News

Blackwell UnboundDave Gilbert’s Blackwell Unbound announced. Interestingly, sprites and background art are done by Erin Robinson this time around. Due out next month. [Nanobots announcement, Spooks review]

New Metanet Software development blog launched. Description from the site:

You can expect to see a chronicling of Robotology, as well as some details on other projects, plus a whole bunch of randomness too. We’ll probably review games we like and don’t like, and comment on who knows what else. So get ready, in a kind of general and indiscriminate way!

A very early prototype for Robotology can be downloaded from the latest post. [original forum thread]

cly5m (the creator of seiklus) may be working on a new project entitled Avaus, pictured right. As described on the site:

In this game, you’ll pilot a ship on a rescue mission in a dream world. This is a pretty large project, and I hope to have it finished in 2007.

American McGee interviewed by Tale of Tales.

Pictured below, a Dotechin tribute piece by crybringer. [Dotechin review]

25 Comments »

  1. konjak said,

    May 31st, 2007 at 5:04 am

    Oh, please…

    Cave Story is a great game, but this is taking it a bit far. Lots upon lots of retail games beat it real hard.

    But if that’s what the artists feels is what he wants to put his talents to…

    If anything, it wasn’t the story that made the game good.

    (What’s the point of being able to delete comments if it still leaves a big paragraph saying I did?)

  2. svrman said,

    May 31st, 2007 at 6:58 am

    Oooh very nice :)

    Of course by doing so, I think the team behind this are subjecting themselves to a really unforgiving fanbase but I wish them the best of luck anyway.

    Thanks for the post.

  3. gnome said,

    May 31st, 2007 at 4:05 pm

    A very talented artist and some brilliant comics. Amazing find. Does feel a bit like Frank Miller meets Grim Fandango though, doesn’t it?

  4. Mare said,

    June 1st, 2007 at 3:40 am

    the metanet software blog has so not launched yet! It’s in development still, and yeah, there are posts that we’re preparing, but we haven’t officially opened it yet which should be obvious since there are no links to it from anywhere!

    thanks for spoiling it though. Nice work. It opens officially tomorrow.

  5. Raigan said,

    June 1st, 2007 at 3:42 am

    well, at least we managed to delete all of our “test posts” ;)

    seriously, who’s going around trying random URLs just to see if they work?!

  6. Mare said,

    June 1st, 2007 at 3:46 am

    *sigh* Raigan thinks my comment was a bit bitter. I didn’t mean it to be as snarky as it perhaps comes off — we definitely appreciate the enthusiasm, ’cause that rocks, but we’re not quiiiiite ready for the blog to be public, so it’s not up to our super high standards yet.
    Not ready for prime time, as it were. You’ve caught us with our pants down.
    that sort of thing ;)

  7. Raigan said,

    June 1st, 2007 at 3:49 am

    hell, i’m not even _wearing_ pants.

    anyway, tomorrow we’ll have proper/better stuff up.

  8. Mare said,

    June 1st, 2007 at 3:51 am

    ’cause that’s just how Raigan rolls.

    I just hope we can capture this sort of incredibly witty and pants-wettingly (or in Raigan’s case, chair-wettingly) entertaining banter on the blog. That’s my goal!

  9. Raigan said,

    June 1st, 2007 at 3:53 am

    hey, it’s hot and i’m sweaty!!

  10. Tim W. said,

    June 1st, 2007 at 1:23 pm

    Raigan and Mare, sorry about posting it a couple days earlier. I should have waited until an official announcement was revealed.

    I had not caught any test posts though. :)

  11. Raigan said,

    June 1st, 2007 at 2:38 pm

    that’s cool — hard-hitting journalism at it’s best!

  12. Tim W. said,

    June 1st, 2007 at 4:27 pm

    Hahaha… I’m more of a gamer who enjoys indie games a bit too much. Not too fond of the journalist tag since I was never one, plus journalists usually don’t beat the games they write about. ;)

  13. Raigan said,

    June 1st, 2007 at 5:14 pm

    i don’t know, finding the URL was totally investigative journalism!

    maybe it was more game-detective work — following a hunch, hitting the streets to track down a lead.. or something ;)

  14. Kon-Tiki said,

    June 1st, 2007 at 8:20 pm

    I’d call it too many adventure games, getting a hint somewhere and digging it out til you’ve solved the puzzle and then have to cope with/pick the fruits of the effects.

    Btw, when you hover over that screenshot (what game’s that, btw? Looks pretty cool), it says “Cave Story” ;)

  15. Kon-Tiki said,

    June 1st, 2007 at 8:22 pm

    Ahh, sorry. Seems like it’s from Blackwell Unbound. The other screenshots look goooood too! Could’ve been straight from LucasArts

  16. Tim W. said,

    June 1st, 2007 at 8:24 pm

    Fixed. Thanks for the correction!

    When you said Cave Story, surely you meant Cave Story int…? (hint hint) ;)

  17. Kon-Tiki said,

    June 1st, 2007 at 8:48 pm

    Hehehe, working on it ;) Bit much on my plate lately, so it goes a bit slow (but steady), but the other project’s coming along nicely, and if I can keep this rate up, it should all lessen a bit by the second half of next week. Chalk int. isn’t coming out so well, though.

  18. Anonymous said,

    June 2nd, 2007 at 3:16 pm

    it’s a bit scary to see those blackwell screenies. it seems art knowledge and professional skill isn’t necessary in commercial games anymore. in fact, if this is the new standard, artists will be redundant soon. al emmo really got a lot of flack for it’s art, wonder where all the critic’s are now. they have a much easier job here.

  19. S said,

    June 2nd, 2007 at 4:30 pm

    that Blackwell game looks good. I like the art style a lot and it’s been a while since I really got into a graphic adventure game so looking forward to that.

  20. Anonymous said,

    June 2nd, 2007 at 6:50 pm

    also funny how certain gamemakers like himalaya is targeted by the critics, and other’s like dave amd derek your not allowed to say one negative thing. i loved blackwell legacy’s sprites, ian is a pro and knows what he is doing, but this is a different story . . . in fact, 60% of freeware games has equal or better graphics.

  21. Anonymous said,

    June 2nd, 2007 at 8:58 pm

    Where did ya pick the amount of 60% from exactly? You’ve seen every freeware game available and then calculated a value based on what you yourself thought of the graphics of those games?

  22. Kon-Tiki said,

    June 2nd, 2007 at 9:22 pm

    Anonymous, what do you base your judgement of? Have you seen what most freeware adventure games look like? Did you see what the old LucasArts adventure games looked like?

    I personally judge games on these points:
    * Graphics
    * Gameplay
    * Story (if it’s needed)
    * Music
    * Whole of the game
    * Fun
    Graphics isn’t how many polygons a game has, or how many layers of 3D effects or so. It’s a matter of being able to see there’s been put effort in the graphics, and it all fits together, so no style-breaks, no animations that seem “out of the room” or such. This is pretty much the selling ticket of a game, so until we can give it a try and check gameplay, story, music, whole of the game (how much everything fits together and creates a certain atmosphere) and how fun the game is, the graphics’re what we’ll have to go on. They look sweet, like the old LucasArts games. It’s a style you don’t often see done well.

    If you know of games that you think’re better, just tell us. Everybody that visits this site’s interested in learning about new games, or they wouldn’t come here.

  23. Anonymous said,

    June 3rd, 2007 at 12:39 am

    to be honest, i don’t see anything similar to lucasarts here, except for the resolution maybe. games like monkey island 1-3, the dig and full throttle really had beautifully drawn backgrounds with incredible amount of detail, done by professional artists. i don’t really think there are any comparisons to lucasarts here. not in style nor skill nor effort.

    i’m not saying the artists are bad, i’m just saying maybe it would be wise to first go and actually study art and art techniques a bit more, just simple things like composition, colour theroy, perspective, layout, anatomy, pixelart techniques for the characters, lighting, those kind of things. things you would expect paid artists to know and be quite good at. i’m just saying that why must some artists go and learn all these stuff while others can just skip it and suddenly be considered commercial as well without taking the time reach that level where we can justify them selling their work.

    i dont know how good this game is, but i have confidence in dave, as he has proven himself.

    but in terms of JUST graphics, there are quite a few freeware games i would rate above this game, (looking just at graphics!) and many more equal to it.

    to mention a few, since you asked:

    - apprentice 1
    - apprentice 2 (though, sam and max look, especially colours, and even some heavy tintin and asterix reference used)
    - out of order
    - the white chamber
    - cedric and the revolution
    - reactor 09
    - robotragedy 1 + 2
    - the family treasure
    - knightsquire
    - silent knight 1 + 2 + 3
    - prodigal
    - principles of evil
    - no action jackson
    - mind’s eye
    - enclosure (even though a low resolution, you could see the art background was there)
    - eye of a kraken
    - permanent daylight
    - grr! bearly insane
    - sven gordon
    - nelly cootalot
    - pirate fry 2
    - a friend indeed
    - stargate adventure
    - Emily enough (probably the closest in style to blackwell unbound, yet better sprites)
    - automation
    - hallway of adventures
    - caverns
    - cure for common cold
    - frank the farmhand 1 + 2
    - heartland
    - king’s quest 1 + 2 + 3
    - the great stroke off
    - the heist
    - two of a kind (dave’s game)
    - wooly
    - what makes you tick

    then theres the games still in production,

    - forgotten element
    - rise of the hidden sun
    - drugbust
    - amulet of kings
    - legend of lost lagoon
    - fester mudd
    - woodlands
    - indiana jones (CoS + FoY)

    of course, the list goes on, and i can’t remember all . . .

    and yes, you are right, graphics are not about the amount of 3d effects or number of polygons.

  24. Kon-Tiki said,

    June 3rd, 2007 at 2:58 am

    I’m glad you like AGI games. It’s not often you see one like Enclosure listed in freeware adventure games. There’re some there that blatantly beat Blackwell Unbound, both fully finished and in production (and dear god, hopefully not abandoned), but even if they’re, and others, are better, that doesn’t make Blackwell Unbound bad. It looks really good. Ok, the piano pic has some perspective issues, but that’s all. Shading, pixeling, etc. are all very well-done.

    To be honest, Pirate Fry 2, Out of Order, the sprites of Two of a Kind and the backgrounds of Permanent Daylight are the dog’s poo. Not the least bit effort went in them, and they showed an utter lack of any and all skills. Saying they’re done better than Blackwell Unbound is quite nefast for your point.

  25. davelgil said,

    June 10th, 2007 at 4:34 pm

    Hi all,

    Dave from Wadjet Eye here. Thanks for all the comments about the graphics. “Blackwell Unbound” is more of a side-project of sorts that I am releasing to tide people over until a bigger project is complete (”Blackwell Convergence”).

    The simpler artstyle of “Unbound” was a deliberate choice. I was aware that this simpler style could potentially disgruntle some people, so I lowered the price to reflect these changes.

    “Unbound” will be released in August, and we’re aiming “Blackwell Congergence” to be finished by November. “Convergence” will show a return to the more detailed artstyles of Chris Femo, Ian Schleffier, and our new artist Scott Benson.

    I hope this answers your concerns!

    -Dave

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