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- Added 50 new games
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|Samurai Railroad Mansion ||Lurk||Action/Arcade||19.1 MB||Click here to download|
Samurai Railroad Mansion is an action game developed by Lurk using Mark Overmars' Game Maker engine, and has more than a passing resemblance to Nintendo's light gun classic Hogan's Alley. A simple tutorial shown before the start of each level explains the type of enemies a player will encounter, though the advice on offer can be rather vague at times.
Hold the left or right cursor key before pressing the attack button to swing your blade in either directions. Your samurai's face will appear above the section in which he will strike at when the Z key is held. Press the F4 function key to switch between full screen and windowed mode.
Honor is lost when you hit a maiden or an opponent who has submitted to you, but can be restored by one rank for every ten thousand points you acquire. Timing is a crucial element in this game, as certain enemies can only be attacked after a few seconds, while others have to be sliced at the moment they appear on screen. There are only eight stages to play in total.
|Crayon Physics ||Petri Purho||Puzzle||5.63 MB||Click here to download|
Crayon Physics is the latest experimental project by Petri Purho, showcasing a gameplay element right out of the recent arcade favorite Chalk. Draw squares to guide the red ball towards the stars to complete each stage, with challenges usually requiring the placement of bridges, weights or elevation objects around the landscape.
Press space to reset the current level, or use the alternate and F4 function key to play in full screen mode.
|Underside, The ||The Podunkian, Arthur Lee||Platformer||7.76 MB||Click here to download|
The Underside is an exploration-based action platformer in the vein of games like Castlevania, Metroid, and Cave Story. However, unlike most other games in this genre, the gameplay is driven more by plot than by free-roaming exploration.
Graphics and engine are completely original. The plot revolves around a character named Ip who must escape from the underside, and prevent the world from being destroyed while he's at it. Characters, plot strands, and dialogue are heavily inspired by Earthbound, and are quirky, whimsical, and sometimes a little strange as well.
|Noiz2sa ||Kenta Cho, ABA Games||Shoot 'em up||8.94 MB||Click here to download|
Noiz2sa is another excellent shooter from Kenta Cho that features abstract shapes to shoot at. It doesn't sound particularly interesting at first but once you dig in you'll find that it is just as addictive to play as the rest of his games.
The red dot located inside your ship is the object that you need to protect from an endless barrage of bullets. Each stage consists of ten sections, and your current progress is conveniently displayed on the top right. A boss awaits at the end of each level if you manage to survive that long.
|Hoshi Saga Ringo ||Yoshio Ishii, Nekogames||Puzzle||Browser||Click here to play|
Hoshi Saga Ringo is a collection of twenty-five new puzzles designed by Yoshio Ishii, in which players must figure out the correct method to reveal a star that is hidden somewhere in every stage. The difficulty for each puzzle is indicated by the stars shown just below the preview image for each level, although most of them are actually pretty easy to solve compared to previous iterations in the series.
|Stargirl and the Thief from the Exploded Moon ||Bernie||Platformer||2.59 MB||Click here to download|
Stargirl and the Thief from the Exploded Moon is a new platformer by Bernie, developer of Darkside Adventures and Reactor 9. The game features plenty of secrets, hidden items and occasional boss battles as well.
Press the C key to jump, or hold the V key to increase running speed when available. The same button can also be used to grab and throw objects found in all levels. Press the return key to pause at any time.
|Nobody Shooter ||0rel||Shoot 'em up||0.10 MB||Click here to download|
Nobody Shooter is a remake of Jonathan Mak's Everyday Shooter, where players would have to collect coins from the enemies they've defeated to acquire enough points for an entry in the high score table. Hold the W, A, S or D key to shoot in any direction, and use the cursor keys to move your ship around.
There is only one level to play. Your final score is submitted online automatically once the song ends, as indicated by a progress bar at the bottom of the screen. The game window can be moved around by dragging the uppermost area where a title bar should be located at.
- Windows, Mac
|Michael Mateas, Andrew Stern||Adventure||167 MB||Click here to download|
Facade is an artificial intelligence experiment by Michael Mateas and Andrew Stern, an attempt to move beyond traditional branching or hyper-linked narrative to create a fully-realized, one-act interactive drama. Within this architecture they have built a dramatically interesting, real-time 3D virtual world inhabited by computer-controlled characters, in which the player experiences a story from a first-person perspective.
The character you play is a longtime friend of Grace and Trip, an attractive and materially successful couple in their early thirties. During an evening get-together at their apartment that quickly turns ugly, you become entangled in the high-conflict dissolution of Grace and Tripfs marriage. No one is safe as the accusations fly, sides are taken and irreversible decisions are forced to be made. By the end of this intense one-act play you will have changed the course of Grace and Tripfs lives, motivating you to re-play the drama to find out how your interaction could make things turn out differently the next time.
Somewhere between a video game and a drama, Facade takes advantage of voice acting and a 3-D environment, as well as natural language processing and other advanced artificial intelligence routines to provide a robust interactive fiction experience. Using full typed sentences the player can coach the couple through their troubles or drive them to be more distant from each other.
This work is unlike hypertext narrative or interactive fiction to date in that the computer characters actively perform the story without waiting for you to click on a link or enter a command. Interaction is seamless as you converse in natural language and move and gesture freely within the first-person 3D world of Grace and Tripfs apartment. AI controls Grace and Tripfs personality and behavior, including emotive facial expressions, spoken voice and full-body animation. Furthermore, the AI intelligently chooses the next story 'beat' based on your moment-by-moment interaction, what story beats have happened so far, and the need to satisfy an overall dramatic arc.
The player can take an active role in the conversation, pushing the topic one way or another to provide an interactive stage-play. These stage-plays are saved as scripts which can be saved after the game is finished.
|L' Abbaye des Morts ||Locomalito||Platformer||1.39 MB||Click here to download|
L' Abbaye des Morts (The Abbey of the Dead) is another excellent game from the creator of Hydorah and 8-Bit Killer, a 2D platformer that draws inspiration from classics such as Manic Miner and Jet Set Willy. Here you play as Jean Raymond, a preacher who escapes to an abandoned church after being chased by a group of crusaders. Following the instructions on parchments left behind by past occupants of the building, Jean must seek out and collect the twelve cathar crosses before he can escape from his pursuers.
Each of the twenty-three rooms have a different name to label the location, and some of the short descriptive text may even provide clues on how to solve a puzzle or two. Jean does not carry a weapon nor will he acquire one during his adventure, and the cursor keys are the only controls you ever need to use in this game from start to end.
L' Abbaye des Morts can be beaten in a single afternoon, although it is unlikely that you will complete the quest on your first try.
|rhacp ||Crostar||Action/Arcade||8.13 MB||Click here to download|
rhacp is a brilliant variation of Snake by Crostar, a regular 3Punge competition participant and also the creator of Round and Round. This particular effort uses 3D models, but retains much of the gameplay elements from the original.
The objective of the game is basically to swallow other enemies which resemble shorter versions of your creature. If any of them touches other parts of your snake's body besides the head, mines will begin to appear from the end of it's tail. Touching these mines causes the current game to end instantly.
The number of enemies to eliminate in order to progress is shown at the upper left side of the screen. Collecting all round objects will make every mine in the vicinity disappear, clearing your way when the area is getting a little too crowded.
Only the arrow keys are used to control movement. Press the Z key to start from any level. Continues are unlimited.
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