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0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z (Currently showing: Application category. Show all)

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ScreenshotNameDeveloperCategorySizeDownload
Cube Kingdom
Ramza3DApplication0.50 MBClick here to download
(external link)

Cube Kingdom is an application that can be used to create 3D models out of blocks with the same size and dimension. Squares can be placed, erased or coloured over with just a click or two, and there are sixteen different colours that you can choose from to apply to your building blocks.

Hold the middle mouse button to move your construction around the window. The scroll wheel can be used to zoom in or out, and models can be saved or retrieved by selecting the first menu bar option. You can also edit Cube Kingdom's text configuration file to change background colour and other settings.

Screenshots: 1 2 3
musagi  
DrPetter, Tomas PetterssonApplication2.07 MBClick here to download

Musagi is a fairly sophisticated music editor and synthesizer which is more polished than most shareware or commercial products available in the market. The program comes with a broad range of instruments, from predefined retro sounds that can be customized to a MIDI interface and a WAV sampler.

Even if you're not a composer and do not hook up your musical instrument to record tunes on your PC or use the keyboard to play them, you can ignore the more advanced sound-editing features and start composing a nice melody right away.

Be sure to read the text file in the documentation folder, then check out the nicely written step-by-step tutorial that will guide you in composing your very first tune. - Lim-Dul

Instructions/walkthrough

Screenshots: 1 2 3
OE-Cake
(demo)
Prometech Software, Inc.Application4.05 MBClick here to download

OE-Cake is a simulation tool in which users can choose from a myriad of objects and fluids to add to the environment, then watch as they interact with each other realistically while bounded by the laws of gravity or physics selected by the player. Images can also be dragged and dropped into the application window, then used as a surface for any new object you create.

OLE Coordinate System
Jun FujikiApplication0.61 MBClick here to download

The Object Locative Environment Coordinate System is an engine that determines and calculates a robot's interaction with the environment based on the camera's current perspective. Gaps can disappear behind a pillar, bridges can be joined just by rotating the camera, and all sorts of weird mind tricks can be accomplished with a little experimentation or plenty of imagination.

Save a layout with F3, and load a previous one with F2. It saves to the ole.dat file, and it seems you can only have one at a time. There's a pretty complex world as the default, so back it up before you make new levels.

Screenshots: 1
Retro Avatars
Richard PhippsApplication0.36 MBClick here to download

Retro Avatars is a nifty little application that generates a blocky avatar image to use, based on the input of a nine-letter name consisting of spaces, alphabets and numbers. This Allegro program saves generated images as bitmap files, which can then be resized, recoloured, or edited using any external graphics editing program.

Screenshots: 1
sfxr  
- Windows, Mac, Linux
DrPetter, Tomas PetterssonApplication0.05 MBClick here to download

Possibly one of the most useful application that a game developer could have. sfxr is a program written by DrPetter which randomly generates a sound effect based on selected options and slider settings. The results can then be saved as .wav files, ready for use in any projects.

Instructions/walkthrough
Additional files/mirrors

Screenshots: 1
theRelativity
Jun FujikiApplication0.41 MBClick here to download

theRelativity is a funky little 3D application created by the developer of OLE Coordinate System, the engine which SCEJ's Echochrome was originally based on. Virtual characters are now placed inside cubes instead of above them, and selecting any of the four modes will affect the shape of the corridors from the autonomous character's view.

The original mode resembles Echochrome and OLE Coordinate System the most, while translation mode works by joining up two cubes at the exact moment a character moves from one cube to another. Deformation mode attempts to draw the connecting corridors in 3D global view to reflect the actual pathway taken by the virtual character, while impossible object mode will draw impossible shapes in the style of M. C. Escher's artworks to connect corridors, even when such a shape could not exist in natural form. You can quickly switch between modes by using the F1 to F4 function keys as well.

Instructions/walkthrough

Screenshots: 1 2 3 4 5 6

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