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22/01/2011 - Added 50 new games. All downloads were scanned and confirmed virus-free before inclusion into the database.
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ScreenshotNameDeveloperCategorySizeDownload
Shift  
Antony LavellePlatformerBrowserClick here to play
(external link)

Shift is a platformer with puzzle elements based on the idea of shifting dimensions, not unlike one of Nitrome's controversial release from last year. Use the cursor keys to move your character, and press the space key to jump. The left shift key can be used to switch positions.

The game is rather short, but an online high score table which tracks players with the quickest completion time has been included to increase replayability by a small measure.

Gunroar  
Kenta Cho, ABA GamesShoot 'em up5.24 MBClick here to download

Gunroar is a vertical shooter created by Kenta Cho, where players assume control over a ship on a mission to sink as many enemy ships as they can for scoring purposes.

There are four play modes on offer, including one which allows you to steer two ships at the same time. You can switch between a concentrated shot or spread fire by alternating between the Z and X key. Move your ship closer to the top of the screen to travel upstream faster. Mouse mode is recommended for players who do not own a dual analog joypad, since it offers enough flexibility in directing your weapon aim.

Screenshots: 1
Karateka Mania  
Krobon StationAction/Arcade13.9 MBClick here to download

Karatekamania is a music rhythm game created by the developers of Mogura 2, where players are rated based on the timing and accuracy of their key presses while a song is being played in the background. Inspired by Nintendo's Rhythm Tengoku, this fan made version features slightly updated graphics, customizable settings, and even comes with an editor to facilitate the sharing of user creations.

Use the enter key, left or right mouse button to control the actions of the martial arts practitioner. Tap the space key to punch at a thrown object. Hold the same button to assume a stance, then press the up arrow key to execute a roundhouse kick. Mouse and gamepad controls are also supported.

The current build (1st style 1.7a) contains only four default levels and two songs, although new stages created by other contributors can be downloaded from Krobon Station's message board. Simply click on a link to any zip file, unzip it into the music folder and the song should be available to play from the song selection menu.

Instructions/walkthrough

Screenshots: 1 2 3 4 5
Pen Pen Xmas Olympics  
Army of TrollsAction/Arcade0.89 MBClick here to download
(external link)

Pen Pen Xmas Olympics is a skiing game with seventeen events consisting of slaloms, downhill races and ski jumps. In the first two categories, players must attempt to reach the end of each track under the qualifying time to progress or lose a credit if they fail.

Use the cursor keys to control the protagonist's speed or direction of travel, and press the space key to jump over obstacles.

Instructions/walkthrough

Screenshots: 1 2 3 4
Fishie Fishie  
- Windows, Linux
FarbsAction/Arcade3.73 MBClick here to download

Fishie Fishie is a new release from the creator of Polychromatic Funk Monkey, in which players only require the use of a single button to play. The aim of the game is basically to grab all the fishes in each level to progress, and a checkpoint is placed in every fifth stage.

Hold the space key to turn in one direction, or tap it rapidly to swim forward. An addictive little one-switch effort, though extremely challenging towards the end.

Dot Fighters  
TakaseAction/Arcade285 MBClick here to download
(external link)

Takase's Dot Fighters is quite a departure from his previous work. Detailed 2D sprites prominently featured in Arm Joe have now been replaced with characters made out of huge pixels. Their faces are usually made out of several colored squares, with eyes and mouths left out of their portraits to accomodate the new style.

There are plenty of moves to choose from, with devastating ones limited to the amount of Dot Power that you have accumulated during each fight. Only four fighters are available in the latest version, though Quest Mode does include additional boss encounters and bonus rounds.

Only two attack buttons are ever used, but there's plenty of moves to learn and executing them doesn't require excellent memory skills. Press the A key to punch and tap the S key to kick. The escape key can be used to pause the game. Press alt-Enter to play in full screen mode.

Combos are usually initiated by tapping one of the action buttons repeatedly. Additional moves such as air combos, reversals, throws, safe landings and rolls are all here. Recommended for fans of the genre, and well worth the 285MB download.

Instructions/walkthrough

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13
Passage  
- Windows, Mac
Jason RohrerAdventure0.47 MBClick here to download
(external link)

Passage is an experimental project by Jason Rohrer which attempts to represent life in the span of five minutes. The choices that a player makes is crucial, and there's no right way to play Passage or interpret it.

Use the arrow keys to move the character up, down, left and right. Press the F key to toggle fullscreen mode, and use the B key to adjust screen blow-up factor. Press the Q key to quit.

In Passage, players can search for and open treasure chests. Not every pursuit leads to a reward - most of them are empty. Over time, though, you can can learn which pursuits are likely to be rewarding. Each treasure chest is marked with a sequence of gems on its front, and this sequence indicates whether the chest contains a reward. During the course of the game, you can learn to read these sequences and only spend your precious time opening worthwhile treasure chests.

Passage represents life's challenges with a maze. The screen geometry only allows you to view a narrow slice of this maze at any given moment. You can see quite a distance out in front of you, but you can't see anything to the north or south. You may see a reward up ahead but not be able to see a clear path to it. After a bit of exploration, you may discover that a seemingly-nearby reward is in fact unreachable. As you go deeper into the maze to the south, the path becomes more convoluted, though an obstacle-free route is always available to the north. However, treasure chests are more and more common as you go deeper into the maze. You can spend your time in pursuit of these hard-to-reach rewards, or you can explore and enjoy the scenery that unfolds before you to the east. As you grow older, your view of the territory in front of you shrinks, and navigating new areas in life's maze becomes more difficult.

The world in Passage is infinite. As you head east, you'll find an endless expanse of constantly-changing landscape, and you are rewarded for your exploration. However, even if you spent your entire lifetime exploring, you'd never have a chance to see everything that there is to see. If you spend your time plumbing the depths of the maze, however, you will only see a tiny fraction of the scenery.

You have the option of joining up with a spouse on your journey. If you missed her, she's in the far north near your original starting point. Once you team up with her, however, you must travel together, and you are not as agile as you were when you were single. Some rewards deep in the maze will no longer be reachable if you're with your spouse. You simply cannot fit through narrow paths when you are walking side-by-side. In fact, you will sometimes find yourself standing right next to a treasure chest, yet unable to open it, and the only thing standing in your way will be your spouse. On the other hand, exploring the world is more enjoyable with a companion, and you'll reap a larger reward from exploration if she's along. When she dies, though, your grief will slow you down considerably.

The rewards in Passage come in the form of points added to your score, and you have two options for scoring points - treasure chests, which give 100 points for each hit, and exploration, which gives double-points if you walk with your spouse. There's a pretty tight balance between these two options, there's no optimal choice between the two.

Screenshots: 1
Kingdom of Loathing  
Asymmetric PublicationsRPGBrowserClick here to play
(external link)

Unlike some of the popular multiplayer RPGs these days, Jick (real name Zack Johnson) first created Kingdom of Loathing as a simple game that had stick figures for character illustrations, seemingly random items and odd combat encounters with inhabitants of the land. KoL now boasts over a hundred thousand active users - an amazing achievement for a game which looks and plays exactly the same way as when it started out five years ago.

Instructions/walkthrough

Screenshots: 1 2 3 4 5 6
Return to Sector 9  
Pug Fugly Games, Chris RoperShoot 'em up10.9 MBClick here to download

Return to Sector 9 is the long awaited sequel to Ambush in Sector 9. Featuring nine game modes, fifteen ships to pilot, plenty of weaponry, and plenty of aliens to use it on.

Each of the fifteen ships has its own special weapon. Once you have unlocked the ships and their weapons, learn which game modes they're best suited to.

Screenshots: 1 2
Zub  
Richard JordanAction/Arcade3.07 MBClick here to download
(external link)

The plot of Zub involves navigating through ten different planets to find the lost Eye of Zub. Each planet is connected to some others by a system of teleports. You start on planet 1 and must get to planet 10 and back.

There are platforms on each screen, when you stand on one you can move it by crouching and pushing left or right. Use the platforms to get up to the three teleports at the top, your destination depending on which you choose. There is always at least one alien on screen at any one time, which descends from the top and attempts to knock you off the platforms.

Screenshots: 1 2 3 4

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