|Canabalt ||Adam Atomic, Daniel Baranowsky, Adam Saltsman||Action/Arcade||Browser||Click here to play|
Canabalt is a simple one-button action game where you are in control of a well-dressed man who can't stop running, leaping from the top of one building to another as the city is being attacked by giant robots and futuristic-looking ships.
You can control the height of your jumps by holding down the button for a longer or shorter period. Running into obstacles will slow you down, and they could be dangerous to crash into if you need all the speed you can get to clear a long gap between buildings.
Canabalt was created by Adam Saltsman for Experimental Gameplay Project's August theme, 'Bare Minimum'.
|Paroxysm ||Tom Vine||Platformer||1.72 MB||Click here to download|
Paroxysm is a platformer by Tom Vine which is reminiscent of the early Prince of Persia series. Guide an unnamed explorer deeper into a dangerous maze, as he seeks to find an exit among the traps and dangers laid out with the intent to end the adventures of many brave explorers.
Slightly frustrating at times but the difficulty can be adjusted to your liking.
|Evacuation ||Benzido, Ben Foddy||Puzzle||Browser||Click here to play|
Evacuation is a game of strategy, quick wits, and explosive decompression. Aliens have invaded your cargo hold, and the only way to get rid of them is to vent them into space.
Left click on the doors to open and close them, or click on the floors to place a flag for your crew to rally around. The game ends if you accidentally evacuate the captain or lose all your crew.
|Super Karoshi |
|Jesse Venbrux||Platformer||Browser||Click here to play|
Jesse Venbrux is back with the fifth chapter in the popular Karoshi series, and his second Flash browser game to feature everyone's favorite protagonist with the trademark blue suit. In Super Karoshi you not only have to figure out ways to commit suicide but occasionally assist other similarly-looking characters to do the same as well.
Unlike Karoshi Suicide Salaryman, nearly all of the puzzles to be found in this release are original and have never been featured in previous iterations. There are roughly sixty stages to play in total.
|Shotgun Ninja ||cactus||Platformer||1.60 MB||Click here to download|
Shotgun Ninja is a 2D platformer created by cactus, in which the developer limits himself to a C64 palette for background, object and sprite colors.
Use the cursor keys for movement, and press Z key to shoot. You can only fire when your assassin's feet is touching the ground. Tap the X key to lob a grenade. Hold the down arrow key to view the floor below you.
There are numerous ways to earn points in this game, from reaching the exit in the quickest time possible to eliminating all the enemies in each level. Proficiency with the wall jump technique is a prerequisite skill.
|Iwanaga ||Buster||Action/Arcade||11.1 MB||Click here to download|
Iwanaga is an action game that is reminiscent of arcade classics like Cabal and Blood Bros., in which the player has to dodge swarms of bullets while shooting back at enemies at the same time.
Hold the Z key to shoot, and use the X key for special moves such as double jumps or dash. The default control scheme can be switched easily during combat.
Items are collected automatically when your character isn't shooting at enemies. Orange items restore health, while blue ones increase your secondary weapon charge and time limit. Swap between both weapons by pressing the X and down cursor key.
Bullets can be slashed by tapping the Z key rapidly, This only works on projectiles with a purplish tinge and not the ones which are blue in color.
There's a certain balance to maintain as shots weaken after prolonged use, so switching weapons regularly can be vital to maintain health and increase the time limit. A small hit point will appear when the Z key is held down.
The final boss requires a certain strategy to beat, and much like Buster's Vacant Ark multiple endings are included for each difficulty setting. Use 7-Zip to unpack the files, and JoyToKey for joypad support.
|Destructivator ||Pug Fugly Games, Chris Roper||Action/Arcade||1.90 MB||Click here to download|
Destructivator is a retro-style platform shooter by Chris Roper, developer of The Pyramid and Return to Sector 9. The objective of the game is to clear an entire screen of enemies to progress from one stage to the next.
Players can duck enemy bullets or shoot while clinging to a ladder, but your weapon cannot be fired when the main character is in midair. There are twenty levels included in total, which will take some time to beat as the game does not allow continues.
|Cho Ren Sha 68K ||Famibe No Yosshin||Shoot 'em up||0.89 MB||Click here to download|
Another excellent freeware shmup from Japan, Cho Ren Sha 68K will definitely please fans of the genre with it's frantic old school gameplay.
Everything you'd expect to see in a shooter is there. The high score table actually uses classic arcade shmup names!
|7 Days a Skeptic |
|Yahtzee||Adventure||1.35 MB||Click here to download|
7 Days a Skeptic is an adventure game by Ben Croshaw with a horror mystery theme, and serves as a sequel to 5 Days a Stranger.
You play as Dr. Jonathan Somerset, a psychiatrist on a spaceship named The Mephistopheles. The crew discovers an unknown object floating unprotected in deep space during an assignment, and duly transported it into the ship under orders of the captain. This sets the wheels in motion for a disturbing tale with lots of turns and twists before the suspenseful end is revealed.
7 Days a Skeptic contains fewer puzzles and more action elements than its predecessor, and is also made with the AGS engine.
|Solar Plexus ||Joakim Sandberg||Platformer||11.8 MB||Click here to download|
Solar Plexus is a puzzle platformer created by the developer of the Noitu Love series, where you are in control of a female protagonist sent to investigate the sudden communication silence from a certain space colony. Most of the challenges in the game require the player to manipulate blocks using the mouse and navigate around obstacles placed deliberately to hinder their progress forward.
Weapon ammo is limited to just fifty shells as well, but you can replenish this stock by left-clicking on ammunition blocks resting somewhere in most levels. Some doors will only open after you've placed purple blocks in specially marked areas, while other locations are only accessible by creating your own platforms with the blocks.
This is an unfinished version of the full game, containing nine levels to play in total. Joakim has no plans to continue developing it, and is considering the project an abandoned one.