|Line Rider ||Bostjan Cadez||Application||Browser||Click here to open|
Line Rider is a Flash physics toy originally created by FSK in September 2006, but quickly became an internet phenomenon shortly thereafter. The basic concept is to draw multiple lines for a boy on a sled to ride, using the mouse and a number of preset tools provided by the developer.
|Too Many Ninjas ||Benzido, Ben Foddy||Action/Arcade||Browser||Click here to play|
Too Many Ninjas is a decent flash game in which the player has to rack up a killer score by knocking down ninjas or deflecting throwing stars. Hold the arrow key to swing your sword in any of the six directions available.
|Cedric and the Revolution ||Bernie||Adventure||1.72 MB||Click here to download|
Cedric and the Revolution is an AGS release created by Bernie, who happens to be developer of A Game with a Kitty as well. An old school adventure in the style of classic Lucasarts titles, you play the role of the titular character in his quest to gather enough people for a peaceful demonstration.
Expect a well-written story, witty dialogues and memorable characters brought vividly to life by his distinct art style.
|Frozzd ||Jesse Venbrux||Action/Arcade||5.72 MB||Click here to download|
In Frozzd, you take the role of an astronaut tasked with the mission of freeing orange-colored creatures named Mubblies from their frozen state. You begin each level with King Mubbly as your companion, who has the ability to unfreeze his subjects or attack the Frozzds with a tap of the space key. Drink coffee to increase your suit's temperature, and use the points you've acquired to unlock new stages.
Each of the twelve levels introduces a different enemy, and points acquired from previous stages can be used to unlock new ones.
|Photopia ||Adam Cadre||Adventure||0.62 MB||Click here to download|
Photopia is a piece of literature by Adam Cadre rendered in the form of interactive fiction, and written in Inform. It is regarded as a pioneer in narrative-driven, rather than puzzle- or challenge-driven, interactive fiction, and is perhaps the most successful example of this genre to date. It won first place in the 1998 Interactive Fiction Competition.
Photopia has few puzzles and a linear structure, allowing the player no way to alter the eventual conclusion but maintaining the illusion of non-linearity. This gives weight to some of the story's motifs - questions of free will and determinism.
|Thrustburst ||Umlautgames||Action/Arcade||2.98 MB||Click here to download|
Thrustburst is basically a remake of an old arcade game which involves navigating treacherous caverns by activating your thrusters using the W, A, D or cursor keys. Energy can be increased by lightly grazing the cavern walls and ceilings, preferably with the tail end of your ship. Activate the Energy Shield by pressing the shift or tab key, and press space or the left control key to fire the Defender Cannon. Use the F1 function key or hold the left alternate and enter key to toggle fullscreen.
To destroy the asteroid's core, simply approach it with maximum energy. The Energy Shield and Defender Cannon must not be used during this final approach. The regular difficulty setting is only fifty kilometers long, but there are two additional gameplay modes to unlock by completing the game. Thrustburst also supports both analog and wired Xbox 360 controllers.
|Squid Yes! Not So Octopus! ||Oddbob||Shoot 'em up||6.24 MB||Click here to download|
Squid Yes! Not So Octopus! is an arena shooter created by the developer of War Bus and the Tempest-inspired G-Force. Alien robots from the planet Thwip are invading the home of a mutated radioactive squid, so you must assume control over this deadly creature and drive back the invasion with your patented beams of electro death.
You earn a point for every minute you survive in the game. The enemy assault last a whole eight minutes, and if you manage to make it past that point then the aliens will concede defeat and return to their homeworld, allowing you to have your cup of tea in peace and serenity once again.
|rhacp ||Crostar||Action/Arcade||8.13 MB||Click here to download|
rhacp is a brilliant variation of Snake by Crostar, a regular 3Punge competition participant and also the creator of Round and Round. This particular effort uses 3D models, but retains much of the gameplay elements from the original.
The objective of the game is basically to swallow other enemies which resemble shorter versions of your creature. If any of them touches other parts of your snake's body besides the head, mines will begin to appear from the end of it's tail. Touching these mines causes the current game to end instantly.
The number of enemies to eliminate in order to progress is shown at the upper left side of the screen. Collecting all round objects will make every mine in the vicinity disappear, clearing your way when the area is getting a little too crowded.
Only the arrow keys are used to control movement. Press the Z key to start from any level. Continues are unlimited.
|Torque ||Jesse Venbrux||Shoot 'em up||9.14 MB||Click here to download|
Torque is a new arena shooter by the developer of Frozzd and the Karoshi series, where players assume control of a rotating ship engaged in an intergalactic war with a nameless alien race. Use the cursor keys to move, hold the Z key to concentrate your fire in one direction, and press the space key to pause. The F4 function key can be used to switch between windowed and full screen mode.
Note that the multiplier resets back to one whenever you lose a ship.
|PARSEC47 ||Kenta Cho, ABA Games||Shoot 'em up||4.56 MB||Click here to download|
PARSEC47 is an attempt by Kenta Cho to recreate the addictive gameplay of classic arcade shmups with his own spin. Select either a lock or roll special weapon from the main menu by pressing the X key. Holding down the same key in Lock mode activates the ship's lasers which will home in on the enemy vessels in your sights. You're basically presented with a charged shot in Roll mode.
Progress is automatically saved every tenth level. Neat.