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Freeware Database - Retro Remakes

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22/01/2011 - Added 50 new games. All downloads were scanned and confirmed virus-free before inclusion into the database.
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ScreenshotNameDeveloperCategorySizeDownload
VVVVVV  
- Windows, Mac
(demo)
Terry Cavanagh, distractionwarePlatformer13.5 MBClick here to download
(external link)

VVVVVV is designed around one really simple mechanic: zero gravity jumping. Whenever you jump, you take off into the air and donft stop until you hit a ceiling. Then you can walk around a bit, and jump back down. In VVVVVV, itfs not a gimmick; itfs the basic mechanic - every single jump reverses your gravity. Itfs the starting point.

The game is set in a big open world, with lots to explore. As well as that, the game has a number of smaller, linear levels set in this - the idea is that they contain gameplay elements not found anywhere else. As a result, you can tackle these 'dungeons' in any order you find them in.

Instructions/walkthrough
Additional files/mirrors

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51
Opera Omnia  
- Windows, Mac
Stephen Lavelle, increparePuzzle4.58 MBClick here to download

In Opera Omnia you play a state historian who is charged by his politician friend to come up with convenient theories about migration in the past. Basically, you have to think backwards: if people were in this city during a plague, and if plagues reduce population, that means that they had to have had a lot of people in order to survive that plague: thus, plagues actually increase population if you work backwards in time.

The challenge of each level is that you're given something to prove -- such as prove that 300,000 people lived in this city a long time ago -- and you adjust migration patterns that will show how 300,000 people could have lived in that city a long time ago.

The gameplay may be a bit hard to "get" at first, and a lot of the people I've recommended the game to had a hard time wrapping their mind around the concept, but if you do manage to do it you'll find it a clever gameplay mechanic and some interesting challenges unlike most other games. There's also a pretty well-written story over the span of its 20 levels. - Paul Eres

Hoshi Saga 3  
Yoshio Ishii, NekogamesPuzzleBrowserClick here to play
(external link)

Hoshi Saga 3 is a new collection of puzzles designed by Yoshio Ishii, where the objective of the game is to search for stars hidden in each of the thirty levels included. Practically no instructions are given, and players are expected to solve puzzles by experimenting with random elements found in every stage.

Screenshots: 1 2 3 4 5
Photopia  
Adam CadreAdventure0.62 MBClick here to download

Photopia is a piece of literature by Adam Cadre rendered in the form of interactive fiction, and written in Inform. It is regarded as a pioneer in narrative-driven, rather than puzzle- or challenge-driven, interactive fiction, and is perhaps the most successful example of this genre to date. It won first place in the 1998 Interactive Fiction Competition.

Photopia has few puzzles and a linear structure, allowing the player no way to alter the eventual conclusion but maintaining the illusion of non-linearity. This gives weight to some of the story's motifs - questions of free will and determinism.

Desktop Dungeons  
Rodain JoubertRPG3.22 MBClick here to download

Desktop Dungeon is a puzzle-based roguelike with an emphasis on resource management, where the health of your adventurer is restored by walking into unexplored rooms or corridors. You can choose to engage an enemy immediately upon finding them, or save the tougher encounters for later after you've gained some battle experience with weaker inhabitants of the dungeon first. That is basically the gist of the game, yet once you've spent about an hour or two with it you'd realize that Desktop Dungeon has plenty of complexity to offer anyone who is willing to learn the advanced strategies, bonuses and random elements that Nandrew has implemented in this gem of a time sink.

There is only one floor to play and a boss character is hiding somewhere in the area, although you can retire from your quest at any time and have the final score tabulated based on your actions and achievements. Players can switch between windowed and full screen mode using the F4 function key.

Instructions/walkthrough
Additional files/mirrors

Screenshots: 1 2 3 4 5 6 7 8 9 10 11 12 13 14
Acidbomb 2: Rearmed  
Vertigo Games, Mr. ChubigansPuzzle24.6 MBClick here to download
(external link)

Acidbomb 2: Rearmed is the latest puzzler by Mr. Chubigans, developer of Vivid Conceptions and Sandbox of God. Much like it's prequel, your objective is to defuse bombs in multiple locations by using advanced deduction skills and quick thinking.

Beams of light can be moved around to reveal the number of pistons underneath each line of tiles. Just like Minesweeper, you can left click to mark a tile as safe or right click to designate one as a piston. The number of pistons in each level is displayed on the top right of the screen. Press the enter key to reduce the countdown to ten seconds.

It is recommended to play the original Acidbomb before attempting it's successor. Made with the intention to distribute over the Playstation Network via Playstation 3.

Additional files/mirrors

Screenshots: 1 2
Spooks  
Erin RobinsonAdventure6.67 MBClick here to download

Spooks is an excellent AGS adventure by Erin Robinson, where most of the sprites and backgrounds were drawn using MSPaint and nine shades of gray. The story begins as Mortia finds herself in possession of a goldfish on a day out at the carnival. The prize she won from a game of darts is the catalyst of her adventure to seek the meaning of life.

The writing stands out and most of the music employed doesn't disappoint, although puzzles can be slightly perplexing at times. A small drawback to an otherwise amazing achievement, considering that it's a first effort and a sign of things to come.

Instructions/walkthrough

Screenshots: 1 2 3 4 5 6 7 8 9 10 11
MSOIDS Flash  
cactusShoot 'em upBrowserClick here to play
(external link)

MSOIDS Flash is a simple arcade shooter with the mouse and keyboard implemented as part of it's control scheme. Use the W, A, S and D keys to move. Rapid fire is activated by holding down the left mouse button, though this is only temporary as shot frequency begins to whittle down when used for a prolonged period of time. Press the space key to change colors. An online high score submission feature is included.

Instructions/walkthrough

Screenshots: 1
Paroxysm  
Tom VinePlatformer1.72 MBClick here to download

Paroxysm is a platformer by Tom Vine which is reminiscent of the early Prince of Persia series. Guide an unnamed explorer deeper into a dangerous maze, as he seeks to find an exit among the traps and dangers laid out with the intent to end the adventures of many brave explorers.

Slightly frustrating at times but the difficulty can be adjusted to your liking.

Additional files/mirrors

Screenshots: 1 2 3 4 5 6 7 8 9
Crypts of Despair, The  
JTRRPG1.15 MBClick here to download
(external link)

The Crypts of Despair is a new release from the creator of Death Worm, though with a lot less action than it's famous counterpart.

The X key can be used to open a chest, collect items or rest in an alcove to restore energy. A food unit is consumed for every move, but can be replenished by collecting meat found in the crypt. Arrows can be used for range attacks if a bow is bought from the shop. Press the C key to enter the aim mode.

Fans of roguelike games will enjoy this tiny little dungeon romp quite a bit. There are thirty levels to explore in total.

Additional files/mirrors

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