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- Added 50 new games
. All downloads were scanned and confirmed virus-free before inclusion into the database.
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|Fractal Fighter ||cactus||Shoot 'em up||1.62 MB||Click here to download|
Fractal Fighter is a freeware vertical shooter by cactus which features a limited palette of only two colors. Each boss consists of different weapon parts that the player has to destroy in sequence, randomly created using a tree generation code. A commendable effort especially when considering that the author spent less than a day to create the entire game from ground up.
|Shade ||Andrew Plotkin||Adventure||Browser||Click here to play|
Shade is a short one room game set in a cramped apartment, written by Andrew Plotkin for the 6th Annual IF Competition in 2000. In it, players find themselves packing to leave for a trip to an arts festival, but must first complete a few house chores before setting off with the plane tickets in hand. The hint system has been cleverly disguised by the author as a to-do list, which can be referred to whenever you find yourself contemplating on what action to take next.
|Shoot First ||Beau Blyth, Teknogames||Action/Arcade||3.60 MB||Click here to download|
Shoot First is an action game with roguelike elements, featuring procedurally generated levels, an automap system, two-player co-op mode, an online high score table, and even AI-controlled companions to help you out during heated gunfights with denizens of the dungeon. Your character can only carry one weapon at a time, and three other equipment that you acquire during your adventure. Weapons are upgraded automatically after a prolonged period of use, but the bonuses don't carry over when you switch to another gun.
Like any roguelike, your objective here is to descend the staircase that leads to the next level. Sometimes the staircase is blocked by a locked door, so you must first find the yellow key hidden somewhere in the dungeon before proceeding to the exit.
Red potions can be quaffed to restore a tiny bit of health, and rescuing damsels in distress also have the same effect on your hero. There's no button to drop an item in your inventory, but you can swap them out when the inventory slots are full by picking up an object on the ground.
- Windows, Mac
|Jason Rohrer||Adventure||0.47 MB||Click here to download|
Passage is an experimental project by Jason Rohrer which attempts to represent life in the span of five minutes. The choices that a player makes is crucial, and there's no right way to play Passage or interpret it.
Use the arrow keys to move the character up, down, left and right. Press the F key to toggle fullscreen mode, and use the B key to adjust screen blow-up factor. Press the Q key to quit.
In Passage, players can search for and open treasure chests. Not every pursuit leads to a reward - most of them are empty. Over time, though, you can can learn which pursuits are likely to be rewarding. Each treasure chest is marked with a sequence of gems on its front, and this sequence indicates whether the chest contains a reward. During the course of the game, you can learn to read these sequences and only spend your precious time opening worthwhile treasure chests.
Passage represents life's challenges with a maze. The screen geometry only allows you to view a narrow slice of this maze at any given moment. You can see quite a distance out in front of you, but you can't see anything to the north or south. You may see a reward up ahead but not be able to see a clear path to it. After a bit of exploration, you may discover that a seemingly-nearby reward is in fact unreachable. As you go deeper into the maze to the south, the path becomes more convoluted, though an obstacle-free route is always available to the north. However, treasure chests are more and more common as you go deeper into the maze. You can spend your time in pursuit of these hard-to-reach rewards, or you can explore and enjoy the scenery that unfolds before you to the east. As you grow older, your view of the territory in front of you shrinks, and navigating new areas in life's maze becomes more difficult.
The world in Passage is infinite. As you head east, you'll find an endless expanse of constantly-changing landscape, and you are rewarded for your exploration. However, even if you spent your entire lifetime exploring, you'd never have a chance to see everything that there is to see. If you spend your time plumbing the depths of the maze, however, you will only see a tiny fraction of the scenery.
You have the option of joining up with a spouse on your journey. If you missed her, she's in the far north near your original starting point. Once you team up with her, however, you must travel together, and you are not as agile as you were when you were single. Some rewards deep in the maze will no longer be reachable if you're with your spouse. You simply cannot fit through narrow paths when you are walking side-by-side. In fact, you will sometimes find yourself standing right next to a treasure chest, yet unable to open it, and the only thing standing in your way will be your spouse. On the other hand, exploring the world is more enjoyable with a companion, and you'll reap a larger reward from exploration if she's along. When she dies, though, your grief will slow you down considerably.
The rewards in Passage come in the form of points added to your score, and you have two options for scoring points - treasure chests, which give 100 points for each hit, and exploration, which gives double-points if you walk with your spouse. There's a pretty tight balance between these two options, there's no optimal choice between the two.
|Shotgun Ninja ||cactus||Platformer||1.60 MB||Click here to download|
Shotgun Ninja is a 2D platformer created by cactus, in which the developer limits himself to a C64 palette for background, object and sprite colors.
Use the cursor keys for movement, and press Z key to shoot. You can only fire when your assassin's feet is touching the ground. Tap the X key to lob a grenade. Hold the down arrow key to view the floor below you.
There are numerous ways to earn points in this game, from reaching the exit in the quickest time possible to eliminating all the enemies in each level. Proficiency with the wall jump technique is a prerequisite skill.
|White Chamber, The: International Edition |
|Studio Trophis||Adventure||358 MB||Click here to download|
Warning: Contains strong language and graphic scenes.
The White Chamber: International Edition is a new version of Studio Trophis' debut effort. Smaller than it's predecessor, it includes four new endings and voice acting as well.
There are plenty of easter eggs to be found, and some are hinted at the end of each adventure. Fans of the original certainly won't be disappointed with the extras.
|Immortal Defense |
|RPGCreations||Strategy||18.1 MB||Click here to download|
Immortal Defense is a tower defense game from RPGCreations which features an original soundtrack, twenty-six different enemy types and eleven different Points to place when defending the pathspace.
|Spooks ||Erin Robinson||Adventure||6.67 MB||Click here to download|
Spooks is an excellent AGS adventure by Erin Robinson, where most of the sprites and backgrounds were drawn using MSPaint and nine shades of gray. The story begins as Mortia finds herself in possession of a goldfish on a day out at the carnival. The prize she won from a game of darts is the catalyst of her adventure to seek the meaning of life.
The writing stands out and most of the music employed doesn't disappoint, although puzzles can be slightly perplexing at times. A small drawback to an otherwise amazing achievement, considering that it's a first effort and a sign of things to come.
|Tower of Heaven Flash ||Askiisoft, Tadakuni Amano, Dave Zhang, Miroslav Malešević||Platformer||Browser||Click here to play|
Tower of Heaven is a monochromatic 2D platformer that features eleven levels to play through, originally released by Askiisoft in 2009 as a Windows-only game. This Flash port contains new musical arrangements, achievements, and a level creation system that unfortunately can only be accessed after you've beaten the game once (first-time players are allowed to import levels though).
There are now three secret locations to find (the original had two), and discovering all of them will reward you with a slightly extended ending to watch.
|The Journey Down, Chapter 1: Over the Edge ||Theodor Waern||Adventure||122 MB||Click here to download|
The Journey Down, Chapter 1: Over the Edge is a point-and-click adventure game that tells the story of Bwana and his friend Kito, two individuals who run a gas station but were forced to find other means of making money when the power company threatens to cut their electrical supply off. Fortunately at about the same time a young woman arrives at your doorstep looking for a book, and she willing to reward you handsomely should you be able to help her out with an errand.
Anyone familiar with classic LucasArts games should feel right at home with the controls here. Left clicking on any interactive object examines or operates it, inventory items are located at the bottom of the screen, and moving your cursor towards the top of the window displays the options menu.
You can press the period ('.') key to skip parts of a dialogue quickly, or use the escape key to end an in-game cutscene immediately. Note that there is only one save slot to use, and you might need to fiddle with the setup.exe file a bit to get the game looking as gorgeous as the screenshots posted at the official site.
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