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- Windows, Mac
|Jason Rohrer||Adventure||0.47 MB||Click here to download|
Passage is an experimental project by Jason Rohrer which attempts to represent life in the span of five minutes. The choices that a player makes is crucial, and there's no right way to play Passage or interpret it.
Use the arrow keys to move the character up, down, left and right. Press the F key to toggle fullscreen mode, and use the B key to adjust screen blow-up factor. Press the Q key to quit.
In Passage, players can search for and open treasure chests. Not every pursuit leads to a reward - most of them are empty. Over time, though, you can can learn which pursuits are likely to be rewarding. Each treasure chest is marked with a sequence of gems on its front, and this sequence indicates whether the chest contains a reward. During the course of the game, you can learn to read these sequences and only spend your precious time opening worthwhile treasure chests.
Passage represents life's challenges with a maze. The screen geometry only allows you to view a narrow slice of this maze at any given moment. You can see quite a distance out in front of you, but you can't see anything to the north or south. You may see a reward up ahead but not be able to see a clear path to it. After a bit of exploration, you may discover that a seemingly-nearby reward is in fact unreachable. As you go deeper into the maze to the south, the path becomes more convoluted, though an obstacle-free route is always available to the north. However, treasure chests are more and more common as you go deeper into the maze. You can spend your time in pursuit of these hard-to-reach rewards, or you can explore and enjoy the scenery that unfolds before you to the east. As you grow older, your view of the territory in front of you shrinks, and navigating new areas in life's maze becomes more difficult.
The world in Passage is infinite. As you head east, you'll find an endless expanse of constantly-changing landscape, and you are rewarded for your exploration. However, even if you spent your entire lifetime exploring, you'd never have a chance to see everything that there is to see. If you spend your time plumbing the depths of the maze, however, you will only see a tiny fraction of the scenery.
You have the option of joining up with a spouse on your journey. If you missed her, she's in the far north near your original starting point. Once you team up with her, however, you must travel together, and you are not as agile as you were when you were single. Some rewards deep in the maze will no longer be reachable if you're with your spouse. You simply cannot fit through narrow paths when you are walking side-by-side. In fact, you will sometimes find yourself standing right next to a treasure chest, yet unable to open it, and the only thing standing in your way will be your spouse. On the other hand, exploring the world is more enjoyable with a companion, and you'll reap a larger reward from exploration if she's along. When she dies, though, your grief will slow you down considerably.
The rewards in Passage come in the form of points added to your score, and you have two options for scoring points - treasure chests, which give 100 points for each hit, and exploration, which gives double-points if you walk with your spouse. There's a pretty tight balance between these two options, there's no optimal choice between the two.
|The Hive ||Vanni del Moral||Platformer||4.78 MB||Click here to download|
In The Hive you play as Alex Rig, a reporter who was investigating a missing persons case when he discovers a heavily-fortified research facility while snooping around for clues. Similar to Iji, Prince of Persia and Flashback, Alex will be doing a lot of climbing up platforms and crawling through air vents to find ammunition or health-replenishing items that he can keep in his inventory for later use.
The taser he carries is effective enough against guards at close range, but only rifles and shotguns can protect him from being overwhelmed by chasing mutants that are more resilient to bullet damage. Both the protagonist's health and his weapons can be upgraded in small increments, provided that you manage to locate the special items required to level up their stats.
The controls might feel clunky and unresponsive at first, but if you give the game a chance to impress it could even suprise you with its high production values in just about every other area. This 2D platformer was created by Vanni del Moral as his entry for submission to the YoYo Games' 'Discovery' competition.
|Elements ||Zanzarino||Strategy||Browser||Click here to play|
Elements is a strategy-based fantasy card game that features both single-player and online multiplayer modes, deck building options, and no micropayments needed for acquiring new cards.
There are twelve elements to specialize in, and you can customize your deck even further after winning matches and spinning for rare cards. The objective of the game is basically to reduce your opponent's hit points to zero and win the duel before he does the same to you. An elemental master can also lose the duel if he or she runs out of cards to play.
The tutorial does a great job of easing new players in quickly. You begin each round by placing pillars to generate quantums, which are then used to cast spells or summon creatures to do your bidding. A white bar will appear under the quantum cost of a card if you have enough quantums of the right colour to put the card into play.
|Cactus Arcade |
(mature content, nudity)
|cactus||Action/Arcade||45.7 MB||Click here to download|
Cactus Arcade is a fifty-megabyte collection of games handpicked by cactus as a showcase piece for his body of work. The zip file contains seventeen games in total: Burn the Trash, Clean Asia!, Fractal Fighter, Space, God Came to the Cave, Illegal Communication, Minubeat, Mondo Agency, Mondo Medicals, MSOIDS, Protoganda, Psychosomnium, Retro II, Seizuredome, Shotgun Ninja, The Design and xWUNG. This pack was released on the 15th of February 2008.
|Trilby's Notes |
|Yahtzee||Adventure||2.47 MB||Click here to download|
Trilby's Notes is the latest effort by Ben Croshaw, featuring his best work to date in terms of graphics and writing. There are considerably more locations to explore this time around, but a strange addition is the use of a text parser for interaction commands.
All actions must be typed into an input box, and some guesswork is required to figure out the exact sentence that the game accepts in certain situations.
|Echoes ||Binary Zoo||Shoot 'em up||10.9 MB||Click here to download|
Echoes is an arena shooter by Binary Zoo which consists of ten levels, with a different enemy type introduced on every new stage. Each have their unique strengths, weaknesses and require various strategies to deal with effectively.
The player loses energy when collision with an adversary could not be avoided. Remaining energy is shown as a counter on the top right of the screen, also indicated by the colored ring surrounding your ship. There are only three different power-ups to collect. One increases firepower, the other restores health while the third is a sort of bomb.
Zoots awards are handed out whenever a certain task is completed, with current achievements available to peruse via the trial accomplishment screen. To get a perfect score, all ten objectives must be attempted at the highest difficulty. Hold the Z, o and 0 keys at the same time when the main menu is shown to unlock crack.
|Dwarf Fortress |
- Windows, Mac, Linux
|Tarn Adams||RPG||5.64 MB||Click here to download|
Dwarf Fortress is a single-player fantasy game. You can control a dwarven outpost or an adventurer in a persistent world. The world is randomly generated with distinct civilizations, dozens of towns, hundreds of caves and regions with various wildlife.
|Blocksum ||Circle infotech||Puzzle||32.1 MB||Click here to download|
Blocksum is a puzzler with simple rules but addictive gameplay. Join a number of tiles together by using the Z key, and their corresponding number increases. Gather a large group of blocks with the same number to make them disappear. Grey orbs can be used to remove all blocks with the same number on the field simply by connecting it to a tile.
Hold the X key to move the tiles upward. Press the C key to access a pause menu. Requires the latest DirectX version to run.
Puzzle veterans will love the possibilites of chaining up combos with this one. Highly recommended.
|The Journey Down, Chapter 1: Over the Edge ||Theodor Waern||Adventure||122 MB||Click here to download|
The Journey Down, Chapter 1: Over the Edge is a point-and-click adventure game that tells the story of Bwana and his friend Kito, two individuals who run a gas station but were forced to find other means of making money when the power company threatens to cut their electrical supply off. Fortunately at about the same time a young woman arrives at your doorstep looking for a book, and she willing to reward you handsomely should you be able to help her out with an errand.
Anyone familiar with classic LucasArts games should feel right at home with the controls here. Left clicking on any interactive object examines or operates it, inventory items are located at the bottom of the screen, and moving your cursor towards the top of the window displays the options menu.
You can press the period ('.') key to skip parts of a dialogue quickly, or use the escape key to end an in-game cutscene immediately. Note that there is only one save slot to use, and you might need to fiddle with the setup.exe file a bit to get the game looking as gorgeous as the screenshots posted at the official site.
|Every Day the Same Dream ||Paolo Pedercini, Molleindustria||Adventure||Browser||Click here to play|
In Molleindustria's Every Day the Same Dream, you play as a white-collar worker who goes through the same routine of driving to the office daily, but deep down inside his soul he harbours a yearning to take the path less travelled. This is where the story begins, as players try to figure out ways to break away from the monotony of adulthood life.
Made in under a week for the Experimental Gameplay's art game theme, Every Day the Same Dream is a short game that can be completed in under fifteen minutes or less.
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