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- Added 50 new games
. All downloads were scanned and confirmed virus-free before inclusion into the database.
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|Bullfist ||Terry Cavanagh, Hayden Scott-Baron, Alex May, distractionware||Action/Arcade||Browser||Click here to play|
A collaborative effort between Terry Cavanagh, Hayden Scott-Baron and Alex May, the aim of Bullfist is to acquire as many points as you can in under one minute. This means guiding a herd of bulls, gathering their wounded mates, and destroying everything in their path before time runs out.
Some objects can only be destroyed when the herd is of a certain size. The special bullrage mode is activated when you've gathered six bulls in your stampede party, and you can extend the sequence by gathering more bulls before it ends.
A Kongregate account is required to submit scores online.
|Hoshi Saga 3 ||Yoshio Ishii, Nekogames||Puzzle||Browser||Click here to play|
Hoshi Saga 3 is a new collection of puzzles designed by Yoshio Ishii, where the objective of the game is to search for stars hidden in each of the thirty levels included. Practically no instructions are given, and players are expected to solve puzzles by experimenting with random elements found in every stage.
|Sandbox of God, The ||Vertigo Games, Mr. Chubigans||Puzzle||7.45 MB||Click here to download|
The Sandbox of god is a puzzle at heart, where every decision you make affects your outcome in the end.
You can use each godly power only once. Heavily inspired by GROW, you have many different choices so there really isn't a set path to follow.
|rRootage ||Kenta Cho, ABA Games||Shoot 'em up||4.21 MB||Click here to download|
rRootage is an abstract scrolling shooter game created by Kenta Cho, with Mac, Linux, and PSP ports also available. The game features four modes, each one based on a different shooter.
Normal Mode: This mode is similar to most standard shooter games. The player has three bombs that cause the enemy's bullets to dissolve. The ship also slows down while firing its beam.
PSY Mode: Based on the game Psyvariar, this mode is probably the oddest of all four of them. First off, the player gets powered by scratching enemy projectiles, the player moves at a slower speed while firing and when the player's powerbar is full, the player's ship becomes invincible for a short amount of time. The player can also spin the ship which causes the area around the ship where bullets are scratched to increase, but the ship slows down.
IKA Mode: Based on the game Ikaruga, this mode allows the player to switch between white and black. When your ship turns white, similarly-colored projectiles reflect at the enemy, and vice versa with black. This mode tends to be the easiest of the four because you only have to dodge half the enemy's bullets at any given time, and also because the half that you don't have to dodge end up doing extra damage when you collide with them.
GW Mode: Based on the game Giga Wing, this mode gives the player a shield that reflects shots fired by the enemy and protects the player, but it has a lengthy charge time.
The game has the player fight a large boss. The boss changes form each stage, and there are five stages for each of forty levels per game mode. Stages cannot be played separately, but any level in any mode may be played without playing the lower-sequenced levels.
|Black Heart, The |
|Andrés Borghi||Action/Arcade||142 MB||Click here to download|
The Black Heart is a versus fighting game which took Argentine developer Andrés Borghi seven years to create using Elecbyte's M.U.G.E.N. engine. There are six playable characters to choose from, each with their own set of special moves that can be executed using simple key press combinations. In addition to the basic attacks, players can also charge up their energy gauge and perform a powerful fatal move to finish a duel in style.
The game also features a couple of gameplay modes separate from the main story campaign, with support for hotseat multiplayer also included.
|Noitu Love 2 |
|Joakim Sandberg||Platformer||10.1 MB||Click here to download|
Noitu Love 2 is a platformer made by Joakim Sandberg, developer of Chalk and Tripline. In it, you take control of Xoda Rap as she embarks on a mission to uncover the cause of disturbances in her beloved city.
The trial version contains level one in it's entirety, and a third of the second level is playable as well.
|Every Extend ||OMEGA||Shoot 'em up||9.76 MB||Click here to download|
OMEGA's Every Extend is quite the departure from standard shoot 'em ups. The objective of the game is to detonate your ship in the midst of your adversaries. Enemies appear in random patterns, hence positioning and timing are both important in setting off a huge chain reaction and earning a healthy combo bonus. Every time this ability is used, one extend is deducted from your total although it's possible to replenish this counter by getting high scores for each detonation.
|Guxt ||Pixel||Shoot 'em up||0.31 MB||Click here to download|
Guxt is a new vertical shooter by Pixel, the famed creator of Cave Story and Ikachan.
Click on the first text to download. Use the arrow keys to move your ship, and tap the left control key repeatedly to shoot. Screen size can be adjusted by selecting the menu tab. A key configuration option is included as well.
Power-ups can only be collected after you've destroyed their protective shells. Autofire is possible once your ship gains it's first weapon upgrade.
|Teshla, Jurgis||Adventure||Browser||Click here to play|
Menulis is the prequel to the surreal adventure game Miestas, though the puzzles here are much simpler and players do not need a walkthrough as well since the entire journey is only several screens long.
Use the left or right arrow keys to move your character around, and press the space key to interact with other objects. Push the X key to cancel your current action.
|Teleportower ||Kaho||Platformer||1.82 MB||Click here to download|
Teleportower is a puzzle platformer with fifty levels to play, split evenly between the five towers that you have to visit in order to beat the game. The objective here is to collect a blue gem located in the final room of each tower, but to do that you would first have to overcome a series of increasingly difficult challenges designed to thwart the efforts of any brave adventurer who attempts to loot the treasures within.
Our hero can jump, cling to the edge of a platform, or use his teleportation ability to switch between the two rooms in every stage. A trap could appear in one room and not the other, so you would need to alternate between both of them regularly in order to beat a level.
The size of the application window is increased by changing the display setting inside the configuration menu, accessible via the second option shown at the main screen.
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