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- Added 50 new games
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|Seiklus ||cly5m||Platformer||2.58 MB||Click here to download|
Seiklus is a puzzle platformer with an emphasis on exploration. There is no dialogue or literary exposition of the plot. The game consists of loosely connected areas that the player has to explore, collecting both items to help on the way and floating wisps of various colours, which should optimally be all obtained. Seiklus has no weapons and no violence. There are various hostile lifeforms in some areas, but at worst they only set you back a little. It is impossible to lose or get stuck.
|Epsilon ||EON||Puzzle||Browser||Click here to play|
Epsilon is a puzzle game which requires the act of manipulating time and space to solve each level. Your main objective is to collect all tokens to activate the exit portal, achieved by guiding the energized orb around the stage using two handy wormholes.
The first five modules basically serve as a helpful tutorial on changing the position of wormholes, pausing the game to plan your next move, turning back time using the X key, utilizing gravity fields to change the direction of the orb, and even employing ghost rooms to determine the outcome of every act of teleportation. There are fifteen stages to complete in the final module.
|Iji ||Daniel Remar||Action/Arcade||28.0 MB||Click here to download|
Iji is an action platformer which took Daniel Remar four years to make, where players assume control of the titular character as she learns how to cope with waking up to find her world taken over by an alien race. Guided by her brother who speaks through the research complex's loudspeaker system, she has to find a way to convince an alien leader to retreat and save humankind from total annihilation.
Iji's skills can be upgraded by acquiring nanofields left behind by the aliens, then spent on cyborg stations to increase any of her seven basic stats. You can only acquire a maximum of five nano points per sector, and one nano point is awarded whenever your nano gauge reaches its limit.
Progress is saved automatically after the completion of each Sector, but not before boss fights. This is also one of the very few games which offers multiple storyline paths in relation to how much the player resorts to violence when dealing with the adversities they face. There are ten sectors to play through in total, not inclusive of the secret levels which can only be unlocked once certain requirements have been fulfilled.
|Pyramid, The ||Pug Fugly Games, Chris Roper||Shoot 'em up||3.82 MB||Click here to download|
In The Pyramid, your objective is to guide a protective capsule through the corridors of a pyramid while shooting at any object with the intent to harm. Sacrifice your enemies to the level guardian to open a new passage in each room.
A pretty good remake by Chris Roper, with nothing less than four control options made available to the player. Plenty of additional accessibility functions have been included, such as a difficulty setting, an autofire toggle, display modes, everything but the kitchen sink apparently. Having a monster book to record your previous encounters with the denizens of the sacred tomb is a very nice touch as well.
|Squid Yes, Not So Octopus 2: Squid Harder ||Oddbob||Shoot 'em up||16.7 MB||Click here to download|
Squid Yes, Not So Octopus 2: Squid Harder is an arena shooter created by Robert D. Fearon, featuring glowy graphics and eye candy that (at maximum setting) is guaranteed to push the limits of any computer setup you may have. A host of configuration options are included, allowing players to change screen size, toggle autofire, activate motion blur, or even enable the practice mode where novices could take the game for a spin without worrying about dodging bullets or colliding with enemies.
Joysticks and gamepads are automatically supported, although you could use the keyboard to play as well.
|Cursor10 2nd Session ||Yoshio Ishii, Nekogames||Action/Arcade||Browser||Click here to play|
Cursor*10 (2nd Session) is a new follow-up to Yoshio Ishii's popular mouse click game, where players have to once again collect all pyramids in each of the sixteen floors with only the ten cursors they're allowed to use as lives. You will direct the action of every cursor, one at a time, with events beginning to loop once the allocated time for that cursor runs out.
The game is largely similar to its predecessor, but contains enough subtle additions to warrant a second play.
|Titanion ||Kenta Cho, ABA Games||Shoot 'em up||5.29 MB||Click here to download|
In Titanion, the ship you pilot has a capture beam that can be used to coax enemy craft to your side. These deserters will form a line formation and act as options, increasing your firepower in the process.
There is a standard level progression implemented, with all captured enemies retained from one stage to the next.
|Dungeon Crawl |
- Windows, Linux
|Linley Henzell||RPG||3.44 MB||Click here to download|
Linley's Dungeon Crawl is a roguelike game originally programmed by Linley Henzell in 1995. Crawl starts with the player's choice of one of twenty-six races: five different types of elves, two types of dwarves, humans, ogres, centaurs, merfolk and other beings. Racial selection sets base attributes, future skill advancement, and physical characteristics such as movement, resistances, and special abilities.
The player next chooses a character class from among twenty-eight selections. Together, class and race determine base equipment and skill training, though characters may later attempt to acquire any in-game skill. The Crawl skill system covers most abilities upon which adventurers might call, while training occurs through repetition of skill-related actions.
The goal of Crawl is to recover the Orb of Zot, hidden deep within a dungeon complex. To achieve this objective, characters must visit various dungeon branches, such as the Orcish Mines or The Lair, which often branch further in to additional areas, like the Elven Halls or The Swamp. Dungeon maps in Crawl persist as the player moves between levels.
|Space Funeral ||thecatamites||RPG||45.8 MB||Click here to download|
A departure from his usual AGS offerings, Stephen's Space Funeral is a role-playing game created using the RPG Maker engine. The story is about a man named Phillip, who is on a journey to reach a place called the City of Forms.
You get to recruit only one travelling companion during the entire adventure, meaning that there is very little party management and individual character stats to worry about here. The exercise of grinding for experience is also kept to a minimum, and you can beat the final boss even before either of your party members reach level twenty or above.
The game takes about two hours to play from start to end, but you have to remind yourself to save often because there are no inns or checkpoints to record your progress for you. Should the random encounters becomes tedious over time, players can also use the auto option to have battles resolved for them automatically.
|Torque ||Jesse Venbrux||Shoot 'em up||9.14 MB||Click here to download|
Torque is a new arena shooter by the developer of Frozzd and the Karoshi series, where players assume control of a rotating ship engaged in an intergalactic war with a nameless alien race. Use the cursor keys to move, hold the Z key to concentrate your fire in one direction, and press the space key to pause. The F4 function key can be used to switch between windowed and full screen mode.
Note that the multiplier resets back to one whenever you lose a ship.
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