|Sword of Fargoal ||Jeff McCord, Paul Pridham, Elias Pschernig||RPG||0.75 MB||Click here to download|
Sword of Fargoal is a roguelike game, with the player controlling an adventurous warrior attempting to reclaim the titular sword from the depths of a monster-infested, randomly-generated dungeon. The sword is placed randomly somewhere between the fifteenth and twentieth dungeon level.
|Shift 4 ||Antony Lavelle||Platformer||Browser||Click here to play|
In Shift 4 you're in control of an astronaut whose ship was attacked by a giant squid, forcing our protagonist to make an emergency landing at the closest planet. Waking up to find your family members missing, you decide to explore a deserted facility nearby and search for clues about their current whereabouts.
This particular episode is a little more challenging than previous releases, since players are required to switch between two or more characters often to solve some of the harder puzzles. New gameplay elements such as gravity and contact-sensitive switches are introduced at a steady pace, which is a boon considering that the map is a lot less linear and there is a bit of backtracking to do as well.
|Oddbob||Shoot 'em up||11.1 MB||Click here to download|
G-Force is a brilliant remake that plays very much like a flat 2D Tempest, in which enemies rain down from the top of the screen in an attempt to crash into your ship. Press the Z or Y key to shoot, and tap the X key to activate the special weapon.
Only two directional arrow keys are ever needed, and use of the superzapper is only allowed once in each level. Playing hints can be found in the same forum thread, though simple strategies can be formulated after a few plays. Highly recommended for a quick fix.
|Devil Ronin ||Howard Kistler, Paul Pridham, Mike Fraley||Action/Arcade||12.6 MB||Click here to download|
Devil Ronin is an original C64-style game created for the Retro Remakes 2008 competition, where players assume control over a rebel oni who has sided with humanity and seeks to rid Japan of the demon scourge plaguing the entire country. This will involve travelling from one prefecture to another as he makes his way north for the final showdown with the Demon Shogun.
Use the cursor keys to move, press the left shift key to attack, and hold the space key to jump when in castle combat mode. Visiting areas with a story scene rewards your warrior with a suit of armor or full health. To navigate the map, simply press the corresponding arrow key shown under the name of any neighbouring prefecture.
|Destructivator ||Pug Fugly Games, Chris Roper||Action/Arcade||1.90 MB||Click here to download|
Destructivator is a retro-style platform shooter by Chris Roper, developer of The Pyramid and Return to Sector 9. The objective of the game is to clear an entire screen of enemies to progress from one stage to the next.
Players can duck enemy bullets or shoot while clinging to a ladder, but your weapon cannot be fired when the main character is in midair. There are twenty levels included in total, which will take some time to beat as the game does not allow continues.
|Company of Myself, The ||Eli Piilonen, Luka Marcetic||Puzzle||Browser||Click here to play|
The Company of Myself is a moody little puzzle game where you play as a hermit and learn a little about his life. It focuses on story and tries to make you empathize with a made up character wearing a top hat. This unique platformer was inspired by other puzzle games, but still substantially unique in style, execution, and puzzle design.
|Gamma Bros |
- Windows, Mac
|Pixeljam Games||Shoot 'em up||19.5 MB||Click here to download|
The name Gamma Bros sounds like a platformer but it is in fact a shooter. Use the W, A, S or D key to shoot in any of the four directions. Collect coins to purchase upgrades or health, and get close to an enemy to fire rapidly. You can change characters by touching your partner's ship when it appears on the screen.
A password save function is available, allowing players to continue from the last stage attempted. Access it by pressing the arrow keys while viewing the main menu. There's a Mac version as well.
|Protoganda: Strings ||cactus||Shoot 'em up||2.74 MB||Click here to download|
Players start out with three minutes of play time in Protoganda. Defeating a boss awards an extra fifteen seconds, while getting your ship blown up deducts forty. If the timer reaches zero, you lose.
In Shield mode, press the Z and X key to repel bullets. A charge shot can be used by holding the X key, and targeting is automatic.
Absorb mode is a replica of Ikaruga's gameplay mechanics. Switch colors to turn invulnerable agains bullets of the same color. Touch a bullet to absorb it, and increase the destructive power of your charge shot while replenishing a bit of time in the process. More damage is done if your bullets of the opposite color connect with the enemy. Press the C key to release a charged shot.
There are two separate online highscore tables for both modes. The bosses name are selected from a list of fifty most common Russian family names.
Press the F1 function key to change resolution to 640x480 for a larger gameplay window display, and use the R key during a game to restart immediately without returning to the main menu.
|Nanobots ||Erin Robinson||Adventure||9.68 MB||Click here to download|
Nanobots is a point and click adventure game that lets you control six different robots as they race to save themselves from being turned into scrap metal by an evil professor. Players will only get to control one robot at a time, but can switch between them by clicking on the row of icons at the bottom of the screen.
The game includes a handy tutorial, while helpful suggestions on solving puzzles can be acquired by using Audbot to converse with other characters.
|Photopia ||Adam Cadre||Adventure||0.62 MB||Click here to download|
Photopia is a piece of literature by Adam Cadre rendered in the form of interactive fiction, and written in Inform. It is regarded as a pioneer in narrative-driven, rather than puzzle- or challenge-driven, interactive fiction, and is perhaps the most successful example of this genre to date. It won first place in the 1998 Interactive Fiction Competition.
Photopia has few puzzles and a linear structure, allowing the player no way to alter the eventual conclusion but maintaining the illusion of non-linearity. This gives weight to some of the story's motifs - questions of free will and determinism.