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|Karoshi: Suicide Salaryman |
|Jesse Venbrux||Platformer||Browser||Click here to play|
Karoshi: Suicide Salaryman is the third sequel to Jesse Venbrux's platformer series, where players must once again find unorthodox methods to assist the suit-wearing main character commit suicide.
Use the cursor keys to move or jump, and press the space key to shoot once a gun is acquired. The R key can be used to restart a level at any time. Progress is saved automatically, and there are fifty levels to play in total.
|Echoes ||Binary Zoo||Shoot 'em up||10.9 MB||Click here to download|
Echoes is an arena shooter by Binary Zoo which consists of ten levels, with a different enemy type introduced on every new stage. Each have their unique strengths, weaknesses and require various strategies to deal with effectively.
The player loses energy when collision with an adversary could not be avoided. Remaining energy is shown as a counter on the top right of the screen, also indicated by the colored ring surrounding your ship. There are only three different power-ups to collect. One increases firepower, the other restores health while the third is a sort of bomb.
Zoots awards are handed out whenever a certain task is completed, with current achievements available to peruse via the trial accomplishment screen. To get a perfect score, all ten objectives must be attempted at the highest difficulty. Hold the Z, o and 0 keys at the same time when the main menu is shown to unlock crack.
- Windows, Mac, Linux
|DrPetter, Tomas Pettersson||Application||0.05 MB||Click here to download|
Possibly one of the most useful application that a game developer could have. sfxr is a program written by DrPetter which randomly generates a sound effect based on selected options and slider settings. The results can then be saved as .wav files, ready for use in any projects.
|Arachnos ||Bootansoft||Shoot 'em up||7.27 MB||Click here to download|
Arachnos is an effort by BootanSoft that is reminiscent of arcade shmups from the early 80's. I could not get this to work full screen, but changing to a lower desktop resolution helps. Controls are shown under the configuration menu. Set BLT scale to double for a larger game display window.
The graphics may appear to be bland but does improve after the second level. Several weapons most commonly found in Konami's classic shooters make their appearance here, such as ripple lasers and options to name but two. Your ship does not explode immediately when hit, allowing options to be recovered after the loss of a life.
End level bosses have several attack patterns, guaranteed to test your bullet dodging skills. The asteroids in stage two can actually be used as a temporary shield during the boss battle, assuming that you don't crash into any of them.
|Continuity ||Ragtime Games||Puzzle||Browser||Click here to play|
Continuity is a puzzle platformer in which you have to arrange pieces of a level while playing to reach the key that will unlock the exit door. You can switch between sliding tiles and moving your character around at any time (by pressing the space key), although players won't be allowed to pass from one card to another if the corridors going out of each don't match.
There are roughly thirty levels to figure out in total.
|Canabalt ||Adam Atomic, Daniel Baranowsky, Adam Saltsman||Action/Arcade||Browser||Click here to play|
Canabalt is a simple one-button action game where you are in control of a well-dressed man who can't stop running, leaping from the top of one building to another as the city is being attacked by giant robots and futuristic-looking ships.
You can control the height of your jumps by holding down the button for a longer or shorter period. Running into obstacles will slow you down, and they could be dangerous to crash into if you need all the speed you can get to clear a long gap between buildings.
Canabalt was created by Adam Saltsman for Experimental Gameplay Project's August theme, 'Bare Minimum'.
|Tekkyuuman ||Ikiki||Action/Arcade||1.03 MB||Click here to download|
Tekkyuuman is a new release by prolific Japanese developer Ikiki, famous for a number of controversial games featuring ninjas, bloodbath and outrageous violence.
You must make your way towards the green spiky object in each level and smash it with the flail. Use the control key to swing your weapon and tap the left shift key to jump. A wall jump can also be executed by pressing the same shift key when scaling up walls.
Red switches can be activated either by touch or hitting them with your flail. An extra life is awarded after every boss fight.
|DUO ||Binary Zoo||Shoot 'em up||5.37 MB||Click here to download|
DUO is an excellent shooter by Binary Zoo, makers of DUOtris and Mono. Your mission is simple, destroy every sphere thrown at you in each level to progress to the next. Much like Pang, spheres will break into smaller pieces when shot. This complicate matters as they're much harder to hit every time.
Fortunately power-ups can be collected to upgrade your ship's firepower. Features a hundred levels with varying difficulty to test casual gamers and shooter veterans alike.
|A House in California ||Jake Elliott, Cardboard Computer||Adventure||Browser||Click here to play|
A House in California is a surreal, narrative game about four characters who bring a house to life. These four characters are based the developer's relatives (two grandmothers and two great-grandmothers). The game is inspired aesthetically by Mystery House, developed in 1980 by Roberta and Ken Williams. But whereas Mystery House is a mystery story about greed and murder, A House in California is more like an Imagist poem about family and memory.
|Cursor10 2nd Session ||Yoshio Ishii, Nekogames||Action/Arcade||Browser||Click here to play|
Cursor*10 (2nd Session) is a new follow-up to Yoshio Ishii's popular mouse click game, where players have to once again collect all pyramids in each of the sixteen floors with only the ten cursors they're allowed to use as lives. You will direct the action of every cursor, one at a time, with events beginning to loop once the allocated time for that cursor runs out.
The game is largely similar to its predecessor, but contains enough subtle additions to warrant a second play.