(Currently showing: ALL GAMES)
|Opera Omnia |
- Windows, Mac
|Stephen Lavelle, increpare||Puzzle||4.58 MB||Click here to download|
In Opera Omnia you play a state historian who is charged by his politician friend to come up with convenient theories about migration in the past. Basically, you have to think backwards: if people were in this city during a plague, and if plagues reduce population, that means that they had to have had a lot of people in order to survive that plague: thus, plagues actually increase population if you work backwards in time.
The challenge of each level is that you're given something to prove -- such as prove that 300,000 people lived in this city a long time ago -- and you adjust migration patterns that will show how 300,000 people could have lived in that city a long time ago.
The gameplay may be a bit hard to "get" at first, and a lot of the people I've recommended the game to had a hard time wrapping their mind around the concept, but if you do manage to do it you'll find it a clever gameplay mechanic and some interesting challenges unlike most other games. There's also a pretty well-written story over the span of its 20 levels. - Paul Eres
|Return to Sector 9 ||Pug Fugly Games, Chris Roper||Shoot 'em up||10.9 MB||Click here to download|
Return to Sector 9 is the long awaited sequel to Ambush in Sector 9. Featuring nine game modes, fifteen ships to pilot, plenty of weaponry, and plenty of aliens to use it on.
Each of the fifteen ships has its own special weapon. Once you have unlocked the ships and their weapons, learn which game modes they're best suited to.
|Vacuum, The |
|David Proctor||Adventure||4.14 MB||Click here to download|
The Vacuum is a sci-fi adventure game which tells the story of a couple traveling home inside a cargo ship when a pair of explosions set off a chain of events that will forever change both of their lives. The final outcome is influenced by key decisions made by you during the course of your investigation, though most of the endings contain only minor variations in comparison.
Use the tab key to display or hide your objectives. There is an option to skip walk animations with the space key in the settings menu.
|Tower of Heaven Flash ||Askiisoft, Tadakuni Amano, Dave Zhang, Miroslav Malešević||Platformer||Browser||Click here to play|
Tower of Heaven is a monochromatic 2D platformer that features eleven levels to play through, originally released by Askiisoft in 2009 as a Windows-only game. This Flash port contains new musical arrangements, achievements, and a level creation system that unfortunately can only be accessed after you've beaten the game once (first-time players are allowed to import levels though).
There are now three secret locations to find (the original had two), and discovering all of them will reward you with a slightly extended ending to watch.
|Solar Plexus ||Joakim Sandberg||Platformer||11.8 MB||Click here to download|
Solar Plexus is a puzzle platformer created by the developer of the Noitu Love series, where you are in control of a female protagonist sent to investigate the sudden communication silence from a certain space colony. Most of the challenges in the game require the player to manipulate blocks using the mouse and navigate around obstacles placed deliberately to hinder their progress forward.
Weapon ammo is limited to just fifty shells as well, but you can replenish this stock by left-clicking on ammunition blocks resting somewhere in most levels. Some doors will only open after you've placed purple blocks in specially marked areas, while other locations are only accessible by creating your own platforms with the blocks.
This is an unfinished version of the full game, containing nine levels to play in total. Joakim has no plans to continue developing it, and is considering the project an abandoned one.
|Hoshi Saga 3 ||Yoshio Ishii, Nekogames||Puzzle||Browser||Click here to play|
Hoshi Saga 3 is a new collection of puzzles designed by Yoshio Ishii, where the objective of the game is to search for stars hidden in each of the thirty levels included. Practically no instructions are given, and players are expected to solve puzzles by experimenting with random elements found in every stage.
|Too Many Ninjas ||Benzido, Ben Foddy||Action/Arcade||Browser||Click here to play|
Too Many Ninjas is a decent flash game in which the player has to rack up a killer score by knocking down ninjas or deflecting throwing stars. Hold the arrow key to swing your sword in any of the six directions available.
|Swarm Racer |
- Windows, Mac
|Joseph White, lexaloffle||Action/Arcade||0.74 MB||Click here to download|
Swarm Racer is another Ludum Dare competition entry by lexaloffle, creator of Zen Puzzle Garden and Neko Puzzle. The objective of the game is to guide a swarm of bugs to collect all gems in each level. This is achieved by using the cursor keys for directional movement and the Z or X key to change bug formation.
Get all gems before the time limit expires to progress. Certain tiles have different characteristics, all conveniently outlined with sparse but fairly complete instructions found in the main menu.
|Space Funeral ||thecatamites||RPG||45.8 MB||Click here to download|
A departure from his usual AGS offerings, Stephen's Space Funeral is a role-playing game created using the RPG Maker engine. The story is about a man named Phillip, who is on a journey to reach a place called the City of Forms.
You get to recruit only one travelling companion during the entire adventure, meaning that there is very little party management and individual character stats to worry about here. The exercise of grinding for experience is also kept to a minimum, and you can beat the final boss even before either of your party members reach level twenty or above.
The game takes about two hours to play from start to end, but you have to remind yourself to save often because there are no inns or checkpoints to record your progress for you. Should the random encounters becomes tedious over time, players can also use the auto option to have battles resolved for them automatically.
|Entanglement ||Gopherwood Studios||Puzzle||Browser||Click here to play|
In Entanglement your goal is to place hexagon tiles so as to create the longest line possible without running into a wall. The more segments your line has, the higher the score you can achieve.
Use the arrow keys or the mouse scroll-wheel to rotate your tile. Click with the mouse or press the spacebar to place your tile and watch your line grow. Once you have placed as many tiles as you are able, your game will end.