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|4 Minutes and 33 Seconds of Uniqueness||Petri Purho, cactus||Strategy||0.35 MB||Click here to download|
In 4 Minutes and 33 Seconds of Uniqueness, you'll win the game if you're the only one playing it for the entire duration of 273 seconds. The game checks over the internet to find out if there are other people playing it at the moment, and it will close the application if someone else starts to play it. You have to play the game for 4 minutes and 33 seconds without being interrupted to win, hence the name.
It's an exploration to what actually defines a game. You can win or fail in the game, but there is no user input or interactivity of any kind.
|8 Kingdoms||8K Team||Strategy||36.3 MB||Click here to download|
8 Kingdoms is a 3D turn-based fantasy strategic game in which players become kings, build their empires and conquer enemy kingdoms. Players play on a fully 3D hex map. They construct buildings, recruit units including infantry, mounted units, mages, catapults and finally they attack enemy or help allies. Units gain experiences during the battle, and each unit can get some abilities upgraded to be stronger. It comes with a set of professionally designed maps for multiplayer and singleplayer gameplay.
|Alien Assault||TearDown, Niklas A., J. Nilsson||Strategy||9.33 MB||Click here to download|
In this PC adaptation of Games Workshop's popular board game, players take control of a Space Marines squad by issuing battle commands to counter the threat posed by Genestealers, a dangerous alien race bent on preventing your soldiers from completion their given mission.
This Space Hulk project was created using the Allegro Gaming Library, and should run on both XP and Vista operating systems. Edit the resolution.sh file value from 1 to 2 for a larger game window. This temporary workaround is only applicable for desktops with high resolution, so if the program crashes then change this number back to 1 to get it working again.
|Base Invaders||Seventh Sigma||Strategy||35.8 MB||Click here to download|
Base Invaders is basically a different take on the popular 'defend the base' strategy game, developed by Seventh Sigma as another DigiPen project. Your objective is to repel enemy waves by building walls and placing elaborate traps around your tower.
There's a proper tutorial to help new users familiarize themselves with the controls, and each level introduces a new weapon or two instead of offering the entire selection immediately at the start and baffling players in the process.
Much like Dungeon Keeper, you can pick up the Invaders and throw them to inflict damage as well. The game includes a challenge mode and the excellent Invaderpedia, which offers inside information on every enemy type.
|Battle for Wesnoth|
- Windows, Mac, Linux
|David White||Strategy||204 MB||Click here to download|
Battle for Wesnoth is a turn-based strategy game on a hexgrid with single-player campaigns and multi-player matches. Players can build an army of different kinds of fighters from races such as elves, dwarves, orcs, trolls, and more.
Each unit has its own strengths and weaknesses. A unit's defense is based solely on the type of terrain it stands on, making terrain and placement of units very important. Different types of attacks such as melee and ranged, weapon types, and a day-night cycle that alternately favors lawful and chaotic units add to the strategy. Throughout the campaigns units can advance to higher level counterparts and become more powerful. Part of the fun is developing your own army of advanced units as you play through the campaigns.
|Bontago||Circular Logic||Strategy||23.0 MB||Click here to download|
Bontago is a real-time strategy game created by students at the DigiPen Institute of Technology. Players begin with flags spaced evenly around the edge of a large disk, called the field, balanced on a fulcrum in the center. Around each flag is a circle representing that player's controlled area. Every few seconds a block appears on each player's cursor. The players must place the blocks somewhere in their controlled areas. Players can place the block at any moment in the allotted time, or can hold it until time is up and the block will fall on its own and be replaced by the next block.
The goal of the game is to encompass all of the world flags in the controlled area. To expand the controlled area, the player must build upwards and outwards. The radius of the controlled area, and thus the area the player may place blocks in, is determined using the height of the player's structures perpendicular to the disk. If controlled areas of opposing players meet, a hole is formed in the disk in the overlapping region. The first player to possess a continuous area containing the world flags wins.
Blocks are given randomly to players and come in a variety of semi-random shapes. The base block unit is a cube. Several types of blocks are made as a combination of base units.
Specialty blocks can be attained by extending the controlled area around gift boxes randomly dropped on the map during the game. The next block the player receives after encircling the crate will be a specialty block. These include volcano, earthquake, rocket, and other blocks. Smashing a specialty block in any obvious way will activate it.
Bontago uses realistic Tokamak powered physics, and the disk can tilt on its fulcrum if certain special blocks are activated. Towers will fall, blocks will slide off the game world, and specialty blocks will wreak havoc on opponents. Although the rules are simple, strategic thinking, quick reflexes, and a bit of luck is required to win this game.
|ByteAlity Tower Defense||Erik Leppen||Strategy||4.03 MB||Click here to download|
ByteAlity Tower Defense is a tower defense game with more than twenty types of towers to unlock and over a hundred maps to play. Much like RPGCreations' Immortal Defense, the coverage area for a tower can be reviewed by selecting a defense structure, then holding the left mouse button over a valid placement section. Release the button to build the structure immediately, and upgrade a tower by left-clicking on the tower again. Funds for tower purchases and upgrades can be amassed by taking out enemies before they reach the main building and inflict structural damage.
Earn additional points in each map by calling for the next wave of enemies before the timer counts down to zero. A short tutorial and comprehensive map editor are included, though certain features are disabled until a player has made sufficient progress in the campaign mode.
|Command and Conquer Gold||Westwood Studios||Strategy||1137 MB||Click here to download|
To celebrate the 12th anniversary of Command and Conquer's release, the original Command and Conquer Gold has been offered on EA's site as a free 1GB download together with instructions on how to get the game working on PCs with Windows XP installed.
|Cosmic Invaders||X-G||Strategy||0.74 MB||Click here to download|
The objective of Cosmic Invaders is to prevent the invaders from reaching the bottom of the screen. This is done by deploying defensive structures, accessible from the bottom right. Once deployed, towers will automatically fire on your enemies. Each costs money, which along with your remaining life is displayed in the bottom left. Towers can be sold, giving you back half of their original cost plus potentially valuable real estate, by selecting them with the left mouse button and clicking the demolish button. Right click cancels selection and placement. Pressing the escape key exits the game.
Laser turrets fire straight up every few seconds, dealing damage to the first invader the shot hits. Missile batteries fire seeking missiles at a slower rate, but they deal heavier damage, plus splash damage around them. The missiles explode if they fail to hit anything within a few seconds, although they still deal splash damage if they're close enough to anything when they do. Spark towers will deal heavy damage to a single invader, but have much shorter range.
This is a substantial update to a preview build released back in early 2007, under the same name. Towers can now be upgraded, and a boss encounter is thrown at you after every few levels to liven things up a little.
|Cry Havoc: Test of Faith||Battle Phase Games||Strategy||4.56 MB||Click here to download|
Cry Havoc: Test of Faith is a computer adaptation of the turn-based tactical wargame Cry Havoc made by Standard Games and Publications Ltd. Use over thirty different units including Crossbowmen, Squires, Knights, Halberdiers and more. A scenario editor allows you to create, save, and load your own scenarios. Play against the computer, against a friend via hot seat, or even over the internet.
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