AblationX preview


Short movie of AblationX by Nenad.

[Source: Retro Remakes]

10 Comments »

  1. PoV said,

    September 28th, 2007 at 11:15 pm

    That’s a pretty nifty idea, of using the “title screen” as the first level/boss.

  2. Terry said,

    September 28th, 2007 at 11:28 pm

    Wow - for an introductory level, that looks insanely difficult…

  3. Melly said,

    September 29th, 2007 at 12:39 am

    The visuals look pretty awesome so far. Diggin.

  4. BenH said,

    September 29th, 2007 at 1:26 am

    Stylish :D
    The original concept was nice and played well, and the new high-res graphics only add to that!

  5. Madgarden said,

    September 29th, 2007 at 2:59 am

    Wow, NICE! Pretty vectors…

  6. Lim-Dul said,

    September 29th, 2007 at 3:50 am

    I’m more stunned by the fact that I’m seeing embedded flash on this site than by the video itself.
    Way to go. =)

    P.S. OK, the game looks nice too.

  7. Anonymous said,

    September 29th, 2007 at 6:00 am

    Out goes the sleek black and white pixel look, and in comes a lovely smooth flash-look. I like!

    Also, is that some Clean Asia-like scrap collecting I spot there? Nice!

  8. Anonymous said,

    September 29th, 2007 at 9:06 am

    will it have fancy guitar sounds ?!
    i hope not… ;)

  9. nenad said,

    September 29th, 2007 at 10:15 am

    This is not an actual level that’ll be in the game. I built it as a sort of a joke/teaser showing off the game concept. For that reason everything is cranked up a bit. As terry noticed, It’s utterly hard and if you look closely I get hit all the time as I play :)

    I had the idea for logo boss right from the start of the development. Since game’s visuals consist mostly of flat, hard vector shapes, the “typographic” enemy kind of came out naturally.

    The “scrap collecting” is actually one of the secondary weapons - codenamed “bullet thief”. All the white parts on enemies represent their reserve of bullets. With “bullet thief” you can sneak up on them and suck the ammo out. Bullets then stick to your ship (think tumiki fighters or katamari) until you decide to fire them back at enemies in form of directed or radial blast.

  10. nenad said,

    September 29th, 2007 at 10:20 am

    Oh,and no, no guitars here :D

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