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- Added 50 new games
. All downloads were scanned and confirmed virus-free before inclusion into the database.
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|Cedric and the Revolution ||Bernie||Adventure||1.72 MB||Click here to download|
Cedric and the Revolution is an AGS release created by Bernie, who happens to be developer of A Game with a Kitty as well. An old school adventure in the style of classic Lucasarts titles, you play the role of the titular character in his quest to gather enough people for a peaceful demonstration.
Expect a well-written story, witty dialogues and memorable characters brought vividly to life by his distinct art style.
|Cactus Arcade 2.0 |
(mature content, nudity)
|cactus||Action/Arcade||44.8 MB||Click here to download|
Cactus Arcade 2.0 is a compilation of cactus' games, released to accompany the first Cactus Arcade pack. This collection includes Ad Nauseam 2, Blockon, Evac, Krebswelte, Kryzta, Ping Pong, Precision, Protoganda II, Retro 4, Silent Chain, Vicious Cycle, Stallions in America, Stench Mechanics, This is Infinity, Ultra Mission, Xoldiers, Gamma 4 and Norrland.
|Samorost ||Amanita Design||Adventure||Browser||Click here to play|
In Samorost, the player interacts with the world with simple mouse clicks directing a small, white-clad humanoid with a little cap and brown boots. The object of the game is to avert a collision of the gnome's world and an incoming world.
|Little Wheel ||OneClickDog||Adventure||Browser||Click here to play|
Little Wheel is a point-and-click adventure game which tells the story of a community of robots who had their power shut down due to a minor mishap. By chance a guard robot was brought back to life after getting struck by lightning, and it is up to the player to assist our mechanical friend as it tries to restore power back to the city.
Cutscenes are well-animated, puzzles are easy enough to solve without referring to a walkthrough, and all hot spots are marked clearly with either a gray or white circle. The only real fault to be found here is the length of the game, but even that is possibly down to how entertaining it is to play from start to end.
|Continuity ||Ragtime Games||Puzzle||Browser||Click here to play|
Continuity is a puzzle platformer in which you have to arrange pieces of a level while playing to reach the key that will unlock the exit door. You can switch between sliding tiles and moving your character around at any time (by pressing the space key), although players won't be allowed to pass from one card to another if the corridors going out of each don't match.
There are roughly thirty levels to figure out in total.
|Gunroar ||Kenta Cho, ABA Games||Shoot 'em up||5.24 MB||Click here to download|
Gunroar is a vertical shooter created by Kenta Cho, where players assume control over a ship on a mission to sink as many enemy ships as they can for scoring purposes.
There are four play modes on offer, including one which allows you to steer two ships at the same time. You can switch between a concentrated shot or spread fire by alternating between the Z and X key. Move your ship closer to the top of the screen to travel upstream faster. Mouse mode is recommended for players who do not own a dual analog joypad, since it offers enough flexibility in directing your weapon aim.
- Windows, Mac
|Jenova Chen||Action/Arcade||10.7 MB||Click here to download|
flOw's play structure and aesthetic design are simple and intuitive. The player begins the game as a small, white, worm-like microorganism on a bright, two-dimensional plane. Using the mouse, the player can guide the worm. Clicking and holding down on the left mouse button accelerates the speed of the worm.
The objective of the game is to guide the worm to eat other microorganisms and evolve. While many of these microorganisms are defenseless, there are certain types of multicellular organisms that will attack the worm. To defeat these enemies, the player must guide the worm to eat the glowing cells that make up the bodies of the enemies. Different types of enemies have different ways of attacking the worm, so the player must determine a particular strategy to defeat each one.
Early on in the game, the worm swims in brighter, shallow waters. To progress into deeper waters, the worm must eat red microorganisms. Alternatively, blue microorganisms enable the player to backtrack. Players are capable of customizing the physical appearance of their organism based on the gameplay.
There are currently two creatures available to play. The first is the worm phase in which the player's avatar evolves into a multi-segmented worm. If the worm defeats the last, worm-like enemy on the final bottom level, the worm floats to the top, is reborn as an infant jellyfish creature and the background screen changes from blue to orange. If the jellyfish replays all levels it will return to the surface and begin life again as a worm but not before fighting a boss, which turns out to be the first worm-like creature you were previously.
|Samurai Railroad Mansion ||Lurk||Action/Arcade||19.1 MB||Click here to download|
Samurai Railroad Mansion is an action game developed by Lurk using Mark Overmars' Game Maker engine, and has more than a passing resemblance to Nintendo's light gun classic Hogan's Alley. A simple tutorial shown before the start of each level explains the type of enemies a player will encounter, though the advice on offer can be rather vague at times.
Hold the left or right cursor key before pressing the attack button to swing your blade in either directions. Your samurai's face will appear above the section in which he will strike at when the Z key is held. Press the F4 function key to switch between full screen and windowed mode.
Honor is lost when you hit a maiden or an opponent who has submitted to you, but can be restored by one rank for every ten thousand points you acquire. Timing is a crucial element in this game, as certain enemies can only be attacked after a few seconds, while others have to be sliced at the moment they appear on screen. There are only eight stages to play in total.
|Canabalt ||Adam Atomic, Daniel Baranowsky, Adam Saltsman||Action/Arcade||Browser||Click here to play|
Canabalt is a simple one-button action game where you are in control of a well-dressed man who can't stop running, leaping from the top of one building to another as the city is being attacked by giant robots and futuristic-looking ships.
You can control the height of your jumps by holding down the button for a longer or shorter period. Running into obstacles will slow you down, and they could be dangerous to crash into if you need all the speed you can get to clear a long gap between buildings.
Canabalt was created by Adam Saltsman for Experimental Gameplay Project's August theme, 'Bare Minimum'.
|Digital: A Love Story |
- Windows, Mac, Linux
|Christine Love||Adventure||34.2 MB||Click here to download|
Digital: A Love Story is an interactive fiction game created by Christine Love, presented through Bulletin Board Systems that you can visit and read using an operating system interface which mimics those found in computers from the late 1980s. At the start of your adventure a message in your inbox offers a phone number for you to dial up and log into your first BBS, and once you're familiar with the set of applications on your virtual desktop the tasks of replying to messages and initiating conversations with strangers can all be done with just the click of a button.
Though there's quite a bit of text to read in Digital: A Love Story, the game won't take longer than an afternoon to play through. The control scheme is admittedly clunky (e.g. you can't use the Enter key to submit a phone number, although it works when you're transferring codes), but persevere and you will be rewarded with an absorbing experience that no other game from this day and age can offer.
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