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0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z (Currently showing: Strategy category. Show all)


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Base Invaders
Seventh SigmaStrategy35.8 MBClick here to download
(external link)

Base Invaders is basically a different take on the popular 'defend the base' strategy game, developed by Seventh Sigma as another DigiPen project. Your objective is to repel enemy waves by building walls and placing elaborate traps around your tower.

There's a proper tutorial to help new users familiarize themselves with the controls, and each level introduces a new weapon or two instead of offering the entire selection immediately at the start and baffling players in the process.

Much like Dungeon Keeper, you can pick up the Invaders and throw them to inflict damage as well. The game includes a challenge mode and the excellent Invaderpedia, which offers inside information on every enemy type.

Screenshots: 1 2
Battle for Wesnoth
- Windows, Mac, Linux
David WhiteStrategy204 MBClick here to download
(external link)

Battle for Wesnoth is a turn-based strategy game on a hexgrid with single-player campaigns and multi-player matches. Players can build an army of different kinds of fighters from races such as elves, dwarves, orcs, trolls, and more.

Each unit has its own strengths and weaknesses. A unit's defense is based solely on the type of terrain it stands on, making terrain and placement of units very important. Different types of attacks such as melee and ranged, weapon types, and a day-night cycle that alternately favors lawful and chaotic units add to the strategy. Throughout the campaigns units can advance to higher level counterparts and become more powerful. Part of the fun is developing your own army of advanced units as you play through the campaigns.

Screenshots: 1
Circular LogicStrategy23.0 MBClick here to download
(external link)

Bontago is a real-time strategy game created by students at the DigiPen Institute of Technology. Players begin with flags spaced evenly around the edge of a large disk, called the field, balanced on a fulcrum in the center. Around each flag is a circle representing that player's controlled area. Every few seconds a block appears on each player's cursor. The players must place the blocks somewhere in their controlled areas. Players can place the block at any moment in the allotted time, or can hold it until time is up and the block will fall on its own and be replaced by the next block.

The goal of the game is to encompass all of the world flags in the controlled area. To expand the controlled area, the player must build upwards and outwards. The radius of the controlled area, and thus the area the player may place blocks in, is determined using the height of the player's structures perpendicular to the disk. If controlled areas of opposing players meet, a hole is formed in the disk in the overlapping region. The first player to possess a continuous area containing the world flags wins.

Blocks are given randomly to players and come in a variety of semi-random shapes. The base block unit is a cube. Several types of blocks are made as a combination of base units.

Specialty blocks can be attained by extending the controlled area around gift boxes randomly dropped on the map during the game. The next block the player receives after encircling the crate will be a specialty block. These include volcano, earthquake, rocket, and other blocks. Smashing a specialty block in any obvious way will activate it.

Bontago uses realistic Tokamak powered physics, and the disk can tilt on its fulcrum if certain special blocks are activated. Towers will fall, blocks will slide off the game world, and specialty blocks will wreak havoc on opponents. Although the rules are simple, strategic thinking, quick reflexes, and a bit of luck is required to win this game.

ByteAlity Tower Defense
Erik LeppenStrategy4.03 MBClick here to download
(external link)

ByteAlity Tower Defense is a tower defense game with more than twenty types of towers to unlock and over a hundred maps to play. Much like RPGCreations' Immortal Defense, the coverage area for a tower can be reviewed by selecting a defense structure, then holding the left mouse button over a valid placement section. Release the button to build the structure immediately, and upgrade a tower by left-clicking on the tower again. Funds for tower purchases and upgrades can be amassed by taking out enemies before they reach the main building and inflict structural damage.

Earn additional points in each map by calling for the next wave of enemies before the timer counts down to zero. A short tutorial and comprehensive map editor are included, though certain features are disabled until a player has made sufficient progress in the campaign mode.

Additional files/mirrors

Screenshots: 1 2 3 4 5 6 7 8

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