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- Added 50 new games
. All downloads were scanned and confirmed virus-free before inclusion into the database.
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|Shoot First ||Beau Blyth, Teknogames||Action/Arcade||3.60 MB||Click here to download|
Shoot First is an action game with roguelike elements, featuring procedurally generated levels, an automap system, two-player co-op mode, an online high score table, and even AI-controlled companions to help you out during heated gunfights with denizens of the dungeon. Your character can only carry one weapon at a time, and three other equipment that you acquire during your adventure. Weapons are upgraded automatically after a prolonged period of use, but the bonuses don't carry over when you switch to another gun.
Like any roguelike, your objective here is to descend the staircase that leads to the next level. Sometimes the staircase is blocked by a locked door, so you must first find the yellow key hidden somewhere in the dungeon before proceeding to the exit.
Red potions can be quaffed to restore a tiny bit of health, and rescuing damsels in distress also have the same effect on your hero. There's no button to drop an item in your inventory, but you can swap them out when the inventory slots are full by picking up an object on the ground.
|Under the Garden ||Paul Greasley||Platformer||10.4 MB||Click here to download|
Under the Garden is a sandbox-style exploration game set in a harsh winter environment, where supplies are limited and resources such as food and lumber for your fireplace have to be gathered from the land. Here you'll learn how to hunt, mine for valuable items, cut down trees for wood, and construct buildings or bridges out of bricks and boxes.
You can use a fireplace to save your game, but to do so you'd have to keep it lit with more firewood from the forest. There are quite a few safehouses to find in the wilderness, and many of them have their own individual fireplaces that you can utilize as checkpoint locations. Standing next to a fireplace also restores any stamina lost through constant exposure to bad weather conditions or injuries.
|Icy Tower ||Free Lunch Design||Action/Arcade||5.26 MB||Click here to download|
Icy Tower is another excellent release from Free Lunch Design. The story is about a homeboy named Harold, who discovers a mysterious tower that he feels strangely compelled to climb all the way to the top by jumping from platform to platform.
Movements are limited to left, right or jump. Execute a higher jump by running in one direction to gain momentum before pressing space. Chain double or triple jumps to activate combo mode and multiply your score. The screen will move upward constantly, and the game ends if you run out of platforms to land on.
The game can be customized by downloading additional characters to use from the site. Replays can be saved and shared among other players. Simple in design but extremely difficult to master.
|Cave Story |
- Windows, Mac, Linux
|Pixel||Platformer||0.88 MB||Click here to download|
Cave Story is a freeware sidescrolling platformer title created by Daisuke Amaya, art-name Pixel. You control a cute little amnesiac who runs around helping out these rabbit-ish creatures called Mimigas while trying to find your way out of the giant cave inside the floating island which makes up the game's setting.
You can expand your health meter by collecting Life Capsules in similar fashion to Metroid games, while you can get stronger by collecting energy to boost your firearms' output. Each weapon can be built up to the maximum level fairly quickly, but taking damage will drain energy from its experience meter, sometimes causing it to level down. Given how quickly they power up this only tends to be an issue during boss fights, and even then there's usually plenty of opportunities for collecting more weapon energy.
The game has loads of secrets, too. For a freeware Japanese platformer, it's fairly lengthy and has quite a large amount of text. We're also talking three very different endings, plenty of plot, and quite a cast of charming characters. It really is a superb little gem.
|Echoes ||Binary Zoo||Shoot 'em up||10.9 MB||Click here to download|
Echoes is an arena shooter by Binary Zoo which consists of ten levels, with a different enemy type introduced on every new stage. Each have their unique strengths, weaknesses and require various strategies to deal with effectively.
The player loses energy when collision with an adversary could not be avoided. Remaining energy is shown as a counter on the top right of the screen, also indicated by the colored ring surrounding your ship. There are only three different power-ups to collect. One increases firepower, the other restores health while the third is a sort of bomb.
Zoots awards are handed out whenever a certain task is completed, with current achievements available to peruse via the trial accomplishment screen. To get a perfect score, all ten objectives must be attempted at the highest difficulty. Hold the Z, o and 0 keys at the same time when the main menu is shown to unlock crack.
|Anika's Odyssey ||Trickysheep||Adventure||Browser||Click here to play|
Anika's Odyssey is a short adventure game by Jeff Nusz, and features art by Tom Robinson. The story begins with a simple task of fetching water from the nearby water pump, but quickly becomes a magical journey involving encounters with strange creatures of the forest as you attempt to recover one of your lost belongings.
|1213 Episode 2 |
|Yahtzee||Adventure||4.66 MB||Click here to download|
Yahtzee continues to impress with 1213 Episode 2, a platformer made using the AGS engine. Our clueless protagonist can now be made to run by holding down the shift key, and the environment is no longer limited to a grayish shade.
There is some backtracking as 1213 can only carry one item at any moment, but fortunately less time is required to travel from place to place thanks to his newfound ability.
|Guxt ||Pixel||Shoot 'em up||0.31 MB||Click here to download|
Guxt is a new vertical shooter by Pixel, the famed creator of Cave Story and Ikachan.
Click on the first text to download. Use the arrow keys to move your ship, and tap the left control key repeatedly to shoot. Screen size can be adjusted by selecting the menu tab. A key configuration option is included as well.
Power-ups can only be collected after you've destroyed their protective shells. Autofire is possible once your ship gains it's first weapon upgrade.
|Hoshi Saga Ringoame ||Yoshio Ishii, Nekogames||Puzzle||Browser||Click here to play|
Already the fifth game in the series (and the second one to feature full colour), Hoshi Saga Ringoame is a collection of twenty-five puzzles from Yoshio Ishii in which the player has to find a star hidden somewhere in every stage. Perhaps the easiest game out of the five, the only challenge that players might have a problem with is when trying to line up objects properly while the in-game physics engine is at work.
None of the puzzles require dexterity or quick fingers to solve, so if you're having difficulties with a particular stage then it could be a good idea to take a step back and try an alternate method instead.
|Dungeon Crawl |
- Windows, Linux
|Linley Henzell||RPG||3.44 MB||Click here to download|
Linley's Dungeon Crawl is a roguelike game originally programmed by Linley Henzell in 1995. Crawl starts with the player's choice of one of twenty-six races: five different types of elves, two types of dwarves, humans, ogres, centaurs, merfolk and other beings. Racial selection sets base attributes, future skill advancement, and physical characteristics such as movement, resistances, and special abilities.
The player next chooses a character class from among twenty-eight selections. Together, class and race determine base equipment and skill training, though characters may later attempt to acquire any in-game skill. The Crawl skill system covers most abilities upon which adventurers might call, while training occurs through repetition of skill-related actions.
The goal of Crawl is to recover the Orb of Zot, hidden deep within a dungeon complex. To achieve this objective, characters must visit various dungeon branches, such as the Orcish Mines or The Lair, which often branch further in to additional areas, like the Elven Halls or The Swamp. Dungeon maps in Crawl persist as the player moves between levels.
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