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Freeware Database - Retro Remakes

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0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z (Currently showing: Shoot 'em up category. Show all)

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22/01/2011 - Added 50 new games. All downloads were scanned and confirmed virus-free before inclusion into the database.
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ScreenshotNameDeveloperCategorySizeDownload
MSOIDS  
cactusShoot 'em up2.78 MBClick here to download

MSOIDS is a simple arcade shooter with the mouse and keyboard implemented as part of it's control scheme. Rapid fire is activated by holding down the left mouse button, though this is only temporary as shot frequency begins to whittle down when used for a prolonged period of time. Press the enter key to start a game, and tap the space key to change colors. The W, A, S and D keys can be used to move your craft around. An online high score submission feature is included.

Instructions/walkthrough
Additional files/mirrors

Screenshots: 1 2
A House in California  
Jake Elliott, Cardboard ComputerAdventureBrowserClick here to play
(external link)

A House in California is a surreal, narrative game about four characters who bring a house to life. These four characters are based the developer's relatives (two grandmothers and two great-grandmothers). The game is inspired aesthetically by Mystery House, developed in 1980 by Roberta and Ken Williams. But whereas Mystery House is a mystery story about greed and murder, A House in California is more like an Imagist poem about family and memory.

Feign  
Ian SnyderPuzzleBrowserClick here to play
(external link)

Feign is a clever maze game that is similar to Mike Inel's Where and Hazard: The Journey of Life, in which players are instructed to find the nine missing people who have hid themselves inside a network of rooms and corridors. If you lose count of how many people you have found, standing still in one spot will cause a text that displays your current progress to appear on screen.

Screenshots: 1 2 3 4 5 6 7 8 9
G-Force  
(mature content)
OddbobShoot 'em up11.1 MBClick here to download

G-Force is a brilliant remake that plays very much like a flat 2D Tempest, in which enemies rain down from the top of the screen in an attempt to crash into your ship. Press the Z or Y key to shoot, and tap the X key to activate the special weapon.

Only two directional arrow keys are ever needed, and use of the superzapper is only allowed once in each level. Playing hints can be found in the same forum thread, though simple strategies can be formulated after a few plays. Highly recommended for a quick fix.

Additional files/mirrors

Screenshots: 1 2 3 4 5 6
Gravity Hook HD  
Adam Atomic, Daniel Baranowsky, Adam SaltsmanAction/ArcadeBrowserClick here to play
(external link)

Gravity Hook HD is an updated remake of the original Gravity Hook game, featuring artwork designed for higher screen resolutions, gameplay rebalancing, new elements, Twitter support, and remixes of the original soundtrack plus new songs by partner Danny Baranowsky.

Reaching the 500m goal to unlock the first Gravity Hook build is easily attainable, but the game does get pretty hard past that point as just about every mine is placed even more sporadically than in the lower levels.

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Glum Buster  
Justin LeingangPlatformer12.8 MBClick here to download

Glum Buster is a puzzle adventure game which took CosMind four years to create with the Game Maker engine. Comparisons to Seiklus are likely, since both share more than a couple of similarities in terms of sparseness in storytelling efforts and a heavy emphasis on exploration.

The solutions to most puzzles are usually contained in the same room, although some locations may span several screens long and wide. Besides using the cursor keys for movement, you would need to interact with objects scattered around the environment quite frequently using either or both mouse buttons. Holding the left mouse button fires a red shot at whatever it is that you're pointing at, while pressing the right mouse button allows you to activate certain objects or attract them towards you.

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52
Hoshi Saga 3  
Yoshio Ishii, NekogamesPuzzleBrowserClick here to play
(external link)

Hoshi Saga 3 is a new collection of puzzles designed by Yoshio Ishii, where the objective of the game is to search for stars hidden in each of the thirty levels included. Practically no instructions are given, and players are expected to solve puzzles by experimenting with random elements found in every stage.

Screenshots: 1 2 3 4 5
Shade  
Andrew PlotkinAdventureBrowserClick here to play
(external link)

Shade is a short one room game set in a cramped apartment, written by Andrew Plotkin for the 6th Annual IF Competition in 2000. In it, players find themselves packing to leave for a trip to an arts festival, but must first complete a few house chores before setting off with the plane tickets in hand. The hint system has been cleverly disguised by the author as a to-do list, which can be referred to whenever you find yourself contemplating on what action to take next.

Instructions/walkthrough
Additional files/mirrors

Cursor10 2nd Session  
Yoshio Ishii, NekogamesAction/ArcadeBrowserClick here to play
(external link)

Cursor*10 (2nd Session) is a new follow-up to Yoshio Ishii's popular mouse click game, where players have to once again collect all pyramids in each of the sixteen floors with only the ten cursors they're allowed to use as lives. You will direct the action of every cursor, one at a time, with events beginning to loop once the allocated time for that cursor runs out.

The game is largely similar to its predecessor, but contains enough subtle additions to warrant a second play.

Screenshots: 1 2 3 4 5
GearToyGear  
Kenta Cho, ABA GamesShoot 'em up2.24 MBClick here to download

GearToyGear is a 3D tunnel shooter which plays like Kenta Cho's Torus Trooper, although in this mission you are only able to control the speed and flight direction of the ship that you pilot. Shots are fired automatically, and if your initial ship stock isn't enough you can also earn extra lives by scoring more points in the game.

The ship's current speed is indicated by the multiplier shown at the top right corner of the screen. The faster you go, the more points you score. Try not to crash into an obstacle or fly into the path of a laser beam while moving at breakneck speed.

For Windows users, the installation of XNA Framework 3.1 is required to get GearToyGear working. Playing the game with an Xbox 360 controller is recommended.

Additional files/mirrors

Screenshots: 1 2

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