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- Added 50 new games
. All downloads were scanned and confirmed virus-free before inclusion into the database.
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(mature content, nudity)
|Fox Eye||Platformer||0.71 MB||Click here to download|
Holdover is a puzzle platformer in the style of the old Metroid series, where you are in control of a girl named Marie who had just woken up from a deep slumber inside an abandoned research complex. A holographic image of Marie's father informs her that she was involved in an accident many years ago, and had to be kept inside a medical treatment capsule for some time so that her organs could be regenerated by scientific means. After listening to her father's advice, she sets out to explore the complex and recover her motor skills which were impaired by her long sleep in the life chamber.
The research facility is a labyrinth of corridors, platforms and underwater sections, presumably caused by flooding in the lower levels of the building. Since you can't swim nor jump very high at the start of the game, the time in which you spent underwater will be limited to how long you can hold your breath. This is indicated by the bubble shown at the top left part of the screen, and Marie will drown when this counter reaches zero. Collecting enough blue hearts, and the ability to hold her breath underwater will improve.
Players can save their progress at any time by using the quick save slot, while maps and hints in Japanese can be accessed by clicking on the capture button at the official site. To download the game, just click on the blue button at the upper right part of the web page and a link to the zip file will appear. Take note that Holdover does have some blood and nudity in it.
|Noiz2sa ||Kenta Cho, ABA Games||Shoot 'em up||8.94 MB||Click here to download|
Noiz2sa is another excellent shooter from Kenta Cho that features abstract shapes to shoot at. It doesn't sound particularly interesting at first but once you dig in you'll find that it is just as addictive to play as the rest of his games.
The red dot located inside your ship is the object that you need to protect from an endless barrage of bullets. Each stage consists of ten sections, and your current progress is conveniently displayed on the top right. A boss awaits at the end of each level if you manage to survive that long.
|Cloud ||thatgamecompany||Action/Arcade||38.4 MB||Click here to download|
Cloud is a third-person computer puzzle game based on weather and atmospheric aesthetics. The game features distinctive hand-drawn art, as well as non-violent, whimsical play inspired by Keita Takahashi's Katamari Damacy.
The object of Cloud varies between the four missions presented in the game. In the early stages, the player is freely allowed to become accustomed to the controls in a type of tutorial. The player experiments with flight, which occurs on a 2D plane. Speed depends on the distance of the cursor from the player's avatar. 3D flight can be attained by holding the 3rd mouse button. There are three types of clouds in Cloud.
Neutral Clouds: Gray in color, these clouds do not respond to the player. If they come into contact with white clouds, they will be purified and turn into white clouds.
White Clouds: White in color, these clouds belong to the player and will follow the player in flight. If the player travels too quickly, however, these clouds will break away from the player's pull. A connection can be reestablished by flying close to the white clouds.
Dark Clouds: Black in color, these clouds can be considered the game's enemies. When the player flies into a collection of black clouds, the player's white clouds will combine with the dark clouds, eliminating both of them and forming rain. Numbers play an important role in this aspect of the gameplay. A large number of white clouds will more easily overpower a small number of dark clouds, and vice versa.
The shift key and left mouse button combination is utilized to gather white clouds inside the player, though there is a limit to this. If the player holds the control key while stationary, a single cloud will form that will increase in height. A short white cloud cannot purify a tall dark cloud, and so the white cloud must be made taller in order to conquer a large dark cloud.
If the control key and left mouse button combination is pressed while moving, individual white clouds will be released one by one along the flight path. This allows the player to draw intricate drawings in the air for both primary mission-based objectives and secondary puzzle levels.
- Windows, Mac, Linux
|DrPetter, Tomas Pettersson||Application||0.05 MB||Click here to download|
Possibly one of the most useful application that a game developer could have. sfxr is a program written by DrPetter which randomly generates a sound effect based on selected options and slider settings. The results can then be saved as .wav files, ready for use in any projects.
|Return to Sector 9 ||Pug Fugly Games, Chris Roper||Shoot 'em up||10.9 MB||Click here to download|
Return to Sector 9 is the long awaited sequel to Ambush in Sector 9. Featuring nine game modes, fifteen ships to pilot, plenty of weaponry, and plenty of aliens to use it on.
Each of the fifteen ships has its own special weapon. Once you have unlocked the ships and their weapons, learn which game modes they're best suited to.
|Tower of Heaven Flash ||Askiisoft, Tadakuni Amano, Dave Zhang, Miroslav Malešević||Platformer||Browser||Click here to play|
Tower of Heaven is a monochromatic 2D platformer that features eleven levels to play through, originally released by Askiisoft in 2009 as a Windows-only game. This Flash port contains new musical arrangements, achievements, and a level creation system that unfortunately can only be accessed after you've beaten the game once (first-time players are allowed to import levels though).
There are now three secret locations to find (the original had two), and discovering all of them will reward you with a slightly extended ending to watch.
|1213 Episode 3 |
|Yahtzee||Adventure||4.66 MB||Click here to download|
As 1213's journey comes to an exciting conclusion, Yahtzee holds nothing back to deliver the promised end barely days after releasing the second episode.
To recap, 1213 Episode 3 is the third in a series of continuing stories about a mysterious amnesiac who seeks freedom from his imprisonment. The game does have a few shortcomings but overall it's an adventure not to be missed.
|Goo ||PillowFort||Action/Arcade||32.6 MB||Click here to download|
Goo is a soft body fluid physics game which can only be played using an Xbox360 wired controller. The goal of Goo is to surround enemy goos using your goos. When you surround a piece of enemy goo, you'll assimilate its mass and earn points. Like oil and water, goos don't mix, but they can be pulled and pushed around to surround or cut through each other.
You control a goo via the cursor called a Pilot. This Pilot can move around in 2D by using the left or right analogue stick. Moving the pilot around the Goo slightly perturbs the liquid near it. By pressing the right or left trigger, your Pilot will suck nearby goo, creating a dense patch of goo.
|Super Karoshi |
|Jesse Venbrux||Platformer||Browser||Click here to play|
Jesse Venbrux is back with the fifth chapter in the popular Karoshi series, and his second Flash browser game to feature everyone's favorite protagonist with the trademark blue suit. In Super Karoshi you not only have to figure out ways to commit suicide but occasionally assist other similarly-looking characters to do the same as well.
Unlike Karoshi Suicide Salaryman, nearly all of the puzzles to be found in this release are original and have never been featured in previous iterations. There are roughly sixty stages to play in total.
|rRootage ||Kenta Cho, ABA Games||Shoot 'em up||4.21 MB||Click here to download|
rRootage is an abstract scrolling shooter game created by Kenta Cho, with Mac, Linux, and PSP ports also available. The game features four modes, each one based on a different shooter.
Normal Mode: This mode is similar to most standard shooter games. The player has three bombs that cause the enemy's bullets to dissolve. The ship also slows down while firing its beam.
PSY Mode: Based on the game Psyvariar, this mode is probably the oddest of all four of them. First off, the player gets powered by scratching enemy projectiles, the player moves at a slower speed while firing and when the player's powerbar is full, the player's ship becomes invincible for a short amount of time. The player can also spin the ship which causes the area around the ship where bullets are scratched to increase, but the ship slows down.
IKA Mode: Based on the game Ikaruga, this mode allows the player to switch between white and black. When your ship turns white, similarly-colored projectiles reflect at the enemy, and vice versa with black. This mode tends to be the easiest of the four because you only have to dodge half the enemy's bullets at any given time, and also because the half that you don't have to dodge end up doing extra damage when you collide with them.
GW Mode: Based on the game Giga Wing, this mode gives the player a shield that reflects shots fired by the enemy and protects the player, but it has a lengthy charge time.
The game has the player fight a large boss. The boss changes form each stage, and there are five stages for each of forty levels per game mode. Stages cannot be played separately, but any level in any mode may be played without playing the lower-sequenced levels.
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