventure game which took CosMind four years to create with the Game Maker engine. Comparisons to Seiklus are likely, since both share more than a couple of similarities in terms of sparseness in storytelling efforts and a heavy emphasis on exploration.
The solutions to most puzzles are usually contained in the same room, although some locations may span several screens long and wide. Besides using the cursor keys for movement, you would need to interact with objects scattered around the environment quite frequently using either or both mouse buttons. Holding the left mouse button fires a red shot at whatever it is that you're pointing at, while pressing the right mouse button allows you to activate certain objects or attract them towards you.
|Crayon Physics ||Petri Purho||Puzzle||5.63 MB||Click here to download|
Crayon Physics is the latest experimental project by Petri Purho, showcasing a gameplay element right out of the recent arcade favorite Chalk. Draw squares to guide the red ball towards the stars to complete each stage, with challenges usually requiring the placement of bridges, weights or elevation objects around the landscape.
Press space to reset the current level, or use the alternate and F4 function key to play in full screen mode.
|Specter Spelunker Shrinks ||Ken Grafals||Platformer||Browser||Click here to play|
Specter Spelunker Shrinks is a Unity-based platformer in which you overcome obstacles and challenges by growing or shrinking the size of the main character. There are regular checkpoints scattered around the level to save your progress from time to time, although players won't be utilizing them too much as the entire adventure can be completed in half an hour or less.
|Photopia ||Adam Cadre||Adventure||0.62 MB||Click here to download|
Photopia is a piece of literature by Adam Cadre rendered in the form of interactive fiction, and written in Inform. It is regarded as a pioneer in narrative-driven, rather than puzzle- or challenge-driven, interactive fiction, and is perhaps the most successful example of this genre to date. It won first place in the 1998 Interactive Fiction Competition.
Photopia has few puzzles and a linear structure, allowing the player no way to alter the eventual conclusion but maintaining the illusion of non-linearity. This gives weight to some of the story's motifs - questions of free will and determinism.
|Underside, The ||The Podunkian, Arthur Lee||Platformer||7.76 MB||Click here to download|
The Underside is an exploration-based action platformer in the vein of games like Castlevania, Metroid, and Cave Story. However, unlike most other games in this genre, the gameplay is driven more by plot than by free-roaming exploration.
Graphics and engine are completely original. The plot revolves around a character named Ip who must escape from the underside, and prevent the world from being destroyed while he's at it. Characters, plot strands, and dialogue are heavily inspired by Earthbound, and are quirky, whimsical, and sometimes a little strange as well.
|Virtual Silence ||Virtanen Games||Action/Arcade||2.80 MB||Click here to download|
Virtual Silence is an action game where the player takes control of a young boy named Jason, who has to sit through a series of experimental tests in a virtual world under the watchful eyes of his caring mother and an unnamed doctor. Use the cursor keys to move, and hold the X key to shoot. Press the Z key to change the scenery, and tap the enter key to skip dialogue. The game has multiple endings.
|Miestas ||Teshla, Jurgis||Adventure||Browser||Click here to play|
Miestas is a short adventure game featuring hand-drawn art and a jazzy soundtrack originally performed by Nat King Cole. Use the left and right arrow keys to move your character around, and press the space key to interact with the surreal objects you find on your journey.
The X key can be used to cancel any action. Press the left or right arrow key twice in succession to run.
|Beacon ||Chevy Ray Johnston||Platformer||3.36 MB||Click here to download|
Depending on how good you are at overcoming difficult challenges, Beacon can be a rather lengthy platformer that will take some time to beat. Shadows are lurking in every corner waiting for our protagonist to make a wrong move, but as luck would have it a beacon of light appears out of nowhere to help him illuminate the way forward.
The beacon will occasionally take a branching path that is out of your reach, and you would have to rely on the light from blue and red crystals just as often to progress.
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