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22/01/2011 - Added 50 new games. All downloads were scanned and confirmed virus-free before inclusion into the database.
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ScreenshotNameDeveloperCategorySizeDownload
1213 Episode 3  
(mature content)
YahtzeeAdventure4.66 MBClick here to download

As 1213's journey comes to an exciting conclusion, Yahtzee holds nothing back to deliver the promised end barely days after releasing the second episode.

To recap, 1213 Episode 3 is the third in a series of continuing stories about a mysterious amnesiac who seeks freedom from his imprisonment. The game does have a few shortcomings but overall it's an adventure not to be missed.

Additional files/mirrors

Tekkyuuman  
IkikiAction/Arcade1.03 MBClick here to download

Tekkyuuman is a new release by prolific Japanese developer Ikiki, famous for a number of controversial games featuring ninjas, bloodbath and outrageous violence.

You must make your way towards the green spiky object in each level and smash it with the flail. Use the control key to swing your weapon and tap the left shift key to jump. A wall jump can also be executed by pressing the same shift key when scaling up walls.

Red switches can be activated either by touch or hitting them with your flail. An extra life is awarded after every boss fight.

Screenshots: 1 2
White Butterfly  
Linley HenzellShoot 'em up3.83 MBClick here to download
(external link)

White Butterfly is a vertical shooter created by Linley Henzell, developer of the excellent Dungeon Crawl and Garden of Coloured Lights. Players begin the game by choosing one of the four available ships to pilot, with a fifth one only unlocked after you've completed the final stage.

Use the cursor keys to move, press the Z key to shoot, and hold the X key to fire your secondary weapon. A third attack can be executed by pressing the Z and X key together. Hold the left shift key to move your ship around at a lower speed. Use the escape key to access the pause and quit menu.

You would need to level up all three attacks for automatic weapon upgrades. Using just one type of shot throughout the game does not upgrade the weapon, even though it continues to gain a new level after repeated usage.

There are three long stages to play in total.

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Paroxysm  
Tom VinePlatformer1.72 MBClick here to download

Paroxysm is a platformer by Tom Vine which is reminiscent of the early Prince of Persia series. Guide an unnamed explorer deeper into a dangerous maze, as he seeks to find an exit among the traps and dangers laid out with the intent to end the adventures of many brave explorers.

Slightly frustrating at times but the difficulty can be adjusted to your liking.

Additional files/mirrors

Screenshots: 1 2 3 4 5 6 7 8 9
Mondo Agency  
cactusAction/Arcade7.52 MBClick here to download

Mondo Agency is the sequel to Mondo Medicals, featuring character portraits by Cow and music by Aaron Kurtz. Step into the shoes of AGENT-65386 as he tries to find and save the president, though very little information is actually given to the protagonist by his superiors besides his mission objectives.

Additional files/mirrors

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Storm Assault  
Storm ProjectShoot 'em up27.2 MBClick here to download
(external link)

Storm Assault is a horizontal shooter created by the Storm Project development team as a tribute to Konami's early Gradius series. Everything from the classic power meter, upgrade capsules, and boss ships with specific weak points have been transferred and updated with slight changes for this loose remake.

There are two stages to play in version 0.2 and upwards. The second level features battles with Moai statues, which was originally never included in earlier releases. Joystick and gamepads are automatically detected, but you can use the keyboard to control your ship as well.

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
Passage  
- Windows, Mac
Jason RohrerAdventure0.47 MBClick here to download
(external link)

Passage is an experimental project by Jason Rohrer which attempts to represent life in the span of five minutes. The choices that a player makes is crucial, and there's no right way to play Passage or interpret it.

Use the arrow keys to move the character up, down, left and right. Press the F key to toggle fullscreen mode, and use the B key to adjust screen blow-up factor. Press the Q key to quit.

In Passage, players can search for and open treasure chests. Not every pursuit leads to a reward - most of them are empty. Over time, though, you can can learn which pursuits are likely to be rewarding. Each treasure chest is marked with a sequence of gems on its front, and this sequence indicates whether the chest contains a reward. During the course of the game, you can learn to read these sequences and only spend your precious time opening worthwhile treasure chests.

Passage represents life's challenges with a maze. The screen geometry only allows you to view a narrow slice of this maze at any given moment. You can see quite a distance out in front of you, but you can't see anything to the north or south. You may see a reward up ahead but not be able to see a clear path to it. After a bit of exploration, you may discover that a seemingly-nearby reward is in fact unreachable. As you go deeper into the maze to the south, the path becomes more convoluted, though an obstacle-free route is always available to the north. However, treasure chests are more and more common as you go deeper into the maze. You can spend your time in pursuit of these hard-to-reach rewards, or you can explore and enjoy the scenery that unfolds before you to the east. As you grow older, your view of the territory in front of you shrinks, and navigating new areas in life's maze becomes more difficult.

The world in Passage is infinite. As you head east, you'll find an endless expanse of constantly-changing landscape, and you are rewarded for your exploration. However, even if you spent your entire lifetime exploring, you'd never have a chance to see everything that there is to see. If you spend your time plumbing the depths of the maze, however, you will only see a tiny fraction of the scenery.

You have the option of joining up with a spouse on your journey. If you missed her, she's in the far north near your original starting point. Once you team up with her, however, you must travel together, and you are not as agile as you were when you were single. Some rewards deep in the maze will no longer be reachable if you're with your spouse. You simply cannot fit through narrow paths when you are walking side-by-side. In fact, you will sometimes find yourself standing right next to a treasure chest, yet unable to open it, and the only thing standing in your way will be your spouse. On the other hand, exploring the world is more enjoyable with a companion, and you'll reap a larger reward from exploration if she's along. When she dies, though, your grief will slow you down considerably.

The rewards in Passage come in the form of points added to your score, and you have two options for scoring points - treasure chests, which give 100 points for each hit, and exploration, which gives double-points if you walk with your spouse. There's a pretty tight balance between these two options, there's no optimal choice between the two.

Screenshots: 1
Devil Ronin  
Howard Kistler, Paul Pridham, Mike FraleyAction/Arcade12.6 MBClick here to download

Devil Ronin is an original C64-style game created for the Retro Remakes 2008 competition, where players assume control over a rebel oni who has sided with humanity and seeks to rid Japan of the demon scourge plaguing the entire country. This will involve travelling from one prefecture to another as he makes his way north for the final showdown with the Demon Shogun.

Use the cursor keys to move, press the left shift key to attack, and hold the space key to jump when in castle combat mode. Visiting areas with a story scene rewards your warrior with a suit of armor or full health. To navigate the map, simply press the corresponding arrow key shown under the name of any neighbouring prefecture.

Instructions/walkthrough
Additional files/mirrors

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29
Beacon  
Chevy Ray JohnstonPlatformer3.36 MBClick here to download

Depending on how good you are at overcoming difficult challenges, Beacon can be a rather lengthy platformer that will take some time to beat. Shadows are lurking in every corner waiting for our protagonist to make a wrong move, but as luck would have it a beacon of light appears out of nowhere to help him illuminate the way forward.

The beacon will occasionally take a branching path that is out of your reach, and you would have to rely on the light from blue and red crystals just as often to progress.

Instructions/walkthrough
Additional files/mirrors

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
Entanglement  
Gopherwood StudiosPuzzleBrowserClick here to play
(external link)

In Entanglement your goal is to place hexagon tiles so as to create the longest line possible without running into a wall. The more segments your line has, the higher the score you can achieve.

Use the arrow keys or the mouse scroll-wheel to rotate your tile. Click with the mouse or press the spacebar to place your tile and watch your line grow. Once you have placed as many tiles as you are able, your game will end.

Screenshots: 1

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