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0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z (Currently showing: ALL GAMES)

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22/01/2011 - Added 50 new games. All downloads were scanned and confirmed virus-free before inclusion into the database.
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ScreenshotNameDeveloperCategorySizeDownload
Yume Nikki  
KikiyamaAdventure41.9 MBClick here to download
(external link)

In Yume Nikki (Dream Diary), you're cast as a young girl living in a small apartment. There is very little to do in your room, but fall asleep and an entire dream world is yours to explore. The Z key can be used to interact or gain new effects. Certain locations beyond each door may yield more than one effect for the player to discover. Press 9 to wake yourself up. Use the desk in the room to save your progress, and hold the escape key for more than two seconds to exit the NASU console game.

Acquiring the bicycle, lamp and knife should be at the top of your list, as these items will double your character's speed, light up dark areas and allow basic attack moves to be executed. Nearly all locations are wrapped around, hence walking in one direction endlessly will always bring you back to the starting point.

Installation instructions are provided in the zip file. Dream Diary does have a proper ending.

Instructions/walkthrough
Additional files/mirrors

Screenshots: 1 2 3 4 5 6 7 8 9 10 11
Transformice  
TigrounettePlatformerBrowserClick here to play
(external link)

Transformice is a multiplayer flash game, where you control a mouse whose goal is to try and return with the cheese faster than all of the other mice. You are assisted by a Shaman who has the ability to summon various physics-based objects to help the mice get the cheese and get back safely.

The Shaman is a mouse with the ability to summon physics objects, and in some cases must overcome an otherwise insurmountable obstacle to clear a path to the cheese for the other mice. The Shaman is separated from the other mice with various markings on his fur and a feather on his head. The array of objects the Shaman has access to varies from map to map; in some cases, the shaman can't do anything at all.

Instructions/walkthrough

Screenshots: 1
Shift  
Antony LavellePlatformerBrowserClick here to play
(external link)

Shift is a platformer with puzzle elements based on the idea of shifting dimensions, not unlike one of Nitrome's controversial release from last year. Use the cursor keys to move your character, and press the space key to jump. The left shift key can be used to switch positions.

The game is rather short, but an online high score table which tracks players with the quickest completion time has been included to increase replayability by a small measure.

Archaist  
MichiShoot 'em up9.25 MBClick here to download

Archaist could not be any more different than it's predecessor, yet manages to retain every defining element of the original. Your mission is basically to search each area of the map for artifacts in the shape of floppy disks and time capsules. These objects should then be deposited at a base or station in order to earn an advancement in your designated rank.

It takes a bit of effort to learn the controls, fortunately the difficulty level can be adjusted to your liking. Rather frustrating at times as well, due to the fact that the number of artifacts collected are halved if you lose a ship. There's no save game function though all these are just minor nitpicks.

A remake that even the original author would approve of. Includes a Pastfinder theme which can be selected from the main menu.

Instructions/walkthrough

Screenshots: 1 2 3 4 5 6 7 8
Solar Plexus  
Joakim SandbergPlatformer11.8 MBClick here to download

Solar Plexus is a puzzle platformer created by the developer of the Noitu Love series, where you are in control of a female protagonist sent to investigate the sudden communication silence from a certain space colony. Most of the challenges in the game require the player to manipulate blocks using the mouse and navigate around obstacles placed deliberately to hinder their progress forward.

Weapon ammo is limited to just fifty shells as well, but you can replenish this stock by left-clicking on ammunition blocks resting somewhere in most levels. Some doors will only open after you've placed purple blocks in specially marked areas, while other locations are only accessible by creating your own platforms with the blocks.

This is an unfinished version of the full game, containing nine levels to play in total. Joakim has no plans to continue developing it, and is considering the project an abandoned one.

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58
Mu-cade  
Kenta Cho, ABA GamesShoot 'em up6.02 MBClick here to download

Mu-cade is the latest release from Kenta Cho that plays quite differently from all his other efforts. A bit of Robotron: 2084 and Snake, your objective is to stay on the rectangular platform and knock other enemies off it by shooting at them repeatedly using the Z key.

For each enemy pushed off the platform, the tail of your ship grows longer and the score multiplier increases. A longer tail does complicate matters a little as it gets harder to stay on the platform. If the tail of your ship is over the edge, the weight will drag the rest of the ship with it as well.

Fortunately you only need to worry about the front portion of your ship. As long as this part of the ship stays on the platform, you can use the X key to blow up the entire tail and gain some additional firepower momentarily. You will lose the multiplier in the process though.

It gets increasingly harder to stay on the platform as time passes. An extra life is awarded for every 200,000 points earned, so it's important to refrain from using the X key too often unless necessary.

Screenshots: 1 2
Every Day the Same Dream  
Paolo Pedercini, MolleindustriaAdventureBrowserClick here to play
(external link)

In Molleindustria's Every Day the Same Dream, you play as a white-collar worker who goes through the same routine of driving to the office daily, but deep down inside his soul he harbours a yearning to take the path less travelled. This is where the story begins, as players try to figure out ways to break away from the monotony of adulthood life.

Made in under a week for the Experimental Gameplay's art game theme, Every Day the Same Dream is a short game that can be completed in under fifteen minutes or less.

Additional files/mirrors

Screenshots: 1 2 3 4 5 6 7 8 9
Noiz2sa  
Kenta Cho, ABA GamesShoot 'em up8.94 MBClick here to download

Noiz2sa is another excellent shooter from Kenta Cho that features abstract shapes to shoot at. It doesn't sound particularly interesting at first but once you dig in you'll find that it is just as addictive to play as the rest of his games.

The red dot located inside your ship is the object that you need to protect from an endless barrage of bullets. Each stage consists of ten sections, and your current progress is conveniently displayed on the top right. A boss awaits at the end of each level if you manage to survive that long.

Screenshots: 1 2
flOw  
- Windows, Mac
Jenova ChenAction/Arcade10.7 MBClick here to download

flOw's play structure and aesthetic design are simple and intuitive. The player begins the game as a small, white, worm-like microorganism on a bright, two-dimensional plane. Using the mouse, the player can guide the worm. Clicking and holding down on the left mouse button accelerates the speed of the worm.

The objective of the game is to guide the worm to eat other microorganisms and evolve. While many of these microorganisms are defenseless, there are certain types of multicellular organisms that will attack the worm. To defeat these enemies, the player must guide the worm to eat the glowing cells that make up the bodies of the enemies. Different types of enemies have different ways of attacking the worm, so the player must determine a particular strategy to defeat each one.

Early on in the game, the worm swims in brighter, shallow waters. To progress into deeper waters, the worm must eat red microorganisms. Alternatively, blue microorganisms enable the player to backtrack. Players are capable of customizing the physical appearance of their organism based on the gameplay.

There are currently two creatures available to play. The first is the worm phase in which the player's avatar evolves into a multi-segmented worm. If the worm defeats the last, worm-like enemy on the final bottom level, the worm floats to the top, is reborn as an infant jellyfish creature and the background screen changes from blue to orange. If the jellyfish replays all levels it will return to the surface and begin life again as a worm but not before fighting a boss, which turns out to be the first worm-like creature you were previously.

Instructions/walkthrough

Frogatto  
Lost PixelsPlatformer92.1 MBClick here to download
(external link)

Frogatto is a freeware 2D platformer which stars a frog that can swallow and spit out enemies as projectiles. At the beginning of the adventure you'll discover that his reach is rather short, but the coins that you collect along the way can used to purchase upgrades that'll increase the length of his tongue.

The game features six distinct areas with thirty levels split between them, and you can use magical pedestals to teleport yourself to the start of any location that you have previously explored. You'll want to open any treasure chests that you find as well, since some of them carry life capsules or huge coin bonuses. Depending on how thorough you are when searching for secrets and hidden areas, playing the game from start to finish could take up to a couple of hours.

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33

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