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- Added 50 new games
. All downloads were scanned and confirmed virus-free before inclusion into the database.
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|Cloud ||thatgamecompany||Action/Arcade||38.4 MB||Click here to download|
Cloud is a third-person computer puzzle game based on weather and atmospheric aesthetics. The game features distinctive hand-drawn art, as well as non-violent, whimsical play inspired by Keita Takahashi's Katamari Damacy.
The object of Cloud varies between the four missions presented in the game. In the early stages, the player is freely allowed to become accustomed to the controls in a type of tutorial. The player experiments with flight, which occurs on a 2D plane. Speed depends on the distance of the cursor from the player's avatar. 3D flight can be attained by holding the 3rd mouse button. There are three types of clouds in Cloud.
Neutral Clouds: Gray in color, these clouds do not respond to the player. If they come into contact with white clouds, they will be purified and turn into white clouds.
White Clouds: White in color, these clouds belong to the player and will follow the player in flight. If the player travels too quickly, however, these clouds will break away from the player's pull. A connection can be reestablished by flying close to the white clouds.
Dark Clouds: Black in color, these clouds can be considered the game's enemies. When the player flies into a collection of black clouds, the player's white clouds will combine with the dark clouds, eliminating both of them and forming rain. Numbers play an important role in this aspect of the gameplay. A large number of white clouds will more easily overpower a small number of dark clouds, and vice versa.
The shift key and left mouse button combination is utilized to gather white clouds inside the player, though there is a limit to this. If the player holds the control key while stationary, a single cloud will form that will increase in height. A short white cloud cannot purify a tall dark cloud, and so the white cloud must be made taller in order to conquer a large dark cloud.
If the control key and left mouse button combination is pressed while moving, individual white clouds will be released one by one along the flight path. This allows the player to draw intricate drawings in the air for both primary mission-based objectives and secondary puzzle levels.
|Teleportower ||Kaho||Platformer||1.82 MB||Click here to download|
Teleportower is a puzzle platformer with fifty levels to play, split evenly between the five towers that you have to visit in order to beat the game. The objective here is to collect a blue gem located in the final room of each tower, but to do that you would first have to overcome a series of increasingly difficult challenges designed to thwart the efforts of any brave adventurer who attempts to loot the treasures within.
Our hero can jump, cling to the edge of a platform, or use his teleportation ability to switch between the two rooms in every stage. A trap could appear in one room and not the other, so you would need to alternate between both of them regularly in order to beat a level.
The size of the application window is increased by changing the display setting inside the configuration menu, accessible via the second option shown at the main screen.
- Windows, Mac
|Michael Mateas, Andrew Stern||Adventure||167 MB||Click here to download|
Facade is an artificial intelligence experiment by Michael Mateas and Andrew Stern, an attempt to move beyond traditional branching or hyper-linked narrative to create a fully-realized, one-act interactive drama. Within this architecture they have built a dramatically interesting, real-time 3D virtual world inhabited by computer-controlled characters, in which the player experiences a story from a first-person perspective.
The character you play is a longtime friend of Grace and Trip, an attractive and materially successful couple in their early thirties. During an evening get-together at their apartment that quickly turns ugly, you become entangled in the high-conflict dissolution of Grace and Tripfs marriage. No one is safe as the accusations fly, sides are taken and irreversible decisions are forced to be made. By the end of this intense one-act play you will have changed the course of Grace and Tripfs lives, motivating you to re-play the drama to find out how your interaction could make things turn out differently the next time.
Somewhere between a video game and a drama, Facade takes advantage of voice acting and a 3-D environment, as well as natural language processing and other advanced artificial intelligence routines to provide a robust interactive fiction experience. Using full typed sentences the player can coach the couple through their troubles or drive them to be more distant from each other.
This work is unlike hypertext narrative or interactive fiction to date in that the computer characters actively perform the story without waiting for you to click on a link or enter a command. Interaction is seamless as you converse in natural language and move and gesture freely within the first-person 3D world of Grace and Tripfs apartment. AI controls Grace and Tripfs personality and behavior, including emotive facial expressions, spoken voice and full-body animation. Furthermore, the AI intelligently chooses the next story 'beat' based on your moment-by-moment interaction, what story beats have happened so far, and the need to satisfy an overall dramatic arc.
The player can take an active role in the conversation, pushing the topic one way or another to provide an interactive stage-play. These stage-plays are saved as scripts which can be saved after the game is finished.
|Beacon ||Chevy Ray Johnston||Platformer||3.36 MB||Click here to download|
Depending on how good you are at overcoming difficult challenges, Beacon can be a rather lengthy platformer that will take some time to beat. Shadows are lurking in every corner waiting for our protagonist to make a wrong move, but as luck would have it a beacon of light appears out of nowhere to help him illuminate the way forward.
The beacon will occasionally take a branching path that is out of your reach, and you would have to rely on the light from blue and red crystals just as often to progress.
|When Pigs Fly ||dessgeega||Action/Arcade||Browser||Click here to play|
When Pigs Fly tells the story of a pig who conveniently grows wings after falling down a hole and finding itself trapped inside a dark cave. Unfortunately the pair of wings are preventing a quick escape from the same entry point, so the only thing left to do is to explore the caverns and seek another way out.
Progress is automatically saved whenever the player arrives at a new screen, so you can always close a browser window and still continue the game from where you left off at a later time.
|Quest for Glory II: Trial by Fire ||AGD Interactive||Adventure||85.4 MB||Click here to download|
In Quest for Glory II: Trial by Fire, our hero travels to the land of Shapeir to undertake the dangerous mission of saving not one but two desert cities. This is AGD Interactive's third Sierra adventure game remake after the release of King's Quest 1 and 2 VGA.
The 1990 version was rather unforgiving at times, as the entire adventure happens in one month but many puzzles can only be solved on certain days. The AGDI team has done much to alleviate the problems that hampered players from completing their quest with the inclusion several new features.
All conversation topics are now shown on screen instead of requiring guesswork using a limited text parser interface found in the original. Combat now feels less sluggish thanks to the processing power of modern day computer systems and extra frames of animation. Graphics, backgrounds and sprites have more colour than their classic counterparts, although deserts and alleyways still look as dull as ever.
Try running the game in windowed mode or choose a resolution of 640 by 400 for full screen if the default settings do not work at first. Due to AGS limitations, games saved under one display setup cannot be used for other configurations.
|Desktop Dungeons ||Rodain Joubert||RPG||3.22 MB||Click here to download|
Desktop Dungeon is a puzzle-based roguelike with an emphasis on resource management, where the health of your adventurer is restored by walking into unexplored rooms or corridors. You can choose to engage an enemy immediately upon finding them, or save the tougher encounters for later after you've gained some battle experience with weaker inhabitants of the dungeon first. That is basically the gist of the game, yet once you've spent about an hour or two with it you'd realize that Desktop Dungeon has plenty of complexity to offer anyone who is willing to learn the advanced strategies, bonuses and random elements that Nandrew has implemented in this gem of a time sink.
There is only one floor to play and a boss character is hiding somewhere in the area, although you can retire from your quest at any time and have the final score tabulated based on your actions and achievements. Players can switch between windowed and full screen mode using the F4 function key.
|Psychosomnium ||cactus||Platformer||1.51 MB||Click here to download|
Psychosomnium is a freeware 2D platformer created by cactus, a game where players find themselves in a sparse dream world filled with a cast of quirky characters. Use the cursor keys to move, and press the Z key to carry out a specific action when available.
|Fish Face ||Beau Blyth, Teknogames||Action/Arcade||3.36 MB||Click here to download|
Fish Face is a one-button arcade game with three levels to play, each taking roughly five to ten minutes to complete. Here you play as a fish that uses its buoyancy to move in and out of the water, avoiding walls or enemies that will hurt our aquatic friend on impact.
Red loops can be collected for points, while the blue ones act as checkpoint locations that you can return to when your fish crashes into a solid object.
- Windows, Mac, Linux
|The Freecol Team||Strategy||22.9 MB||Click here to download|
FreeCol is an open version of Colonization, a Civilization-like game in which the player has to conquer the new world.
You start the game with one vessel and two colonists. In the beginning you'll be able to send ships back to Europe in order to sell the goods you've produced or to bring back some colonists. Getting colonists into the new world is an important aspect of the game as each turn takes one year and later on even one season and as a result colonies don't grow as rapidly as they do in Civilization. You can pay colonists to come to the new world or you can attempt to persuade them with the religious freedom of your people in which case they will hop on your vessels for no money at all.
Another important aspect is trade, the source of all income apart from Inca and Aztec gold. In a land filled with precious resources it is important to build your colonies at the right location and to place crafstmen where they belong. This is not only to have an income but also to be able to live off the land when you can no longer count on the support of Europe.
Through all this you'll have to decide whether or not you want to live next to the native americans peacefully. They can teach your colonists new skills that cannot be taught anywhere else and they will offer you goods in case you choose to treat them as your friends. On the other hand, their villages can be attacked and their valuable goods can be taken from them and sold in Europe.
Other European forces are also busy occupying their piece of the new world. Should their borders go too far then take over some of their colonies by force because they wouldn't hesitate to do the same thing to you.
The object of Colonization is to declare your independence and survive an attack of the King's forces. Before declaring your independence you need to have the majority of the people behind you. This can be done by promoting free speech and by providing a strong governmental system.
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