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- Added 50 new games
. All downloads were scanned and confirmed virus-free before inclusion into the database.
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|Mogura 2 ||Krobon Station||Shoot 'em up||15.8 MB||Click here to download|
Mogura 2 is an excellent horizontal shooter created by Krobon Station, featuring two characters with different abilities and weapons. Both gets a standard shield which can be activated using the X key. Hold the Z key to shoot, and tap the C key to initiate a special attack. Press the left control key to change the way your weapon operates.
A tutorial can be accessed from the main menu by selecting the third option. The second offers a difficulty setting. After picking a character, you can choose to either start from the first level or continue from the last stage attempted.
Installation can be a bit of a hassle but the effort is worth it. Rename the largest executable and cca file to the same name, then repeat for the smallest file. For example mogura2.exe, mogura2.cca, config.exe and config.cca.
|Arachnos ||Bootansoft||Shoot 'em up||7.27 MB||Click here to download|
Arachnos is an effort by BootanSoft that is reminiscent of arcade shmups from the early 80's. I could not get this to work full screen, but changing to a lower desktop resolution helps. Controls are shown under the configuration menu. Set BLT scale to double for a larger game display window.
The graphics may appear to be bland but does improve after the second level. Several weapons most commonly found in Konami's classic shooters make their appearance here, such as ripple lasers and options to name but two. Your ship does not explode immediately when hit, allowing options to be recovered after the loss of a life.
End level bosses have several attack patterns, guaranteed to test your bullet dodging skills. The asteroids in stage two can actually be used as a temporary shield during the boss battle, assuming that you don't crash into any of them.
|Line Rider ||Bostjan Cadez||Application||Browser||Click here to open|
Line Rider is a Flash physics toy originally created by FSK in September 2006, but quickly became an internet phenomenon shortly thereafter. The basic concept is to draw multiple lines for a boy on a sled to ride, using the mouse and a number of preset tools provided by the developer.
|Super Karoshi |
|Jesse Venbrux||Platformer||Browser||Click here to play|
Jesse Venbrux is back with the fifth chapter in the popular Karoshi series, and his second Flash browser game to feature everyone's favorite protagonist with the trademark blue suit. In Super Karoshi you not only have to figure out ways to commit suicide but occasionally assist other similarly-looking characters to do the same as well.
Unlike Karoshi Suicide Salaryman, nearly all of the puzzles to be found in this release are original and have never been featured in previous iterations. There are roughly sixty stages to play in total.
|Questionaut ||Amanita Design||Adventure||Browser||Click here to play|
Questionaut is a short point and click adventure game with educational elements, created by the developers of Machinarium and the Samorost series. True to it's name, players can expect to be quizzed on matters such as physics, mathematics and even general knowledge. The game consists of eight short stages in total.
|BrainSplode! ||Richard Edwards, Rust Red Games||Puzzle||14.5 MB||Click here to download|
BrainSplode! is a physics-based puzzle game which puts you in control of a rocket launcher that can be used to fire missiles at pink-coloured brains. The objective here is to destroy all of the brains in the area (marked as green squares on the mini-map) so that you may progress to the next stage, where more brains await for their eventual annihilation at your hands.
You can use the marker in the red box to move the turret around, then click on the launch button to fire a missile. Projectiles bounce off yellow pads, and players can utilize rocket components like thrusters and parachutes to guide their missiles with more precision in latter stages.
|Acidbomb ||Vertigo Games, Mr. Chubigans||Puzzle||13.2 MB||Click here to download|
Ac!dbomb is the latest release from Mr. Chubigans, developer of Vivid Conceptions and Sandbox of God. The game is basically about defusing bombs, in a race against time to uncover the pistons hidden behind the tiles.
Beams of light can be used to reveal the number of pistons underneath each line of tiles. Just like Minesweeper, you can left click to mark a tile as safe or right click to designate one as a piston. The number of pistons in each level is displayed on the top right of the screen.
|Devil Ronin ||Howard Kistler, Paul Pridham, Mike Fraley||Action/Arcade||12.6 MB||Click here to download|
Devil Ronin is an original C64-style game created for the Retro Remakes 2008 competition, where players assume control over a rebel oni who has sided with humanity and seeks to rid Japan of the demon scourge plaguing the entire country. This will involve travelling from one prefecture to another as he makes his way north for the final showdown with the Demon Shogun.
Use the cursor keys to move, press the left shift key to attack, and hold the space key to jump when in castle combat mode. Visiting areas with a story scene rewards your warrior with a suit of armor or full health. To navigate the map, simply press the corresponding arrow key shown under the name of any neighbouring prefecture.
|Alter Ego ||Dan Fabulich||Adventure||Browser||Click here to play|
In Alter Ego, you start off the game by answering a few questions to deduce your personality. Gameplay basically revolves around the use of a tree diagram. You can choose life experiences to explore from this diagram by clicking on the icons. These are social, intellectual, emotional, physical and familial (faces, brain, heart, x-ray and family, in that order).
The hourglass describes your current stage in life and the bar chart shows some stats about your alter ego.
- Windows, Mac
|Jason Rohrer||Adventure||0.47 MB||Click here to download|
Passage is an experimental project by Jason Rohrer which attempts to represent life in the span of five minutes. The choices that a player makes is crucial, and there's no right way to play Passage or interpret it.
Use the arrow keys to move the character up, down, left and right. Press the F key to toggle fullscreen mode, and use the B key to adjust screen blow-up factor. Press the Q key to quit.
In Passage, players can search for and open treasure chests. Not every pursuit leads to a reward - most of them are empty. Over time, though, you can can learn which pursuits are likely to be rewarding. Each treasure chest is marked with a sequence of gems on its front, and this sequence indicates whether the chest contains a reward. During the course of the game, you can learn to read these sequences and only spend your precious time opening worthwhile treasure chests.
Passage represents life's challenges with a maze. The screen geometry only allows you to view a narrow slice of this maze at any given moment. You can see quite a distance out in front of you, but you can't see anything to the north or south. You may see a reward up ahead but not be able to see a clear path to it. After a bit of exploration, you may discover that a seemingly-nearby reward is in fact unreachable. As you go deeper into the maze to the south, the path becomes more convoluted, though an obstacle-free route is always available to the north. However, treasure chests are more and more common as you go deeper into the maze. You can spend your time in pursuit of these hard-to-reach rewards, or you can explore and enjoy the scenery that unfolds before you to the east. As you grow older, your view of the territory in front of you shrinks, and navigating new areas in life's maze becomes more difficult.
The world in Passage is infinite. As you head east, you'll find an endless expanse of constantly-changing landscape, and you are rewarded for your exploration. However, even if you spent your entire lifetime exploring, you'd never have a chance to see everything that there is to see. If you spend your time plumbing the depths of the maze, however, you will only see a tiny fraction of the scenery.
You have the option of joining up with a spouse on your journey. If you missed her, she's in the far north near your original starting point. Once you team up with her, however, you must travel together, and you are not as agile as you were when you were single. Some rewards deep in the maze will no longer be reachable if you're with your spouse. You simply cannot fit through narrow paths when you are walking side-by-side. In fact, you will sometimes find yourself standing right next to a treasure chest, yet unable to open it, and the only thing standing in your way will be your spouse. On the other hand, exploring the world is more enjoyable with a companion, and you'll reap a larger reward from exploration if she's along. When she dies, though, your grief will slow you down considerably.
The rewards in Passage come in the form of points added to your score, and you have two options for scoring points - treasure chests, which give 100 points for each hit, and exploration, which gives double-points if you walk with your spouse. There's a pretty tight balance between these two options, there's no optimal choice between the two.
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