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- Added 50 new games
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|Dungeon Crawl |
- Windows, Linux
|Linley Henzell||RPG||3.44 MB||Click here to download|
Linley's Dungeon Crawl is a roguelike game originally programmed by Linley Henzell in 1995. Crawl starts with the player's choice of one of twenty-six races: five different types of elves, two types of dwarves, humans, ogres, centaurs, merfolk and other beings. Racial selection sets base attributes, future skill advancement, and physical characteristics such as movement, resistances, and special abilities.
The player next chooses a character class from among twenty-eight selections. Together, class and race determine base equipment and skill training, though characters may later attempt to acquire any in-game skill. The Crawl skill system covers most abilities upon which adventurers might call, while training occurs through repetition of skill-related actions.
The goal of Crawl is to recover the Orb of Zot, hidden deep within a dungeon complex. To achieve this objective, characters must visit various dungeon branches, such as the Orcish Mines or The Lair, which often branch further in to additional areas, like the Elven Halls or The Swamp. Dungeon maps in Crawl persist as the player moves between levels.
- Windows, Mac
|Jenova Chen||Action/Arcade||10.7 MB||Click here to download|
flOw's play structure and aesthetic design are simple and intuitive. The player begins the game as a small, white, worm-like microorganism on a bright, two-dimensional plane. Using the mouse, the player can guide the worm. Clicking and holding down on the left mouse button accelerates the speed of the worm.
The objective of the game is to guide the worm to eat other microorganisms and evolve. While many of these microorganisms are defenseless, there are certain types of multicellular organisms that will attack the worm. To defeat these enemies, the player must guide the worm to eat the glowing cells that make up the bodies of the enemies. Different types of enemies have different ways of attacking the worm, so the player must determine a particular strategy to defeat each one.
Early on in the game, the worm swims in brighter, shallow waters. To progress into deeper waters, the worm must eat red microorganisms. Alternatively, blue microorganisms enable the player to backtrack. Players are capable of customizing the physical appearance of their organism based on the gameplay.
There are currently two creatures available to play. The first is the worm phase in which the player's avatar evolves into a multi-segmented worm. If the worm defeats the last, worm-like enemy on the final bottom level, the worm floats to the top, is reborn as an infant jellyfish creature and the background screen changes from blue to orange. If the jellyfish replays all levels it will return to the surface and begin life again as a worm but not before fighting a boss, which turns out to be the first worm-like creature you were previously.
|Invisible Vision ||keim, Kei Mesuda||Shoot 'em up||1.79 MB||Click here to download|
Invisible Vision is a 3D arena shooter set at sea, where players get to engage in naval battles with enemy submarines while surviving the occasional boss encounter or two. Wireframes are used to replicate the surroundings of a dark ocean, and with careful observation you can easily detect enemy ships based on the ripples caused by their movements.
The arrow keys can be used to move your ship around. To launch a torpedo, just press the Z key. Every missed shot costs three seconds, and the game is over when you run out of time or lives.
If green is not your favorite color, there are two other executables to start the game in gray or blue.
|Akuchizoku ||cactus||Shoot 'em up||8.53 MB||Click here to download|
Akuchizoku is a horizontal shooter created by cactus, featuring three playable levels, two difficulty settings, three different pilots and two gameplay modes. The difficulty setting adjusts the number of bosses and enemies you would have to face in battle.
Hold the Z key to shoot, and press the X key to launch a missile. Tap the C key to activate your special weapon, though this move is limited to one use per ship.
Only one pilot is available in story mode, but any level and pilot can be selected in free play mode.
|ro9 ||Justin Smith||RPG||1.41 MB||Click here to download|
ro9 is a turn-based role-playing game in which you get to control the actions of nine different characters at the same time, using only one set of controls for all. The objective here is to get all of your heroes down to the ninth and last level of the dungeon to loot the treasure, although you can still win if some of them succumb to their injuries before reaching the goal.
There are three types of monsters in each level. Humanoids are easy to defeat, while animals or creatures take a couple more shots to kill. Bosses are the strongest, and will take quite a beating before they drop an ankh. Collecting an ankh resurrects all rogues that died on the same dungeon level.
The basic strategy here is to win enemy encounters and increase your level before proceeding down the stairs, indicated by the number of yellow squares inside the window of each hero. The red outline that surrounds each view shows the amount of damage a character has taken, and players are advised to look for a health potion if it starts to turn bright red.
|Stargirl and the Thief from the Exploded Moon ||Bernie||Platformer||2.59 MB||Click here to download|
Stargirl and the Thief from the Exploded Moon is a new platformer by Bernie, developer of Darkside Adventures and Reactor 9. The game features plenty of secrets, hidden items and occasional boss battles as well.
Press the C key to jump, or hold the V key to increase running speed when available. The same button can also be used to grab and throw objects found in all levels. Press the return key to pause at any time.
|Stair Dismount |
- Windows, Mac, Linux
|Jetro Lauha||Action/Arcade||2.19 MB||Click here to download|
Stair Dismount is a computer game made by Jetro Lauha of tAAt. It is a physics game where the goal is maximising the damage done to a 3D stick figure. The player causes damage by briefly applying a force to the figure to make it fall down a staircase.
The stick figure's falls are accompanied by various sound effects - cracks, wails and groans - as it makes its way to the bottom. Stair Dismount uses ragdoll physics, so the figure is very floppy as it falls, like a ragdoll.
The game was first published in Assembly 2002, where it won the first prize in the game development competition. The newest version, 1.0.3, is available for Microsoft Windows, Mac OS X and Linux.
|Poyo ||Lazrool, Lazrael||Platformer||4.22 MB||Click here to download|
From the wonderful world of Game Maker comes Poyo, a new platforming adventure which took Lazrael only one month to complete. You control the main character using the arrow keys, but most of the puzzles in the game can only be solved by figuring out the proper way to utilize your warp ability. Tap the X key to jump and use the Z key in conjunction with a directional arrow key to dash past traps or activate switches.
Press the down arrow key while standing in front of another creature to start a conversation. Instructions are printed on a text file which can be found in the zip package.
The F4 key can be used to switch between windowed and full screen mode. Features forty-five levels and six boss encounters.
|Prototype ||X-0ut||Shoot 'em up||19.1 MB||Click here to download|
Don't be misled by the name, Prototype is no half-finished effort. Featuring a pod that you can use to direct your shots, the game only showcases one level but it's long enough satisfy most shooter veterans.
There are quite a number of power-ups to collect, which is always an added bonus.
|Bullfist ||Terry Cavanagh, Hayden Scott-Baron, Alex May, distractionware||Action/Arcade||Browser||Click here to play|
A collaborative effort between Terry Cavanagh, Hayden Scott-Baron and Alex May, the aim of Bullfist is to acquire as many points as you can in under one minute. This means guiding a herd of bulls, gathering their wounded mates, and destroying everything in their path before time runs out.
Some objects can only be destroyed when the herd is of a certain size. The special bullrage mode is activated when you've gathered six bulls in your stampede party, and you can extend the sequence by gathering more bulls before it ends.
A Kongregate account is required to submit scores online.
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