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- Added 50 new games
. All downloads were scanned and confirmed virus-free before inclusion into the database.
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|Acidbomb ||Vertigo Games, Mr. Chubigans||Puzzle||13.2 MB||Click here to download|
Ac!dbomb is the latest release from Mr. Chubigans, developer of Vivid Conceptions and Sandbox of God. The game is basically about defusing bombs, in a race against time to uncover the pistons hidden behind the tiles.
Beams of light can be used to reveal the number of pistons underneath each line of tiles. Just like Minesweeper, you can left click to mark a tile as safe or right click to designate one as a piston. The number of pistons in each level is displayed on the top right of the screen.
|Psychosomnium ||cactus||Platformer||1.51 MB||Click here to download|
Psychosomnium is a freeware 2D platformer created by cactus, a game where players find themselves in a sparse dream world filled with a cast of quirky characters. Use the cursor keys to move, and press the Z key to carry out a specific action when available.
|The Hive ||Vanni del Moral||Platformer||4.78 MB||Click here to download|
In The Hive you play as Alex Rig, a reporter who was investigating a missing persons case when he discovers a heavily-fortified research facility while snooping around for clues. Similar to Iji, Prince of Persia and Flashback, Alex will be doing a lot of climbing up platforms and crawling through air vents to find ammunition or health-replenishing items that he can keep in his inventory for later use.
The taser he carries is effective enough against guards at close range, but only rifles and shotguns can protect him from being overwhelmed by chasing mutants that are more resilient to bullet damage. Both the protagonist's health and his weapons can be upgraded in small increments, provided that you manage to locate the special items required to level up their stats.
The controls might feel clunky and unresponsive at first, but if you give the game a chance to impress it could even suprise you with its high production values in just about every other area. This 2D platformer was created by Vanni del Moral as his entry for submission to the YoYo Games' 'Discovery' competition.
|Guardian of Paradise ||Buster||RPG||5.19 MB||Click here to download|
Guardian of Paradise is a fun little Zelda-ish game by Buster, who you may know as the creator of Akuji the Demon. GoP casts you as Tela, a boy whose sister has fallen ill. Nobody knows what's wrong with her, so there seems to be no cure, but legends tell of healing waters in Paradise, so Tela sets out to find the fabled land and save his sister. He encounters elemental spirits along the way, which provide magic, and the basis for the game's puzzle system.
Please download and apply the english translation patch over the original file as well.
|Black Heart, The |
|Andrés Borghi||Action/Arcade||142 MB||Click here to download|
The Black Heart is a versus fighting game which took Argentine developer Andrés Borghi seven years to create using Elecbyte's M.U.G.E.N. engine. There are six playable characters to choose from, each with their own set of special moves that can be executed using simple key press combinations. In addition to the basic attacks, players can also charge up their energy gauge and perform a powerful fatal move to finish a duel in style.
The game also features a couple of gameplay modes separate from the main story campaign, with support for hotseat multiplayer also included.
|Honeyblaster ||LowFuel||Shoot 'em up||2.77 MB||Click here to download|
Honeyblaster is the latest release from the low key game development team LowFuel, though they have been quite prolific in other areas such as the demo scene and design related work. This particular demo features three levels with a colored background option included for players who are not keen on playing the game in it's original black and white format.
Each stage has it's own setting and offers a variety of enemies to blast at, but undeniably the Doom tribute level was designed to impress the most.
|MSOIDS ||cactus||Shoot 'em up||2.78 MB||Click here to download|
MSOIDS is a simple arcade shooter with the mouse and keyboard implemented as part of it's control scheme. Rapid fire is activated by holding down the left mouse button, though this is only temporary as shot frequency begins to whittle down when used for a prolonged period of time. Press the enter key to start a game, and tap the space key to change colors. The W, A, S and D keys can be used to move your craft around. An online high score submission feature is included.
|Counterclockwise ||Nenad||Action/Arcade||7.07 MB||Click here to download|
Counterclockwise is a perfect demonstration of the quality of entries submitted to the Retro Remakes competition this year. Essentially Tron in 3D, this remake puts you in a ship that leaves a trail during flight. Your basic objective is to destroy enemy chasers, either by shooting at them or using the EMPs supplied.
Ammunition is limited, but it's possible to replenish them by collecting power-ups or executing tricks. These special moves can be practiced in a special trick trainer section. A multi-player is currently being developed, although the online high score table has already been implemented in the current version.
|Poyo ||Lazrool, Lazrael||Platformer||4.22 MB||Click here to download|
From the wonderful world of Game Maker comes Poyo, a new platforming adventure which took Lazrael only one month to complete. You control the main character using the arrow keys, but most of the puzzles in the game can only be solved by figuring out the proper way to utilize your warp ability. Tap the X key to jump and use the Z key in conjunction with a directional arrow key to dash past traps or activate switches.
Press the down arrow key while standing in front of another creature to start a conversation. Instructions are printed on a text file which can be found in the zip package.
The F4 key can be used to switch between windowed and full screen mode. Features forty-five levels and six boss encounters.
- Windows, Mac
|Michael Mateas, Andrew Stern||Adventure||167 MB||Click here to download|
Facade is an artificial intelligence experiment by Michael Mateas and Andrew Stern, an attempt to move beyond traditional branching or hyper-linked narrative to create a fully-realized, one-act interactive drama. Within this architecture they have built a dramatically interesting, real-time 3D virtual world inhabited by computer-controlled characters, in which the player experiences a story from a first-person perspective.
The character you play is a longtime friend of Grace and Trip, an attractive and materially successful couple in their early thirties. During an evening get-together at their apartment that quickly turns ugly, you become entangled in the high-conflict dissolution of Grace and Tripfs marriage. No one is safe as the accusations fly, sides are taken and irreversible decisions are forced to be made. By the end of this intense one-act play you will have changed the course of Grace and Tripfs lives, motivating you to re-play the drama to find out how your interaction could make things turn out differently the next time.
Somewhere between a video game and a drama, Facade takes advantage of voice acting and a 3-D environment, as well as natural language processing and other advanced artificial intelligence routines to provide a robust interactive fiction experience. Using full typed sentences the player can coach the couple through their troubles or drive them to be more distant from each other.
This work is unlike hypertext narrative or interactive fiction to date in that the computer characters actively perform the story without waiting for you to click on a link or enter a command. Interaction is seamless as you converse in natural language and move and gesture freely within the first-person 3D world of Grace and Tripfs apartment. AI controls Grace and Tripfs personality and behavior, including emotive facial expressions, spoken voice and full-body animation. Furthermore, the AI intelligently chooses the next story 'beat' based on your moment-by-moment interaction, what story beats have happened so far, and the need to satisfy an overall dramatic arc.
The player can take an active role in the conversation, pushing the topic one way or another to provide an interactive stage-play. These stage-plays are saved as scripts which can be saved after the game is finished.
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