|Soul of Dracula, The ||bunaguchi||Platformer||1.58 MB||Click here to download|
The Soul of Dracula is a 2D platformer inspired by the Castlevania series, featuring appearances from mainstays such as Death and the Count himself in the role of level bosses. You play as a vampire hunter who must venture into the Dark Prince's castle and defeat him using only your whip and the familiar array of magical weapons at your disposal.
Though many of the enemies had appeared in monsieur Belmont's adventures before, the developer of this tribute project had included a couple of twists and surprises that will please even the most hardcore of Castlevania fans out there.
|Elements ||Zanzarino||Strategy||Browser||Click here to play|
Elements is a strategy-based fantasy card game that features both single-player and online multiplayer modes, deck building options, and no micropayments needed for acquiring new cards.
There are twelve elements to specialize in, and you can customize your deck even further after winning matches and spinning for rare cards. The objective of the game is basically to reduce your opponent's hit points to zero and win the duel before he does the same to you. An elemental master can also lose the duel if he or she runs out of cards to play.
The tutorial does a great job of easing new players in quickly. You begin each round by placing pillars to generate quantums, which are then used to cast spells or summon creatures to do your bidding. A white bar will appear under the quantum cost of a card if you have enough quantums of the right colour to put the card into play.
|Return to Sector 9 ||Pug Fugly Games, Chris Roper||Shoot 'em up||10.9 MB||Click here to download|
Return to Sector 9 is the long awaited sequel to Ambush in Sector 9. Featuring nine game modes, fifteen ships to pilot, plenty of weaponry, and plenty of aliens to use it on.
Each of the fifteen ships has its own special weapon. Once you have unlocked the ships and their weapons, learn which game modes they're best suited to.
|The Spirit Engine 2 ||Mark Pay||RPG||209 MB||Click here to download|
The Spirit Engine 2 is the follow up to the freeware game The Spirit Engine, first released in November 2003. Set in a new world, with new characters, new graphics and a rewritten game engine, TSE-2 improves upon the game experience of the original in every possible way.
The story is about three citizens who discovered their paths crossing in an act of charity one dark night, finding themselves burdened with the responsibilty of not only defending the nation but deciding whether to save civilization as they know it. TSE-2 offers an updated real-time combat system with greater control over characters, combat speed options and action synchronisation controls to make battles more tactical and more fun.
|Spewer ||Edmund McMillen, Eli Piilonen||Platformer||12.6 MB||Click here to download|
Spewer is a new physics-based platformer created by the prolific Edmund McMillen and Eli Piilonen, featuring music by Gravity Hook and Meat Boy music composer Daniel Baranowsky. You are in control of a test subject named Spewer, who must escape from the clutches of a scientist by surviving all fifty-five rooms inside a maze-like laboratory, one level at a time.
Spewer's ability to regurgigate and consume bodily fluid will be called upon frequently, as you attempt to make it past the traps and obstacles that had been placed cleverly to halt your escape. The first few stages also act as sort of a tutorial, where you will be put through your paces under the watchful eye of your observator. Note that there is a limit to how much fluid your body can store and spew out, so if you empty the tank completely then you'll have to eat food or even your own vomit before being allowed to regurgigate any further.
Due to the heavy use of liquid physics, the game might probably run a bit slow on some browsers. To counter this problem, Edmund has included a link to the download version on the title screen which should work better on older machines.
A secret chapter with additional stages is unlocked automatically once you've completed the original five story chapters. The game also features a map editor that can be used to create and share new levels of your own design with other players.
|Makibishi Comic ||Makibishi Inc.||Adventure||Browser||Click here to play|
Makibishi Comic is a bizarre adventure game by Makibishi Inc., in which players are assigned with the task of searching for ninjas who have hidden themselves in each of the five unique locations.
|Pyramid, The ||Pug Fugly Games, Chris Roper||Shoot 'em up||3.82 MB||Click here to download|
In The Pyramid, your objective is to guide a protective capsule through the corridors of a pyramid while shooting at any object with the intent to harm. Sacrifice your enemies to the level guardian to open a new passage in each room.
A pretty good remake by Chris Roper, with nothing less than four control options made available to the player. Plenty of additional accessibility functions have been included, such as a difficulty setting, an autofire toggle, display modes, everything but the kitchen sink apparently. Having a monster book to record your previous encounters with the denizens of the sacred tomb is a very nice touch as well.
|Blocksum Omake Version ||Circle infotech||Puzzle||32.4 MB||Click here to download|
Blocksum Omake Version is a puzzler with simple rules but addictive gameplay. Join a number of tiles together by using the Z key, and their corresponding number increases. Gather a large group of blocks with the same number to make them disappear. Grey orbs can be used to remove all blocks with the same number on the field simply by connecting it to a tile.
Hold the X key to move the tiles upward. Press the C key to access a pause menu. Requires the latest DirectX version to run. Unlike the original release, this version contains minor modifications to gameplay rules, removal of replay mode and exclusion of online high scores.
|Hoshi Saga 2 ||Yoshio Ishii, Nekogames||Puzzle||Browser||Click here to play|
Hoshi Saga 2 is a sequel to the popular brain teaser by Yoshio Ishii, in which players have to discover the star cleverly hidden in each of the thirty-six stages by using unconventional methods.
|Demolition Gunner: In Search and Destroy ||DHC||Shoot 'em up||10.8 MB||Click here to download|
Think Under Defeat, but with 2D sprites. Demolition Gunner: In Search and Destroy was originally developed for a three minute gameplay competition, then turned into a complete production featuring seven stages and obligatory boss encounters.
These battles last only twenty seconds each, so there won't be much of a struggle beating them assuming that you're good at dodging an insane number of bullets. Press the Z key to shoot, or hold the X key for a few seconds before releasing the button to launch a napalm bomb. Click on the first link after the title to download.